Autodesk Inventor Certification Test
Perspective View
A 3D representation of an object as it looks to the eye from a particular viewpoint. The pictorial drawing type that is the most natural in appearance.
Edit
A change/correction made to an object.
Polygon
A closed geometric figure in a plane formed by connecting line segments endpoint to endpoint with each segment intersection exactly two others.
Parallel
A constraint that causes 2 or more lines to be equal distance from each other. OR Lines, planes or surfaces side by side and having the same distance continuously between them.
Symmetry
A constraint that causes selected geometric entities to become mirror images constrained about a selected line or axis.
Concentric
A constraint that causes the centers of two or more arcs, circles, or ellipses have the same location.
Horizontal
A constraint that causes the lines drawn to be parallel to the x-axis.
Vertical
A constraint that causes the lines drawn to be parallel to the y-axis. (Parallel to the y-axis)
Collinear
A constraint that causes two or more line segments to lie on the same line.
Perpendicular
A constraint that causes two selected lines to meet at right angles. This constraint is often inferred while sketching. (At an angle of 90 degrees to a given line, plane or surface)
Prototype
A full-scale working model used to test a design concept by making actual observations and necessary adjustments.
Multiview Drawing
A graphical representation of a 3D object on one plane using two or more views.
Fillet
A round interior blend between two surfaces. Some uses are to strengthen joining surfaces of to allow a part to be removed from a mold. (A rounded edge)
Chamfer
A small angled surface formed between two surfaces. (A beveled edge.)
Pictorial Drawing
A type of drawing shown in three dimensions; includes isometric, oblique, and perspective drawings.
Model
A visual, mathematical, or 3D representation in detail of an object or design, often smaller than the original. A model is often used to test ideas, make changes to a design and to learn more about what would happen to a similar, real object.
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Assembly
Geometric Entities
Basic Geometry from which models are built, such as lines and circles.
Revolve
Command used to create cylindrical shapes by revolving them around an axis or edge through any number of degrees.
Shell command
Command used to create thin walled objects.
Coincident
Constrains two points together, or fixes a point to a curve.
Dimensions
Control sketch size
Browser Bar
Displays the history of the file, it is a sequential record of the construction steps (in the order in which they were created) in a 3D modeling program.
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Drawing
Parametric Modeling
Feature based modeling based on geometric definitions that can be changed at any time in the design process.
Extrude
Feature used to convert 2D sketches into 3D models by defining a dimension along the 3rd axis. (Used to give depth to a 2D profile)
Circular Pattern
Feature used to create a polar array of an existing model feature.
Rectangular Pattern
Feature used to create an array of an existing model feature in rows and/or columns.
Base Feature
First solid feature built for a model. It is usually the primary shape of the model from which additional features are added. Also called a Primitive Solid.
F4
Free Orbit
F1
Help
F9
Hide All Constraints
F6
Home View
Constraints
Limits or restrictions placed on geometry that define the model's shape and size.
Extend
Make larger in size.
F2
Pan
.ipt
Part
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Presentation
F5
Previous View
Geometric Constraint
Restrictions applied to geometric entities; for example: horizontal, parallel, perpendicular and tangent.
Selection Window
Selection method that selects all geometric entities that are completely enclosed within the selection window. Performed by clicking and dragging the mouse from left to right.
Crossing Window
Selection method that selects only the geometric entities that are intersected by the selection window. Performed by clicking and dragging the mouse from right to left.
F8
Show All Constraints
F7
Slice Graphics
Zooming
Term used to describe increasing or decreasing magnification by rolling the mouse wheel.
Panning
Term used to describe lateral movement by pressing and holding the mouse wheel.
Graphics Window
The active modeling area in which sketches, constraints, features, or parts, and assemblies are created and edited
Sketch Plane
The surface that 2D profiles can be sketched on.
Isometric Projection
Three dimensional drawing made up of equal angles of 120 degrees, most common 3-D drawing used in industry.
Isometric View
Three dimensional drawing made up of equal angles of 120 degrees, most common 3-D drawing used in industry. (Similar to Above)
Oblique projection
Three dimensional drawing where one face is seen squarely in true size and shape. The depth dimensions go back at angles, usually 15, 30, or 45 degrees. Used when most information on drawing is on the front of the object.
Mirror
To flip a shape over a line of symmetry and double the image.
Offset
To make up for; to compensate for; to counteract. (The amount by which something is out of line.)
Rotation
Turning around an axis or center point.
Equal
Used to constrain lines to be the same length and arcs or circles to have the same radius or diameter.
Tangent
Used to constrain two curves or a line and a curve at only one point without overlapping.
F3
Zoom