Autodesk Inventor Certification Test

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Perspective View

A 3D representation of an object as it looks to the eye from a particular viewpoint. The pictorial drawing type that is the most natural in appearance.

Edit

A change/correction made to an object.

Polygon

A closed geometric figure in a plane formed by connecting line segments endpoint to endpoint with each segment intersection exactly two others.

Parallel

A constraint that causes 2 or more lines to be equal distance from each other. OR Lines, planes or surfaces side by side and having the same distance continuously between them.

Symmetry

A constraint that causes selected geometric entities to become mirror images constrained about a selected line or axis.

Concentric

A constraint that causes the centers of two or more arcs, circles, or ellipses have the same location.

Horizontal

A constraint that causes the lines drawn to be parallel to the x-axis.

Vertical

A constraint that causes the lines drawn to be parallel to the y-axis. (Parallel to the y-axis)

Collinear

A constraint that causes two or more line segments to lie on the same line.

Perpendicular

A constraint that causes two selected lines to meet at right angles. This constraint is often inferred while sketching. (At an angle of 90 degrees to a given line, plane or surface)

Prototype

A full-scale working model used to test a design concept by making actual observations and necessary adjustments.

Multiview Drawing

A graphical representation of a 3D object on one plane using two or more views.

Fillet

A round interior blend between two surfaces. Some uses are to strengthen joining surfaces of to allow a part to be removed from a mold. (A rounded edge)

Chamfer

A small angled surface formed between two surfaces. (A beveled edge.)

Pictorial Drawing

A type of drawing shown in three dimensions; includes isometric, oblique, and perspective drawings.

Model

A visual, mathematical, or 3D representation in detail of an object or design, often smaller than the original. A model is often used to test ideas, make changes to a design and to learn more about what would happen to a similar, real object.

.iam

Assembly

Geometric Entities

Basic Geometry from which models are built, such as lines and circles.

Revolve

Command used to create cylindrical shapes by revolving them around an axis or edge through any number of degrees.

Shell command

Command used to create thin walled objects.

Coincident

Constrains two points together, or fixes a point to a curve.

Dimensions

Control sketch size

Browser Bar

Displays the history of the file, it is a sequential record of the construction steps (in the order in which they were created) in a 3D modeling program.

.idw

Drawing

Parametric Modeling

Feature based modeling based on geometric definitions that can be changed at any time in the design process.

Extrude

Feature used to convert 2D sketches into 3D models by defining a dimension along the 3rd axis. (Used to give depth to a 2D profile)

Circular Pattern

Feature used to create a polar array of an existing model feature.

Rectangular Pattern

Feature used to create an array of an existing model feature in rows and/or columns.

Base Feature

First solid feature built for a model. It is usually the primary shape of the model from which additional features are added. Also called a Primitive Solid.

F4

Free Orbit

F1

Help

F9

Hide All Constraints

F6

Home View

Constraints

Limits or restrictions placed on geometry that define the model's shape and size.

Extend

Make larger in size.

F2

Pan

.ipt

Part

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Presentation

F5

Previous View

Geometric Constraint

Restrictions applied to geometric entities; for example: horizontal, parallel, perpendicular and tangent.

Selection Window

Selection method that selects all geometric entities that are completely enclosed within the selection window. Performed by clicking and dragging the mouse from left to right.

Crossing Window

Selection method that selects only the geometric entities that are intersected by the selection window. Performed by clicking and dragging the mouse from right to left.

F8

Show All Constraints

F7

Slice Graphics

Zooming

Term used to describe increasing or decreasing magnification by rolling the mouse wheel.

Panning

Term used to describe lateral movement by pressing and holding the mouse wheel.

Graphics Window

The active modeling area in which sketches, constraints, features, or parts, and assemblies are created and edited

Sketch Plane

The surface that 2D profiles can be sketched on.

Isometric Projection

Three dimensional drawing made up of equal angles of 120 degrees, most common 3-D drawing used in industry.

Isometric View

Three dimensional drawing made up of equal angles of 120 degrees, most common 3-D drawing used in industry. (Similar to Above)

Oblique projection

Three dimensional drawing where one face is seen squarely in true size and shape. The depth dimensions go back at angles, usually 15, 30, or 45 degrees. Used when most information on drawing is on the front of the object.

Mirror

To flip a shape over a line of symmetry and double the image.

Offset

To make up for; to compensate for; to counteract. (The amount by which something is out of line.)

Rotation

Turning around an axis or center point.

Equal

Used to constrain lines to be the same length and arcs or circles to have the same radius or diameter.

Tangent

Used to constrain two curves or a line and a curve at only one point without overlapping.

F3

Zoom


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