Game Design Workshop Chapter 1

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Richard Garriott

Akalabeth, Ultima

Using the playcentric approach of playtesting, controlled, iterative changes

Aspects of a good process

Understanding how game systems work, analyzing how they make meaning, and using your understanding to create your own game systems.

Being game literate

What is step one?

Brainstorming

Shigeru Miyamoto

Donkey Kong, Mario, Zelda, Starfox, Pikmin

Gary Gygax

Dungeons and Dragons

another key to thinking like a game designer

Having a good solid process for developing an idea from the initial concept into a playable and satisfying game experience

What can rescue a game from being dead on arrival?

Instilling good processes in your team from the beginning

design, test, and evaluate the results over and over again throughout the development of your game, each time improving upon the gameplay or features, until the player experience meets your criteria. deeply important to the playcentric process.

Iteration

Richard Garfield

Magic The Gathering

People who play your game and provide feedback on the experience

Playtesters

Peter Molyneux

Populous, Syndicate, Fable

Will Wright

Sim games, Spore

Warren Spector

Ultima, Deus Ex

Aspects of good communication

Writing, speaking, listening, and compromising

Most important skill that a game designer can have

communication

what is step five?

design documentation

What is iteration?

design through play

The first step to practicing any art form

develop a deep understanding of what makes the art form work

The game designer...

envisions how a game will work during play

As a designer, the team members you will interact with include

everyone

Sid Meier

father of PC gaming, Solo flight, Civ

Player Experience Goals

goals that the game designer sets for the type of experience that players will have during the game

What is step two?

physical prototype

Objects, behavior, relationships, etc. of things you are passionate about

potential foundation for an interesting game

what is step three?

presentation (optional)

what is step six?

production

what is step seven?

quality assurance

why is it important to playtest early on in the design process?

so you don't waste time coding and designing a concept that will need major changes

what is step four?

software prototypes

how to assure that your core design concept is sound before production begins

taking a playcentric approach to the design and development process

What is the single most important thing to keep in mind when designing a game?

the people who will be playing it

A great source of inspiration for games

things you enjoyed in childhood

First role of the game designer

to be an advocate for the player


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