TFT Set 4 Units

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Hunter

Aphelios [2], Kindred [3], Ashe [4], Warwick [4] Every few seconds, all Hunters will attack the lowest percent Health enemy, dealing increased damage. (2) 125% damage every 3.5 seconds (3) 150% damage every 3 seconds (4) 175% damage every 2.5 seconds (5) 200% damage every 2 seconds Note: Hunter Brawler 11/10/20 Hunter Bonus Damage 150/175/200/225% ⇒ 125/150/175/200% 10/20/20 175% at all levels ⇒ 150/175/200/225% 9/14/20 Damage: 100/150/200/250% >>> 175/175/175/175% ---Frequency: 3/3/2.5/2 seconds >>> 3.5/3/2.5/2 seconds 9/4/20 Shot Frequency: 3/3/3/3 >>> 3/3/2.5/2 seconds

Emperor

Azir [5] (1) Emperors deploy with two additional units that can be moved separately. These Shieldbearers do not move or attack, and die when their Emperor dies.

Dazzler

Lissandra [1], Lux [3], Morgana [4], Ezreal [5] Dazzler spells reduce the attack damage of enemies hit % for 8 seconds. (2) 40% AD Reduction (4) 80% AD Reduction 11/10/20 Dazzler Attack Damage Reduction: 50/80% ⇒ 40/80% 10/28/20 Dazzler Attack Damage Reduction: 50% ⇒ 50/80% Dazzler Duration: 5/15 seconds ⇒ 8 seconds 9/14/20 Duration: 4/12 >>> 5/15 seconds 9/4/20 Duration 5/10 >>> 4/12 seconds

Elderwood

Maokai [1], Hecarim [2], Lulu [2], Nunu [3], Veigar [3], Ashe [4], Ezreal [5] Every two seconds all Elderwood champions grow, gaining bonus stats. This effect stacks up to five times. (3) 20 Armor and MR, 5 AD and SP (6) 30 Armor and MR, 10 AD and SP (9) 40 Armor and MR, 20 AD and SP 12/9/20 Elderwood Armor and Magic Resist Stat Growth: 15/25/40 ⇒ 20/30/40 9/10/20 Bonus Armor & MR: 15/30/50 >>> 15/25/40, Bonus AD & AP: 5/10/25 >>> 5/10/20

Brawler

Maokai [1], Tahm Kench [1], Sylas [2], Vi [2], Nunu [3], Warwick [4], Sett [5] Brawlers gain bonus Maximum Health. (2) 400 Bonus Health (4) 800 Bonus Health (6) 1200 Bonus Health (8) 1800 Bonus Health 9/11/20 Brawler 8: 2000 >>> 1800 9/9/20 Added Brawler (8) 2000 HP

Ninja

Zed [2], Akali [3], Kennen [3], Shen [4] Ninja gain bonus Attack Damage and Spell Power. This effect is only active when you have exactly 1 or 4 unique Ninjas. (1) Ninja gains +50 AD & +50% SP (4) All Ninjas gain +140 AD & +140% SP 10/28/20 Ninja (4) AD and Spell Power: 150 ⇒ 140 10/14/20 Ninja AD and AP: 50/120 ⇒ 50/150 9/4/20 Bonus AD & AP: 45/100 >>> 50/120 9/3/20 Bonus AD & AP: 45/90 >>> 45/100

Shade

Zed [2], Evelynn [3], Kayn [5] Innate: When combat starts, Shades teleport to the enemy backline. After every third attack Shades dip into the shadows, stealthing and causing their next basic attack to deal bonus magic damage. (2) 125 bonus damage (3) 400 bonus damage (4) 750 bonus damage 10/14/20 Shades now gain the Stealth effect AFTER their 3rd attack instead of FOR the 3rd attack. Additionally, bonus damage now applies every 4th attack rather than every 3rd. Shade Bonus Damage: 100/325/650 ⇒ 125/400/750 9/14/20 100/350/700 >>> 100/325/650 9/9/20 Magic Damage: 100/450/750 >>> 100/350/700 9/8/20 Magic Damage: 100/300/500 >>> 100/450/750

Kindred

Spirit Hunter Tier 3, Chosen Stat: Spell Power Dance of Dread [Active | Mana: 0/35] : Wolf mauls Kindred's target, dealing magic damage and reducing their healing by 80% for 5 seconds. Meanwhile, Lamb leaps away from Kindred's target. Damage : 450 / 650 / 1000 9/8/20 Attack Speed: 0.75 >>> 0.8. Spell Damage: 400/600/1000 >>> 450/650/1000 9/3/20 Spell Damage 350/550/900 >>> 400/600/1000

Ahri

Spirit Mage Tier 4, Chosen Stat: Spell Power Spirit Bomb [Active | Mana: 0/75] : Ahri channels, summoning a large ball of spirit energy. After 1.5 seconds she lobs it at her target, dealing magic damage to all enemies within 2 hexes. Spell Damage : 500 / 700 / 3000 1/6/21 Ahri Mana: 0/80 ⇒ 0/75, Ahri Attack Speed: 0.75 ⇒ 0.8 11/10/20 Ahri Spirit Bomb is now an actual channel that can be interrupted (ie: stun, GA) causing Ahri to release her orb early and reducing the size of the impact area. Ahri Spirit Bomb Damage: 475/675/3000 ⇒ 500/700/3000 10/28/20 Ahri Spirit Bomb Damage: 500/750/3000 ⇒ 475/675/3000 10/14/20 Ahri Health: 650 ⇒ 600, Ahri Spirit Bomb Damage: 500/800/4000 ⇒ 500/750/3000 9/14/20 Mana: 0/90 >>> 0/80 9/9/20 Range: 660 >>> 890 9/3/20 Spell Damage 700/1000/5000 >>> 500/800/4000

Yuumi

Spirit Mystic Tier 3, Chosen Stat: Max Mana Reduction Zoomies [Active | Mana: 0/40] : Yuumi dashes to the lowest Health ally, healing them for % of their missing Health and granting them Attack Speed for 5 seconds. She then repeats this on the furthest ally. Healing : 30% / 45% / 75% Attack Speed : 30% / 40% / 60% 12/9/20 Yuumi Health: 600 ⇒ 650 9/30/20 Yuumi Zoomies Healing: 30/45/60% ⇒ 30/45/75%, Yuumi Zoomies Attack Speed: 30/40/50% ⇒ 30/40/60% 9/14/20 Spell Healing 30/50/70% >>> 30/45/60%

Teemo

Spirit Sharpshooter Tier 2, Chosen Stat: Spell Power Sporecloud Dart [Active | Mana: 0/60] : Teemo fires a dart at the enemy with the highest Attack Speed that explodes into a cloud of spores on contact, poisoning nearby enemies. Poisoned enemies take magic damage over few seconds and are blinded for the duration. Damage : 300 / 400 / 900 Duration : 2.5 / 3 / 4.5 1/6/21 Teemo Chosen Stat: Mana ⇒ Spell Power, Teemo Sporecloud Dart Damage: 300/450/900 ⇒ 300/400/900 10/14/20 Teemo Sporecloud Dart Damage: 200/300/600 ⇒ 300/450/900 9/14/20 Blind Duration: 2.5/3/5 >>> 2.5/3/4.5, Spell Damage: 200/300/700 >>> 200/300/600, Spell Damage Per Sec: 80/100/140 >>> 80/100/133 9/9/20 Range: 890 >>> 660 9/3/20 Spell Damage Per Sec: 80/100/100 >>> 80/100/140

Fortune

Tahm Kench [1], Annie [2], Jinx [3], Katarina [3], Sejuani [4] (3) Winning combat against a player will give bonus orbs. The longer you've gone without an orb, the bigger the payout! (6) Wins give an extra bonus orb with rare loot! 11/10/20 Fortune: Added new loot tables for 10, 11, and 12 loss streaks. Good luck! 10/14/20 Fortune (3) average gold value- 0 Loss: 3g ⇒ 2.5g Fortune (3) average gold value- 1 Loss: 6.5g ⇒ 6g Fortune (3) average gold value- 2 Loss: 11.5g ⇒ 10.5g Fortune (3)- 4 Loss: Removed the 5 Cost drop possibility Fortune (6) average gold value: 10.25g ⇒ 11.65g Fortune (6) lowered the chances of a 5 cost drop. 9/30/20 3 & 6 Fortune loot table buff 9/9/20 Buffed the loot tables for 3 through 7 Loss Streaks. Buffed the 6 Fortune loot table slightly

Spirit

Teemo [2], Kindred [3], Yuumi [3], Ahri [4] The first time a Spirit casts their spell, all allies gain Attack Speed based on the spell's mana cost. (2) 35% of mana cost (4) 70% of mana cost 10/7/20 Spirit Attack Speed: 35/80 ⇒ 35/70 9/30/20 Spirit Attack Speed: 35%/90% ⇒ 35%/80%

Chosen

These champions are already at 2-star level, so they cost three times their normal 1-star price and come with some extra power: * One of their traits (origin or class) is "Chosen" and counts as 2 of that trait! * They also get +200 HP and a unique stat bonus—either 500 HP, 35% spell power, 50 AD, or 25% reduced mana cost.

Kayn

Tormented Shade Tier 5, Chosen Stat: Spell Power Reaping Slash [Active | Mana: 0/50] : Kayn dashes toward his target then slashes all adjacent enemies, dealing magic damage and increasing the cost of their next spell by 33%. If the slash hits exactly one target, Kayn immediately casts again. Rhaast/Darkin: Reaping Slash heals Kayn for 50% of the damage it deals. Shadow Assassin: Reaping Slash deals an extra 50% damage for the first 10 seconds of combat. Damage : 375 / 575 / 6666 12/9/20 Kayn Reaper Damage: 400/600/6666 ⇒ 375/575/6666 11/10/20 Kayn Reaper targeting has been adjusted to be more consistent in finding a valid target to spin towards. 10/14/20 Kayn Reaping Slash Damage: 450/600/6666 ⇒ 400/600/6666. Kayn Shadow Form damage buff: 75% ⇒ 50% 9/14/20 Shadow Form: 60% >>> 75%, Spell Damage: 350/500/6666 >>> 450/600/6666 9/8/20 Mana: 0/60 >>> 0/50, Spell Damage: 300/450/3333 >>> 350/500/6666

Divine

Wukong [1], Jax [2], Irelia [3], Warwick [4], Lee Sin [5] Upon attacking 6 times or dropping below 50% health, Divine units remove all crowd control and ascend, taking 45% reduced damage and dealing 45% bonus true damage for the duration of the ascension. (2) 3 seconds (4) 6 seconds (6) 9 seconds (8) 15 seconds 12/9/20 Divine Damage Reduction and True Damage: 50% ⇒ 45% 11/10/20 Divine Bonus True Damage and Damage Reduction: 40% ⇒ 50%. Divine Bonus True Damage and Damage Reduction Duration: 4/6/9/13 seconds ⇒ 3/6/9/15 seconds 10/20/20 Divine Damage Reduction: 50% ⇒ 40%, Divine True Damage: 50% ⇒ 40% 10/14/20 Rework: Upon attacking 6 times or dropping below 50% health, Divine units remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration of the ascension. 2 Divine: 4 seconds, 4 Divine: 6 seconds, 6 Divine: 9 seconds, 8 Divine: 13 seconds

Exile

Yasuo [1], Yone [5] If an Exile has no adjacent allies at the start of combat, they gain (1) A shield equal to 50% of their maximum health. (2) And 80% Lifesteal. 9/3/20 Lifesteal tooltip corrected to 80%

Mystic

Janna [2], Yuumi [3], Cassiopeia [4], Shen [4], Zilean [5] All allies gain Magic Resistance. (2) 40 Magic Resistance (4) 100 Magic Resistance (6) 200 Magic Resistance 10/20/20 Mystic Magic Resist: 35/95/175 ⇒ 40/100/200 9/14/20 35/100/180 >>> 35/95/175 9/4/20 MR: 40/100/200 >>> 35/100/180

Tormented

Kayn [5] (1) Tormented can be transformed after participating in 3 combats, enhancing their abilities.

Adept

Irelia [3], Shen [4], Yone [5] Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat. (2) 2 Seconds (3) 3.5 Seconds (4) 6 Seconds 10/20/20 Adept Attack Speed debuff duration: 2.5/4/7 seconds ⇒ 2/3.5/6 seconds 10/14/20 Adept Attack Speed Slow: 2/3/5sec ⇒ 2.5/4/7 sec 9/11/20 Adept: 2/4/6 seconds >>> 2/3/5 seconds 9/4/20 AS Slow Duration: 3/5/8 >>> 2/4/6 seconds

Nami

Enlightened Mage Tier 1, Chosen Stat: Max Mana Reduction Aqua Prison [Active | Mana: 60/100] : Nami traps the closest enemy in her bubble, dealing magic damage and stunning them for a few seconds. Damage : 225 / 325 / 450 Stun Duration : 2.5 / 3 / 4 11/24/20 Nami Starting/Total Mana: 40/80 ⇒ 60/100 9/30/20 Nami Aqua Prison Stun Duration: 2/2.5/3 ⇒ 2.5/3/4 seconds 9/14/20 Mana: 60/90 >>> 40/80, Spell Damage: 200/300/425 >>> 225/325/450 9/9/20 HP: 500 >>> 550, Mana: 75/100 >>> 60/90

Sett

Boss Brawler Tier 5, Chosen Stat: Spell Power Showstopper [Active | Mana: 100/175] : Sett grabs his target and slams them forward, dealing % of his target's maximum health in magic damage to the target, and % of that target's maximum health to all other enemies in a large area around them. Primary Damage % : 40 / 60 / 400% Secondary Damage % : 20 / 30 / 200% 12/9/20 Sett: Showstopper will no longer fail if something happens to Sett's target (unstoppable, untargetable, etc.) during its animation. Now it will still deal the AOE secondary damage but the primary target will continue to be unaffected. 11/24/20 Sett Starting Mana: 70 ⇒ 100 10/28/20 Sett Chosen Bonus: Health ⇒ Spell Power, Sett Spell Primary Target Damage: 35/45% ⇒ 40/60% max Health 9/30/20 Sett Starting/Total Mana: 50/125 ⇒ 70/175 9/14/20 Spell Damage: 30/40/400% >>> 35/45/400%, Splash Damage: 15/25/200% >>> 20/30/200% 9/3/20 Armor: 80 >>> 60

Pyke

Cultist Assassin Tier 2, Chosen Stat: Max Mana Reduction Phantom Undertow [Active | Mana: 75/125] : Pyke leaves an afterimage at his location, then dashes behind the farthest enemy. After 1 second, his afterimage returns to Pyke, dealing magic damage to all enemies it passes through and stunning them. Damage : 125 / 200 / 375 Stun Duration : 2 / 2.5 / 4 11/24/20 Pyke Phantom Undertow Damage: 150/250/450 ⇒ 125/200/375

Kalista

Cultist Duelist Tier 3, Chosen Stat: Spell Power Rend [Passive | Mana: No cost] : Kalista's spears remain in her target, each one capable of dealing % of the target's max Health in magic damage when she removes them. Kalista will remove the spears when doing so would kill the target. Maximum Health Damage : 4% / 6% / 9% 1/6/21 Kalista Health: 550 ⇒ 650 12/9/20 Kalista Attack Speed: 1.0 ⇒ 0.9, Fixed issues that caused Kalista to execute too early or too late. This includes her interactions with shields, damage reduction (e.g. Divine), and damage amplification (e.g. Hand of Justice, Giantslayer, Sword of the Divine). 11/10/20 Kalista Rend Percent Health Damage: 4/6/8% ⇒ 4/6/9%

Elise

Cultist Keeper Tier 1, Chosen Stat: Health Spider Form [Active | Mana: 0/75] : Elise transforms into a spider, gaining % of maximum health and causing her attacks to restore health. Bonus Health : 35% / 40% / 45% Health on Hit : 40 / 80 / 160 10/14/20 Elise Health Restore on Attack: 40/80/120 ⇒ 40/80/160

Twisted Fate

Cultist Mage Tier 1, Chosen Stat: Spell Power Wild Cards : Twisted Fate throws three cards in a cone that deal magic damage to each enemy they pass through. Damage: 250 / 350 / 475 9/14/20 Spell Damage 200/350/525 >>> 250/350/475

Zilean

Cultist Mystic Tier 5, Chosen Stat: Max Mana Reduction Rewind Fate [Active | Mana: 100/150] : Zilean places a protective Time Rune on the allies with the lowest health. When they would die, they instead resurrect after a while, returning to combat with some Health and shedding all negative effects. After resurrecting, they have bonus Attack Speed for the rest of combat. If Zilean is still alive when the target finishes resurrecting, the Time Rune is not consumed. Number of Targets : 2 / 3 / 10 Revive Delay : 3.5 / 3 / 1 Health Restored : 350 / 700 / 3000 10/14/20 Zilean Rewind Fate number of targets: 2/2/10 ⇒ 2/3/10 Zilean Rewind Fate heal amount: 350/700/3000 ⇒ 350/500/3000 9/30/20 Zilean can no longer cast his ultimate on himself. (He may still cast on other Zileans) 9/14/20 Heal Amount: 500/1000/3000 >>> 350/700/3000 9/9/20 Will always activate before GA

Evelynn

Cultist Shade Tier 3, Chosen Stat: Spell Power Last Caress [Active | Mana: 0/60] : Evelynn deals magic damage to up to 3 nearby enemies, then teleports away. This damage is increased against targets below 50% Health. Damage : 350 / 600 / 1500 Damage Multiplier : 2.5 / 2.5 / 2.5 12/9/20 Evelynn Execute Multiplier: 3 ⇒ 2.5, Evelynn Last Caress Damage: 350/500/1400 ⇒ 350/600/1500 10/28/20 Evelynn Last Caress Damage: 350/500/900 ⇒ 350/500/1400

Jhin

Cultist Sharpshooter Tier 4, Chosen Stat: Attack Damage Whisper [Passive | Mana: No cost] : Jhin always attacks depends on attack speed per second. He converts each 1% of bonus Attack Speed into 0.8 Attack Damage. Every fourth shot, Jhin deals % of damage. Percent of Attack Damage : 444% / 475% / 1234% Attack Speed : 0.85 / 0.9 / 1.2 1/6/21 Jhin Whisper Ad Multiplier: 444/500/1234% ⇒ 444/475/1234% 11/24/20 Jhin Attack Damage: 85 ⇒ 100 10/14/20 Jhin Fourth Shot Damage: 444/500/4444% ⇒ 444/500/1234% 9/14/20 AD: 90 >>> 85 9/4/20 AD 85 >>> 90

Aatrox

Cultist Vanguard Tier 4, Chosen Stat: Health Infernal Chains [Active | Mana: 75/150] : Aatrox pulls the farthest enemies toward himself, then slams the ground in front of himself, dealing magic damage to all enemies hit. Damage : 250 / 450 / 1250 Number of targets : 2 / 2 / 5 1/6/21 Aatrox Health: 800 ⇒ 900, Aatrox Armor: 40 ⇒ 70 9/9/20 MR: 30 >>> 40

Moonlight

Diana [1], Lissandra [1], Aphelios [2], Sylas [2] (3) At the start of combat the lowest star-level Moonlight Champion stars up until combat ends. (In the case of a tie, the champion with the most items is chosen.) 3 3* Moonlight champions will create a 4-star champion. (5) Stars up the lowest 2 champions 10/14/20 Moonlight (5) now exists: Stars up the lowest 2 champions.

Assassin

Diana [1], Pyke [2], Akali [3], Katarina [3], Talon [4] Innate: At the start of combat, Assassins leap to the enemy backline. Assassains' spells can critically strike and they gain bonus Critical Strike Damage and Chance. (2) +30% Critical Damage & +10% Critical Chance (4) +60% Critical Damage & +25% CriticalChance (6) +90% Critical Damage & +40% Critical Chance 9/14/20 Crit Damage: 30/60/100 >>> 30/60/90, Crit Chance: 10/25/45 >>> 10/25/40 9/9/20 Crit Chance: 15/35/55 >>> 10/25/45

Lux

Divine Dazzler Tier 3, Chosen Stat: Spell Power Light Binding [Active | Mana: 40/100] : Lux fires a sphere of light towards the farthest enemy. Enemies in its path take magic damage and are stunned. Damage : 300 / 400 / 700 Stun Duration : 1.5 / 2 / 3 12/9/20 Lux Chosen Stat: Mana ⇒ Spell Power 9/14/20 Spell Damage: 250/350/700 >>> 300/400/700, Stun Duration: 1.5/2/3.5 >>> 1.5/2/3 seconds

Jax

Divine Duelist Tier 2, Chosen Stat: Health Counter Strike [Active | Mana: 60/110] : Jax dodges all incoming attacks for 2 seconds, then strikes all nearby enemies, dealing magic damage and stunning them for 1.5 seconds. Damage : 150 / 250 / 450 10/14/20 Jax Starting/Total Mana: 50/100 ⇒ 60/110 9/30/20 Jax Attack Speed: 0.65 ⇒ 0.75, Jax Starting/Total Mana: 50/125 ⇒ 50/100 9/14/20: Armor: 30 >>> 40, MR: 20 >>> 30

Lee Sin

Divine Duelist Tier 5, Chosen Stat: Health God Fist [Active | Mana: 0/40] : Lee Sin punches his target, dealing magic damage, knocking them back to the edge of the battlefield, and stunning them. Any enemies the target collides with during the knockback are also dealt half the damage and stunned for 1 second. If the target is cannot be pushed back any further, they are knocked out of the battlefield instead, removing them from combat. If the target is still alive, Lee Sin will dash to them. Damage : 250 / 450 / 1000 Primary Stun Duration : 2 / 3 / 10 1/6/21 Lee Sin Armor and Magic Resist: 50 ⇒ 60 11/24/20 Lee Sin Primary Stun Duration: 1.5/2/10 ⇒ 2/3/10 seconds. Lee Sin Secondary Stun Duration: 1.5 ⇒ 1 second 11/10/20 3-Star Lee Sin's knockout punch hits in an area around the primary target and knocks out any enemies directly hit regardless of their board position. 10/28/20 Lee Sin Primary Stun Duration: 3/4/10 ⇒ 1.5/2/10 seconds, Lee Sin Secondary Stun Duration: 1.5/1.5/10 ⇒ 1.5/2/10 seconds 9/30/20 Lee Sin Total Mana: 50 ⇒ 40 9/14/20 Spell Damage: 200/400/600 >>> 250/450/1000, Secondary Stun Duration: 1.5/1.5/1.5 >>> 1.5/1.5/10 seconds

Warwick

Divine Hunter Brawler Tier 4, Chosen Stat: Attack Damage Primal Hunger [Active | Mana: 0/70] : Warwick gains Attack Speed, Lifesteal, and moves faster for the rest of combat. While in this state, if Warwick scores a takedown he howls, granting himself and all allies who share a Trait with him 60/75/200% Attack Speed for 3 seconds. Attack Speed : 135% / 150% / 500% Life Steal : 40% / 40% / 200% Stun Duration : 0.75 / 0.75 / 3 12/9/20 Warwick Primal Hunger Lifesteal: 50/50/200% ⇒ 40/40/200% 11/24/20 Warwick Attack Damage: 70 ⇒ 85. Warwick Attack Speed: 0.9 ⇒ 0.8. Warwick's howl on takedowns no longer fears nearby enemies. Instead, his howl grants himself and all allies who share a Trait with him 60/75/200% Attack Speed for 3 seconds 11/10/20 Warwick Fear Duration: 1.5/1.5/3 ⇒ 0.75/0.75/3 Warwick Primal Hunger Attack Speed: 175/200/500% ⇒ 135/150/500% 9/8/20 Fear Duration: 1.5/2/4 >>> 1.5/1.5/3 seconds 9/3/20 Spell Attack Speed: 200/250/500% >>> 175/200/500%

Wukong

Divine Vanguard Tier 1, Chosen Stat: Health Crushing Blow [Active | Mana: 0/50] : Wukong slams his target with his staff, dealing % of his Attack Damage as physical damage and stunning them for a few seconds. Percent of AD : 225% / 265% / 280% Stun Duration : 1.5 / 2 / 3 12/9/20 Wukong Crushing Blow Attack Damage Ratio: 225/250/275% ⇒ 250/265/280% 9/8/20 HP: 600 >>> 650, Stun Duration: 1.5/1.75/2 >>> 1.5/2/3 seconds, Spell AD Percent: 200/230/260 >>> 225/250/275

Riven

Dusk Keeper Tier 4, Chosen Stat: Spell Power Broken Wings [Active | Mana: 0/20] : Riven dashes and shields herself, then slashes forward dealing magic damage to nearby enemies. Every third cast, Riven leaps into the air and launches forward a large wave of energy that deals magic damage. Shield Amount : 175 / 250 / 750 Damage : 175 / 250 / 750 Wave Damage : 300 / 450 / 1350 10/20/20 Riven Energy Slash Wave Damage: 300/450/1500 ⇒ 300/450/1350 9/30/20 Riven Sweeping Strikes Shield: 175/250/1000 ⇒ 175/250/750, Riven Sweeping Strikes Damage: 180/250/1000 ⇒ 175/250/750 Riven Sweeping Strikes Wave Damage: 300/450/2000 ⇒ 300/450/1500 9/11/20 Spell Shield: 200/300/1000 >>> 175/250/1000 9/8/20 Spell Shield: 225/350/1500 >>> 200/300/1000 9/3/20 Spell Shield: 300/450/2000 >>> 225/350/1500

Lillia

Dusk Mage Tier 5, Chosen Stat: Max Mana Reduction Lilting Lullaby [Active | Mana: 80/120] : Lillia casts a magical lullaby, causing waking enemies with the highest current health to fall asleep for a few seconds. Enemies will awaken if they take damage while sleeping, causing an additional magic damage. Number of Targets : 2 / 3 / 10 Break Damage : 500 / 500 / 500 Damage : 500 / 750 / 5000 11/10/20 Lillia Starting/Total Mana: 75/125 ⇒ 80/120 10/20/20 Lillia damage to break Sleep: 500/750/1000 ⇒ 500/500/500 10/14/20 Lillia Lilting Lullaby Sleep duration: 3.5/3.5/8 ⇒ 3/4/8 seconds 9/14/20 Mana: 100/150 >>> 75/125 9/9/20 Break Damage: 600/1200/1800 >>> 500/750/1000, Spell Damage: 300/500/2000 >>> 500/750/5000 9/3/20 4 >>> 3.5 seconds

Cassiopeia

Dusk Mystic Tier 4, Chosen Stat: Max Mana Reduction Petrifying Gaze [Active | Mana: 80/150] : Cassiopeia projects a cone of magic energy at her target, dealing magic damage to all enemies hit, stunning them for a while, and causing them to take 10% increased damage while stunned. Damage : 275 / 400 / 2000 Stun Duration : 2.5 / 3 / 5 11/24/20 Cassiopeia Starting/Total Mana: 60/120 ⇒ 80/150 Cassiopeia Petrifying GazeDamage Amp: 10% ⇒ 20% 9/10/20 HP: 700 >>> 750, Spell Damage: 225/350/1500 >>> 275/400/2000 9/9/20 No longer a Dazzler, Spell Damage: 100/200/1000 >>> 225/350/1500

Vayne

Dusk Sharpshooter Tier 1, Chosen Stat: Spell Power Silver Bolts Whenever Vayne Basic Attacks the same target 3 times, she deals bonus true damage. Bonus True Damage : 50 / 90 / 130 1/6/21 Vayne Silver Bolts Damage: 50/90/140 ⇒ 50/90/130 10/28/20 Vayne Silver Bolts Bonus True Damage: 40/75/125 ⇒ 50/90/140 9/30/20 Vayne Attack Speed: 0.8 ⇒ 0.9 9/4/20 Spell Damage: 35/65/100 >>> 40/75/125

Thresh

Dusk Vanguard Tier 2, Chosen Stat: Max Mana Reduction Spectral Lantern :[Active | Mana: 50/100] : Thresh throws his lantern to the lowest-health ally, shielding them and nearby allies against damage for 4 seconds. Shield Amount : 250 / 450 / 750

Maokai

Elderwood Brawler Tier 1, Chosen Stat: Health Bramble Smash [Active | Mana: 0/75] : Maokai smashes the ground sending forward a shockwave that impacts enemies, dealing magic damage and slowing their Attack Speed by 50% for 3 seconds. Damage : 225 / 350 / 550 12/9/20 Maokai Armor: 35 ⇒ 40, Maokai Magic Resist: 20 ⇒ 30

Nunu

Elderwood Brawler Tier 3, Chosen Stat: Health Consume [Active | Mana: 0/85] : Willump bites his target, dealing magic damage. If Willump's target has less Health than him before the bite, it deals an additional 50% damage and becomes true damage. Damage : 450 / 650 / 1800 10/28/20 Consume Damage: 450/650/1300 ⇒ 450/650/1800

Janna

Enlightened Mystic Tier 2, Chosen Stat: Max Mana Reduction Eye of the Storm [Active | Mana: 30/60] : Janna shields her lowest-Health allies for 4 seconds. Shielded allies also gain Attack Damage for the duration. Number of Allies : 2 / 3 / 4 Shield Amount : 250 / 300 / 400 Bonus Attack Damage : 20 / 30 / 60 10/7/20 Janna max Mana: 50 ⇒ 60 9/14/20 Mana: 30/50 >>> 30/60 9/9/20 Range: 660 >>> 890

Ezreal

Elderwood Dazzler Tier 5, Chosen Stat: Max Mana Reduction Trueshot Barrage [Active | Mana: 90/150] : Ezreal fires a barrage toward the enemy with the highest Attack Speed, healing allies it passes through and granting them 50% Attack Speed for 5 seconds. To enemies, it deals magic damage and slows their Attack Speed by 50% for 5 seconds. Damage : 250 / 450 / 9999 Heal : 250 / 450 / 9999 10/28/20 Ezreal Starting Mana: 75 ⇒ 90 9/14/20 Spell Damage & Heal: 200/400/9999 >>> 250/450/9999 9/3/20 Armor: 25 >>> 20, Spell Damage: 300/500/9999 >>> 200/400/9999 , Ally AS Buff Duration: 7 >>> 5 seconds

Ashe

Elderwood Hunter Tier 4, Chosen Stat: Attack Damage Hunter's Focus [Active | Mana: 0/30] : Ashe gains Attack Speed for 5 seconds, and her attacks fire a flurry of arrows for physical damage. Attack Speed : 45% / 65% / 300% Damage Per Arrow : 45% / 45% / 45% 11/10/20 Ashe Health: 650 ⇒ 600. Ashe Armor 25 ⇒ 20 10/28/20 Ashe: Fixed a bug where 4/5 of Ashe's Flurry shots could not critically strike or be dodged 10/7/20 Ashe Hunter's Focus Bonus Attack Speed: 50/75/300 ⇒ 45/65/300 9/14/20 Spell AD per Arrow: 50% >>> 45%, Spell AS Bonus: 50/75/150% >>> 50/75/300% 9/11/20Spell Percent AD Per Arrow: 40% >>> 50% 9/8/20 AD: 75 >>> 80, Mana: 0/50 >>> 0/30 9/4/20 AD: 70 >>> 75

Lulu

Elderwood Mage Tier 2, Chosen Stat: Max Mana Reduction Wild Growth [Active | Mana: 80/150] : Lulu makes a low health ally giant, granting them bonus health and knocking up adjacent enemies near them for 1 second. Bonus Health : 400 / 600 / 950 1/6/21 Lulu Mana: 60/120 ⇒ 80/150 11/24/20 Lulu Wild Growth Knockup Duration: 1.5 ⇒ 1 second. Lulu Wild Growth Duration: 6 seconds ⇒ rest of combat. Refreshing Wild Growth on an ally now properly heals them for the Bonus Health gain amount and triggers the knockup effect 9/9/20 When double casting with Mage, will now only target the same unit twice if it's the only valid target.

Veigar

Elderwood Mage Tier 3, Chosen Stat: Spell Power Butterfly Burst [Active Mana 0/55] : Veigar blasts the lowest health enemy with a burst of energy, dealing magic damage. If this kills the target, Veigar permanently gains spell power. Damage : 450 / 600 / 900 SP Gain On Kill : 1 / 1 / 2 1/6/21 Veigar Mana: 0/45 ⇒ 0/55 10/14/20 Veigar Spell Power gain on kill: 1/2/4 ⇒ 1/1/2 10/7/20 Veigar Dark Blossom Damage: 500/650/1000 ⇒ 450/600/900 9/30/20 Veigar now targets lowest current health instead of lowest percent health. Veigar Dark Blossom Damage: 500/650/1150 ⇒ 500/650/1000, Veigar Dark Blossom Spell Power gain on kill: 1/2/5 ⇒ 1/2/4 9/14/20 Spell Damage: 450/600/1200 >>> 500/650/1150 9/8/20 AP Stacking: 1/3/9 >>> 1/2/5

Hecarim

Elderwood Vanguard Tier 2, Chosen Stat: Health Spirit of Life [Active | Mana: 0/110] : Hecarim creates an aura around him for 3 seconds. Each enemy within takes magic damage, and heals Hecarim over the duration. Damage : 250 / 400 / 750 Healing : 250 / 400 / 750 1/6/21 Hecarim Spirit of Life Damage and Healing: 250/400/600 ⇒ 250/400/750 12/9/20 Hecarim Total Mana: 120 ⇒ 110 9/30/20 Hecarim Spirit of Life Healing: 250/350/500 ⇒ 250/400/600 9/14/20 Spell Healing: 200/300/500 >>> 250/350/500

Keeper

Elise [1], Jarvan IV [2], Kennen [3], Riven [4], Azir [5] At the start of combat, Keepers grant themselves and all nearby allies a shield for 8/10/12 seconds. This shield is 50% stronger on Keepers. (2) 150 Shield (4) 225 Shield (6) 350 Shield 12/1/20 Keeper Shield Value: 175/250/350 ⇒ 150/225/350, Keeper Shield Duration: 8/10/14 ⇒ 8/10/12 seconds 11/10/20 Keeper Shield Duration: 8 seconds ⇒ 8/10/14 seconds. Keeper Shield Amount: 175/250/400 ⇒ 175/250/350 10/28/20 Keeper Chosen now count as 2 Keepers and grant double the amount of shields 9/20/20 Keeper Shield: 175/250/325 ⇒ 175/250/400 9/14/20 200/250/300 >>> 175/250/325 9/4/20 Shield: 175/225/300 >>> 200/250/300

Talon

Enlightened Assassin Tier 4, Chosen Stat: Attack Damage Truestrike [Active | Mana: 0/40] : Talon stabs his target, striking them for % of his attack damage and plus bonus physical damage. If this kills them, Talon becomes unstoppable, untargetable, and invulnerable while he leaps to the enemy with the lowest armor and refunds his mana. Spell Damage: 240 / 250 / 275% of AD Bonus Damage: 85 / 135 / 400 12/9/20 Talon Health: 750 ⇒ 800, Talon Truestrike Attack Damage Percent: 200/200/250% ⇒ 240/250/275% 11/24/20 Talon Truestrike no longer refunds Mana on kill. Talon Total Mana: 50 ⇒ 40. Fixed a bug where Truestrike's bonus damage could not critically strike Talon Truestrike Bonus Damage: 125/200/600 ⇒ 85/135/400. Talon is no longer invulnerable during his leap (he is still unstoppable and untargetable). Talon's Leap has been sped up slightly 11/10/20 Talon Kill Reset Targeting: Highest Damage Dealt ⇒ Lowest Armor. Talon Increased his leap time after getting a successful kill 10/20/20 Talon TruestrikeDamage: 200/225/300% ⇒ 200/225/250% 9/14/20 Spell Bonus Physical Damage: 100/250/500 >>> 125/200/600 9/4/20 Spell Damage: 250/275/400% of Talon's Attack Damage (all multiplicative with AP) >>> 200/225/300% of Talon's Attack Damage (not multiplicative with AP, can always crit, applies Lifesteal) + 100/250/500 bonus (multiplicative with AP, can always crit, applies Lifesteal)

Morgana

Enlightened Dazzler Tier 4, Chosen Stat: Spell Power Tormented Shadow [Active | Mana: 60/120] : Morgana hallows the ground beneath her target, dealing magic damage to enemies within over 5 seconds and shredding 40% of their Magic Resistance while they remain inside. Morgana restores % of the damage dealt. Damage : 325 / 525 / 2000 Healing : 20% / 25% / 30% 1/6/21 Morgana Health: 750 ⇒ 850, Morgana Armor: 30 ⇒ 60, Morgana Attack Range: 3 Hexes ⇒ 2 Hexes 10/28/20 Morgana: Updated her Spell targeting to be slightly less random and more targeted at clumps of champions. Morgana Hallowed Ground Damage: 250/400/2000 ⇒ 325/525/2000 9/8/20 Spell Damage: 300/500/3000 >>> 250/400/2000 9/3/20 Morgana's spell no longer reduces MR by a flat value per tick. It now reduces enemies MR by 40% as long as they are inside it. (Shares an effect with Ionic Spark) Spell Damage: 350/550/3000 >>> 300/500/3000

Irelia

Enlightened Divine Adept Tier 3, Chosen Stat: Health Bladestorm [Active | Mana: 50/100] : Irelia launches a storm of blades in front of her, dealing magic damage, and disarming enemies for a few seconds. Damage : 200 / 300 / 600 Disarm Duration : 2.5 / 3 / 3.5

Fiora

Enlightened Duelist Tier 1, Chosen Stat: Max Mana Reduction Riposte [Active | Mana: 0/75] : Fiora enters a defensive stance for 1.5 seconds, which makes her immune to damage and enemy spell effects. Afterwards, she strikes, dealing magic damage to a nearby enemy and stunning them. Damage : 250 / 400 / 600 Stun Duration : 1.5 / 2 / 3 12/9/20 Fiora Total Mana: 85 ⇒ 75, Fiora Riposte Damage: 200/300/450 ⇒ 250/400/600 10/28/20 Fiora Chosen Bonus: Health ⇒ Max Mana Reduction 9/14/20 Mana: 0/95 >>> 0/85

Yone

Exile Adept Tier 5, Chosen Stat: Health Seal Fate [Active | Mana: 0/60] : Yone strikes along a path in front of him, dealing magic damage split between all enemies hit. Enemies hit are marked for death, reducing their Armor and Magic Resist by 60%. Yone's spell is then replaced with Unforgotten until there are no remaining enemies marked for death. Unforgotten [20 mana] : Yone dashes to the lowest health enemy that is marked for death, dealing plus their missing health as magic damage Damage : 800 / 1300 / 9999 Unforgotten Base Damage : 250 / 400 / 1000 12/1/20 Yone Total Mana: 50 ⇒ 60, Yone Seal Fate Armor and Magic Resist Reduction: 90% ⇒ 60% 11/24/20 Yone: Seal Fate no longer knocks up enemies. Yone now becomes untargetable during his cast. Yone Seal Fate Armor and MR Shred: 60% ⇒ 90%. Yone Total Mana: 80 ⇒ 50 9/30/20 Yone Total Mana: 100 ⇒ 80 9/3/20 HP: 1000 >>> 950, AS: 1.0 >>> 0.95, Knockup Duration: 2 >>> 1.5 seconds

Yasuo

Exile Duelist Tier 1, Chosen Stat: Attack Damage Striking Steel [Active | Mana: 0/45] : Yasuo strikes forward two hexes, attacking for % of his Attack Damage. Percent of Attack Damage : 180% / 200% / 225% Items: IE, Warmogs (Exile) Avoid: Gunblade, RFC 11/24/20 Yasuo Striking Steel Damage: 160/190/225% ⇒ 180/200/225% 9/11/20 Yasuo Spell AD Percent: 1.75/2/2.5 >>> 1.6/1.9/2.25

Enlightened

Fiora [1], Nami [1], Janna [2], Irelia [3], Morgana [4], Talon [4] Enlightened generate more mana. (2) 40% increase (4) 70% increase (6) 100% increase Note: 2 or 4 synergy with Shojin on one of the units

Duelist

Fiora [1], Yasuo [1], Jax [2], Kalista [3], Xin Zhao [3], Lee Sin [5] Innate: Duelists gain bonus Movement Speed. Duelists' attacks grant Attack Speed, up to 8 stacks. (2) +12% AS per Stack (4) +20% AS per Stack (6) +35% AS per Stack (8) +60% AS per Stack 9/4/20 AS Per Stack: 12/20/30/50 >>> 12/20/35/60

Tahm Kench

Fortune Brawler Tier 1, Chosen Stat: Health Thick Skin [Passive | Mana: No cost] : Tahm Kench takes reduced damage from all sources. Damage Reduction : 15 / 25 / 75 9/9/20 AD: 70 >>> 85

Annie

Fortune Mage Tier 2, Chosen Stat: Spell Power Burst Shield [Active | Mana: 0/65] : Annie blasts a cone of fire dealing magic damage to enemies in front of her, then creates a shield with health on herself for 8 seconds. Damage : 250 / 350 / 450 Shield Amount : 500 / 700 / 900 9/30/20 Annie Burst Shield Damage: 200/300/450 ⇒ 250/350/450, Annie Burst Shield: 400/600/900 ⇒ 500/700/900 9/14/20 HP: 700 >>> 750 9/4/20 Spell Damage: 250/375/600 >>> 200/300/450 Spell Shield: 500/750/1200 >>> 400/600/900

Jinx

Fortune Sharpshooter Tier 3, Chosen Stat: Max Mana Reduction Fishbones [Active | Mana: 70/120] : Jinx's fires a rocket, stunning her target for 1.5/2/2.5 seconds dealing magic damage to her target and all adjacent enemies. Damage : 150 / 250 / 450 11/24/20 Jinx Chosen Bonus Stat: Spell Power ⇒ Mana Jinx Starting/Total Mana: 0/50 ⇒ 70/120. Jinx Fishbones Stun: Jinx's primary target ⇒ All targets in the 1 hex explosion. Jinx Fishbones Stun Duration: 1.5/1.5/1.5 seconds ⇒ 1.5/2/2.5 seconds. Jinx Fishbones Damage: 200/325/550 ⇒ 150/250/450 9/30/20 Jinx's spell is now an actual spell instead of an auto-attack override. 9/14/20 Spell Power: 175/300/600 >>> 200/325/550 9/9/20 HP: 600 >>> 650, AD: 65 >>> 75, Range: 660 >>> 890

Sejuani

Fortune Vanguard Tier 4, Chosen Stat: Health Firecracker [Active | Mana: 70/150] : Sejuani throws a giant firecracker at the current target that explodes after a 2 second delay. Enemies within are dealt magic damage and stunned for a few seconds. Damage : 100 / 200 / 800 Stun Duration : 2.5 / 3 / 6 11/10/20 Sejuani Starting/Total Mana: 50/130 ⇒ 70/150 9/14/20 Mana: 60/150 >>> 50/130 9/9/20 Spell Targeting: Nearest >>> Current Attack Target 9/8/20 HP: 850 >>> 1000, Mana: 50/150 >>> 60/150

Warlord

Garen [1], Nidalee [1], Jarvan IV [2], Vi [2], Katarina [3], Xin Zhao [3], Azir [5] Warlords have bonus Health and Spell Power. Each victorious combat they participate in increases this bonus by 10%, stacking up to 5 times. (3) 200 HP & 20 SP (6) 400 HP & 40 SP (9) 700 HP & 70 SP 9/10/20 HP Bonus: 200/500/800 >>> 200/450/700 9/8/20 SP Bonus: 20/50/80 >>> 20/40/70 9/4/20 Bonus HP: 200/400/700 >>> 200/500/800 Bonus SP: 20/40/70 >>> 20/50/80

Vanguard

Garen [1], Wukong [1], Hecarim [2], Thresh [2], Aatrox [4], Sejuani [4] Vanguard champions gain bonus Armor. (2) 120 Armor (4) 300 Armor (6) 750 Armor (8) 2000 Armor 12/9/20 Vanguard Armor: 100/250/600/1500 ⇒ 120/300/750/2000 10/14/20 Vanguard (8) now exists. Vanguard Armor: 100/250/500 ⇒ 100/250/600/1500 9/9/20 Armor Bonus: 100/200/500 >>> 100/250/500

Diana

Moonlight Assassin Tier 1, Chosen Stat: Spell Power Pale Cascade [Active | Mana: 0/70] : Diana shields herself against damage over 4 seconds and summons orbs to orbit around her. These orbs explode for magic damage when they contact an enemy, refreshing her shield when the final one explodes. Orbs : 4 / 5 / 6 / 8 Damage : 70 / 80 / 90 / 100 Shield Amount : 200 / 300 / 400 / 500 12/9/20 Diana Pale Cascade Orbs: 4/5/6/9 ⇒ 4/5/6/8 11/24/20 Diana Pale Cascade Shield: 200/300/450/650 ⇒ 200/300/400/500 10/14/20 Diana Orbs: 4/5/6/10 ⇒ 4/5/6/9 9/30/20 Diana number of orbs: 3/4/6/10 ⇒ 4/5/6/10 9/8/20 Mana: 0/80 >>> 0/70, Armor: 25 >>> 30

Sylas

Moonlight Brawler Tier 2, Chosen Stat: Health Chain Lash [Active | Mana: 30/60] : Sylas lashes his chains out in a 3 hex line, dealing magic damage to enemies hit and increasing the cost of their next spell by 33%. Damage : 250 / 400 / 700 / 1111 12/9/20 Sylas Chain Lash Damage: 250/400/600/1000 ⇒ 250/400/700/1111 9/8/20 Spell Power: 250/400/600/1100 >>> 250/400/600/1000, Buff-Fix: Now actually increases the mana cost of enemies hit 9/3/20 Mana 0/60 >>> 30/60

Lissandra

Moonlight Dazzler Tier 1, Chosen Stat: Spell Power 1000 Daggers [Active | Mana: 0/50] : Lissandra hurls a dagger toward the target with the highest attack damage, which deals magic damage to the first target it hits. After hitting its initial target or at its final destination, the dagger explodes dealing magic damage to secondary targets. Damage : 350 / 450 / 550 / 750 Secondary Damage : 175 / 225 / 300 / 450 12/9/20 Lissandra 1000 Daggers Damage: 350/450/600/800 ⇒ 350/450/550/750 10/24/20 Lissandra Pale Cascade Damage: 350/450/600/900 ⇒ 350/450/600/800 10/28/20 Lissandra 1000 Daggers Targeting: Attack Target ⇒ Highest Attack Damage 9/30/20 Lissandra 1000 Daggers damage: 300/400/600/900 ⇒ 350/450/600/900 Lissandra 1000 Daggers Secondary Damage: 150/200/300/450 ⇒ 175/225/300/450 9/8/20 Spell Power: 300/400/600/1000 >>> 300/400/600/900. Spell Splash 150/200/300/500 >>> 150/200/300/450

Aphelios

Moonlight Hunter Tier 2, Chosen Stat: Attack Damage Sentry Turret [Active | Mana: 50/80] : Aphelios summons a turret for a few seconds. Duration : 7 / 8 / 9 / 11 12/9/20 Aphelios Attack Damage: 50 ⇒ 45, Fixed a bug that prevented Aphelios' turrets from firing during Hunter Trait activation 11/24/20 Aphelios Attack Damage: 45 ⇒ 50 Aphelios Starting Mana: 40 ⇒ 50 11/10/20 Aphelios' turrets will no longer trigger on-attack effects (e.g., Rageblade, Statikk Shiv, Runaan's Hurricane) or grant him mana, but will continue to trigger on-hit effects. Aphelios Starting/Total Mana: 90/180 ⇒ 40/80. Aphelios Attack Speed: 0.7 ⇒ 0.75 10/14/20 Aphelios' turrets now stop firing when Aphelios is disabled 10/7/20 Aphelios Start Mana 120 => 90 9/30/20 Aphelios Turret Duration: 6/7/9/11 ⇒ 7/8/9/11 9/14/20 Mana: 75/125 >>> 120/180 9/10/20 Mana: 60/110 >>> 75/125, Turret Duration: 5/7/9/13 >>> 6/7/8/11 9/9/20 AD: 50 >>> 45, Mana: 50/100 >>> 60/110 9/8/20 Attack Speed: 0.75 >>> 0.7, Turret Duration: 5/7/9/15 >>> 5/7/9/13

Mage

Nami [1], Twisted Fate [1], Annie [2], Lulu [2], Veigar [3], Ahri [4], Lillia [5] Mages cast twice and have modified Spell Power. (3) 80% of their total Spell Power (6) 120% of their total Spell Power (9) 180% of their total Spell Power 12/9/20 Mage Spell Power: 80/110/180% ⇒ 80/120/180% 9/30/20 Mage Spell Power: 70/110/180% ⇒ 80/110/180% 9/10/20 Spell Power: 65/110/180 >>> 70/110/180 9/3/20 Spell AP: 65/120/180% >>> 65/110/180%

Sharpshooter

Nidalee [1], Vayne [1], Teemo [2], Jinx [3], Jhin [4] Sharpshooters attacks and spells ricochet to nearby enemies dealing reduced damage. (2) 1 Ricochet with 55% Reduced Damage (4) 2 Ricochets with 50% Reduced Damage (6) 3 Ricochets with 45% Reduced Damage 10/28/20 Sharpshooter damage reduction per ricochet: 65/50/35% ⇒ 55/50/45% 9/14/20 70/50/30% >>> 65/50/35%

Shen

Ninja Adept Mystic Tier 4, Chosen Stat: Health Shadow Dash [Active | Mana: 60/120] : Shen dashes past his target, shielding himself against damage and taunting all adjacent enemies for several seconds. Shield Amount : 500 / 800 / 4000 9/30/20 Shen Armor: 50 ⇒ 60, Shen Starting/Total Mana: 60/125 ⇒ 50/100, Shen Shadow Dash Shield and Taunt duration: 4/4/4 ⇒ 4/4/8 seconds 9/14/20 Shield Duration: 3 >>> 4 seconds 9/3/20 Armor: 60 >>> 50, Spell Shield: 600/900/4000 >>> 500/800/4000

Akali

Ninja Assassin Tier 3, Chosen Stat: Spell Power Five-Point Strike [Active | Mana: 0/20] : Akali throws kunai at her target, dealing magic damage. Spell Damage : 175 / 250 / 400 11/24/20 Akali Spell Damage: 150/225/350 ⇒ 175/250/400 11/10/20 Akali Attack Speed: 0.75 ⇒ 0.85 10/28/20 Akali Mana Lock after Spellcast: 1 second ⇒ 1.25 seconds 10/20/20 Akali Five-Point Strike Damage: 150/225/400 ⇒ 150/225/350 9/10/20 Spell Damage: 150/225/450 >>> 150/225/400 9/8/20 Spell Damage: 125/200/400 >>> 150/225/450

Kennen

Ninja Keeper Tier 3, Chosen Stat: Spell Power Slicing Maelstrom: [Active | Mana: 50/125] : Kennen summons a storm around himself for 3 seconds, calling down lightning bolts on all enemies in the area every 0.5 second and dealing magic damage over the duration. Each enemy struck by 3 lightning bolts is stunned for 1.5 seconds. Total Damage : 300 / 450 / 1200 11/10/20 Kennen Armor: 20 ⇒ 30. Kennen Magic Resist: 20 ⇒ 30. Kennen Spell Damage: 300/450/1350 ⇒ 300/450/1200 10/14/20 Kennen Slicing Maelstrom Damage: 300/450/900 ⇒ 300/450/1350 9/8/20 Spell Damage: 250/375/700 >>> 300/450/900

Zed

Ninja Shade Tier 2, Chosen Stat: Attack Damage Contempt for the Weak [Passive | Mana: No cost] : Every third attack, Zed deals bonus magic damage and steals % of the target's current Attack Damage. Attack Damage Stolen : 25% / 30% / 35% Damage : 40 / 50 / 75 12/1/20 Zed Attack Speed: 0.8 ⇒ 0.75, Zed Contempt for the Weak Attack Damage Steal: 30/35/40% ⇒ 25/30/35% 11/24/20 Zed Attack Speed: 0.75 ⇒ 0.8 11/10/20 Zed Contempt for the Weak Attack Damage steal: 20/30/40% ⇒ 30/35/40%. Zed Contempt for the Weak Bonus Damage: 25/50/75 ⇒ 40/50/75 9/14/20 Spell AD Steal: 20/33/50% >>> 20/30/40%, Bonus Magic Damage: 50/75/125 >>> 25/50/75 9/8/20 HP: 650 >>> 600. Attack Speed: 0.8 >>> 0.75

The Boss

Sett [5] (1) When The Boss first drops below 40% health, he removes himself from combat to start doing sit-ups. Each sit-up restores 15% of his maximum health and gives him 40% Attack and Movement Speed. If he reaches full health he returns to combat Pumped Up, converting his basic attack and spell damage to True Damage. If all of his allies die, he will immediately return to combat.

Cultist

Twisted Fate [1], Elise [1], Pyke [2], Evelynn [3], Aatrox [4], Jhin [4], Zilean [5] Once your team loses 40% of their health, Galio is summoned, slamming into the largest cluster of enemies and knocking them up. (3) Tyrant Galio (6) Demon Lord Galio (9) Supreme Overlord Galio 12/1/20 Galio Star Multiplier: 12% ⇒14%, Galio Base Health: 1000/1650/2250 ⇒ 800/1400/2000, Galio Base Attack Damage: 85/180/320 ⇒ 75/160/280 11/10/20 All Galios Mana: 50/150 ⇒ 75/150 Demon Lord Galio (Cultist 6) Base Health 1750 ⇒ 1650 Supreme Overlord Galio (Cultist 9) (1) now immune to crowd control for 8 seconds after being summoned (2) Base Health: 2500 ⇒ 2250 (3) Base Attack Damage: 400 ⇒ 320 10/28/20 Cultist Chosen now count as 2 Cultists and will grant Galio double the amount of star levels (e.g., a two-star Elise will grant Galio four star levels instead of two). 10/14/20 Each star level of your cultists will grant Galio +12% bonus Health and Attack Damage. For example, three 1-star Cultists will grant Galio +36% bonus HP and AD. Galio Base Health: 1600/3800/6666 ⇒ 1000/1750/2500. Galio Base Attack Damage: 125/400/1000 ⇒ 80/180/400 9/30/20 Cultist(3) Tyrant Galio: Attack Damage: 150 ⇒ 125, Cultist (3) Tyrant Galio: Health: 1800 ⇒ 1600 9/14/20 Galio AD: 175/400/1000 >>> 150/400/1000, Galio HP: 1800/4000/6666 >>> 1800/3800/6666, Galio Entrance Percentage: 40% >>> 50% 9/9/20 Galio HP: 1800/3600/6660 >>> 1800/4000/6666 Galio Armor & MR: 35 >>> 40 (revert), Galio Entrance Damage: 150/250/400 >>> 150/300/500. Damage dealt to shields now contributes to Galio's summoning 9/3/20 Galio Armor & MR: 40 >>> 35, Galio AD: 180/450/1200 >>> 175/400/1000 Note: Late game add Mystic, Vanguard, and Sharpshooter

Dusk

Vayne [1], Thresh [2], Cassiopeia [4], Riven [4], Lillia [5] Dusk champions increase all allies Spell Power. (2) All allies gain 20% (4) And Dusk Champions gain an additional 50% (6) 40% for all, 70% additional for Dusk Champions Note: 5 Dusk + Aatrox (Vanguard) + Zilean (to rez your front line) 9/30/20 Dusk Team Spell Power: 20/20/50 ⇒ 20/20/40, Dusk Spell Power: 0/50/75 ⇒ 0/50/70 9/8/20: 4 Piece Dusk Champs Spell Power: 60% >>> 50% 6 Piece Dusk Champs Spell Power: 100% >>> 75% Note: This makes dusk spell power go 20/70/125

Vi

Warlord Brawler Tier 2, Chosen Stat: Max Mana Reduction Denting Blow [Active Mana 0/50] : Vi's attack blasts through her target, dealing magic damage to all enemies in a cone and reducing their armor for 8 seconds. Damage : 250 / 400 / 800 Armor Reduction : 40 / 60 / 80% 12/9/20 Vi Denting Blows Armor Reduction: 50/75/100% ⇒ 40/60/80%, Vi Total Mana: 60 ⇒ 50 10/28/20 Vi Chosen Bonus: Health ⇒ Max Mana Reduction, Vi Spell Damage 250/400/600 ⇒ 250/400/800, Vi Armor Shred Duration: 6 ⇒ 8 seconds

Xin Zhao

Warlord Duelist Tier 3, Chosen Stat: Attack Damage Crescent Guard [Active | Mana: 30/60] : Xin Zhao sweeps around him, dealing 300/325/350% of his Attack Damage to nearby enemies and gains 50/60/75 Armor and Magic Resist for the rest of combat. Damage : 330 / 340 / 350% 12/9/20 Xin Zhao Attack Speed: 0.8 ⇒ 0.85, Xin Zhao Crescent Guard Attack Damage: 300/325/350% ⇒ 330/340/350% 11/24/20 Xin Zhao Starting/Total Mana: 40/80 ⇒ 30/60 11/10/20 Crescent Guard (Rework): Xin Zhao sweeps around him, dealing 300/325/350% of his Attack Damage to nearby enemies and gains 50/60/75 Armor and Magic Resist for the rest of combat. Xin Zhao now has a normal Spellcast Mana lock instead of having to wait until there are no Challenged units. Xin Zhao Starting/Total Mana: 0/30 ⇒ 40/80 Fixed a bug where Crescent Guard could not crit. 9/30/20 Xin Zhao Total Mana: 50 ⇒ 30 Xin Zhao's spell now properly flows through the Basic Attack system. (He no longer heals from Hextech Gunblade, but instead benefits from Bloodthirster. Additionally, his spell cast will count as a single attack for Statikk Shiv and Rageblade) 9/14/20 AD: 60 >>> 65, Armor: 40 >>> 45, Attack Speed: 0.75 >>> 0.8 9/9/20 Mark Duration: 4 >>> 6 seconds

Katarina

Warlord Fortune Assassin Tier 3, Chosen Stat: Spell Power Death Lotus [Active | Mana: 0/90] : Katarina channels for 2.5 seconds, throwing knives nearby enemies, dealing magic damage over the duration and reducing healing by 50% to her targets for 5 seconds. Total Damage : 750 / 900 / 1600 Number of Targets : 4 / 6 / 8 11/10/20 Katarina Death Lotus Damage: 600/900/1600 ⇒ 750/900/1600 9/10/20 Spell Damage: 600/900/1800 >>> 600/900/1600

Jarvan IV

Warlord Keeper Tier 2, Chosen Stat: Health Dragon Strike [Active | Mana: 50/100] : Jarvan IV throws his standard near the farthest enemy then pulls himself towards them with his lance, dealing magic damage to enemies he passes through and knocking them up and stunning them for 1 second as well. Damage : 175 / 250 / 750 12/9/20 Jarvan IV Total Mana: 80 ⇒ 100 11/24/20 Jarvan IV Dragon Strike Stun Duration: 2 ⇒ 1 second. Jarvan IV Starting/Total Mana: 60/120 ⇒ 50/80 10/14/20 Jarvan Dragon Strike Damage: 175/250/500 ⇒ 175/250/750

Azir

Warlord Keeper Emperor Tier 5, Chosen Stat: Max Mana Reduction Emperor's Divide [Active | Mana: 75/150] : Azir calls forth a wall of charging soldiers from behind him, dealing magic damage to and slowing all enemies hit for 4 seconds. Enemies close to Azir are knocked back, while enemies further away are knocked up for a seconds. Wall Damage : 200 / 350 / 8888 11/24/20 Azir Starting/Total Mana: 50/125 ⇒ 75/150 10/20/20 Azir Warlord's Divide Damage: 200/350/2000 ⇒ 200/350/8888 9/9/20 Range: 660 >>> 890 9/3/20 Soldier HP: 1000 >>> 950

Nidalee

Warlord Sharpshooter Tier 1, Chosen Stat: Spell Power Javelin Toss [Active | Mana: 0/80] : Nidalee throws her Javelin at the farthest enemy, dealing magic damage plus 20% per hex traveled. Base Damage : 225 / 350 / 600 10/14/20 Nidalee Javelin Toss Damage Bonus per Hex: 10% ⇒ 20% 9/3/20 Spell Damage: 250/400/600 >>> 225/350/600

Garen

Warlord Vanguard Tier 1, Chosen Stat: Health Judgment [Active | Mana: 0/100] : Garen spins his sword for 4 seconds, dealing magic damage to nearby enemies and reducing incoming magic damage by 80% over the duration. Damage : 450 / 675 / 1125


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