DIG3521 Sprints 12 & 13 & 14 & 15
game development pipeline: pre-production
contract/charter, scheduling, licensing, RBS, game design document, prototype, shot list, budget, and casting
animation pipeline: pre-production
contract/charter, scheduling, story board, RBS, story development, licensing, animatic, shot list, budget, and casting
animation pipeline: post-production
final render, compositing, color correction, multi pass rendering, video and audio editing
games: tasks for review
game design documents, art assets, and development
digital production pipeline: post-production
video encoding, compositing, ADR and foley, audio editing, video editing, video distribution, VFX, 3D animation, graphics and titlesd
final retrospective
1-hour meeting for team, what went well and what could be better
game development pipeline tasks
GDD, prototype, vertical slice, pre-alpha, alpha, beta, and gold
closing process
client accept project is complete, document project performance, retrospective, close contracts, help resources move on to next assignment, and archive
digital production pipeline milestones
completed and approved script, all media captured (completed production), version 1 of a fully edited film, final cut/edit of film
game development pipeline: production
game logic, modeling, physics, character animation, AI, sound and engineering, VFX, scripting, set and world design, UI UX, motion capture, lighting, texturing, voice acting/dialog, game art creation and controls
digital production pipeline: pre-production
location scouting, budget, scope statement, storyboard, casting, shot list, WBS, generate idea, write script
animation pipeline production order
modeling, rigging, surfaces/shaders/texturing, sets cameras and world design, character animation, simulations/dynamics, and lighting
game development pipeline: post-production
promotional material, DLC, server upkeep, game launch deployment, archive documents, marketing expo
animations: tasks for review
script, storyboard, animatics, shot lists, and art assets
digital production: tasks for review
script, storyboard, shot list, and assets
animation pipeline: production
shaders, modeling, camera animation, character animation, dynamics, rigging, set and world design, voice over recording, lighting, texturing, and simulations
how to set up QMP at end of an animation?
standards - design must be documented in baseline docs - scripts, storyboards, animatics, design sessions assurance - sprint review - daily renders, play blast, reviews control - director, editor viewing session
how to set up QMP at end of digital production?
standards - design must be documented in baseline docs - scripts, storyboards, design sessions assurance - sprint review, script supervisor, focus groups, daily renders, play blast, reviews control - director, editor viewing sessions - technical/formatting for mastering
how to set up QMP at the end of a game?
standards - design must be documented in baseline docs - mechanics must be updated and detailed in GDD assurance - sprint review - positive and negative testing - create bug reports control - beta/gold
digital production pipeline: production
studio and set lighting, ingest media to servers, on set directing, makeup, capture video footage, capture audio voice over, motion capture, b-roll