3d Design

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shells

a polygon mesh can also be composed of several disjointed sets of connected polygons called.

flexibility

ability to change angles or animate images with quicker rendering of the changes

polygonal modeling

an artist creates a digital representation of a 3d object with a geometric mesh composed of faces, edges, and vertices.

hotbox

another way to easily access menus is by using this, which appears when you press spacebar. places all the menu commands at your cursor. you can customize this.

maia

autodesk maya commonly shorted to maya //

edges

can also be extruded. when extruding this it is essentially duplicated.

ctrl+g

group objects

camera

is an amazing tool.

process of 3d animation pipeline

is complex and can be a lot more complicated than any other forms of animation.

accurate photorealism

less chance of human error in misplacing overdoing, or forgetting to include a visual effect.

ctrl+a

open attribute editor

1

polygon cage (smoothing off)

5

shaded

3

subdivision preview (smoothing on)

6

texture preview

surface normal

the directional vector perpendicular to the polygonal face.

spacebar

to swtich between foru-panel and single-panel layouts.

alt+mmb+drag

track (move the camera up, down, left, or right.

4

wireframe

green

y axis is what color

motion graphic artists, architects, designers, 3d animators

4 flavors of rendering application.

blue

Z axis is what color

planar polygonal face

al of its vertices lie in a certain plane.

NURBS curves

are developed using a tool, similar to the pen tool used in adobe photoshop or ms paint.

polygons

are straight-sided shapes (3 or more sides).

primitives

are three-dimensional geometric shapes you can create in maya. includes spheres, cubes, cylinders, cones, planes, and many others.

high-polygon-count

are used when a model's level of detail need to be impeccable such as close ups.

Faces

are usually quadrilateral or triangular, and make up the surface of the 3D model.

ease of rendering

automatic calculation and rendering photorealistic effects rather than mentally visualizing or estimating.

edge loops

can be added across any contiguous set of polygonal faces, subdividing the selected faces without needlessly adding resolution to the rest of the mesh. can also be used to prepare a surface for extrusion or uniform subdivision.

refinement stage

can be painstaking and probably consumes 90 percent of the total time a modeler spends on a piece.

transformations

change an object's translation, rotation, and scale. these changes are stored int he object's transform trasnform node.

status line

contains a lot of important icons that assist you with tasks such as managing files, selecting masks, snapping and rendering options. (magnets)

main menu bar

contains standard menus (file, edit, modify, create, display, window, asset, select) followed by menu items that are displayed or hidden depending ong the selected menu set.

uniform subdivision

divides the entire surface of a model evenly. are usually completed on a linear scale, meaning every polygonal face is subdivided into four.

NURBS mesh

does not have any edge, face or vetices. These models come with surfaces that can be interpreted smoothly.

shift+ctrl+d

duplicate special

bevel command

expands each selected vertex and edge into a new face, rounding the edges of a polygon mesh.

union

faces of both meshes-faces of the intersection

difference

facs of the first selected mesh-faces of the intersection+faces of the second selected mesh that were part of the intersection.

quadrilaterals (quads)

four-sided polygons.

point

has no size, but it has a location.

surface modeling

helps in creating a 3d spline. the process involves the incorporation of a 2d spline, and it is different from NURBS. this modeling technique is primarily used to generate organic 3d models in films.

windows>settings/preferences>preferences

in maya, you can switch the up axis between y and z by selecting.

edge modeling

in this process, the modellers develop the model piece by piece, instead of refining a primitive shape. This is done by placing the loops of polygons along the outlines and filling the haps that lie between them.

compositing

includes everything from what you probably normally think of a special effects, where things explode, evaporate, morph, etc.

Autodesk Maya

is a 3d computer graphics application that runs on windows, macOS and linux, originally developed by alias systems corporation and currently owned and developed by autodesk. It is used to create interactive 3d applications, including video games, animated film, tv series or visual effects.

cinema 4d

is a 3d modeling, animation adn rendering application that is available in 4 flavors. it's widely used in the film industry and helped to create animations in movies like iron man and cloudy with a chance of meatballs.

autodesk maya

is a 3d modeling, animation, rendering and simulation software. very similar to 3ds max but less user-friendly or beginners.

autodesk 3dsMax

is a 3d modeling, animation, simulation and rendering software used in industrial design, film, games and motion graphics. designers can make their creations come to life wi more believable textures, humanlike motion, flowing hair adn fur, particle simulations and more.

rhino

is a curve-based 3d modeling software that creates mathematically-precise models of 3d surfaces. It's used in architecture, industrial, product, multimedia and graphic design.

Extrusion

is a method of adding geometry to a polygon primitive and one of the primary tools a modeler uses to begin shaping a mesh.

n-gons

is a polygon with more than four vertices and edges. this kind of polygon is not desired by turbosquid customers and should be avoided.

storyboarding

is a sequence of illustrations that showcase your digital story in two dimensions.

digital sculpting

is a type of disruptive technology, and it has leveraged the 3d modeling process to a great extent.

subdivision

is a way for modelers to add polygonal resolution to a model, either uniformly or selectively.

attribute editor

is an important window in Maya and takes the concept of the channel box a step further. every object in maya is defined by a collection of attributes, such as its position, color, shading, shape, and so on. is the interface where you can control and modify these attributes in detail.

blender

is another free 3d modelling application. features include sculpting, animation, photorealistic rendering and video editing.

sub-division modeling

is created by mixing polygonal modeling and NURBS modeling techniques. In this hybrid process, the 3d models are created thorugh a polygon model and then it is converted into sub-division model.

Box Modeling

is one of the most common polygonal modelling techniques and is used in combination with edge modelling techniques.

autodesk autoCAD

is one of the most versatile and widely-used 3d modeling applications out there. it's used by engineers as well as environmental industrial and graphic designers.

quad polygon

is referred to as a quad and is a four-sided polygon.

triangular poly

is referred to as a tri and is a simple three sided polygon.

skinning

is the process of attaching the 3d model to the rigged skeleton sot that the 3d model can be manipulated by the controls of the rig.

3d modeling

is the process of creating a 3d representation of any surface or object by manipulating polygons, edges, and vertices in simulated 3d space.

animation

is the process of taking a 3d object and getting it to move.

modeling

is the process of taking a shape and moulding it into a completed 3d mesh.

rigging

is the process to set up a controllable skeleton for the character that is intended for animation.

rendering

is typically the last step in the 3d production pipeline, a is perhaps the most important part. it is a step often overlooked or glossed over by the beginners, who are more focused on creating models and animating them.

refinement

is ultimately the step that takes a model from a work in progress to a finished asset.

sketch up

is user-friendly application that's free to download and great for 3d modeling beginners.

lighting

is where a scene has the potential to come alive. used improperly, it can wash out a scene, make objects appear hard or flat and destroy all the hardwork.

non-planar polygon face

it has more than three vertices, and one or more of those vertices do not lie in the same plane.

three boolean operations

let you combine objects to make shpaes that would otherwise be difficult to model usign other techniques.

booleans

let you model with polygonal objects.

menu sets

let's you switch between sets of menus for the tasks of animation, modeling, dynamics, rendering, fur, live, and cloth. (animation, polygons, surfaces, dynamics, rendering, ndynamics, customize)

alt+MMB

lets you move within the maya interface.

alt+LMB

lets you orbit around objects.

shelf

lets you switch between sets of menus for the task animation, modeling, dynamics, rendering, fur, live, and cloth. (general, curves, surfaces, polygons, deformation, animation, dynamics, rendering)

alt+RMB

lets you zoom

7

lighting preview

press 2

medium geometry

refining/shaping

most models require some level of manual refinement.

2

polygon cage + subdivision preview

polyset, polygonnal object

polygon mesh is also referred to as.

shared vertices or shared edges

polygon meshes normally share the vertices and edges that are common between the individual faces.

points (vertices)

polygons are defines by three dimensional

a

pressing this frames everything in the current scene.

f

pressing this frames the current selection. zooms in on an object so that it fills the viewport panel

3d scanning

real world objects can be digitized, and the process involves high photo-realism levels. is one of the most extensively used processes in creating digitized images.

low-polygon-count

refers to a style of modeling that sacrifices some detai lin favor of efficient geometry and places a very low load on the system on which it is being created or rendered.

procedural modeling

refers to the designs that are generated algorithmically and are not created by the artist manually. Here, the objects and scenes are developed on the basis of user-defined parameters or rules.

pushing and pulling vertices

refining/shaping is also referred to as.

g

repeat a command. it's tough to describe just how handy this can be to someone who hasn't done a whole lot of modeling, but this will be useful time and time again.

e

rotate

alt+rmb+drag

rotate camera (tumble)

press 1

rough geometry

r

scale

+ or -

scale manipulator tool up or down. making your objects manipulator larger actually gives you a finer degree of control over maya's move, scale and rotate tools.

q

selection tool

press 5

shaded

press 6

shaded with hardware rendered textures

press 3

smooth geometry

x

snapping. holding down this while using the move, scale, or rotate tools will enable grid snapping.

bevel or chamfers

takes this phenomenon into account, and is used to reduce the harshness of the edges on a 3d model.

face

the interior region of the polygon.

primitive

the most typical means of creating a 3d model is to take a simple object called.

border edges

the outside edges of a mesh or shell are referred to as.

edges

the straight lines that connect polygons and points

primitive-up modeling

the technique of beginning with polygon primitives as a starting point for their models.

Spline/NURBS modeling

this type of modeling is extensively used int he industrial automotive modeling processses.

image-based modeling

this type of modeling is used in cases, where the modeler faces budgetary or time restrictions, and are not able to develop fully realized 3d images. This is oen of the most commont ype of 3d modeling in the film industry.

w

translate (move)

50

undo function is limited to.

ctrl+z

undo. obviously, this is enormously useful.

blockiness

uniform subdivision helps to eliminate this and can be used to evenly smooth the surface of a model.

mapping

when a 3d model is created, 2d images can be overlaid on it to add colours, designs, and txtures.

polygon mesh

when many faces are connected together they create a network of faces called.

keyframe animation

where the animator manipulates the objects on a frame-by-frame basis, similar to old hand-drawn cartoons.

press 4

wireframe

red

x axis is what color

bridge command

you canc onstruct faces between pairs of borders edges using this. this results are merged into the original mesh. is useful when you need to connect two sets of edges together with a piece of mesh.

alt+lmb+drag (or scroll wheel)

zoom in/out. this doesn't actually zoom the camera lens, but instead moves teh camera forward or backward in space (like a dolly)


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