Dynamics: Ch 11 Kinematics
initial
0
PROJECTILE MOTION: consider a general projectile set into motion at angle theta from horizontal plan & initial velocity, vo. in the absence of air drag, what rules apply to the case of travel over horizontal plane?
1. Parabolic trajectory. 2. impact velocity = initial velocity. 3. range is maximum when theta = 45 degrees. 4. time for the projectile to travel from launch to apex = to time traveled from apex to impact point. 5. time for the [projectile] to travel from [apex] of its flight path to [impact] = same time an [initially stationary object] would take to fall straight down from that height.
PROJECTILE MOTION: Equations
1. ax = 0. 2. ay = -g. 3. vx = vo cos (theta). 4. vy = -gt + vo sin (thetat). 5. x = vo cos (theta) t + xo. 6. y = -gt^2/2 + vo sin (theta) t + yo.
RECTANGULAR COORDINATES: how many coordinates define 3D and 2D spaces?
3, 2
CURVILINEAR MOTION: PLANE CIRCULAR MOTION. Polar Coordinates. Acceleration.
Ar = r 2 dots = r theta dot squared. A theta = r theta 2 dots + 2 r theta dot. A z = z 2 dots.
RELATIVE MOTION: AKA
Newtonian, Intertial frame of reference
PROJECTILE MOTION: NCEES Handbook note
Vosin(theta)t term = product of 3 terms. = (Vo)(t)(sin(theta)).
CURVILINEAR MOTION: PLANE CIRCULAR MOTION. Polar Coordinates. Velocity.
Vr = r dot. V theta r theta dot. Vz = z dot.
CONSTANT ACCELERATION:
a = constant in many cases. free falling body = constant g
acceleration
a = m/s^2
RECTILINEAR MOTION: a ds = v dv can be derived from
a dt = v dt = ds by eliminating dt
CONSTANT ACCELERATION: Velocity & Displacement w. NON-Constant ANGULAR acceleration
a(t) is calculated finding integral of v(t), s(t) for certain time intervals
PROJECTILE MOTION: Variables
acceleration in x & y. velocity in x & y. x = horizontal distance. y = vertical distance.
CONSTANT ACCELERATION: Variable Angular Acceleration
alpha (t) = angular acceleration. omega = angular velocity. theta= displacement. calculated by finding integral of omega (t) & theta (t) for certain time intervals.
angular acceleration
alpha = rad/s^2
CONSTANT ACCELERATION: Velocity & Displacement w. constant ANGULAR acceleration variables
alpha, omega, theta, time,
instantaneous acceleration
also the 2nd derivative of posititon
PROJECTILE MOTION: A projectile is placed into motion by
an initial impulse. KINEMATICS deals only with [dynamics] during the flight. the [force] acting on the projectile during the launch phase is covered in KINETICS.
CURVILINEAR MOTION: PLANE CIRCULAR MOTION. Angular Motion. behavior of rotating particle defined by?
angular position theta. angular velocity omega. angular acceleration alpha. = to s, v, a variables for linear systems.
RECTANGULAR COORDINATES: vector form
bold r or bold or with arrow over r. magnitude & direction
PROJECTILE MOTION: neglecting air drag, once projectile is in motion, it is acted upon only
by the downward gravitational acceleration. its own weight.
constant
c
CONSTANT ACCELERATION: if a is constant what happens to acceleration term?
can be taken out of integrals
CURVILINEAR MOTION: NORMAL & TANGENTIAL COMPONENTS. force _
constrains the particle to curved path is directed TOWARD CENTER of ROTATION. particle experiences INWARD ACCELERATION PERPENDICULAR to tangential v & a.
RECTANGULAR COORDINATES: position of a particle is specified with a reference to a?
coordinate system
instantaneous v & a
derivatives of position and velocity respectively
CURVILINEAR MOTION: PLANE CIRCULAR MOTION. Polar Coordinates. position
described by a radius, r & angle, theta. has dots have variables.
CURVILINEAR MOTION: DEFINE
describes the motion of a particle along a path that is NOT A STRAIGNT LINE
parts or particles of a rigid body can have
different displacements, velocities, accelerations if the body has rotational as well as translational motion
DISTANCE & SPEED: net change in particle's position
displacement = linear displacement. r(t) = position function
DISTANCE & SPEED : which is greater? distance or displacement
distance always > or equal to displacement
DISTANCE & SPEED : distance
distance traveled is the accumulated length of the path traveled during all direction reversals. found by adding the path lengths covered during periods which the velocity sign doesn't change
rigid body
does not deform when loaded and can be a combo of two or more particles that remain at a fixed finite distance from each other
CURVILINEAR MOTION: NORMAL & TANGENTIAL COMPONENTS. unit vectors
e n & e t
final
f
coefficient of friction
f =
frequency
f = Hz
RECTILINEAR MOTION: Cartesian Velocity & Acceleration
first 2 derivatives of the position vector
gravitational acceleration
g = 9.81 m/s^2
PROJECTILE MOTION: equations derived from
laws of uniform acceleration & conservation of energy.
RECTILINEAR MOTION: subscripts for Dynamics review section
location of accelerating point. c = centroid. x= x-direction. n= normal. 0= initial.
DISTANCE & SPEED : velocity
magnitude and direction = vector.
DISTANCE & SPEED : speed
magnitude of velocity = scalar.
normal
n
CURVILINEAR MOTION: NORMAL & TANGENTIAL COMPONENTS. perpendicular
normal
CURVILINEAR MOTION: NORMAL & TANGENTIAL COMPONENTS. magnitudes
omega = angular velocity. alpha = angular acceleration.
angular velocity
omega = rad/s
CURVILINEAR MOTION: NORMAL & TANGENTIAL COMPONENTS. instantaneous radius of curvature
p
radius of curvature
p = m
RELATIVE MOTION: with rotating axis
particle moves in circular path.
CURVILINEAR MOTION: NORMAL & TANGENTIAL COMPONENTS. Velocity & Acceleration
particle moving on curved path will have instantaneous linear velocity & linear acceleration. linear variables directed TANGENTIALLY to the path. = tangental velocity vt. and tangential acceleration at.
RECTILINEAR MOTION: DEFINE
particles move only in straight line. linear system
CURVILINEAR MOTION: examples
plane circular motion. projectile motion.
PROJECTILE MOTION: consider a general projectile set into motion at angle theta from horizontal plan & initial velocity, vo. Apex=
point where projectile is at max elevation.
RECTANGULAR COORDINATES: coordinate can represent an angular position in
polar system
RELATIVE MOTION: with translating axis
position = r A. velocity = v A. acceleration = aA. angular velocity = omega & angular acceleration = alpha are MAGNITUDES OF RELATIVE POSITION VECTOR, r A/B. cross products!! particle moves in linear path.
CURVILINEAR MOTION: TRANSVERSE & RADIAL COMPONENTS FOR PLANAR MOTION.
position in polar coordinate system can be expressed as vector of magnitude r. direction specified by UNIT VECTOR = e r.
CURVILINEAR MOTION: for particles traveling along curved paths, the _ may be specified in _
position, velocity, acceleration. rectangular coordinates. or may be MORE CONVENIENT to express the kinematics variables in terms of POLAR COORDINATES.
radial
r
CURVILINEAR MOTION: NORMAL & TANGENTIAL COMPONENTS. vector forms
r , v, a
radius
r = m
position
r = m or s = m
RECTANGULAR COORDINATES: Cartesian unit vector form
r= xi + yj + zk
CURVILINEAR MOTION: TRANSVERSE & RADIAL COMPONENTS FOR PLANAR MOTION. 2 components
radial = parallel. = e r. transverse = perpendicular = e theta . to unit radial vector of particle.
RECTANGULAR COORDINATES: Cartesian coordinate system
rectangular coordinate form. (x,y,z)
RECTANGULAR COORDINATES: coordinate can represent a linear position in
rectangular coordinate system
kinematics deals only with
relationships among position, velocity, acceleration, and time.
particle
rotation of the body is absent or insignificant. do not have rotational kinetic energy. all parts have same instantaneous displacement velocity, and acceleration.
CURVILINEAR MOTION: PLANE CIRCULAR MOTION
rotational particle motion. angular motion. circular motion. motion of particle around a FIXED circular path. radial & tangential.
CONSTANT ACCELERATION: Velocity & Displacement w. constant ANGULAR acceleration units
rpm, rad/s^2, radians
displacement
s = m
distance
s = m
kinematics
study of body's motion independent of the forces on the body. study of geometry of motion without consideration of the causes of motion
dynamics
studying if moving objects, divided into kinematics & kinetics
RECTILINEAR MOTION: NCEES Handbook inconsistent uses of subscripts
subscript c is designated for constant acceleration, centroid, and mass center for equations 11.7 - 11.9. velocity, position, and v^2 equations.
tangential
t
time
t = s
LINEAR & ROTATIONAL VARIABLES: Linear variables will be directed
tangentially to the path. can be obtained by MULTIPLYING rotational variables by the path radius.
LINEAR & ROTATIONAL VARIABLES: relationships btw linear & angular variables. if path radius, r, is constant like in rotational motion,
the linear distance traveled, s, can be calculated. example = arc length.
transverse
theta
angular position
theta = rad
PROJECTILE MOTION: special case of motion...
under constant acceleration.
LINEAR & ROTATIONAL VARIABLES: relationships btw linear & angular variables
used to calculate tangential velocity, tangential acceleration, & normal acceleration from their angular variables.
velocity
v = m/s
CURVILINEAR MOTION: PLANE CIRCULAR MOTION. Rectilinear Forms. relationships of a, v, position in an nth coordinate system.
v= s dot. at = v dot = dv/ds. an = v squared / p. p = ...... / ......
RECTANGULAR COORDINATES: a particle's position, velocity, acceleration can be specified in 3 primary forms:
vector form, rectangular coordinate form, unit vector form
CURVILINEAR MOTION: NORMAL & TANGENTIAL COMPONENTS. resultant acceleraton
vector sum of t and n accelerations.
LINEAR & ROTATIONAL VARIABLES: relationships btw linear & angular variables. vt, at, an, s =?
vt = r omega. at = r alpha. an = - r omega squared. = toward center of circle. s = r theta.
RELATIVE MOTION: DEFINE
when motion of a particle's POSITION, VELOCITY, ACCELERATION. is described WRT something else in motion.
RECTILINEAR MOTION: when is a ds = v dv needed
where acceleration depends on position is a particle being accelerated or decelerated by a compression spring. spring force depends on spring extension. so does acceleration
horizontal
x
horizontal distance
x = m
vertical
y
elevation
y = m