FOLA Mid-term Study Cards

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A Worn Path: Plot

"A Worn Path" is a short story by Eudora Welty. It was published in Atlantic Monthly magazine in 1941. The story describes a journey by an elderly black woman named Phoenix Jackson, who must walk a long way into Natchez from her home in rural Mississippi to retrieve medicine for her grandson. Jackson encounters various obstacles on the way, some physical (dense forest and a creek crossing), some psychological (an unpleasant encounter with a white man on the road, from whom she steals a dropped nickel); the story's overarching theme is its protagonist's persistence in making this repeated journey through the harsh landscape of the Depression-era South for the sake of her grandson, who she loves

The Most Dangerous Game: Literary device present

"But there was one small trait of .the general's that made Rainsford uncomfortable. Whenever he looked up from his plate he found the general studying him, appraising him narrowly." This quote foreshadowed that Zaroff was studying him and preparing to hunt Rainsford.

To Build a Fire: Plot

A man travels in the Yukon (near the border of current day Alaska) on an extremely cold morning with a husky wolf-dog. The cold does not faze the man, a newcomer to the Yukon, who plans to meet his friends by six o'clock at an old claim. As it grows colder, he realizes his unprotected cheekbones will freeze, but he does not pay it much attention. He walks along a creek trail, mindful of the dangerous, concealed springs; even getting wet feet on such a cold day is extremely dangerous. He stops for lunch and builds a fire. The man continues on and, in a seemingly safe spot, falls through the snow and wets himself up to his shins. He curses his luck; starting a fire and drying his foot-gear will delay him at least an hour. His feet and fingers are numb, but he starts the fire. He remembers the old-timer from Sulphur Creek who had warned him that no man should travel in the Klondike alone when the temperature was fifty degrees below zero. The man unties his icy moccasins, but before he can cut the frozen strings on them, clumps of snow from the spruce tree above fall down and snuff out the fire. Though building a fire in the open would have been wiser, it had been easier for the man to take twigs from the spruce tree and drop them directly below on to the fire. Each time he pulled a twig, he had slightly agitated the tree until, at this point, a bough high up had capsized its load of snow. It capsized lower boughs in turn until a small avalanche had blotted out the fire. The man is scared, and sets himself to building a new fire, aware that he is already going to lose a few toes from frostbite. He gathers twigs and grasses. His fingers numb and nearly lifeless, he unsuccessfully attempts to light a match. He grabs all his matches--seventy--and lights them simultaneously, then sets fire to a piece of bark. He starts the fire, but in trying to protect it from pieces of moss, it soon goes out. The man decides to kill the dog and puts his hands inside its warm body to restore his circulation. He calls out to the dog, but something fearful and strange in his voice frightens the dog. The dog finally comes forward and the man grabs it in his arms. But he cannot kill the dog, since he is unable to pull out his knife or even throttle the animal. He lets it go. The man realizes that frostbite is now a less worrisome prospect than death. He panics and runs along the creek trail, trying to restore circulation, the dog at his heels. But his endurance gives out, and finally he falls and cannot rise. He fights against the thought of his body freezing, but it is too powerful a vision, and he runs again. He falls again, and makes one last panicked run and falls once more. He decides he should meet death in a more dignified manner. He imagines his friends finding his body tomorrow. The man falls off into a comfortable sleep. The dog does not understand why the man is sitting in the snow like that without making a fire. As the night comes, it comes closer and detects death in the man's scent. It runs away in the direction of the camp, "where were the other food-providers and fire-providers."

To Build a Fire: Characters

A man whom was traveling somewhere in the brutal cold to go meet up with his friends in Yukon. His dog seemed more smart than the man. The dog knew what kind of weather was out there and was also trying to survive.

Everyday Use: Plot

Everyday Use is told from the perspective of Mama, a "big-boned woman with rough, man-working hands". As the story begins, she hesitantly awaits the return of her eldest daughter Dee. Mama stands near her withdrawn and physically scarred younger daughter Maggie. As they await Dee's return, the reader is given details about Mama's life and her near estrangement with Dee. We learn that Dee always wanted more than her family history or Mama could offer her. While Dee is intelligent and driven, we get the clear sense that her accomplishments have come at the expense of her mother and little sister. Dee finally shows up with a young man named Hakim-a-barber, whom Mama refers to as "Asalamalakim". Dee insists on being called by her new name, "Wangero". Both Dee and her boyfriend are more intent on acquiring artifacts than actually connecting with Mama and Maggie. They rifle through Mama's possessions in search of "authentic" pieces of old rural black life, a life that Dee has long ago divorced herself from. Dee makes a dozen or so patronizing insults, veiled as casual "chit-chat", directed at Mama and Maggie. She insists on acquiring old quilts that are meant for Maggie. After enduring an emotional bludgeoning by her daughter, mama tells "Wangero" to take two other quilts not intended for Maggie and leave. Dee tells Maggie to make something of herself and ironically tells Mama that she doesn't understand her own heritage. Then both Dee and Hakim-a-barber climb into their car and disappear in a cloud of dust as quickly as they had arrived.

The Monkey's Paw: Literary device present in The Monkey's Paw

Foreshadowing- Sergeant Major Morris talked about how the monkey's paw brought sadness in the past.

Characters in Harrison Bergeron

Harrison, George (father), Hazel (mother), ballerina, Diana Moon Clampers (handicap general)

The Monkey's Paw: Characters

Herbert White - The son of Mr. and Mrs. White. Herbert is an irreverent, affectionate, and loyal young man and the only surviving child of the Whites. He works in an unidentified capacity with heavy machinery at a company called Maws and Meggins. It is possible, although not certain, that Mr. White's second wish reanimates Herbert as a terrifying corpse. Mrs. White - Herbert's mother and Mr. White's wife. Mrs. White is an intelligent and passionate woman. She shares her husband's and son's fascination with Sergeant-Major Morris's stories and questions him just as eagerly as they do. She is lovingly attentive to her husband and son, although she also enjoys teasing them. Herbert's death traumatizes Mrs. White, and she forces Mr. White to wish Herbert back to life. Mr. White - Herbert's father and Mrs. White's husband. Mr. White is an old man who is both curious and malleable. A poor man, he thinks longingly about the exotic lands he has never visited. The monkey's paw fascinates him in part because of its connection to those lands. Although it is Mr. White who makes all three wishes, he makes the first two only at the suggestions of his wife and son. Sergeant-Major Morris - A friend of the Whites. A mysterious and possibly sinister figure, Sergeant-Major Morris enjoys talking about his adventures abroad and shows the Whites his monkey's paw, in spite of his professed reservations. A jaded and world-weary man, he discourages Mr. White from dreaming of India, suggesting that life is better and simpler at home in England. He throws the monkey's paw into the fire and urges Mr. White not to make any wishes, but he ultimately tells him exactly how to make a wish.

To Build a Fire: Literary device present

I think a theme that kind of stood out to me was responsibility. It's also common sense. You don't go out into the cold knowing the certain things that could happen to you and it is very dangerous and life threatening.

Everyday Use: Conflict and what type?

I think the conflict is how mama will interact with her two daughters. They are both extremely different and Dee acts so interested into her families past and never was before. I think it is a character vs. character.

The Lady or the Tiger: Characters

King: He has a weird system of justice involving a lady and a tiger. King's daughter: She loves this young courtier in the king's court. She has quite a temper though Courtier: He loves the princess.

The Lady or the Tiger: Plot

Long time ago there was this king. When someone broke the law he had a specific punishment. He would put the person in an arena and make them choose between 2 doors. One door had a beautiful lady behind it that he would marry. The other door had a tiger behind it that would kill him. People loved this because the criminal chose their own fate. One time this young courtier started screwing the princess (King's daughter). He was in the lower class, so because of this embarrassment, the king decided to put the guy in the arena. The King went out and found the biggest tiger and the most beautiful woman. The princess found out who the woman behind the door would be. It was some chick who liked the courtier and flirted with him. She realized if he picked her they would have to marry. Then the princess uses her power to find out what which door the tiger would be behind and what door the lady would be behind. When the day came, the courtier came out and looked at the princess for help. She pointed to the right door.

The Story of an Hour: Characters

Louise Mallard - A woman whose husband is reportedly killed in a train accident. When Louise hears the news, she is secretly happy because she is now free. She is filled with a new lust for life, and although she usually loved her husband, she cherishes her newfound independence even more. She has a heart attack when her husband, alive after all, comes home. Brently Mallard - Louise's husband, supposedly killed in a train accident. Although Louise remembers Brently as a kind and loving man, merely being married to him also made him an oppressive factor in her life. Brently arrives home unaware that there had been a train accident. Josephine - Louise's sister. Josephine informs Louise about Brently's death. Richards - Brently's friend. Richards learns about the train accident and Brently's death at the newspaper office, and he is there when Josephine tells the news to Louise.

The Story of an Hour: Plot

Louise Mallard has heart trouble, so she must be informed carefully about her husband's death. Her sister, Josephine, tells her the news. Louise's husband's friend, Richards, learned about a railroad disaster when he was in the newspaper office and saw Louise's husband, Brently, on the list of those killed. Louise begins sobbing when Josephine tells her of Brently's death and goes upstairs to be alone in her room. Louise sits down and looks out an open window. She sees trees, smells approaching rain, and hears a peddler yelling out what he's selling. She hears someone singing as well as the sounds of sparrows, and there are fluffy white clouds in the sky. She is young, with lines around her eyes. Still crying, she gazes into the distance. She feels apprehensive and tries to suppress the building emotions within her, but can't. She begins repeating the word Free! to herself over and over again. Her heart beats quickly, and she feels very warm. Louise knows she'll cry again when she sees Brently's corpse. His hands were tender, and he always looked at her lovingly. But then she imagines the years ahead, which belong only to her now, and spreads her arms out joyfully with anticipation. She will be free, on her own without anyone to oppress her. She thinks that all women and men oppress one another even if they do it out of kindness. Louise knows that she often felt love for Brently but tells herself that none of that matters anymore. She feels ecstatic with her newfound sense of independence. Josephine comes to her door, begging Louise to come out, warning her that she'll get sick if she doesn't. Louise tells her to go away. She fantasizes about all the days and years ahead and hopes that she lives a long life. Then she opens the door, and she and Josephine start walking down the stairs, where Richards is waiting. The front door unexpectedly opens, and Brently comes in. He hadn't been in the train accident or even aware that one had happened. Josephine screams, and Richards tries unsuccessfully to block Louise from seeing him. Doctors arrive and pronounce that Louise died of a heart attack brought on by happiness.

Everyday Use: Characters

Mama, the narrator of the story, is big boned, stronger than most men, and mild tempered. There is a quiet sincerity about Mama that earns her the reader's respect early in her narrative. She is loving, forgiving, independent and frank. Maggie is Mama's skittish younger daughter. Maggie was scarred in a house fire as a child, and is self-conscious about her burns. She has always shuffled around in the shadows of her garish big sister, Dee. Living and working with her mother on the farm, Maggie is a deferential and innocent young woman who has yet to come into her own. Dee's persona is loud, garish, and judgmental. She operates under the guise of "Black Pride" and a return to pre-slavery identity that was popular with many black college students in the 1960's. Dee's colorful attire and insistence she be called "Wangero" seems forced and without nuance. Her appreciation of "everyday" objects like the butter churn or quilts lies not in their practical usage, but in the heritage she seeks to reclaim as an artifact rather than a way of life. Hakim-a-barber Dee's Muslim boyfriend (possibly husband), whom Mama refers to as "Asalamalakim". He is short and stocky, with long hair. Hakim-a-barber's role is primarily to help Dee legitimize her new identity.

The Necklace: Characters

Mathilde Loisel - The protagonist of the story. Mathilde has been blessed with physical beauty but not with the affluent lifestyle she yearns for, and she feels deeply discontented with her lot in life. When she prepares to attend a fancy party, she borrows a diamond necklace from her friend Madame Forestier, then loses the necklace and must work for ten years to pay off a replacement. Her one night of radiance cost her and Monsieur Loisel any chance for future happiness. Monsieur Loisel - Mathilde's husband. Monsieur Loisel is content with the small pleasures of his life but does his best to appease Mathilde's demands and assuage her complaints. He loves Mathilde immensely but does not truly understand her, and he seems to underestimate the depth of her unhappiness. When Mathilde loses the necklace, Monsieur Loisel sacrifices his own future to help her repay the debt. He pays dearly for something he had never wanted in the first place. Madame Forestier - Mathilde's wealthy friend. Madame Forestier treats Mathilde kindly, but Mathilde is bitterly jealous of Madame Forestier's wealth, and the kindness pains her. Madame Forestier lends Mathilde the necklace for the party and does not inspect it when Mathilde returns it. She is horrified to realize that Mathilde has wasted her life trying to pay for a replacement necklace, when the original necklace had actually been worth nothing.

The Necklace: Literary device present in The Necklace

Mathilde got a necklace from whom she thought was wealthy and took it because it was diamonds and she would take anything to make her look more wealthy. The irony is that she took it and lost it, without knowing it was not real and did everything she could just to get a real necklace back to Madame Forestier.

The Necklace: Main conflict and what type?

Mathilde loses her necklace and has to find a replacement and give up certain things of her like money and her house. It is a character vs. self type of conflict.

Characters in "Miss Brill"

Miss Brill A schoolteacher from England who is in France, a lonely and old woman who thinks she is in a play and is the butt of people's jokes. Everyone in the story interacts with one another, but Miss Brill never speaks to anyone in the story. She only observes. Old man and old woman.

Plot of Miss Brill

Miss Brill is a middle-aged woman who spends her days as a teacher for children and as a reader for an old man who hardly recognizes her existence. Every Sunday she wears her shabby fur coat to the French public park called Jardins Publiques. She speaks to the coat as if speaking to another person—an act that becomes the reader's first indication of her true loneliness and alienation. Miss Brill sits in the stands watching and listening to the band and to the people who sit around her in the stands and play on the grass nearby. All the things she sees and overhears fascinate her, and she is so curious as to eavesdrop on people without their knowing. This week however, a fine old man and a big old woman sitting near her do not speak, and she notices how the people in the stands with her all look kind of the same, all of them "odd, silent, nearly all old." Continuing to eavesdrop on people nonetheless, she sees a gentleman in grey and a woman who is identified by her clothing: an ermine torque. This couple makes small talk while Miss Brill thinks of what they might say, what might happen, even as she realizes the woman's hat is "shabby". However, the couple does not satisfy her, because they part ways before anything meaningfully interesting can be said. Immediately she notices an old man who nearly gets knocked down by a group of young girls. At this point Miss Brill marvels at how "fascinating" her eavesdropping is, and she begins to develop a theory that encompasses everyone in front of her. She thinks that everyone is "all on the stage", and that everyone here is an actor. She believes that she herself also plays a role in this play, an important role that would be missed were she not there to play it. She thinks about telling the old man to whom she reads: "Yes, I have been an actress for a long time." A boy and a girl take a seat in the stands, replacing the fine old man and big old woman. The boy and the girl look wealthy and in love, but are in the middle of an argument. Soon the two of them notice Miss Brill and wonder aloud why anyone would desire her presence in the park, call her a "stupid old thing", make fun of her old fur coat, and compare it to a "fried whiting" (a cooked fish). Miss Brill leaves soon after, not buying her usual slice of honey-cake on the way. When she arrives home, she puts her fur coat into its box "without looking," but "when she put the lid on she thought she heard something crying."

The Cask of Amontillado: Conflict and what type?

Montresor believes Fortunato has insulted him many times and deserves to die. It is a character vs. character type of conflict.

The Cask of Amontillado: Characters

Montresor is the narrator and the murderer. Fortunato is a wine connoisseur and the victim.

The Cask of Amontillado: Plot

Montresor met this guy named Fortunato. Montresor was going to kill him. He planned on intoxicating him in order to lead him to his death. Montresor invited Fortunato to his home to see his "pipe". Montresor was home alone with Fortunato and took him down into the catacombs. Montresor started to worry for Fortunato because he was starting to cough and offered more to drink to him. Eventually, they gt to a place where Montresor chained up Fortunato and he start to sober up and was slowly realizing the events. When Fortunato realized what was happening he stated screaming and shouting but Montresor didn't do anything. Then, Montresor killed him off and ended in "rest in peace".

Characters in: A Jury of Her Peers

Mr and Mrs Hale, Mr and Mrs peters, Mr and Mrs Wright, and George Henderson.

Characters in The Japanese Quince

Mr. Nilson and Mr. Tandram

The Monkey's Paw: Conflict and what type?

Mr. White takes the monkey's paw that Sergeant-Major Morris refused to give him. (Character vs. self) Mr. White has now granted wishes and the last one will end in death, which he does not know. Character vs. character and character vs. self.

Plot for The Bet

On a dark autumn night, the banker paces in his study and recalls a party he hosted fifteen years before. In a flashback, he and several of his guests, many of whom are journalists and scholars, discuss whether capital punishment is more moral and humane than life imprisonment. While many, including the banker, assert that imprisonment is crueler because it kills by degrees rather than instantaneously, a young lawyer argues that life imprisonment is preferable because it is better to live somehow than not at all. The banker challenges him to be imprisoned in a cell for five years, and, not to be outdone, the lawyer insists he could do it for fifteen. The wealthy banker stakes two million rubles in exchange for the lawyer's freedom. The banker goads then the lawyer over dinner, telling him to back out while he still can, because three or four years of the lawyer's life (surely, the banker assumes, he will not stick it out any longer than that) is more valuable than money that the banker can easily afford to lose. He also reminds the lawyer that voluntary imprisonment will be much harder psychologically than that which has been enforced. The following evening, the lawyer is imprisoned in a garden wing of the banker's house. He is forbidden to leave, to interact with anyone or even hear human voices, or to receive letters or newspapers. He is allowed to write letters, read books, play the piano, drink, and smoke. As the years go by, the lawyer negotiates different stages of coping with what is essentially solitary confinement. At first, he is terribly lonely and bored, playing the piano, rejecting wine and tobacco, and reading only novels "of a light character." Then, in the second year of his imprisonment, he reads only classics. By the fifth year, he has stopped playing music and refuses to read. He writes letters but tears them up, often weeping, and often drinks and smokes. Next, he voraciously studies philosophy and languages, becoming an expert on several. Then he reads the New Testament, and, finally, in the last two years reads randomly, selecting everything from Shakespeare to the natural sciences. The day before the lawyer is to be released, the banker is desperate-his fortunes have completely reversed, and he is now so deeply in debt that he cannot afford to pay the lawyer the two million rubles. The banker decides the only solution is to kill the lawyer. He sneaks out to the garden, where it is pouring rain, and deduces that the watchman is gone from his post because of the weather. He sneaks into the lawyer's room and discovers the man asleep, completely emaciated and sickly thanks to his imprisonment, aged far beyond his forty years, and seeming like a "half-dead thing." The banker reads the note the lawyer has written and left on the table, which is a long treatise that declares how he despises "freedom, life, health and all that your books call the blessings of the world." He has learned a staggering amount from all that he has read, and feels he has traveled all over the world, seen beautiful things, been with beautiful women, learned about the wonders of nature, and become immensely clever. He finds all of that meaningless, however, because it is temporary, and is bewildered by those whom he believes "have bartered heaven for earth." As such, he renounces the two million rubles and declares that he will leave five hours early so as to lose the bet. The banker begins to weep and kisses the sleeping lawyer on the head, wracked with contempt for himself. The next morning, the watchman informs him that the lawyer has escaped. The banker goes to the garden wing to confirm the departure. He takes the note "to avoid unnecessary rumors" and locks it in his safe.

The Most Dangerous Game: Plot

On a yacht bound for Rio de Janeiro, a passenger named Whitney points out Ship-Trap Island in the distance, a place that sailors dread and avoid. He and his friend Rainsford are big-game hunters bound for a hunting trip in the Amazon River basin. As the yacht sails through the darkness, the two men discuss whether their prey actually feels fear. Rainsford believes that the world consists only of predators and prey, although Whitney is not as certain. Noticing the jitteriness of the crew, Whitney wants to sail past the mysterious island as soon as possible. He theorizes that sailors can sense danger and that evil emanates in waves like light and sound. Whitney then decides to turn in for the night, but Rainsford opts to smoke his pipe on the afterdeck for a while. Suddenly, he hears three gunshots in the distance and moves toward the railing of the deck to investigate. Hoisting himself onto the rail to try and get a better look, Rainsford drops his pipe, loses his balance in an attempt to catch it, and accidentally plunges into the water. His cries for help go unanswered, and the yacht quickly disappears into the night. Rainsford decides to swim in the gunshots' direction. He hears the screeching sound of an animal in agony and heads straight for it, until the cries end abruptly with a pistol shot. Exhausted, Rainsford reaches the rocky shore and immediately falls into a deep sleep. He wakes the next afternoon and sets off in search of food, forced to skirt the thick growth of the jungle and walk along the shore. He soon comes to a bloody, torn-up patch of vegetation where a large animal had thrashed about. He finds an empty rifle cartridge nearby. He follows the hunter's footprints in the growing darkness and eventually comes upon a palatial chateau at the edge of a precipice that drops steeply into the rocky ocean below. At first, Rainsford thinks the chateau is a mirage, until he opens the iron gate and knocks on the door. Ivan, a burly man with a gun, answers and refuses to help Rainsford until another man, General Zaroff, appears from inside the chateau and invites Rainsford inside. Zaroff greets Rainsford warmly and has Ivan show him to a room where he can dress for dinner. The huge, lavish dining hall features numerous stuffed and mounted heads, trophies that Zaroff has brought back from his many hunting adventures around the world. As the two men eat borscht, a red Russian soup made of beets, Rainsford praises his host's specimens, remarking on how dangerous it can be to hunt Cape buffalo. Zaroff states that he now hunts far more dangerous game on his island. He recounts past hunts, from his childhood in the Crimea to hunting big game around the world, but goes on to describe how the sport eventually became too easy. Zaroff hints, however, that he has found a new kind of animal to hunt, one with courage, cunning, and reason. Rainsford's initial confusion turns to horror as he slowly realizes that the general now hunts human beings. Zaroff doesn't understand Rainsford's indignation but promises that his outrage will subside once he's begun the hunt. Rainsford declines Zaroff's invitation to join in the hunt that night and goes to bed. After a fitful night of insomnia and light dozing, the sound of a distant pistol shot awakens him in the early morning. General Zaroff reappears at the chateau at lunchtime, sad that hunting humans no longer satisfies him. He laments that the sailors he lures to the island present less and less of a challenge. Rainsford demands to leave the island at once, but the general refuses and forces Rainsford to be his new prey in the next hunt, hoping that Rainsford, as a renowned big-game hunter, will provide the challenge he seeks. Zaroff promises to set Rainsford free if he lives through the next three days. Rainsford sets off into the jungle after receiving food, clothes, and a knife from Ivan. He cuts a complicated, twisting path through the undergrowth to confuse Zaroff and then climbs a tree to wait as darkness approaches. Zaroff finds Rainsford easily but lets him escape to prolong the pleasure of the hunt. Unsettled that Zaroff found him so quickly, Rainsford runs to another part of the jungle and makes a booby-trap called a Malayan mancatcher to kill Zaroff. The trap only wounds Zaroff, who returns to the chateau and promises to kill Rainsford the following night. Rainsford runs for hours until he mistakenly steps into a bed of quicksand. He manages to wrest free, then digs a pit in the soft mud a few feet in front of the quicksand. He lines the bottom of the pit with sharp wooden stakes, covers it with foliage, and then hides in the brush nearby. One of Zaroff's hunting hounds springs the trap and plunges to his death, forcing Zaroff to return to the chateau again. At daybreak, Rainsford hears the baying of the hounds and spots Zaroff and Ivan with a small pack of hunting dogs in the distance. Rainsford fashions another trap by tying his knife to a sapling. The trap kills Ivan, but the hounds push on, cornering Rainsford at the edge of a cliff. Instead of facing the dogs, Rainsford jumps into the rocky sea below. Stunned and disappointed, Zaroff returns to his chateau. As he turns on his bedroom light, he is shocked to find Rainsford concealed in the curtains of the bed. Before they fight, Zaroff states that the dogs will eat one of them that night while the other will sleep in the comfortable bed. Rainsford later concludes that he has never slept in a more comfortable bed.

A Worn Path: Characters

Phoenix, an aged and frail but also fierce woman (she was born into slavery in the pre-Civil-War South, though the story takes place in 1940), will not allow anything in her path to stop her from getting to her end goal, which is to retrieve medicine in town for her grandson. The hunter appears relatively briefly in the story, but he unforgettably exemplifies the racial politics that Phoenix has to deal with in her day-to-day life. For Phoenix, her grandson represents the future of her family, and perhaps, for black people in general. Though we never get to see him, we do know that he suffers greatly after having swallowed lye a few years earlier as a young boy. he nurse knows Phoenix from her twice annual visits to the doctor's office. Though she is sympathetic to Phoenix, she is also a bit impatient when Phoenix is slow to respond to her and seems to consider her own time more important than Phoenix's. She gives Phoenix the medicine and marks it down as charity.

The Most Dangerous Game: Characters

Sanger Rainsford - A world-renowned big-game hunter and the story's protagonist. Intelligent, experienced, and level-headed, Rainsford uses his wits and physical prowess to outwit General Zaroff. His understanding of civilization and the relationship between hunter and prey is radically transformed during his harrowing days on the island. Hiding from Zaroff, he recalls his days fighting in the trenches of World War I, where he witnessed unimaginable violence. At the same time, the three-day chase reverses his life of privilege and ease, forcing him to sacrifice comfort and luxury to survive. General Zaroff - A Russian Cossack and expatriate who lives on Ship-Trap Island and enjoys hunting men. General Zaroff's high cheekbones, sharply defined nose, and pointed military mustache accentuate his mysteriousness and savagery. With a cultivated voice and deliberate, slightly accented way of speaking, his regal bearing and rarefied aristocratic air belie his dementia and sadism. He hunts human beings to experience the most satisfying thrill. Ivan - A Cossack and Zaroff's mute assistant. A man of formidable physical stature, Ivan has a waist-length black beard and wears a black uniform. All of Zaroff's captives prefer to flee from Zaroff as prey rather than suffer torture and certain death at Ivan's hands.

Everyday Use: Literary device present

Symbolism is one of the biggest. The quilts symbolized mama's past. It was her whole families past in one thing. It was very important to her and Maggie.

The Lottery: Characters

Tessie Hutchinson - The unlucky loser of the lottery. Tessie draws the paper with the black mark on it and is stoned to death. She is excited about the lottery and fully willing to participate every year, but when her family's name is drawn, she protests that the lottery isn't fair. Tessie arrives at the village square late because she forgot what day it was. Old Man Warner - The oldest man in the village. Old Man Warner has participated in seventy-seven lotteries. He condemns the young people in other villages who have stopped holding lotteries, believing that the lottery keeps people from returning to a barbaric state. Mr. Summers - The man who conducts the lottery. Mr. Summers prepares the slips of paper that go into the black box and calls the names of the people who draw the papers. The childless owner of a coal company, he is one of the village leaders. Bill Hutchinson - Tessie's husband. Bill first draws the marked paper, but he picks a blank paper during the second drawing. He is fully willing to show everyone that his wife, Tessie, has drawn the marked paper. Mr. Harry Graves - The postmaster. Mr. Graves helps Mr. Summers prepare the papers for the lottery and assists him during the ritual.

The Monkey's Paw: Plot

The Monkey's Paw is a story about a mystical charm, a monkey's paw that is brought into the home of the White family by Sergeant Major Morris, who has served in India. The monkey's paw has the ability to grant 3 wishes to 3 people. S.M. Morris was the 2nd owner, the 1st owner's 3rd wish was for death. S.M. Morris expresses grief over the monkey's paw and tries to destroy it, Mr. White saves it and takes it off his hands for a small fee. His first wish is for 200 pounds, when nothing happens immediately, he and his family, wife and son Herbert, think that the monkey's paw is a hoax. The Whites' get the money from Herbert's factory after he is accidentally pulled into a machine and mangled to death. The 2nd wish is thought of by Mrs. White, to bring her son back from the grave. He has been dead for 10 days, again after the wish, nothing happens immediately. The Whites' then begin to hear the sound of someone or something arriving at their door and a loud knocking begins. Mrs. White wants to rush to the door. Mr. White is not so sure. As Mrs. White rushes to the door to open it, it is bolted at the top, she can't reach the lock, as she is dragging a chair to the door, Mr. White is furiously looking for the monkey's paw to make his 3rd wish. Mr. White makes his 3rd wish, to return whatever is at the door, Herbert or some form, thereof, back to the grave, just as Mrs. White opens the door, to find nothing but the dark empty night.

The Cask of Amontillado: Literary device present

The author has a great tone. He make is suspenseful and creepy and has an uneasiness to it.

The Story of an Hour: Conflict and what type?

The conflict is that Mrs. Mallard's husband died and she is now feeling depressed and is rationalizing all her thought now that her husband has passed. It is a character vs. self type of conflict.

A Worn Path: Conflict and what type?

The conflict is that Phoenix needs to get to the doctors in order to get medicine for her grandson. She comes across these obstacles like encountering a hunter, getting tackled by a dog. It's a character vs. nature.

The Most Dangerous Game: Conflict and what type?

The conflict is that Rainsford and Zaroff have to hunt each other. The problem is that Zaroff is hunting for fun, because he enjoys hunting humans. Rainsford is hunting fro survival and not for fun. It is a character vs. character and character vs. nature type of conflict.

The Lady or the Tiger: Conflict? And what type?

The conflict is that the king's daughter is choosing the person she loves fate. It is a character vs. character type of conflict.

The Lottery: Conflict and what type?

The conflict was that every year the town gets together to play "the lottery" which causes someone to die every year. The conflict was that someone was going to be chosen to be killed which was Tessie Hutchinson. It was a character vs. society type of conflict.

To Build a Fire: Conflict and what type?

The man was trying to get to a place and his fire get burning out and he was trying to start it and kept going out and was trying to relieve the frostbit he was going to get. It was a character vs. nature type of conflict.

The Necklace: Plot Summary

The short story "The Necklace" by Guy De Maupassant takes place in France several hundred years ago. Mathilde Loisel lives in a flat with her husband, who works as a clerk for the Minister of Education. Their lives are not luxurious, but they are not poor, merely simple. Mathilde, however, longs to be rich. She envies her friend Jeanne who has a large house and lots of jewelry. One day her husband brings home an invitation to a ball. He thinks his wife will be excited to attend such a fancy party, but instead she is upset. She complains that she has nothing suitable to wear to such an extravagant occasion. Her kind husband agrees to give her the four hundred francs that he had been saving to buy a new rifle to get herself a gown. The week of the party, Mathilde seems anxious again. When her husband asks her why, she frets that she has no jewelry to wear with her dress. He suggests that perhaps she could borrow something from her friend Jeanne Forestier. Mathilde goes to Jeanne's house and picks out a sparkling diamond necklace to borrow. She and her husband attend the gala and have a fabulous time. She loves amazing and dances all night. Finally, they head home in the wee hours of the morning. When they arrive home, Mathilde realizes that the necklace is missing. They wonder if it fell off in the carriage that they took home, but neither of them noticed the number. Her husband goes out to search the streets but returns empty handed. To stall for time, Mathilde writes to her friend that she broke the clasp and is having it repaired. In the meantime, they find another necklace that matches the missing one, but it costs thirty-six thousand francs. Her husband fortunately inherited eighteen thousand francs from his father, but they will need to borrow the rest of the money. Finally, they have enough to purchase the replacement necklace and Mathilde gives it to Jeanne who doesn't even look at it. The next ten years Mathilde's life changes dramatically. They move to a smaller apartment where she has to cook and clean for herself. She also does work on the side while her husband works multiple jobs to pay back all the money they borrowed. After the ten years, the money is all paid back, but Mathilde has aged a great deal. One day she sees Jeanne Forestier on the street. She decides to tell her the truth about the necklace. Jeanne is stunned by Mathilde's rough appearance. Mathilde explains that it is indirectly because of Jeanne since she lost the necklace she borrowed from her and had to pay for a replacement. Shocked, Jeanne confesses that the necklace Mathilde borrowed was a fake, made of paste, worth no more than five hundred francs. Clearly, the lesson of the story is that honesty is the best policy. If Mathilde had been honest with her friend from the start, she would have learned that the necklace wasn't made of real diamonds and would not have wasted ten years paying for a replacement.

A Worn Path: Literary device present

The story was written in third person limited. The author knew only Phoenix's thoughts throughout the short story.

The Lady or the Tiger: Literary device present

The story was written in third person omniscient. The king knows the fate of the man but the author does not know the fate of the man.

The Lottery: Plot

The villagers of a small town gather together in the square on June 27, a beautiful day, for the town lottery. In other towns, the lottery takes longer, but there are only 300 people in this village, so the lottery takes only two hours. Village children, who have just finished school for the summer, run around collecting stones. They put the stones in their pockets and make a pile in the square. Men gather next, followed by the women. Parents call their children over, and families stand together. Mr. Summers runs the lottery because he has a lot of time to do things for the village. He arrives in the square with the black box, followed by Mr. Graves, the postmaster. This black box isn't the original box used for the lottery because the original was lost many years ago, even before the town elder, Old Man Warner, was born. Mr. Summers always suggests that they make a new box because the current one is shabby, but no one wants to fool around with tradition. Mr. Summers did, however, convince the villagers to replace the traditional wood chips with slips of paper Mr. Summers mixes up the slips of paper in the box. He and Mr. Graves made the papers the night before and then locked up the box at Mr. Summers's coal company. Before the lottery can begin, they make a list of all the families and households in the village. Mr. Summers is sworn in. Some people remember that in the past there used to be a song and salute, but these have been lost. Tessie Hutchinson joins the crowd, flustered because she had forgotten that today was the day of the lottery. She joins her husband and children at the front of the crowd, and people joke about her late arrival. Mr. Summers asks whether anyone is absent, and the crowd responds that Dunbar isn't there. Mr. Summers asks who will draw for Dunbar, and Mrs. Dunbar says she will because she doesn't have a son who's old enough to do it for her. Mr. Summers asks whether the Watson boy will draw, and he answers that he will. Mr. Summers then asks to make sure that Old Man Warner is there too. Mr. Summers reminds everyone about the lottery's rules: he'll read names, and the family heads come up and draw a slip of paper. No one should look at the paper until everyone has drawn. He calls all the names, greeting each person as they come up to draw a paper. Mr. Adams tells Old Man Warner that people in the north village might stop the lottery, and Old Man Warner ridicules young people. He says that giving up the lottery could lead to a return to living in caves. Mrs. Adams says the lottery has already been given up in other villages, and Old Man Warner says that's "nothing but trouble." Mr. Summers finishes calling names, and everyone opens his or her papers. Word quickly gets around that Bill Hutchinson has "got it." Tessie argues that it wasn't fair because Bill didn't have enough time to select a paper. Mr. Summers asks whether there are any other households in the Hutchinson family, and Bill says no, because his married daughter draws with her husband's family. Mr. Summers asks how many kids Bill has, and he answers that he has three. Tessie protests again that the lottery wasn't fair. Mr. Graves dumps the papers out of the box onto the ground and then puts five papers in for the Hutchinsons. As Mr. Summers calls their names, each member of the family comes up and draws a paper. When they open their slips, they find that Tessie has drawn the paper with the black dot on it. Mr. Summers instructs everyone to hurry up. The villagers grab stones and run toward Tessie, who stands in a clearing in the middle of the crowd. Tessie says it's not fair and is hit in the head with a stone. Everyone begins throwing stones at her.

The Lottery: Literary device present

There was irony in The Story of an Hour. At the beginning of the story the kids were gathering the prettiest and roundest rocks they could find. The put them in the corner and guarded them so that nobody would take them. Little did we know, they were going to be used to kill someone later on.

The Story of an Hour: Literary device present

When Mrs. Mallard told us she had heart problems, that heart was actually symbolic. The symbolism was that the heart problems represented her emotional side of herself. She only loved her husband every now and then. Once he passed she realized that she could live freely without having anyone tell her otherwise.


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