Maya Chapter 2
Mesh Tools > Tools > Insert Edge Loop
Consider a polygon object in the viewport and then edges of the object will turn blue. Next, click on an edge; new segment will be created on the selected object.
Edit Mesh > Components > Bevel
Create a polygon object in the viewport, then this will beveled the selected polygon object.
Soccer Ball Primitive
Formed by an alternate arrangement of hexagons and pentagons. It has a total of thirty-two faces.
Combine Tool
This is used to group two or more polygon meshes into a single polygon object.
Bevel tool
To add smoothness to a sharp edge. This tool is used to expand the vertex or the face of a polygon object. This adds smoothness to a sharp object by adding fillets on the edges.
Insert Edge Loop
Used to add segments on both the sides of a selected edge. The segment created by using this tool ends at the same point from where it starts, thus forming a loop. This only works only with objects that have quads.
Multi Option
Used to create a duplicate copy of a selected face. This allows you to select all components at a time without switching between the components.
Smooth Tool
Used to make a polygon object smooth by adding divisions to it. To use this, choose Mesh > Remesh > and this. The polySmoothFace 1 In-View Editor will be displayed in the viewport.
Multi-Cut Tool
Used to manually add segments between two edges of an object. To add segments between two edges, select the polygon object and choose Mesh Tools > Tools > and this.
Intersection Operation
Used to merge two intersecting objects by deleting the intersecting geometry between them.
Detach Tool
Used to split a vertex into multiple vertices. To understand working with this tool, consider a polygon object in the viewport and press and hold the right mouse button for the marking menu and choose vertex and then choose a vertex of the object that needs to be split into multiple vertices.
Separate Tool
Used to ungroup the combined polygon objects into separate polygon objects. To use this tool, select the group in the viewport and then choose Mesh > Combine > and this.