Part B (ch9) Developing Materials FOR Language Teaching -Tomlinson-

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Competency and skills

1) Play-the capacity to experiment with one's surroundings as a form of problem-solving 2)Performance-the ability to adopt alternative identities for the purpose of improvisation and discovery 3)Simulation-the ability to interpret and construct dynamic models of real-world processes

1. Teacher-created digital materials

1)Khan Academy (www.khanacademy.org) inmathematics teaching and other content subjects. The basic premise is that content knowledge can be watched, interacted with,and processed by learners before a face-to-face class. 2) virtual learning language http://opensimulator.org/wiki/Main_Page 3) social-bookmarking site such as Diigo

five examples of classroom-based Artificial Intelligence. https://www.theedadvocate.org/5-examples-artificial-intelligence-classroom/

1)Thinkster Math(K-12)/2)Mika(for university Ss) are tutoring apps that blend real math curriculum with a personalized teaching style. Thinkster Math improves each students' logic process by providing video assistance for stuck students and immediate, personalized feedback.

Creation of student-generated digital material arebrainstorming, mind-mapping and collaborative decision-making tools, such as

1)www.popplet.com2),https://bubbl.us/ and 3)www.tricider.com;,

Student-created digital Materials

1. https://mural.co/https://mural.co/ 2.newspaper-clipping generator: text manipulation tools 3.https://www.fodey.com/generators/newspaper/snippet.asp (Ss can be a journalist creating articles) 4.

Facebook in the classroom

100 waysyou should be using Facebook in your classroom

Five examples of classroom-based Artificial Intelligence.

3)Brainly is the social media site for classroom questions. Brainly allows users to ask homework questions and receive automatic, verified answers from fellow students. The site even helps students collaborate to come up with correct answers on their own.

Five examples of classroom-based Artificial Intelligence.

4)Content Technologies, Inc. (CTI) is an AI company using Deep Learning to create customized textbooks that fit the needs of specific courses and students. Teachers import syllabi into a CTI engine. CTI machinery then masters the content and uses algorithms to create personalized textbooks and coursework based on core concepts.

Competency and skills

4)Multitasking-the ability to scan one's environment and shift focus as needed to salient details 5)Collective intelligence-the ability to pool knowledge and compare notes with others toward a common goal 6)Networking-the ability to search for , synthesize, and disseminate information 7)Negotiation- the ability to respect multiple perspectives

Five examples of classroom-based Artificial Intelligence.

55)Netex Learning lets teachers design curriculum across a variety of digital platforms and devices. The site helps even the most technologically illiterate educators incorporate interactive elements like audio, video, and self-assessments to their digital lesson plans, all within a personalized learning cloud platform. With Netex, teachers can create customized student materials to be published on any digital platform while providing tools for video conferences, digital discussions, personalized assignments, and learning analytics that show visual representations of each student's personal growth.

Increased use of Augmented Reality (AR) in language learningmaterials

AR is a layering of digital content over real-worldcontent as seen through a digital device such as a smartphone ortablet. This real-world content could be a physical textbook which'comes to life' when viewed through a digital device.

Apps for lesson planning

Educreations Explain Everything Haiku Deck Grafio 3 Notability Popplet Showbie

cool website

Edutopia Google in Education-learn everything you need to know about using Google products in education YouTube Video Editor-a wonderful video creating and editing tool for teachers and students. WeVideo is an online video creation platform, providing video editing, collaboration, and sharing across any device - mobile, tablets, laptops & PCs. Scoop it(find and publish high-quality curated content) keynote(app)-presentation

Teacher-created digital material a list of 88 amazing edtech tools, apps, and websites

Engrade - Bring all of the stakeholders in education together. Noodle - Online learning just got smarter Dreambox Learning- Challenging math instruction. LessonCast - Design educational experiences that inspire teachers and students alike Enzi - Can help solve educational funding inequality. littleBits - Opensource database of electronic Edutopia - Website devoted to proving educators with research-based instructional strategies Education Elements - A trailblazer in the area of blended learning. Goalbook - Allows all of the stakeholders in education to collaborate. Knewton - Assists schools in providing personalized learning experiences for students. SnappSchool- Make helping your child with their homework a breeze. Planboard- Lesson planning has never been this easy Schoology - Comprehensive learning management tool. BetterLesson- Provides teachers with access to free educational resources LearnBoost - A free electronic grading system for teachers. ShowMe- A learning community for learning and teaching anything. it - A comprehensive lesson planning solution. ClassDojo- A comprehensive classroom management tool. symbalooEDU - Provide your students with access to the best that the web has to offer. The Coursebook- Share, track, and great learning experiences Rafter- Free course materials for students Coursekit - Basic, yet powerful learning management system Glogster - A must have multimedia system for educational stakeholders. Remind101 - A free text messaging system for teachers. Teachers Pay Teachers - A marketplace for teaching resources iversity- A social media network for academics. Time to Know - Online learning and teaching platform. Haiku - A simple, yet robust Celly - An app to tries to perfect school communication. Certification Map- Becoming a certified educator has never been this easy. GlobalScholar - A comprehensive teaching, learning, classroom management, and school management app. OpenStudy- An online tutoring and studying app. Grantoo- Helps students with financing their education. Brightstorm - Affordable test prep and free tutoring. Student of Fortune- Online tutoring and homework help. Slader - Helps students with their homework. Acceptly - Helps students navigate the college admission's process. EducateNcare - real-time tutoring and homework help. Spill - A support group comprised of students. Abroad101 - Reviews for student abroad programs. Desmos - No cost, online calculator for graphing. Top Hat Monocle- Homework helper. Socrative - Engage your classroom with this product. Brainscape- Mobile learning solution that is based on brain science. Highlighter- Allows students to organize things that they have read. Matygo - A solution for flipping your classroom eSpark- Assists schools in using ipads to boost student achievement. StudySync - Elearning that inspires scholarship. Skillshare- Helps people learn anything, anywhere. ePals - Links classrooms from around the globe. Udacity - Allows anyone to take a university course Coursera - Free courses from the world's best universities. Udemy- Elearning classes taught by experts. eLearning Brothers- Helps anyone develop game and courses for online delivery. TED-Ed- Allows teachers to spread their speeches and ideas across the globe. Khan Academy - Allows anyone to learn almost anything at no cost. 2tor - Allows you to deliver traditional lessons online. General Assembly - A campus for techies. The Concord Consortium - Wants to unlock the potential of edtech. K12 - Online learning for K-12 learners. Sclipo - Allows colleges to deliver courses online. Memrise - Online learning platform. Mindflash - Online training. Duolingo - Free access to online language learning. WizIQ - Elearning resources. Myngle - Language learning delivered online by private teachers. Mingoville - Learn English online. Edmodo - Social learning network for Educators Inigral - Social media network for higher education. Sophia - Online learning platform for learning new skills BlueTeach- Online learning site with 10,000 users Spongelab- An online learning community for the field of science eduFire - A learning community that happens to be online. BenchPrep - Online test prep. Magoosh - Online test prep in the form of a personal tutor. WatermelonExpress - Accelerated online test preparation. Grockit- A fun way to prepare students for college entrance exams. smsPREP - Imagine test prep and text messaging. PrepU - Adaptive testing platform that was developed by teachers. CarrotSticks - Math class made fun. Motion Math - Develop a fun game for Math class. BrainNook- A game that helps students learn Math. MindSnacks - Allows students to acquire new languages. The Education Arcade- A collection of online learning games. a4cwsn- Apps that were specifically developed for students with special needs. Do-Be - A site that inspires creative teaching. Vittana - Microloans for educational use. Funding4Learning - Crowdfunding for the area of education.

3. Publisher-Prfofessionally Created Digital Materials

Open Educational Resources (OER) and MassiveOpen Online Courses (MOOCs) which can seem to be providing educationalcontent (though not currently certification or accreditation) for free

Apps for communicating with parents and students

Remind Classdojo Classroom Seesaw Schoology iTunes U Edmodo

https://www.techsmith.com/screen-capture.html (Snagit)

Simple and PowerfulScreen Capture andRecording Software Snagit lets you quickly capture a process, add your explanation, and create visual instructions.

Apps to Create Digital Quizzes

Socrative Teacher Google Classroom Nearpod Padlet Plickers Quizlet Edmodo https://www.educatorstechnology.com/2020/03/good-educational-apps-for-teachers.html

Apps for fostering students creativity

Stop Motion Studio Doodle Buddy Tellagami Adobe Spark Video Paper Chatterpix Kids

https://voicethread.com/products/k12/

Students or teachers can upload contentin the form of text, video, image or presentation, and add a voice commentary. Ed.VoiceThread is a platform where students develop critical thinking, communication, collaboration, and creativity skills.

Publishers must provide versions of their textbooks which not only cater for classrooms with a single interactive interface (e.g. an IWB) in combination with students' printed textbooks,but also cater for classrooms with a 1:1 ratio of laptops/tablets to students on aBYOD or institute-provision model.

They must provide interaction in both cases which goes beyond simple embedding of audio or video content, and option-selection/drag-and-drop/rub-and-reveal activities. They must take into account the importance of directed and directive feedback to learners, while still building platforms which do not necessitate tutor involvement.

www.weebly.com

a website creator which permits the teacher to simply create a website by dragging,dropping and uploading content and making it live andaccessible within minutes;

OpenSimulator

an open source multi-platform, multi-user 3D application server

https://elearningindustry.com/directory/elearning-software/curatr

are designed for teachers and institutions to sourcetheir content from the internet and make the engagement with it interactional, socialand entertaining

3)Integrated phase of the use of the digital technology in the language teaching

computer-mediated communication, early internet and email use, multimedia developments and frequent interaction with other students.

student- and teacher-created digital language learning material is the area of animation, voice toolsand digital storytelling.

digital animation websites:https://www.vyond.com http://www.xtranormal.com/

Text manipulation tools including generators

ex)1)newspaper-clipping generator -->www.fodey.com/generators/newspaper/ snippet.asp 2) word-cloud generators:(www.tagul.com,www.wordle.com) which allow learners to createword pictures and groupings organized by frequency, or todesign calligrams

Second Life

exposure to language and content, interaction, and entertainment is vast invirtual worlds

2)Open phase of the use of the digital technology in the language teaching

greater interaction with peers and using the computer for simulations, game-play and extended writing;

https://www.snappii.com/

guide the teacherthrough creation of apps for smartphone and tablet use

www.pdcomedy.com/AllTheSilents.html

has a great collection ofclassic silent comedy clips, all ideal material for prediction,narration, dialogue and story-reconstruction activities,as well as discussions on how cinematic comedy haschanged!

www.socrative.com/https://www.thinglink.com/

homelearning

interactive coursebooks

http://www.dynamicbooks.com/ https://www.apple.com/ibooks-author/

1)Restricted phase of the use of digital technology in language teaching

learner interaction with the computer, largely through the keyboard, with predetermined feedback on right and wrong answers.


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