DIG3521 Sprints 12 & 13 & 14 & 15

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game development pipeline: pre-production

contract/charter, scheduling, licensing, RBS, game design document, prototype, shot list, budget, and casting

animation pipeline: pre-production

contract/charter, scheduling, story board, RBS, story development, licensing, animatic, shot list, budget, and casting

animation pipeline: post-production

final render, compositing, color correction, multi pass rendering, video and audio editing

games: tasks for review

game design documents, art assets, and development

digital production pipeline: post-production

video encoding, compositing, ADR and foley, audio editing, video editing, video distribution, VFX, 3D animation, graphics and titlesd

final retrospective

1-hour meeting for team, what went well and what could be better

game development pipeline tasks

GDD, prototype, vertical slice, pre-alpha, alpha, beta, and gold

closing process

client accept project is complete, document project performance, retrospective, close contracts, help resources move on to next assignment, and archive

digital production pipeline milestones

completed and approved script, all media captured (completed production), version 1 of a fully edited film, final cut/edit of film

game development pipeline: production

game logic, modeling, physics, character animation, AI, sound and engineering, VFX, scripting, set and world design, UI UX, motion capture, lighting, texturing, voice acting/dialog, game art creation and controls

digital production pipeline: pre-production

location scouting, budget, scope statement, storyboard, casting, shot list, WBS, generate idea, write script

animation pipeline production order

modeling, rigging, surfaces/shaders/texturing, sets cameras and world design, character animation, simulations/dynamics, and lighting

game development pipeline: post-production

promotional material, DLC, server upkeep, game launch deployment, archive documents, marketing expo

animations: tasks for review

script, storyboard, animatics, shot lists, and art assets

digital production: tasks for review

script, storyboard, shot list, and assets

animation pipeline: production

shaders, modeling, camera animation, character animation, dynamics, rigging, set and world design, voice over recording, lighting, texturing, and simulations

how to set up QMP at end of an animation?

standards - design must be documented in baseline docs - scripts, storyboards, animatics, design sessions assurance - sprint review - daily renders, play blast, reviews control - director, editor viewing session

how to set up QMP at end of digital production?

standards - design must be documented in baseline docs - scripts, storyboards, design sessions assurance - sprint review, script supervisor, focus groups, daily renders, play blast, reviews control - director, editor viewing sessions - technical/formatting for mastering

how to set up QMP at the end of a game?

standards - design must be documented in baseline docs - mechanics must be updated and detailed in GDD assurance - sprint review - positive and negative testing - create bug reports control - beta/gold

digital production pipeline: production

studio and set lighting, ingest media to servers, on set directing, makeup, capture video footage, capture audio voice over, motion capture, b-roll


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