Course 5: Agile Project Management
Scaled Agile Framework (SAFe)
A Lean-Agile scaling framework that combines concepts from Kanban, Scrum, Extreme Programming (XP), DevOps, and Design Thinking methodologies; puts the goal of delivering value above all else
Timebox
A Scrum concept that refers to the estimated duration for an event
Daily Scrum
A brief meeting of up to 15 minutes that takes place every day of the Sprint to inspect progress toward the goal; also called a stand-up
Agile Manifesto
A collection of four values and 12 principles that define the mindset that all Agile teams should strive for
Relative estimation
A comparison of the effort for a task to the effort for another task
Work-in-progress (WIP) limit
A constraint on how many work items are actively being worked on at any given time
Flow
A core principle of Kanban that aims to maximize efficiency
Product requirements document
A document that lists the scope and requirements of the project; used in Waterfall project management
CSV file
A file type that holds a spreadsheet's data; stands for "Comma Separated Value" because it uses commas to separate values
Change control board
A formal and rigorous process to manage any changes to requirements
Stacey Matrix
A framework developed to help project managers identify the complexities of their environment so they can adapt their style of decision-making; enables a project manager to consider the knowns and unknowns within their project based on implementation and requirements
Scrum
A framework for developing, delivering, and sustaining complex products
Large-Scale Scrum (LeSS)
A framework that aims to maximize the Scrum Team's ability to deliver value and reduce waste in larger organizations
Cynefin framework
A framework used for measuring project complexity; pinpoints five sections of complexity that various projects may fall into: obvious, complex, complicated, chaotic, and disorder
Epic
A group or collection of user stories
Disciplined Agile Delivery (DAD)
A hybrid approach that combines the strategies from various Agile frameworks, including Kanban, LeSS, Lean Development, Extreme Programming, and Agile Modeling; guides people through process-related decisions and helps develop a scaled Agile strategy based on context and desired outcomes
Uncertainty
A lack of predictability or high potential for surprise
Velocity
A measure of the amount of work a team can take on during a single Sprint
Sprint Review
A meeting with the entire Scrum Team where the product is demonstrated to determine which aspects are finished and which aren't
Story points
A method for estimating user stories, tasks, and backlog items by assigning a point value based on effort and risk
Lean
A methodology in which the main principle is the removal of waste within an operation
Extreme Programming (XP)
A methodology that aims to improve product quality and the ability to respond to changing customer needs; takes best practices for the development process to extreme levels
Kanban
A methodology that provides visual feedback to everyone who might be interested in the status of the work in progress; displays the progress of a project as "to do," "in progress," and "done"
Waterfall project management
A project management methodology that refers to the sequential or linear ordering of phases
Mission
A short statement that stays constant for the team throughout the project and gives them something to work toward
User story
A short, simple description of a feature told from the perspective of the user
Ambiguity
A state where conditions and root causes of events or circumstances are unclear, leading to the possibility of misunderstanding
Deliverable
A tangible outcome from a project
Scrum of Scrums
A technique for integrating the work of multiple, smaller Scrum Teams working on the same project or solution
Sprint
A timeboxed iteration where a planned amount of work is done
Inspection
A timely check toward the outcome of a Sprint Goal to detect undesirable variances; one of the three pillars of Scrum
Coaching
A two-way communication style aimed at influencing and developing employees' skills, motivation, and judgment
Minimum viable product (MVP)
A version of a product with just enough features to satisfy early customers
Burndown chart
A visual that measures time against the amount of work done and amount of work remaining
Product roadmap
A visualization or document that provides a high-level view of the expected product, its requirements, and an estimated schedule for reaching milestones
T-shirt sizes
A way to estimate what is needed for a work effort in terms of time, budget, and energy by categorizing it as XS, S, M, L, XL, or XXL
I.N.V.E.S.T
Acronym for the criteria each user story should meet; stands for: independent, negotiable, valuable, estimable, small, and testable
Adaptation
Adjusting project, product, or processes to minimize any further deviation or issues; one of the three pillars of Scrum
Value roadmap
An Agile way of mapping out the timelines and requirements for the product-development process
Definition of Done
An agreed-upon set of items that must be completed before a project or user story can be considered complete
Agile project management
An approach to project and team management that embodies "agility" based on the Agile Manifesto
Solution Design Sprint
An entire Sprint spent working solely on the solution design
Sprint Retrospective
An essential meeting of up to three hours for the Scrum Team to take a step back, reflect, and identify improvements about how to work together as a team
DevOps
An organizational and cultural movement that aims to increase software delivery velocity, improve service reliability, and build shared ownership among software stakeholders
Requirements
Conditions that must be met or tasks that must be finished to ensure the successful completion of the project
Product vision
Defines what the product is, how it supports the customer's business strategy, and who will use it; makes clear what outcomes the team is responsible for and where their boundaries are
Organizational culture
Describes shared workplace values and shows up in people's behaviors, activities, the way they communicate, and how they work with each other
Incremental
Describes work that is divided into smaller chunks that build on one another
Development Team
In Scrum, the people who do the work to build the product; also called Developers
Scrum Master
In Scrum, the role responsible for ensuring the team lives Agile values and principles and follows the processes and practices the team agreed to; shares information with the larger project team and helps the team focus on doing their best work
Product Owner
In Scrum, the role responsible for maximizing the value of the product and the work of the team
Case studies
In-depth, data-driven analyses of a business, community, or organization
Release plans
Indicates the approximate date when the team is expected to release and deliver certain features to the customer or user; contains a release goal, the list of Backlog items, an estimated release date, and any other relevant dates that impact a release
Transparency
Making the most significant aspects of the work visible to those responsible for the outcome; one of the three pillars of Scrum
Team dynamics and culture
Refers to creating an effective team culture that is inclusive, supportive, and empowering; one of the four themes of the Agile principles
Value delivery
Refers to delivering the work as quickly as possible to get feedback and mitigate time risk; one of the four themes of the Agile principles
Business agility
Refers to incorporating Agile principles into the wide sphere of management
Iterative
Refers to repeating cycles of delivery
Retrospectives and continuous learning
Refers to striving continuously to learn and adapt to what's working and what's not; one of the four themes of the Agile principles
Complexity
Refers to the high number of interrelated forces, issues, organizations, and factors that would influence a project
Sprint Planning
Refers to when the entire Scrum Team comes together to map out what will be done during the Sprint
Releasable
Refers to when the team has developed a minimum viable product of a given feature or requirement
Influencer
Someone who is able to lead and influence others to change their behaviors, hearts, and minds to produce meaningful, sustainable results
Continuous integration and continuous refactoring
The Extreme Programming practice of merging product changes into a shared version several times a day in order to get quick feedback on the quality of the code or product
Spotify model
The Spotify organization's version of the Agile approach; focuses on culture, team autonomy, communication, accountability, and quality to increase agility
Pair Programming
The XP practice that refers to when two team members work together at the same time on one task
Backlog refinement
The act of keeping the Backlog prioritized, estimated, and described so the Scrum Team can operate effectively
Managing
The act of overseeing the work of others; can include onboarding and orienting new employees, conducting meetings, delegating tasks and assignments, monitoring progress and performance against those tasks, making decisions, and dealing with conflicts
Capacity
The amount of work a team can handle in a given amount of time
Acceptance criteria
The checklist the project manager uses to decide whether a story is done
Business collaboration
The concept that collaborating with customers gets critical business information to the team immediately, allowing them to adjust and adapt new information instantly; one of the four themes of the Agile principles
VUCA
The conditions that affect organizations in a changing and complex world; stands for volatility, uncertainty, complexity, and ambiguity
Five values of Scrum
The core values that guide how Scrum Teams work and behave: commitment, courage, focus, openness, and respect
Product Goal
The desired future state of the product; can serve as a target for the Scrum Team to plan against
Three pillars of Scrum
The foundational concepts on which Scrum is based: transparency, inspection, and adaptation
Empiricism
The idea that true knowledge comes from actual, lived experience
Change management
The process of getting people to adopt a new product, process, or value system
Volatility
The rate of change and churn in a business or situation
Sprint Backlog
The set of Product Backlog items that are selected to be completed during the upcoming Sprint
Product Backlog
The single authoritative source for things a team works on; contains all of the features, requirements, and activities associated with deliverables to achieve the goal of the project
Product increment
What is produced after a given Sprint