3d Design
shells
a polygon mesh can also be composed of several disjointed sets of connected polygons called.
flexibility
ability to change angles or animate images with quicker rendering of the changes
polygonal modeling
an artist creates a digital representation of a 3d object with a geometric mesh composed of faces, edges, and vertices.
hotbox
another way to easily access menus is by using this, which appears when you press spacebar. places all the menu commands at your cursor. you can customize this.
maia
autodesk maya commonly shorted to maya //
edges
can also be extruded. when extruding this it is essentially duplicated.
ctrl+g
group objects
camera
is an amazing tool.
process of 3d animation pipeline
is complex and can be a lot more complicated than any other forms of animation.
accurate photorealism
less chance of human error in misplacing overdoing, or forgetting to include a visual effect.
ctrl+a
open attribute editor
1
polygon cage (smoothing off)
5
shaded
3
subdivision preview (smoothing on)
6
texture preview
surface normal
the directional vector perpendicular to the polygonal face.
spacebar
to swtich between foru-panel and single-panel layouts.
alt+mmb+drag
track (move the camera up, down, left, or right.
4
wireframe
green
y axis is what color
motion graphic artists, architects, designers, 3d animators
4 flavors of rendering application.
blue
Z axis is what color
planar polygonal face
al of its vertices lie in a certain plane.
NURBS curves
are developed using a tool, similar to the pen tool used in adobe photoshop or ms paint.
polygons
are straight-sided shapes (3 or more sides).
primitives
are three-dimensional geometric shapes you can create in maya. includes spheres, cubes, cylinders, cones, planes, and many others.
high-polygon-count
are used when a model's level of detail need to be impeccable such as close ups.
Faces
are usually quadrilateral or triangular, and make up the surface of the 3D model.
ease of rendering
automatic calculation and rendering photorealistic effects rather than mentally visualizing or estimating.
edge loops
can be added across any contiguous set of polygonal faces, subdividing the selected faces without needlessly adding resolution to the rest of the mesh. can also be used to prepare a surface for extrusion or uniform subdivision.
refinement stage
can be painstaking and probably consumes 90 percent of the total time a modeler spends on a piece.
transformations
change an object's translation, rotation, and scale. these changes are stored int he object's transform trasnform node.
status line
contains a lot of important icons that assist you with tasks such as managing files, selecting masks, snapping and rendering options. (magnets)
main menu bar
contains standard menus (file, edit, modify, create, display, window, asset, select) followed by menu items that are displayed or hidden depending ong the selected menu set.
uniform subdivision
divides the entire surface of a model evenly. are usually completed on a linear scale, meaning every polygonal face is subdivided into four.
NURBS mesh
does not have any edge, face or vetices. These models come with surfaces that can be interpreted smoothly.
shift+ctrl+d
duplicate special
bevel command
expands each selected vertex and edge into a new face, rounding the edges of a polygon mesh.
union
faces of both meshes-faces of the intersection
difference
facs of the first selected mesh-faces of the intersection+faces of the second selected mesh that were part of the intersection.
quadrilaterals (quads)
four-sided polygons.
point
has no size, but it has a location.
surface modeling
helps in creating a 3d spline. the process involves the incorporation of a 2d spline, and it is different from NURBS. this modeling technique is primarily used to generate organic 3d models in films.
windows>settings/preferences>preferences
in maya, you can switch the up axis between y and z by selecting.
edge modeling
in this process, the modellers develop the model piece by piece, instead of refining a primitive shape. This is done by placing the loops of polygons along the outlines and filling the haps that lie between them.
compositing
includes everything from what you probably normally think of a special effects, where things explode, evaporate, morph, etc.
Autodesk Maya
is a 3d computer graphics application that runs on windows, macOS and linux, originally developed by alias systems corporation and currently owned and developed by autodesk. It is used to create interactive 3d applications, including video games, animated film, tv series or visual effects.
cinema 4d
is a 3d modeling, animation adn rendering application that is available in 4 flavors. it's widely used in the film industry and helped to create animations in movies like iron man and cloudy with a chance of meatballs.
autodesk maya
is a 3d modeling, animation, rendering and simulation software. very similar to 3ds max but less user-friendly or beginners.
autodesk 3dsMax
is a 3d modeling, animation, simulation and rendering software used in industrial design, film, games and motion graphics. designers can make their creations come to life wi more believable textures, humanlike motion, flowing hair adn fur, particle simulations and more.
rhino
is a curve-based 3d modeling software that creates mathematically-precise models of 3d surfaces. It's used in architecture, industrial, product, multimedia and graphic design.
Extrusion
is a method of adding geometry to a polygon primitive and one of the primary tools a modeler uses to begin shaping a mesh.
n-gons
is a polygon with more than four vertices and edges. this kind of polygon is not desired by turbosquid customers and should be avoided.
storyboarding
is a sequence of illustrations that showcase your digital story in two dimensions.
digital sculpting
is a type of disruptive technology, and it has leveraged the 3d modeling process to a great extent.
subdivision
is a way for modelers to add polygonal resolution to a model, either uniformly or selectively.
attribute editor
is an important window in Maya and takes the concept of the channel box a step further. every object in maya is defined by a collection of attributes, such as its position, color, shading, shape, and so on. is the interface where you can control and modify these attributes in detail.
blender
is another free 3d modelling application. features include sculpting, animation, photorealistic rendering and video editing.
sub-division modeling
is created by mixing polygonal modeling and NURBS modeling techniques. In this hybrid process, the 3d models are created thorugh a polygon model and then it is converted into sub-division model.
Box Modeling
is one of the most common polygonal modelling techniques and is used in combination with edge modelling techniques.
autodesk autoCAD
is one of the most versatile and widely-used 3d modeling applications out there. it's used by engineers as well as environmental industrial and graphic designers.
quad polygon
is referred to as a quad and is a four-sided polygon.
triangular poly
is referred to as a tri and is a simple three sided polygon.
skinning
is the process of attaching the 3d model to the rigged skeleton sot that the 3d model can be manipulated by the controls of the rig.
3d modeling
is the process of creating a 3d representation of any surface or object by manipulating polygons, edges, and vertices in simulated 3d space.
animation
is the process of taking a 3d object and getting it to move.
modeling
is the process of taking a shape and moulding it into a completed 3d mesh.
rigging
is the process to set up a controllable skeleton for the character that is intended for animation.
rendering
is typically the last step in the 3d production pipeline, a is perhaps the most important part. it is a step often overlooked or glossed over by the beginners, who are more focused on creating models and animating them.
refinement
is ultimately the step that takes a model from a work in progress to a finished asset.
sketch up
is user-friendly application that's free to download and great for 3d modeling beginners.
lighting
is where a scene has the potential to come alive. used improperly, it can wash out a scene, make objects appear hard or flat and destroy all the hardwork.
non-planar polygon face
it has more than three vertices, and one or more of those vertices do not lie in the same plane.
three boolean operations
let you combine objects to make shpaes that would otherwise be difficult to model usign other techniques.
booleans
let you model with polygonal objects.
menu sets
let's you switch between sets of menus for the tasks of animation, modeling, dynamics, rendering, fur, live, and cloth. (animation, polygons, surfaces, dynamics, rendering, ndynamics, customize)
alt+MMB
lets you move within the maya interface.
alt+LMB
lets you orbit around objects.
shelf
lets you switch between sets of menus for the task animation, modeling, dynamics, rendering, fur, live, and cloth. (general, curves, surfaces, polygons, deformation, animation, dynamics, rendering)
alt+RMB
lets you zoom
7
lighting preview
press 2
medium geometry
refining/shaping
most models require some level of manual refinement.
2
polygon cage + subdivision preview
polyset, polygonnal object
polygon mesh is also referred to as.
shared vertices or shared edges
polygon meshes normally share the vertices and edges that are common between the individual faces.
points (vertices)
polygons are defines by three dimensional
a
pressing this frames everything in the current scene.
f
pressing this frames the current selection. zooms in on an object so that it fills the viewport panel
3d scanning
real world objects can be digitized, and the process involves high photo-realism levels. is one of the most extensively used processes in creating digitized images.
low-polygon-count
refers to a style of modeling that sacrifices some detai lin favor of efficient geometry and places a very low load on the system on which it is being created or rendered.
procedural modeling
refers to the designs that are generated algorithmically and are not created by the artist manually. Here, the objects and scenes are developed on the basis of user-defined parameters or rules.
pushing and pulling vertices
refining/shaping is also referred to as.
g
repeat a command. it's tough to describe just how handy this can be to someone who hasn't done a whole lot of modeling, but this will be useful time and time again.
e
rotate
alt+rmb+drag
rotate camera (tumble)
press 1
rough geometry
r
scale
+ or -
scale manipulator tool up or down. making your objects manipulator larger actually gives you a finer degree of control over maya's move, scale and rotate tools.
q
selection tool
press 5
shaded
press 6
shaded with hardware rendered textures
press 3
smooth geometry
x
snapping. holding down this while using the move, scale, or rotate tools will enable grid snapping.
bevel or chamfers
takes this phenomenon into account, and is used to reduce the harshness of the edges on a 3d model.
face
the interior region of the polygon.
primitive
the most typical means of creating a 3d model is to take a simple object called.
border edges
the outside edges of a mesh or shell are referred to as.
edges
the straight lines that connect polygons and points
primitive-up modeling
the technique of beginning with polygon primitives as a starting point for their models.
Spline/NURBS modeling
this type of modeling is extensively used int he industrial automotive modeling processses.
image-based modeling
this type of modeling is used in cases, where the modeler faces budgetary or time restrictions, and are not able to develop fully realized 3d images. This is oen of the most commont ype of 3d modeling in the film industry.
w
translate (move)
50
undo function is limited to.
ctrl+z
undo. obviously, this is enormously useful.
blockiness
uniform subdivision helps to eliminate this and can be used to evenly smooth the surface of a model.
mapping
when a 3d model is created, 2d images can be overlaid on it to add colours, designs, and txtures.
polygon mesh
when many faces are connected together they create a network of faces called.
keyframe animation
where the animator manipulates the objects on a frame-by-frame basis, similar to old hand-drawn cartoons.
press 4
wireframe
red
x axis is what color
bridge command
you canc onstruct faces between pairs of borders edges using this. this results are merged into the original mesh. is useful when you need to connect two sets of edges together with a piece of mesh.
alt+lmb+drag (or scroll wheel)
zoom in/out. this doesn't actually zoom the camera lens, but instead moves teh camera forward or backward in space (like a dolly)