Virtual Reality Final
Media Ideology
"how people understand both the communicative possibilities and the material limitations of a specific channel, and how they conceive of channels in general"
Summarize the Weis & Cerankosky article about the effects of video game ownership on boys' academic and behavioral functioning
-Boys in the video game condition spent more time playing video games and less time engaged in after-school academic activities than comparison children -Boys in the video game condition also had lower reading and writing scores and greater teacher-reported academic problems at follow-up than comparison children -Amount of video-game play mediated the relationship between video-game ownership and academic outcomes.
Strayers Model
-Cognitive- distraction by thought, can happen while conversing with others -Visual- looking at something other than the road -Manual- when the driver take sone or more hand off the wheel for GPS, eating, or other activities
Name the four types of adolescence proposed by Marcia
-Foreclosed Identity -Identity Diffusion -Moratorium -Identity Achievement
Who is likely to intervene bullying?
-Individuals in high empathy measures -High levels of extraversion -High levels of self-efficacy -People who feel morally responsible and believe bullying is wrong
Most dangerous driving distractions least to most
-Talking to passenger in the car -Listening to music -Talking on phone manual & hand free -Texting
Erikson stages
-Trust vs. Mistrust 0-2 -Autonomy vs. Shame & Doubt 2-5 -Industry vs. Inferiority 5-11 -Identity vs. Confusion adolescence -Generativity vs. Stagnatism early adulthood -Integrity vs. Despair middle age
Differences between cyberbullying and actual bullying include:
-Unlimited number of bystanders with cyberbullying -Anonymity (temporary email accounts, for example) -Inability to escape the bullying behaviors and non-simultaneity (not attached to a space or time)
Summarize the results of the Anderson (2010) article
-VGV exposure was positively correlated with aggressive behavior, aggressive cognition, and aggressive affect across experimental, cross-sectional, and longitudinal studies. -VGV exposure was related to desensitization/lack of empathy and to lack of prosocial behavior -Significant longitudinal effect on both aggressive behavior, aggressive cognition, and empathy/desensitization . -Less of a longitudinal effect on aggressive affect and prosocial behavior.
Virtual World
-a computer-based environment that can simulate physical presence in places in the real world, as well as in imaginary worlds Second Life Club Penguin Webkinz Word of Warcraft Call of Duty
Avoidant Attachment
-often it's associated with early childhood trauma -adults with this attachment style fear relationships and expect to get hurt -will avoid or ignore the caregiver and show little emotion when the caregiver departs or returns; not much exploration whether caregiver is in the room or not
Issues related to the provision of cybertherapy:
-technological competence -confidentiality, privacy, and other ethical concerns -licensing and qualifications -establishing identity -efficacy of cybertherapy alone
Common elements of a cybertherapy practice according to the following organizations: APA, the ATA, and Telescope:
1) Must adhere to local law 2) Practitioner must be competent both in field and with technology 3) Client also must be competent with technology 4) Informed consent 5) Adequate assurances about confidentiality 6) Ongoing assessment re: appropriateness of cybertherapy 7) Emergency Planning
Texting while cycling increases your accident risk by...
1.4%
What percentage of individuals appear to be able to multitask when driving a car?
2%
What percentage of college students send and receive text messages while in class?
90%
E-therapy
?
Positive Technology
?
Sparx is
A video game created in New Zealand to help adolescents combat depression
Online dating provides which services?
Acces- probably its best feature is it's ability to provide -access to people who live in rural areas, or who are sexual minorities. However sometimes people get overwhelmed by the sheer quantity of choices and become sloppy in their decision making. -Communication- at first it's helpful, but after while, people start to misinterpret cues in text messages/emails. It's best to meet soon after the first communication -Matching- probably the poorest feature of online dating and there is no evidence to suggest it works, or that we completely understand who will match up, with each other
Oculus Rift is
An audiovisual headset designed to make computer games a more immersive experience
Eliza
An early example of AI, intended to simulate a Rogerian therapist→ person-centered
Name social phenomena that occur in virtual worlds
Business transactions Support groups Friendship Sex and dating Virtual dancing
Name the major safety concerns that are present in MovieStar Planet
Cyberbullying Grooming by a sex predator Self-harm/threats that are expressed online
Discuss Internet addiction. Talk about why it was not yet included in the DSM-V.
DSM says Internet Gaming Disorder is a diagnoses warranting further study, Diagnoses must give you information about the individual. May not overlap with other diagnoses.
Aspects of E-health
Electronic health records ePrescribing Telemedicine Consumer health informatics Health knowledge management Healthcare Information Systems
How many games were early gaming consoles able to play?
First generation consoles could play just one. Second generation consoles were able to play more than one.
Gunther Anders
Gunther Anders was a technological pessimist and said that the role of television was taking away from real-life experiences -He was mostly responding to the proliferation of nuclear weapons after WWII.
Requirements of the scientific method
Independence, Falsifiability, Repeatability, Representativeness
Quackenbush et al., (2015) tested which part of Mary Ainsworth's theory?
It tested the supposition that attachment requires occasional physical proximity with the significant other. Debbie says no. -Created by Mary Ainsworth: a baby is with their mother in a playroom, observe behavior. Observe when the mother leaves, observe when the stranger tries to comfort them, observe when the mother comes back in.
Be able to summarize Hofer's work on Skyping with parents, while studying abroad
It's negatively correlated with measures of autonomy. They perceive communication with parents to be less than usual, but it is actually the same as when they are in the States. Students perceive this percieve lesser communication with their parents as a sense of freedom, glad to immerse in the experience, and frustrated.
First console
Magnavox Odyssey
The first handheld game system was called
Nintendo 'game and watch'
First successful video game
Pong
Know some of the problems associated with doing research online, or in a virtual world
Problems are: really difficult to control; many outside variables regarding individual differences and environment for people online → homophily is drawback, polarizing subjects and topics online
Talk about Widyanto and Griffiths (2007) definition that they use for research purposes
Salience Mood Modification Interpersonal Conflict Tolerance Withdrawal Relapse Potential
Ainsworth's four types of attachment
Secure Dismissive Avoidant Anxious Ambivalent
The first game available on a mobile phone was
Snake
Qualities Used to Define Cybertherapy
Synchronous vs. asynchronous (real time vs. not) Automated vs. interpersonal (computer vs. human) Invisible/present (sense of the therapist there)
The first computer game
Tennis for Two created in NY, in 1958
Talk about the effect of violent video games on violence, especially as it relates to the Anderson article
The evidence strongly suggests that exposure to violent video games is a causal risk factor for increased aggressive behavior, aggressive cognition, and aggressive affect and for decreased empathy and prosocial behavior.
Know some of the strategies that are used to protect children, online
The use of moderators Web filtering Collaborating with local law enforcement
Mirror Neurons
a neuron that fires both when we acts and when someone around us acts -responsible for empathy and necessary for good parenting
Presence
a sense of 'being there' can be heightened by immersion
Identity Diffusion
a state where the adolescent experiences neither crisis or commitment and is not actively exploring his or her sense of self -easily influenced by peers and may often change opinions or behavior
Social Robot
an autonomous robot that interacts and communicates with humans
Mary Ainsworth
attachment is maintained through physical proximity
Grooming
befriending and establishing an emotional connection with a child, and sometimes the family, to lower the child's inhibitions for child sexual abuse
Identity Achievement
both crisis and commitment are present, eventually commits to a particular sense of self, accepting responsibility
Cyberbullying
bullying someone through the use of the Internet or social media sites Risk factors for victimization: Low sociability, previous history of having bullied, engaging in risky online behaviors, lying about one's age
Falsifiability
can the experiment be proved false, if so, would have to tweak it
Repeatability
can the experiment be repeated again by other scientists and still gain the same outcome
Representativeness
can the experiment be represented to a different or outside population; data must be collected correctly and at the right time
Independence
can the experiment have the same outcomes every time, consistent; multiple lines of evidence conclude to the same outcome
Foreclosed Identity
characterized by the presence of commitment and the absence of exploration -although adolescent is satisfied with his or her sense of identity, it is drawn from authority figures and the youth may tend to be rigid and conformist
The first commercially available computer game was
computer space (available in arcades)
Anxious Ambivalent Attachment
develops when the parents are inconsistent, leading to uncertainty in the child -adults feel negatively about themselves, are insecure in relationships, fearing rejection -anxious of exploration and of strangers, even when the caregiver is present. When the caregiver departs, the child is extremely distressed; will seek to remain closer to caregiver
Cybertherapy
digitally-mediated counseling and psychotherapy
Construct validity
examines the question: Does the measure behave like the theory says a measure of that construct should behave? (are you measuring what you're supposed to be measuring?)
Marshall McLuhan
famous media scientist in Canada "the medium is the message"
Digital Pessimist
finding ways that technology distracts or misleads humankind; mindset that technology does not connect and aid people to be better and have more capabilities
Dewey & Education
first IQ test
Cathexis
fixation or obsession (attachment) to an object
Sigmund Freud
founder of psychoanalysis. Mostly conducted case studies as research, 1890
Simultaneity
happening, existing, at done at the same time, Kofoed -highlights ubiquitous nature of cyber bullying - "Plurality of Position" players are always shifting roles
Sampling
how we obtain our sample, for example, random sampling
Reliability
internal consistency
External Validity
is the extent to which the results of a study can be generalized to other situations and to other people
Artificial Intelligence
is the mind/inner workings of any type of robot machine; not the physical robotic structure
Digital Optimist
looking for positive outcomes of new technologies or how they can better be of use to connect and aid people globally
John Bowlby
mature attachment relations are reciprocal
True-Experiment
participants are randomly assigned to either treatment or the control group
Qualitative
primarily exploratory research used to gain an understanding of underlying reasons, opinions, and motivations -provides insights into the problem or helps to develop ideas or hypotheses for potential quantitative research -it's done more often in EU than in the US.
Internal Validity
reflects the extent to which a causal conclusion based on a study is warranted. Such warrant is constituted by the extent to which a study minimizes systematic error (or 'bias')
Meta Analysis
researchers look at a large amount of existing research and analyzes it, when the treatment effect (or effect size) is consistent from one study to the next, meta-analysis can be used to identify this common effect
Homophily
similar individuals have a tendency to associate -explains some "group think" phenomena seen on social media
Digital Immigrant
somebody who didn't grow up with the Internet and other forms of modern technology -there is research that shows that there is structural brain differences between the two
Digital Native
somebody who grew up with the internet and other forms of modern technology
Supertasker
someone who has proven to be successful at multitasking, only 2.5% of the population are supertaskers
Criterion validity
statistical
Correlational
studying association/correlation between two different groups -Quantitative method -correlation does NOT mean causation -Testing the relationship between 2 groups
Transactive memory
suggests that groups, as opposed to individuals, collectively encode and store bits of information that individual members of the group can retrieve, when needed. It was suggested by Wegner in 1987.
Immersion
the ability to replace actual world phenomenon with virtual ones
Moratorium
the adolescent experiences a crisis about his or her identity, but does not commit to a particular sense of self -many experience states of anxiety and doubts, experiment
Robotics
the branch of technology which deals with the design, construction, operation, and application of robots as well as computer systems for their control, sensory feedback, and information processing
Quasi-experiment
the effects of one variable on another but NOT randomly assigned
Performativity
the extent to which our speech and behaviors communicate to the world our identity
Wilhelm Wundt
the first identified psychologist. He had the first Psych lab
Face Validity
the general validity
Review Paper
the paper summarizes the current state of knowledge of the topic, it creates an understanding of the topic for the reader by discussing the findings presented in recent research papers, rather than reporting new facts or analysis
Singularity
the point at which artificial intelligence surpasses human intelligence
Robopsychology
the study of personality and behavior of machines, coined by Isaac Asimov
Bullying
the use of force, threat, or coercion to abuse, intimidate, or aggressively dominate others Types: emotional, physical, verbal, cyber Three components necessary to occur: Bully, Bystanders, Victim
Social Thinking
thinking with the input of others
Clive Thompson
transactive memory "shared sort of knowledge between members of a system"
Quantitative
used to quantify the problem by way of generating numerical data or data that can be transformed into useable statistics -used to quantify attitudes, opinions, behaviors, and other defined variables -done more often in the US
Dismissive Attachment
when the child is made to be overly independent -adults with this attachment style are excessively self-reliant and feel as though they don't really need intimate relations this has a higher prevalence in a hospital population -disorganized patterns of behavior on return of caregiver (move towards mother, then away, then freeze, then go into a corner
Secure Attachment
when the child learns that parents are source of security and trust. -Prevalence is about 60 percent of normal population -Adults do not fear abandonment and find it easy to get close to others -Child doesn't see mother and starts crying, mother comes back and child is reassured/stops crying because child has a sense of security and trust to mother
William James
wrote the first Psychology textbook in 1890, father of American Psychology
Know about the different measures used in the Quackenbush, et al. (2015) article on attachment.
→ Relationship Questionnaire: examined attachment anxiety and attachment avoidance → Strength of Attachment Questionnaire: examined a "safe haven in the face of emotional distress and a secure base that supports anonymous functioning" → in the form of Likert scale questions of attachment → Tellegen Absorption Scale: true/false questionnaire on particpants' perception of imagination and capacity of immersion in fantasy → World Health Organization Well-Being Index 5→ presenting "I have felt cheerful and in good spirits" -- tests reliability and validity