7A: Low High Fidelity
User-centered Design
A process in which the end user (patients, study participants) FEEDBACK is considered at ALL STAGES of design -increases end-user experience & satisfaction
5. Test
Obtain user FEEDBACK -put prototype in real consumers and verify that it achieives your goals "testing which pictorial they preferred"
Design thinking framework 3 phases (understand, explore, materialize) 6 steps
1. Empathize 2. Define 3. Ideate 4. Prototype 5. Test 6. Implement
Prototyping
1. a draft / layout of a product or design 2. allows for exploration of ideas 3. should be done BEFORE investing money into product development 4. can be LOW fidelity (paper drawing) or HIGH fidelity (fully functioning product)
Benefits of Prototyping
1. cheap & modifiable 2. allows for feedback from users 3. results in greater improvements in user experience
High- fidelity Prototypes
1. computer-based & allows for user interaction 2. close to true representation to end product 3. Real-time assessment of users performance/ experience 4. Good interface for demonstrations --> app on smart phone
Implications of design
1. incorporate cultural aspects to prototype (baskets) 2. include end users who are familiar with the culture 3. Focus on how the desgin will benefit & how it will be understood through the end user Rather than the end product of the design/ prototype
Low Fidelity prototypes
1. paper-based, hand drawn, print-outs 2. Fast- only need paper, scissors, post its 3. allows for early visualization of a design for people to suggest changes 4. fastest way to get feedback *NOT ALLOW USER INTERACTION
3. Ideate
Brainstorm range of ideas that address the problem/ unmet needs identified -"addressing the problem" -"the research team" -uses PROTOTYPING
4. Prototype
Build real, tactile representations for a subset of ideas -(pictoral basket aid)
2. Define
Combine research of insight of users to observe where their problems exist. -"defining the problem"
1. Empathize
Conducting research to understand insights of users (do, say, think, feel)
Design Thinking
Incorporates user-center design & prototyping to solve problems
Design thinking framework
It is important that information be presented in a meaningful way while respecting the culture of the target population.
6. Implement
Put the vision into effect