FMS 200 5 throught 7 quiz
Which of the following is NOT characteristic of the post-network era?
Television regulated to serve the public interest
Prior to 1995, the main funding source for internet development and maintenance was:
The National Science Foundation
Narrowcasting, television programming directed at more specific, niche audiences, is made possible by
The proliferation of cable channels during the post-network era
The "NSFNET backbone" refers to:
The technological infrastructure that connected smaller local networks (such as the ones at universities) to create the internet in the late 1980s to early 1990s.
"Privatization" of the internet refers to:
The transferring of control of internet infrastructure from government agencies to for-profit commercial corporations.
In the late 1980s - early 1990s, when the internet was publicly funded, people got internet access through:
Universities and government institutions
Everybody hates Chris frequently employs which of the following narrative framing devices?
Voice over narration
Gitelman writes about "new" media between 1878 and 1910. Though it seems odd to use the term "new" to describe something more than a century old, Gitelman uses this term to highlight that:
All "old" media were once "new"
The term "digital" isn't always useful for distinguishing between different kinds of media. This is because:
Almost all media, including film shown in theaters and television broadcasts, are now digital.
The gradual increase in cable channels, the use of remote controls, and the use of recording technologies like VCRs were part of which era of television?
multi-channel transition
During the post-network era, viewers being able to record programs to watch whenever they want rather than as part of a fixed television schedule makes a significant impact on our understanding of viewing practices. true or false
true
Even though Murphy Brown is outspoken, strong-willed, and sometimes critical, she's still well-liked and respected by her colleagues. true or false
true
Game criticism often centers on issues of violence and gendered play. true or false
true
Graphical performance was a key marketing feature in early game advertisements. true or false
true
In Everybody hates Chris, people at Chris' school assume that he'll be a good basketball player just because he's black. true or false
true
Now that the boundaries between different media are blurring, we often distinguish between media based on historical understandings. true or false
true
One way that the distinction between film and television is blurring is that television is becoming more "cinematic" in its production, with higher budgets and the use of film production techniques. true or false
true
One way that the distinction between film and television is blurring is that television is becoming more "cinematic" in its production, with higher budgets and the use of film techniques. true or false
true
Part of media history is understanding how media is a socializing force that helps to mold culture. true or false
true
Understanding the past is valuable because it provides perspective on the present. true or false
true
Videogames are a ________ dominant medium?
visually
Consideration of issues like consumerism and citizenship are largely unrelated to media history. true or false
false
Despite the proliferation of cable, narrowcasting, and subscription services, the practices of television advertising have not changed since the network era. true or false
false
Graphical fidelity has no historic impact on game narrative. true or false
false
Media in the 21st century have little relation to older media like radio or silent film. true or false
false
Sex and the City aired on basic cable; therefore, the show had to obey strict guidelines in terms of adult language, themes, and nudity. true or false
false
What is Murphy's profession in Murphy Brown?
A television news reporter
Which of the following were not discussed as shared gaming practices?
Education play
Sex and the City is set in which major U.S. city?
New York City
It has been argued that we have moved from a "mass-mediated" to a "multi-mediated" society. This means:
Most sectors of the media no longer address a mass audience, but instead focus on smaller niches.
In the 20th century, media content was often marketed to a specific audience. Now, with today's use of algorithms:
Shows and advertisements are targeted to small niches and even individual preferences.
Which of the following was NOT characteristic of the network era?
Shows could be recorded for later viewing
The 1990s Dot Com crash was:
The economic boom and bust driven by attempts to monetize the internet immediately after it was privatized.
Which is NOT a reason that television is difficult to define in the 21st century?
The internet has made television increasingly irrelevant as more people spend time on social media.
According to Ivory, the two major historical trends in videogame history are _________ and ___________.
action simulation, narrative experiences
