Intro to Programming

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Basic Arithmetic Operators

+ - * / %. Binary operators. Need 2 operands. - Expressions results in a single value being produced. - Remainders or division between integers will be dropped. Use floats or doubles for more accuracy.

Class method

- Java keyword 'static' appears in its definition, so sometimes these are called static methods. - Specify the access mode (public, private, or protected) - then static - then the type of value returned (can be any primitive or non-primitive type), void if no return - then the name, usually beginning w a lowercase letter - then the arguments - then the block statement

Declaring and Initializing/Assigning Variables

- Java variables are used in Java programs to store information in main memory while the program is running. - Local variables are used inside of methods. Created and exist only when a method is being executed - Instance variables are variables that are associated with a specific object. - Class variables are variables that are associated with a whole group of objects. - type variableName; // declaration. Examples of types - int, string, - Constants are variables whose values cannot be changed once they are initialized. - `final int x = 10;` - Commonly names in ALL_UPPERCASE_LETTERS

Constructors

- Java will create a default constructor for a class if one is not explicitly defined. - Constructor methods can be overloaded with different parameter sets

FileReader

- creates a Reader that you can use to read the contents of a file.

FileWriter

- creates a Write that you can use to write to a file. - Not dependent on the file already existing. Can create the file before opening it for output when the object is created.

File class

- deals directly with files and the file system. - does not specify how information is received from or stored in files; it describes the properties of a file itself. - used to obtain or manipulate the information associated with a disk file, such as the permissions, time, date, and directory path, and to navigate subdirectory hierarchies. - central resource for storing persistent and shared information.

Byte Stream Classes

- defined by using two class hierarchies (two abstract classes at the top), InputStream and OutputSteam - each abstract class has several concrete subclasses that handle the differences among various devices, such as disk files, network connections, and even memory buffers.

Relational Operators

- determine relationship of one operand to another with the result being a boolean true/false, on/off, et cetera value. (==, !=, etc.) Logical Operators, operate on boolean objects producing a boolean result. - &, I, ^ (exclusive or, only one can be true). &&, II are the same as & and I, except they are called short-circuit operators because they will skip the second operand if the first operand fulfills (II) or rejects (I) the condition - Also can come with assignment (&=, !=). - The results are the same as a non-assignment AND operation except that the value of the left operand is replaced with the result of the operation. (boolean Result |= A;) - ? - Ternary (short circuit for if-else control statement) - Using parenthesis to break up boolean operand interaction helps clarify for human readers (and code writers!)

Polymorphism

- feature that allows one interface to be used for a general class of actions. - concept is often expressed by the phrase "one interface, multiple methods". This means that it is possible to design a generic interface to a group of related activities.

Final

- field with this keyword prevents its contents from being modified, essentially a constant - means must initialize the field when it is declared - typical to name the variable in ALL_CAPS to indicate

Directory

- file that contains a list of other files and directories

Inheritance

- one of the cornerstones of oop because it allows the creation of hierarchical classifications - general superclasses can be inherited by other, more specific subclasses - class B extends A {} - private members of A are not directly accessible by B - protected members are inherited and are directly accessible to the subclasses only

Generics

- parameterized types. - by using these, it is possible to create classes, interfaces, and methods that will work in a type-safe manner with various kinds of data. - Can define an algorithm once, independently of any specific type of data, and then apply that algorithm to a wide variety of data types without an additional effort. - class Gen<T> {}

Call-by-reference

- pass a reference to an argument to the parameter. - inside the subroutine, this reference is used to access the actual argument specified in the call. - changes to made to the parameter will affect the argument used to call the subroutine - occurs when passing an object to a method

Call-by-value

- pass an argument to a subroutine by copying the value of the argument into the formal parameter of the subroutine. - occurs when passing a primitive type to a method

Autoboxing and Auto-unboxing

- process by which a primitive type is automatically encapsulated (boxed) into its equivalent type wrapper whenever an object of that type is needed. There is no need to explicitly construct an object, or call intValue() etc... to get the primitive type value. - lots of different types of functions. - toString(), intValue(), isNaN(), isInfinite(), max() etc... - Integer.parseInt(str) returns an int val of that string

Recursion

- process of defining something in terms of itself - need some sort of if statement to exit the method and return a value, or else it will execute indefinitely

Access Control

- public, private, protected

Closing a file

- releases the system resources allocated to the file, allowing them to be used by another file. Failing to do so may result in "memory leaks" because of unused resources remaining unallocated. - try-with-resources statements were added in JDK 7, which help solve this problem by automatically closing a file when it is no longer needed.

Abstract Type Modifier

- requires that certain methods be overridden by subclasses - no implementation specified in the superclass - abstract type name(parameter-list); - Any class that contains one or more abstract methods must all be declared abstract. - abstract class A {} - abstract classes cannot be used to instantiate objects, but they can be used to create object references - ^because Java's approach to run-time polymorphism is implemented through the use of superclass references - cannot create an abstract object, but can created a reference variable of that type

try-with-resources

- resources automatically is released after the try block ends, there is no need to call close() explicitly. - resource(s) declared in the try are implicitly final. - can manage more than one resource by separating each declaration be a semicolon.

instanceof

- run time operator that returns a boolean comparing a specific object reference and an object type

Applet

- small application that is accessed on an internet server, transported over the internet, automatically installed, and run as part of a web document. - as opposed to console-based applications, applets interact with the user through a GUI framework (not through console-based I/O classes)

Unified Modeling Language (UML)

- standard industry diagramming notation for object-oriented software development projects - class diagrams concisely illustrate the attributes and methods a class will have, and also the relationships between classes - `+` indicates public visibility, `-` indicates private visibility, `#` indicates protected visibility

Super

- subclass can refer to its immediate superclass - when base classes have constructors that require arguments, the subclass constructors must assume responsibility for calling the base class constructors and passing along the appropriate arguments - This must be done by calling the base class constructor in the first executable statement of a subclass constructor using the Java keyword super.

Object Class

- superclass to all other objects - reference variable of type Object can refer to an object of any other class (can then be a method parameter to handle objects of unknown types) - some methods available to all objects - toString(), .equals() [same reference], .getClass() - Operand1 instanceof operand2 // operator (to compare types)

Numeric Type Wrappers

- the most commonly used type wrappers are those that represent numeric values. - Byte, Short, Integer, Long, Float, and Double.

Object serialization

- the storage and retrieval of Objects. - process of writing the state of an object to a byte stream. Useful when a programmer would like to save the state of the program to a persistent storage area, such as a file. - Only an object that implements the Serializable interface can be saved and restored by the serialization facilities.

For Iteration Construct

- use to repeat a block of programming statement(s) - for (initialization; condition (evaluated as true or false); evaluated after block is executed) - The for construct is typically used for counter-controlled interaction problems in which the test expression is not altered during the course of executing the construct.

Static

- when a member is declared static, it can be accessed before any objects of its class are created, and without reference to any objects - main() is declared static because it must be called before any objects exist - outside of the class in which they are defined, static methods and variables can be used independently of any object - can only directly call other static methods, can only directly access static data - cannot refer to `this` or `super` in any way

Public Modifier

- when a member of a class uses this modifier, it can be accessed by any other code - generally used for methods that define the interface

Private Modifier

- when a member of a classes uses this modifier, it can only be accessed by other members of its class - generally used for data that the interface methods will interact with

Default Modifier

- when no access modifier is used, then by default the member of a class is public within its own package, but cannot be accessed outside of its package.

Character

- wrapper around a char. - to obtain the char value contained in a Character object, call charValue()

Boolean object

- wrapper around boolean values. - to obtain the boolean value within the Boolean object, call booleanValue()

List of lots of I/O Classes...

- CharArrayReader - CharArrayWriter - Buffered Reader/Writer - improves performances - PushbackReader - PrintWriter - Object(Output/Input)Stream - reading/writing objects to a stream

Number Systems

- Decimal is base 10 - Binary is base 2. Modern computer design is based in this system (on/off switches). [indicated in java with a leading 0b or 0B] - Hexadecimal is base 16. a=10, b=11, ..., f= 15. Compact way of representing binary digits. Indicated with 0x or 0X. - Conversion from decimal to either just requires finding the largest place that can fit into the remaining value, and chopping that off. i.e. 100 = 01100100 - Conversion between hex and binary - split the binary into chunks of four digits and aggregate that value, or the reverse. ie 0x6|4 = 0b0110|0100 - Be careful with positive to negative representations. Most Significant Bit (MSB, the first bit) represents if the value is positive or negative. If the MSB is 0, the integer is positive, if 1, the integer is negative.

Binary

- Each digit in the binary system is called a bit - High bit - used to represent the sign of a number. First in the string of bits. - Byte - 8 bits, short - 16, int - 32, long - 64

Class

- In Java, the basis of encapsulation. Defines a new data type. - Defines the structure and behavior (data/code {instance variables/methods}) that will be shared by a set of objects - Objects are instances of classes - initializations are referential. // Box b1 = new Box(); Box b2 = b1; b1 = null; // b1 is null and b2 is a reference to the initialized box

Source Code Comments

- Inline program documentation - `/* C language style comment and the compilers ignores this */` - `// C++ language style comments`

Stream classes

- InputStream and OutputStream are designed for byte stream. - Reader and Writer are designed for character streams. - Constructed with a file or path, and have many methods that can be called on them (mark, reset, etc...).

This

Can be used inside any method to refer to the current object

CPU

Central processing unit. electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logical, control and input/output (I/O) operations specified by the instructions. Stores temp memory in ram, permanent memory on hard drives.

Module 11

Collections, Wrappers, and Generics - Create wrapper classes, Java-supplied collections, and programmer-designed generic classes. - Use wrapper classes, Java-supplied collections, and programmer-designed generic classes.

Module 13

GUI Interfaces - 2 - Implement Java FX event handlers - Implement radio buttons - Implement check boxes - Implement the ListView control - Implement combo boxes

Array

Group of like-typed variables that are referred to by a common name. Convenient means of grouping related information. - int month_days[] = new int [12]; // declares and initializes an array of 12 integers - int [] myIntArray = {5, 10, 15, 20, 25}; // another option - int [][] myIntArray = new int[5][]; // size of all dimensions but last must be specified - int [][] myIntArray = {{5, 10}, {15, 20, 25}}; // another option

Control Statements

If (binary execution path and control flow), Ternary (shorthand), Switch (multiple execution path control flow)

Module 9

Java Exception Handling - Explain return code processing. - Explain the advantages of exception processing vs return code processing. - Design effective Java exception processing and custom exception classes. - Design effective throwing Java exceptions.

Garbage Collection

Java handles memory deallocation automatically

Method

Set of code that performs a well-defined function. In other programming languages, methods may be called subroutines or functions.

Module 4

Methods

Module 5

Methods Java Arrays and Strings - Create arrays of various primitive types. - Use arrays with looping structures. - Use arrays as method parameters and returns. - Create multi-dimensional arrays of primitive types. - Reference dynamically created arrays. - Create strings. - Use strings as method parameters and returns. - Process command-line arguments.

Module 6

Object-Oriented Programming Concepts: - Apply the object-oriented programming concepts of Encapsulation, Inheritance, and Polymorphism. - Design Java programs which correctly contain and use multiple classes based on industry-standard design concepts at the beginning level. - Design Java programs which specify proper class member access based on industry-standard design concepts. - Design Java programs which use the concepts of class containment, aggregation, and Composition.

Module 10

Processing Streams and Files - Explain what I/O streams, files, and directories are from a Java program's context. - Explain what text and binary files are from a Java program's context. - Conduct sequential reading, writing, and random access of text and binary files. - Describe object serialization. - Describe I/O processing design patterns.

// b = 1 (assigned before increase)

a = 2 - a = 1; b = ++a; // b = 2, a = 2

Machine language

a computer programming language consisting of binary or hexadecimal instructions that a computer can respond to directly. Low level languages.

Source Code

any collection of computer instructions, possibly with comments, written using a human-readable programming language, usually as ordinary text.

Switch statement

compact way to implement multiple paths on the value of a single calculation. - calculation results in primitive types of String - results must be compared against constants (which are determined at compile, not run, time) - break statements prevent the next case action (and all following) from being executed

Java Language Compilation

compiled/interpreted into bytecode, which is architecturally neutral (ie only needs to occur once, and then any type of OS can consume the output). "Write once, run everywhere." High portability.

Compiler

is itself a computer program, reads a program written in a high-level language and translates it into an executable machine language program that a particular type of computer can understand.

Automatic type conversion

java attempts to convert the result of an expression or assignment to the largest or most accurate data type. Java does not allow automatic conversion from more accurate to less accurate (ie a double cannot become a float, and a float cannot be assigned to a long).

While and Do-while

loop evaluates expression at the beginning and executes if true. Do-while always executes at least once because condition is evaluated after the block. The while construct is used for non-counter-controlled iteration problems in which the test expression value could be altered during the course of executing the construct.

Ternary statement

more compact way to write code and assign variables for binary flow control.

Structure of a Java Program

public class AllWordsCapatilized { public static void main( String [] args ) { System.out.println( "Java Rockz!!" ); } }

Statement

smallest standalone element of an imperative programming language that expresses some action to be carried out. It is an instruction written in a high-level language that commands the computer to perform a specified action

If statement

two-way (binary) flow based on a condition

Invoking a method

use its name in an expression or as a statement by itself `displayMessage()`

Argument

value that is passed to a method when it is invoked.

Parameter

variable defined by a method that receives a value when the method is called.

Module 7

Inheritance - General inheritance concepts & design guidelines. - Class member visibility. - Call base class constructors. - Override inherited methods. - Preventing inheritance. - Use the object superclass. - Cast objects.

Module 8

Polymorphism - Implement abstract methods & abstract classes. - Implement Interfaces. - Use interfaces to implement polymorphism. - Use interfaces to share constants.

Final

- can disallow a method from being overridden. final void methA(){} - can also be used to prevent inheritance. final class A{}

Type Wrappers

- classes that encapsulate a primitive type within an object.

Composition

- collection of objects composed as an object

Java Assignment and Arithmetic operators

- Assignment operator moves some calculated results into a variable (=, +=, -=, etc...) - Arithmetic operators - increment (++) and decrement (--) - Order of the operator wrt the variable affects the value - a = 1; b = a+

Hexadecimal

- Base 16 - Assign in java by preceding with 0X or 0x

Octal

- Base 8 - Can assign in java by preceding a number with a 0. int number = 0123;

Containment

- contained object cannot be used by other classes, Java implementation is inner/nested classes

JavaFX

- (one particular) client platform and GUI framework for Java. - stage, defines a space, and a scene defines what goes onto that space. - stage is a container for scenes and a scene is a container for the items that comprise it. - individual elements of a scene are called nodes. - init (), start(), stop(). only start() needs to be overwritten.

String equality

- .equals() // compares the characters inside a String object - == // compares two object references to see whether they refer to the same instance

Collection Classes

- LinkedList - implements a linked list by extending AbstractSequentialList (extends AbstractList (extends AbstractCollection(Implements most of the Collection interface) and implements most of the List interface) and implements most of the List interface) for use by a collection that uses sequential rather than random access of its elements. - Hash set - Extends AbstractSet for use with a hash table. AS (Extends Abstract Collection and implements most of the set interface). - TreeSet - collection that uses a tree for storage, objects are stored in sorted, ascending order. Access and retrieval times are quite fast, which makes this a good choice for storing large amounts of sorted information that must be found quickly.

Loops

- Loops are designed to process multiple instances of similar logic (enter arrays!) - W/ strings - charAt(index), length() - Shortcut for loop - for (int tempInt : intArray) // instance in the array, not the index

Encapsulation

- Mechanism that binds together code and the data it manipulates, and keeps both safe from outside interference and misuse. - Protective wrapper that prevents the code/data from being arbitrarily accessed by other code

Compiling and Running a Java Program

- Name of the file (source code) must match the name of the program exactly - File must have a .java extension - To compile - JavaC NameOfProgram.java [ will let you know if there are compilation errors] - To run - java NameOfProgram [no file extension]

Overloading Methods

- Possible to define two or more methods within the same class that share the same name, as long as their parameter declarations are different - Concept support Polymorphism - Return types do not play a role in overload resolution - Can overload constructor methods

Inheritance

- Process by which one object acquires the properties of another object. Supports the concept of hierarchical classification. - Object need only define those qualities that make it unique within its class. Common attributes are pushed to higher levels of the hierarchy, unique characteristics are pushed lower. - Subclass inherits from its superclass - Key concept that lets object-oriented programs grow in complexity linearly rather than geometrically

Scope and Lifetime of Variables

- Scope of a variable is the portion of a program over which the variable name is known and can be referenced. - Lifetime of a variable is the length of time that memory has been reserved to store values of that variable. Variables in main exist for the entire execution of the program. Variables in other methods exist while those methods are executing. Java Primitive types, - byte, short, int, long - float, double - char - boolean - Floats use an f suffix, and an upper or lowercase f can be used. Similarly, doubles may have an upper or lowercase d suffix. If a suffix is not specified for a floating point literal, Java assumes it is of type double. - Chars should be assigned with single quotes

Programming Errors

- Syntax - incorrect java syntax. Program will not compile. - Logic - incorrect result, even if the program runs. - Runtime - occurs when a program is executed, and program will terminate abnormally. Compiles fine, executes incorrectly. (class not found, bad file name, etc...)

Types of controls

- Toggle Button - two states, pushed and released. isSelected() will return true or false - Radio Button - group of mutually exclusive buttons, in which only one button can be selected at any time. - Check Box - group of non mutually exclusive buttons - List View - displays a list of entries from which you can select one or more. - Combo Box - displays one selection, but offers a dropdown of options if selecting a different item. - Text Field - allows one line of text to be entered.

Command line arguments in Java

- Way to provide data to Java program at run-time - java myJavaProgram "arg1" "arg2" // feeds into the array of args in ...main(String [] args) - Should validate the inputs before use - Use quotes for multiple parts of same argument to make sure the modules stay grouped - Can set runtime arguments in IDEs - Can set debuggers / break points

Notes on Arrays

- When assigning arrays, you are copying the reference, not the data of the array - If comparing array variables, the references (not the underlying data) is being compared - If references point to different arrays, the results of a comparison will be false even if the underlying data has the same values - Default value of an array is a null reference - Reading/writing beyond the array size or using an index less than 0 will result in a runtime error, also known as an exception

String

- Widely used in Java programming, is a sequence of characters. In the Java programming language, strings are objects. - Convenient for representing text data. Character arrays with wrappers of methods which provide extensive functionality for dealing with a character array as a single unit - Strings are immutable - cannot be changed once created. StringBuffer() is a string that can be modified, represents growable and writable character sequences.

Exception

- abnormal condition that arises in a code sequence at run time. - a run time error.

Buffered Byte Stream

- allows Java to do I/O operations on more than a byte at a time, thereby improving performance. - because the buffer is available, skipping, marking, and resetting of the stream become possible.

Stream

- an abstraction that either produces or consumes information. - same I/O classes and methods can be applied to different types of devices. - can abstract many different kinds of input: disk file, keyboard, network socket. - similarly for outputs, could refer to a: console, disk file, or network connection - two primary types, byte and character

Collection

- group of objects. - framework defines several classes, such as list and maps, that manage collections. - Collection - enables you to work with groups of objects; it is at the top of the collections hierarchy. `interface Collection<E>` [E is type of objects lists will hold] - List - extends Collection to handle sequences (lists of objects). - Set - extends Collection to handle sets, which must contain unique elements. - SortedSet - extends Set to handle sorted sets. - NavigableSet - extends SortedSet to handle retrieval of elements based on closest-match searches. - Queue - extends Collection to handle special types of lists in which elements are removed only from the head. - Deque - extends Queue to handle a double-ended queue.

Event class

- handles action events. - events are processed via an event dispatch chain, passed down the chain to the target, after target node processes, the event is passed back up the chain (event bubbling). - when a button is pressed, an ActionEvent is generated. You can register listeners for events by using setOnAction()

Interface

- keyword can fully abstract a class' interface from its implementation. - syntactically similar to classes, but lack instance variables (do not maintain state) - designed to support dynamic method resolution at run time class Classname implements Interfacename - when variables are declared as object references, this goes a long way towards run time polymorphism because it allows references to different interface implementations (depending on the object) with the same method calls - push() and pop() for example - the method to be executed is looked up dynamically at run time, allowing classes to be created later than the code which calls methods on them. The calling code can dispatch through an interface without having to know anything about the "callee".

I/O stream

- logical entity that either produces or consumes information. - linked to a physical device by the Java I/O System

Map Interfaces

- maps unique keys to values. Key is an object that you use to retrieve a value at a later date. - SortedMap - extends Map so that they keys are maintained in ascending order. - NavigableMap - extends SortedMap to handle the retrieval of entries based on closest-match searches. Map Classes, - HashMap - extends AbstractMap to use a hash table (to store the map). Allows execution time of get() and put() to remain constant even for large sets. - TreeMap - extends AbstractMap to use a tree structure. Provides an efficient means of storing key/value pairs in sorted order and allows rapid retrieval. Module 12, GUI Interfaces - 1 By the end of this module, you will be able to successfully design and implement simple but effective Java FX GUI components, including: - Labels - Text fields - Buttons - Layout managers

Dynamic Method Dispatch

- mechanism by which a call to an overridden method is resolved at run time, rather than compile time - support run-time Polymorphism - it is the type of object being referred to that determines which version of the method will be executed

Interfaces

- methods define this for most classes.

Passing Arguments to Methods

- methods that accept arguments must specify the number and type of each argument it expected to be passed in - Java uses "pass by value" (instead of reference) for primitive argument types Math Class Methods, - Math.sqrt(arg) :: expects a double, returns a double (may need to be casted on return) - Math.pow (arg1, arg2) :: ^same - Math.random() :: returns double in range 0.0 to 1.0

Java Exception

- object that describes an exceptional (error) condition that has occurred in a piece of code - when an exception condition arises, an object representing that exception is created and thrown in the method that caused the error. That method may choose to handle to exception itself, or pass it on.

Aggregation

- object uses other objects but does not control the used object's existence - e.g. stereo receivers uses an mp3 player, or speakers, etc.. but does not control.

Casting Objects

- objects may be cast up or down the inheritance path in an inheritance hierarchy - Animal anAnimal = (Animal) myDog; // casting up (or upcasting) the inheritance path. - Could also say Animal anAnimal = myDog; because a base class object can always reference a subclass object

Method overriding

- occurs when the names and the type signatures of the two methods are identical - Allows a general class to specify methods that will be common to all of its derivatives, while allowing subclasses to define the specific implementation of some or all of those methods - Ability of existing code libraries to call methods on instances of new classes without recompiling while maintaining a clean abstract interface is a profoundly powerful tool - Overriding method cannot be more restrictive than the visibility of the inherited method (private cannot override public)

Other String methods

Among many: - compareTo() // less than another if it comes before in dictionary order (and vice versa) - indexOf() // searches for the first occurrence of a character or substring within a string - lastIndexOf() // searches for the last occurrence of a character or substring within a string - substring() // extract a substring, can also be used as find/replace - concat() // concatenate - replace() // find/replace - trim() // returns a copy of the invoking string with any leading and trailing whitespace removed - valueOf() // string representation of converted data into a human readable form, usually cryptic and can be overloaded in objects - toLowerCase() // converts all characters - toUpperCase() // converts all characters - join() // concatenate two or more strings, separating each with a chosen delimiter - charAt() // returns character at that index of the string

Escape Sequences

\", \\, \t tab, \n newline


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