7A: Low High Fidelity

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User-centered Design

A process in which the end user (patients, study participants) FEEDBACK is considered at ALL STAGES of design -increases end-user experience & satisfaction

5. Test

Obtain user FEEDBACK -put prototype in real consumers and verify that it achieives your goals "testing which pictorial they preferred"

Design thinking framework 3 phases (understand, explore, materialize) 6 steps

1. Empathize 2. Define 3. Ideate 4. Prototype 5. Test 6. Implement

Prototyping

1. a draft / layout of a product or design 2. allows for exploration of ideas 3. should be done BEFORE investing money into product development 4. can be LOW fidelity (paper drawing) or HIGH fidelity (fully functioning product)

Benefits of Prototyping

1. cheap & modifiable 2. allows for feedback from users 3. results in greater improvements in user experience

High- fidelity Prototypes

1. computer-based & allows for user interaction 2. close to true representation to end product 3. Real-time assessment of users performance/ experience 4. Good interface for demonstrations --> app on smart phone

Implications of design

1. incorporate cultural aspects to prototype (baskets) 2. include end users who are familiar with the culture 3. Focus on how the desgin will benefit & how it will be understood through the end user Rather than the end product of the design/ prototype

Low Fidelity prototypes

1. paper-based, hand drawn, print-outs 2. Fast- only need paper, scissors, post its 3. allows for early visualization of a design for people to suggest changes 4. fastest way to get feedback *NOT ALLOW USER INTERACTION

3. Ideate

Brainstorm range of ideas that address the problem/ unmet needs identified -"addressing the problem" -"the research team" -uses PROTOTYPING

4. Prototype

Build real, tactile representations for a subset of ideas -(pictoral basket aid)

2. Define

Combine research of insight of users to observe where their problems exist. -"defining the problem"

1. Empathize

Conducting research to understand insights of users (do, say, think, feel)

Design Thinking

Incorporates user-center design & prototyping to solve problems

Design thinking framework

It is important that information be presented in a meaningful way while respecting the culture of the target population.

6. Implement

Put the vision into effect


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