Consumer Behavior Midterm 01

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Brand Image

A market segment or individual consumer's schematic memory of a brand

Script

A memory of how an action sequence should occur

Self-Referencing

A message involvement strategy used to highlight a brand's personal relevance to the consumer

Reinforcement

Anything that increases the likelihood that a response will be repeated in the future

Psychographics

Assessing such lifestyle dimensions as activities, interests, opinions, values, and demographics

Value-Expressive Appeals

Attempt to build a personality for the product or create an image of the product user

Manifest Motives

Can be appealed to directly

Successive Word Association

Consumers give the series of words that come to mind after hearing each word on the list`

Esteem Needs

Desire for status, self-respect, and prestige

Inferences

Go beyond what is directly stated or presented and help explain consumer use of quality signals, their interpretation of images, and how they deal with missing information

Consumer inference

Goes beyond what is directly stated or presented

VALS

Innovators, thinkers, believers, achievers, strivers, experiencers, makers, and survivors

Comparative Ads

Most effective for unknown brands having a strong functional advantage

Perception

Occurs in three stages: exposure, attention, and interpretation

Safety Needs

Physical security and protection from bodily harm

Left Side of the Brain

Side of the brain concerned primarily with those activities typically called rational though and the ability to be conscious and report what is happening

Affective Interpretation

The emotional or feeling response triggered by the stimulus

Independent Self-COncept

The individual is the critical component

Need for Identification

These theories view the consumer as a role player. One gains pleasure from adding new, satisfying roles and by increasing the significance of roles already adopted

Information Overload

When there is too much information available to be dealt with effectively

Values

Widely held beliefs about that is acceptable and/or desirable

Career and Family (9%)

"Second City" and wealthy; younger people, married and with young children, enjoying good careers in technology, and living in new, modern-decorated private estates. Family members are early adopters of technology. Hong Kong, Norway, and the U.S. are over-represented in this group.

Coping Mechanisms

(1) Active coping (2) Expressive support seeking (3) Avoidance

Brand Image

A ________ that matches a target market's needs and desires will be valued by that market segment

Need for Consistency

A basic desire to have all facets or parts of oneself consistent with each other. These facets include attitudes, behaviors, opinions, self-images, views of others, and so forth

Schematic Memory

A complex web of associations linking a variety of concepts and episodes to a particular object or event

Gratitude

A consumer context is the emotional appreciation for benefits received

Product Positioning

A decision by a marketer to attempt to attain a defined and differentiated brand image

Product Positioning

A decision by a marketer to try to achieve a defined brand image relative to competition within a market segment

Product Repositioning

A deliberate decision to significantly alter the way the market views a product

Subliminal Message

A message presented so fast or so masked by other messages that one is not aware of seeing or hearing it

Involvement

A motivational state caused by consumer perceptions that a product, brand, or ad is relevant or interesting

Involvement

A motivational state caused by consumer perceptions that a product, brand, or advertisement is relevant or interesting

Cognitive Interpretation

A process whereby new stimuli are placed into existing categories of meaning

Benefit Segment

A segment based on need or sough benefits

Information Processing

A series of activities by which stimuli are perceived, transformed into information, and stored

Attribute Framing

A single attribute is the focus of the frame (positive message is more effective)

Elaboration Likelihood Model

A theory about how attitudes are formed and changed under varying conditions of involvement, suggests different communication strategies depending on involvement

Infomercial

A thirty-minute or longer commercial that frequently has an 800 number and/or web address through which to order or request additional information

Perception

Activities by which an individual acquires and assigns meaning to stimuli

Hemispheric Lateralization

Activities that take place on each side of the brain

Four Types of Self-Concept

Actual self-concept, social self-concept, private self-concept, and ideal self-concept

Format

Ads that lack a clear visual point of reference or have inappropriate movement increase the processing effort and decrease attention. Likewise, audio messages that are difficult to understand due to foreign accents, inadequate volume, or a speech rate which too fast also reduce attention.

Demographics

Age, education, income, occupation, family structure, ethnic background, gender, and geographic location

Attitude

An enduring organization of motivational, emotional, perceptual, and cognitive processes with respect to some aspect of our environment

Learning

Any change in the content or organization of long-term memory or behavior and is the result of information processing

Ambush Marketing

Any communication or activity that implies, or from which one could reasonably infer that an organization is associated with an event, when in fact it is not

Repetition

Appears to be particularly important in low-involvement situations (iconic rote learning)

Experiencers

Appreciate the unconventional. They are active and impulsive, seeking stimulation from the new, offbeat, and risky. They spend a comparatively high proportion of their income on fashion, socializing, and entertainment

Trait Theories of Personality

Assume that (1) all individuals have internal characteristics or traits related to action tendencies, and (2) there are consistent and measurable differences between individuals on those characteristics

Operant Conditioning

Attempts to create an association between a response and some outcome that serves to reinforce the response and is generally high involvement in nature

Classical Conditioning

Attempts to create an association between a stimulus and some response and is generally low involvement in nature

Smart Banner

Banner ads that are activated based on terms used in search engines

Maslow's Hierarchy of Needs

Based on four premises: (1) all humans acquire a similar set of motives through genetic endowment and social interaction, (2) some motives are more basic or critical than others, (3) the basic motives must be satisfied to a minimum level before other motives are activated, and (4) after basic motives are satisfied, more advanced motives come into play

Geo-demographic Analysis

Based on the premise that individuals within similar lifestyles tend to live near each other

Semantic Memory

Basic knowledge and feelings we have about an object or event

Maslow's Need Hierarchy

Basic motives must be minimally satisfies before more advanced motives are activated

Match Retrieval and Learning Environments

Better able to recall learned material if the situation in which they need to recall it is similar to the situation in which they learned it

Emotions

Can be categorized by the environmental events or internal processes that trigger them, the cognitive thoughts, physiological changes, subjective feelings and unique behaviors that are associated with them

Brand Personality

Can be communicated in a number of ways, including celebrity endorsers, user imagery, and executional ad elements such as tone and pace

Attitude Change Strategies

Can focus on affect, behavior, cognition, or some combination

Individual Factors

Characteristics of the individual, such as motivation and ability

Cognitive Strategy

Cognitive learning including, iconic rote learning

Components of Attitude

Cognitive, affective, and behavioral

How are marketers dealing with increased ad avoidance?

Companies can utilize various strategies in a DVR context including compressed ads, still-frame ads, hybrid ads, interactive ads, and dynamic ad placement. In addition, marketers are increasingly using nontraditional media to gain exposure for their messages.

Source Credibility

Composed of two dimensions: trustworthiness and expertise

Cognitive Component

Consists of the individual's beliefs or knowledge about the object

Basis for Market Segmentation Strategies

Consumer evaluations, feelings, and beliefs

Manifest Motives

Consumers are often aware of and will admit to the motives causing their behavior

Latent Motives

Consumers are unable or unwilling to admit to the motives that are influencing them

Story Completion

Consumers complete a partial story

Sentence Completion

Consumers complete a sentence such as "People who by Cadillacs _____"

Cartoon Techniques

Consumers fill in the words and/or thoughts of one of the characters in a cartoon drawing

Interestingness

Consumers find unentertaining ads to be uninteresting

Contrast and Expectations

Consumers pay less attention to stimuli that blend in with their background. Packaging, in-store displays, and ad that coincide with our expectations tent to be unnoticed.

Word Association

Consumers respond to a list of words with the first word that comes to mind

Permission-Based Marketing

Consumers seek out some marketing stimuli voluntarily

Salient Prevention-Focused Motives

Consumers seek to avoid negative outcomes, think in more concrete terms, make decisions based more on factual substantive information, and prefer accuracy over speed in their decision making

Salient Promotion-Focused Motives

Consumers seek to gain positive outcomes, think in more abstract terms, make decisions based more on affect and emotion, and prefer speed versus accuracy in their decision making

Attitude Ambivalence

Consumers sometimes hold mixed beliefs and/or feelings about an attitude object

Picture Response

Consumers tell a story about a person shown buying or using a product in a picture or line drawing

Third-Person Techniques

Consumers tell why "an average woman," "most doctors," or "people in general" purchase or use a certain product

Brand Personality

Consumers tend to prefer products with ______ that are pleasing to them

Brand Image

Contains the target market's interpretation of the product's attributes, benefits, usage situations, users, and manufacturer/marketer characteristics

Dual Coding

Creating multiple complimentary pathways to a concept in long-term memory

Strength of Learning

Depends on six basic factors: importance, message involvement, reinforcement, mood, repetition, and dual coding

Lifestyle

Determined by our past experiences, innate characteristics, and current situation

Attention

Determined by three factors: (1) the stimulus, (2) the individual, and (3) the situation.

Strategies to Resist Persuasion

Discrediting, discounting, and containment

Attractive Visuals

Drawing attention to one element of an ad can detract from others, resulting in drawing attention from the brand and its selling points

Color and Movement

Dull color and stagnant items are less noticeable

Cognitive Learning

Encompasses all the mental activities of humans as they work to solve problems or cope with situations

Cognitive Approach to Learning

Encompasses the mental activities of humans as they work to solve problems, cope with complex situations, or function effectively in their environment

Consumer Motivations

Energizing forces that activate behavior and provide purpose and direction to that behavior

Marketing Use of Perception Knowledge

Enhance Strategies in a number of areas including retailing, branding, advertising, and packaging

Celebrity Sources

Enhances its ability to draw one's attention, increases message believability, may share his or her image with the product, and fans may buy the product to emulate the celebrity

Emotional Content in Advertisements

Enhances their attention-attraction and maintenance capabilities. Emotional messages are processed more thoroughly and trigger greater liking of the as itself

Attitudes

Evaluative statements about other people, places, ideas, products, and so forth

PRIZM

Examines demographic and consumption data down to the individual household with 68 lifestyle segments organized around social groupings and life stage

Retrieval Failures

Extinction of a learned response represents a reduction in marketing effectiveness

Affective Component

Feelings or emotional reactions to an object

Maslow's Hierarchy of Needs

Five levels of motivation: physiological, safety, belongingness, esteem, and self-actualization

Lifestyle

Function of a person's inherent individual characteristics that have been shaped through social interaction as the person moves through his or her life cycle

Attempts to Change Affect

Generally rely on classical conditioning

Attempts to Change Behavior

Generally rely on operant conditioning

How is DVR affecting ad avoidance?

Giving consumers more control over exposure to television commercials

Achievers

Goal-oriented lifestyles that center on family and career. They avoid situations that encourage a high degree of stimulation or change. They prefer premium products that demonstrate success to their peers

Personality of a Consumer

Guides and directs the behavior chosen to accomplish goals in different situaitons

Short-Term Memory

Has a limited capacity to store information and sensations and is short lived in nature

Emotional Appeales

Have a strong effect on attitudes toward both the ad and the product

Modeling

How consumers do not need to experience rewards or punishments directly to learn. Instead, they can observe the outcomes of others' behaviors and adjust their own accordingly

Schemas

How information is stored in long term memory

Lifestyle

How one lives

Primary Motivation

Ideals, achievement, and self-expression

Imagery in Working Memory

Imagery processing involves the recall and mental manipulation of sensory images, including sight, smell, taste, and tactile sensations

Isolation

In the extreme, can limit the amount of information presented.

Multiattribute Attitude Model

Include beliefs about an object's attributes, ideal or desired levels of performance for each attribute, and the relative importance attached to each attribute

Cognitive Learning

Includes iconic rote learning (low involvement), vicarious learning/modeling (low or high involvement), and analytical reasoning (high involvement)

Perceptual Defenses

Individuals are not passive recipients of marketing messages

Long-Term Memory

Information from previous information processing that has been stored for future use

Information Quantity

Information overload causes consumers to pay less attention—they simply cannot attention to too much information

Utilitarian Appeals

Informing the consumer of one or more functional benefits that are important to the target market

What determines how an individual will interpret a given stimulus?

Interpretation is a function of the gestalt, or pattern, formed by the characteristics of the stimulus, the individual, and the situation

Brand Extension

Introducing new products under the same name as an existing product

Brand Leverage

Introducing new products under the same name as an existing product

Imagery in Working Mamory

Involves concrete sensory representations of ideas, feelings, and objects

Coping

Involves consumer thoughts and behaviors in reaction to a stress-inducing situation, designed to reduce stress and achieve more desired positive emotions

Attempts to Change Cognition

Involves information processing and cognitive learning

Cognitive Learning

Involves learning ideas, concepts, attitudes, and facts that contribute to our ability to reason, solve problems, and learn relationships without direct experience or reinforcement

Position

Items difficult to find and/or out of the visual field in a store will most likely lack attention. Print ads on the left-hand page receive less attention. It is also important not to place content within low impact zones.

Six Factors to Reduce Apparent Consistency Among Attitude Components

Lack of need, lack of ability, failure to consider relative attitudes, attitude ambivalence, weakly held beliefs and affect, and failure to consider interpersonal and situational influences

Survivors

Lead narrowly focused lives. Because they have the fewest resources, they do not exhibit a primary motivation and often feel powerless. They are primarily concerned about safety and security, so they tend to be brand loyal and buy discounted merchandise

Discounting

Loyal consumers will often result to discounting, whereby the consumers protect their brand by decreasing the importance they put on the attribute in question

Discrediting

Loyal consumers' first strategy is to discredit negative information through counter arguments, whereby the consumers look for weaknesses in competitor attacks

Thinkers

Mature, satisfied, comfortable, and reflective. They tend to be well educated and actively seek out information in the decision-making process. They favor durability, functionality, and value in products

Usage Rates

Measurements of consumption within a specified product category. Often consumers are categorized as heavy, medium, light, or nonusers

Motivational Conflict

Most behaviors, including purchase and use, are subject to multiple motives, and there are many situations where these motives come in conflict with each other

What determines which stimuli an individual will be exposed to?

Most exposure is self-selected and we tend to expose ourselves to information we think will help us achieve our goals

Latent Motives

Must often be appealed to indirectly via symbolism

Humorous Appeals

Must remain focused on the brand or main selling point to be maximally effective

Belongingness Needs

Needs for acceptance, love, and friendship

Activities and Interests

Nonoccupational behaviors to which consumers devote time and effort, such as hobbies, sports, public service, and church

Perceptual Mapping

Offers marketing managers a useful technique for measuring and developing a product's position

Stimulus Generalization

Once we have learned a particular response that works for us, we are able to capitalize on that learning by transferring it to similar learning situations or stimuli

Source Credibility

One that the target marker believes will provide accurate information

Stimulus Generalization

One way of transferring learning by generalizing from one stimulus situation to other, similar ones

Self-Concept

One's beliefs and feelings about oneself

One Versus Two-Sided Message

One-sided message, only a positive point of view is expressed. In a two-sided message, both good and bad points are expressed which can enhance effectiveness

Behavioral Strategy

Operant conditioning

Adaptation Level Theory

Over time we adjust to (and no longer pay attention to) the level and type of stimulus to which we are consistently exposed

Behavioral Component

Overt actions and statements of behavioral intentions with respect to specific attributes of the object or the overall object

Stimulus Factors

Physical characteristics of the stimulus itself, such as contrast, size, intensity, attractiveness, color, movement, position, isolation, format, and information quantity

Secondary Motivation

Physical, mental, and material resources to pursue one's dominant motivation

Nonverbal Components

Pictures, music, surrealism, and other nonverbal cues

Cross-promotion

Placing signage in one area of the store to promote complementary products in one area

Three Dimensions of Emotions

Pleasure, arousal, and dominance

Smart Banner

Present consumers with information they are more likely interested in, the sub-conscious filters are likely to pick up on that information and direct conscious attention toward those banners

Contextual Cues

Present in a situation, such as the background color on a web page or the nature of the programming surrounding a brand's ad, play a role in the consumer's interpretation independent of the actual stimulus

Message Framing

Presenting one of two equivalent value outcomes in either a positive or gain terms OR in negative or loss terms

Figure-ground

Presenting the stimulus in such a way that is perceived as the focal object to be attended to and all other stimuli are perceived as the background

Brand Leverage

Refers to marketers capitalizing on brand equity

Stimulus Discrimination

Refers to the opposite process of learning: responding differently to somewhat similar stimuli

Importance

Refers to the value that the consumer places on the information to be learned: greater importance increases learning and retrieval

Consumer Ethnocentrism

Reflects and individual difference in consumers' propensity to be biased against the purchase of foreign products

Attribution Theory

Relates to consumers having a need to attribute an underlying cause to a given outcome

Interdependent Self-Concept

Relationships are of primary importance

Promotion-Focused Motives

Revolve around a desire for growth and development and are related to consumers' hopes and aspirations

Prevention-Focused Motives

Revolve around a desire for safety and security and are related to consumers' sense of duties and obligations

Comfortable Retirement (3%)

Rural and wealthy; people who are retired or close to retirement, with a significant nest egg, living in communities with others in similar life stage but looften away from their grown children. Leisure activities include gardening and supporting the arts. Europeans, especially from The Netherlands, are over-represented in this group.

Rural Inheritance (15%)

Rural with average to low income; people who live far away from big cities, are self-employed, and working in agriculture and tourism, They do not regularly eat in restaurants, have their clothes dry cleaned, or their children tutored. Greece and Ireland are over-represented in this group.

Product Placement

Shows how and when to use the product and enhances the product's image

Right Side of the Brain

Side of the brain that deals with pictorial, geometric, timeless, and nonverbal information without the individual's being able to verbally report it

Size

Smaller stimuli are more likely to be unnoticed

Communication Characteristics

Source characteristics, message appeal characteristics, and message structure characteristics

Two Characteristics of the Source of a Message

Source credibility and celebrity sources

Situational Factors

Stimuli in the environment other that the focal stimulus and temporary characteristics of the individual that are induced by the environment

Goal Framing

Stress either the positive consequences of performing an act or the negative consequences of not performing the act (negative message is more effective)

Emotions

Strong, relatively uncontrollable feelings that affect our behavior

Believers

Strongly traditional and respect rules and authority. Because the are fundamentally conservative, they are slow to change and technology averse. They choose familiar products and established brands

Bourgeois Prosperity (9%)

Suburban and wealthy; middle to late middle-aged people, who are well-educated, married and with older children, and living in big houses in traditional, quiet suburban locations. Many have worked their way up to leadership positions in their companies. Australia and the U.K. are over-represented in this group.

Hard Working Blue Collar (11%)

Suburban with average to low income/wealth; people with families, employed in craft or manual skill positions. Leisure time spent on home improvement and outdoor activities. New Zealand leads the group in over-representation.

Routine Service Workers (9%)

Suburban with average wealth; people at various stages in their life cycle, living in older houses, and working in white-collar service jobs. They are relatively well informed about social trends but not quick to innovate. Asians and the Irish are over- represented in this group.

Innovators

Successful, sophisticated, take-charge people with high self-esteem. They are change leaders and are the most receptive to new ideas and technologies. Their purchases reflect cultivated tastes for upscale, niche products and services

Regulatory Focus Theory

Suggests that consumers react differently depending on whether promotion-focused or prevention-focused motives are most salient

Regulatory Focus Theory

Suggests that consumers will react differently depending on which broad set of motives (promotion-focused or prevention-focused) is most salient

Zapping

Switching channels when a commercial appears

Product Placement and Hybrid Ads

Tactics in which marketers attempt to overcome avoidance

Sensory Discrimination

The ability of an individual to distinguish between similar stimuli

Interpretation

The assignment of meaning to stimuli that have been attended to

Physiological Needs

The basic requirements for existence such as food, water, and shelter

Personality

The characteristic and relatively enduring ways that people have of responding to the situations they face

Ethical concerns in applying knowledge of the perceptual process

The conflict between presenting one's brand in a favorable light and presenting it completely accurately

Approach-Approach Conflict

The consumer faces a choice between two attractive alternatives

Approach-Avoidance Conflict

The consumer faces both positive and negative consequences in the purchase of a particular product

Avoidance-Avoidance Conflict

The consumer faces two undesirable alternatives

Maintenance Rehearsal

The continual repetition of a piece of information in order to hold it in current memory

Semantic Meaning

The conventional meaning assigned to a word

Message Involvement

The degree to which the consumer is interested in the message itself

Self-Actualization Needs

The desire for self-fulfillment, to reach one's potential

Brand Engagement

The extent to which an individual includes important brands as part of their self-concepts

Information Processing

The four activities in the series are exposure, attention, interpretation, and memory

Operant Conditioning

The learner must first engage in the desired behavior and then receive an appropriate reward

Iconic Rote Learning

The learning of an association between two concepts in the absence of conditioning

Psychological Meaning

The meaning assigned to a word based on experiences and the context or situation in which the word or other symbol is used

Perception

The meaning derived from a stimulus is typically transferred to memory where it is stored and can be later retrieved when consumers are making purchase decisions

Episodic Memory

The memory of a sequence of events in which a person participated

Just Noticeable Difference

The minimum amount that one brand can differ from another with the difference still being noticed

Analytical Reasoning

The most complex form of cognitive learning, involving individuals' engaging in creative thinking to restructure and recombine existing information as well as new information to form new associations and concepts

Need for Assertion

The need for assertion reflects a consumer's need for engaging in those types of activities that will bring about an increase in self-esteem, as well as esteem in the eyes of others

Need for Autonomy

The need for independence and of self-government is a characteristic of the American culture

Need for Modeling

The need for modeling reflects a tendency to base behavior on that of others

Need for Affiliation

The need to develop mutually helpful and satisfying relationships with others. The need here is to share and to be accepted by others

McGuire's Psychological Motives

The needs for consistency, attribution, categorization, objectification, autonomy, stimulation, desired outcomes (teleological), utility, tension reduction, expression, ego defense, reinforcement, assertion, affiliation, identification, and modeling

Repetition

The number of times that we are exposed to the information or that we engage in a behavior

Stimulus Organization

The physical arrangement of the stimulus objects and relates to the perceptual principles of proximity, closure, and figure-ground

Psychographics

The primary way that lifestyle is made operationally useful to marketing managegers

Stimulus Discrimination

The process of learning to respond differently to somewhat similar stimuli

Memory

The result of learning, which involves information processing

Brand Image

The schematic memory of a brand

Extended Self

The self-concept including the possessions one uses to define oneself

Mood

The temporary mental state or feeling of the consumer

Ad Avoidance

The term for selective exposure within the advertising area

Self-Concept

The totality of the one's thoughts and feelings toward one's self

Elaborative Activities

The use of stored experiences, values, attitudes, and feelings to interpret and evaluate information in current memory

Brand Equity

The value consumers assign to a brand above and beyond any specific functional characteristics of the product

Attitudes

The way people think, feel, and act toward some aspect of their environment

Mere Exposure

Theory that simply presenting a brand to an individual on a large number of occasions might make the individual's attitude toward the brand more positive

Need for Objectification

These motives reflect needs for observable cues or symbols which enable us to infer what we feel and know

Utilitarian Need

These theories view the consumer as a problem solver who approaches situations as opportunities to acquire useful information or new skills

Need for Expression

This motive deals with the need to express one's identity to others

Teleological Need

This motive propels us to prefer mass media such as movies, television programs, and books with outcomes that match our view of how the world should work

Need for Attribution

This set of motives deals with our need to determine who or what causes the things that happen to us

Post Industrial Survivors (12%)

Town & Rural with low income; people living in older, single family houses in towns traditionally dependent on coal, steel and chemicals, and working as manual laborers. They are slow to adopt innovative products and take few vacations. European countries are over-represented in this group.

Strivers

Trendy and fun loving. They have little discretionary income and tend to have narrow interests. They favor stylish products that emulate the purchases of people with greater material wealth. Many Strivers believe that life isn't fair

Muting

Turning the sound off during commercial breaks

Sophisticated Singles (8%)

Urban and wealthy: young and social people, mostly single and well educated, who enjoy life in large cities, are international in their outlook, and innovative in their lifestyle and purchases

Low Income Elders (6%)

Urban to suburban with low-income; people who are retired or close to retirement, rely on the government for their income, rent small houses or apartments, and live modest lifestyles. They enjoy watching TV and visiting their grown children. Spain, and other European countries, are over-represented in this group.

Metropolitan Strugglers (19%)

Urban with low income; people who live in rental units in transient areas with high levels of crime and drug addiction, are employed in low skill jobs, and have limited to no access to a car or consumer credit. Retail options are limited to discount stores. Hong Kong, Sweden and the U.S. are over-represented in this group.

Rhetorical Figures

Use of an unexpected twist or artful deviation in how a message is communicated either visually in the ad's picture or verbally in the ad's text or headline

Fear Appeals

Use threat of negative consequences if attitudes or behaviors are not altered

General Lifestyle Typloogies

VALS and PRIZM

Makers

Value practicality and self-sufficiency. They chose hands-on constructive activities and spend leisure time with family and close friends. Because they prefer value to luxury, they buy basic products. They prefer to "buy American."

Affective Strategy

Various forms of classical conditioning

Flashbulb Memory

Vividly detailed and highly enduring over time; they contain specific situational detail; they are held with a high degree of confidence, and are perceived as special and different from other ordinary or mundane experiences

Need for Tension-Reduction

We encounter situations in our daily lives that create uncomfortable levels of stress

Need to Categorize

We have a need to be able to categorize and organize information and experiences in some meaningful yet manageable way

Need for Stimulation

We often seek variety and difference simply out of a need for novelty

Need for Reinfocement

We quite often are motivated to act in certain ways because we are rewarded for doing so

Nonfocused Attention

When a person takes in information without deliberate effort

Exposure

When a stimulus comes within range of one of an individual's primary sensory receptors

High-Involvement Learning

When an individual is motivated to acquire the information

Low-Involvement Learning

When an individual is paying only limited or indirect attention to an advertisement or other message

Containment

When consumers "seal off" the negative information as a way to quarantine it and avoid having it spill over and spoil their existing positive attitude

Selective Exposure

When consumers actively avoid certain marketing stimuli

Memory Interference

When consumers have difficulty retrieving a specific piece of information because other related information in memory gets in the way

Zipping

When one fast-forwards through a commercial on a prerecorded program

Need for Ego-Defense

When our identity is threatened, we are motivated to protect our self-concept and utilize defensive behaviors and attitudes

Attention

When the stimulus activates one or more of the sensory receptors and the resulting sensations go into the brain for processing

Co-branding

When two brands are given to a single product

Intensity

When using repetition, attention generally decreases across repeated exposures— attention reallocation can occur

Short-Term Memory

Where information goes for processing and two basic activities occur: maintenance rehearsal and elaborative activities

Media Patterns

Which specific media the consumers utilize


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