EDU (ch. 7 - 8, 10)
Social media
1. Blogs 2. Wikis 3. Podcasts and vodcasts 4. Social networking and media
Common Internet Resources
1. Email 2. Discussion groups/Forums 3. Mailing lists 4. Chats 5. Video Conferencing
Emerging distant education tools
1. The cloud 2. Virtual worlds 3. Adaptive learning technologies
Web integration: challenges
1. develop and maintain information literacy. It's ongoing and must be addressed continuously through professional and personal development on the part of educators and through innovative teaching and learning strategies for students. 2. offer alternatives to enhance and revise instructional delivery that was once classroom based and teacher centric. teachers must adjust to and prepare for this revolution. adapting to this change is difficult of every school and educator. 3. teachers will create optimal instructional experiences and then assist their students through these ventures. teachers need not be isolated in their classrooms but can become part of a global collegial network that focuses on high-quality educational practices. participating in this new role to your fullest is one of your greatest professional difficulties.
Web-based multimedia
1. graphics 2. audio 3. video
Web integration: opportunities
1. grow professionally, improve your own teaching skills, expand your techniques, and collaborate with colleagues around the globe. 2. almost no end to new information, strategies, tools, resources, and ideas that will serve to make you a better teacher and your students more effective engaged learners. 3. New ways to teach content, new methods for teaching, and new ideas for managing a classroom Ex. evaluating websites
Web tools for the classroom
1. learning management systems (LMS) 2. web enhancements to traditional classroons 3. social bookmarking tools 4. tools for social networking 5. dedicated social networks 6. adaptable social networking sites
Tools and resources for research and discovery
1. search engines 2. education organizations 3. academic portals 4. wikis 5. RSS feeds 6. mashups
Digital citizenship guidelines
1. students can demonstrate the technology skills necessary to use and participate on the web 2. students can demonstrate "netiquette" in their web interaction. 3. students can protect personal information about themselves and others 4. students are aware of and obey copyright laws 5. student participation in the community is meaningful, appropriate, and on topic and advances the community as a whole.
Digital learning and delivery Implement Issues
1. teacher and student readiness 2. preparation and classroom management time 3. technical support 4. instructional support 5. copyright and fair use
Technologies for digital learning
1. telephony technologies 2. internet meetings and video conferencing 3. internet tools 4. e-mail 5. chat programs 6. discussion forums
Effective searching
1. use the connector "and" 2. put quotation marks around word combinations 3. use the word "not"
Web tools for communication and collaboration
1. weblogs (blogs)
Internet Service Provider (ISP)
A company that provides home and business computers with a way to temporarily connect to the internet, usually for free, usually monthly Ex. comcast, google, yahoo
Graphics
A digital pictorial image file, such as a drawing, cartoon, or diagram, that can represent and clarify concepts and relationships Ex. Flickr, SlideShare, Prezi
Academic portals
A site on the Internet that offers one or an assortment of services, such as a search engine, news, e-mail, conferencing, electronic shopping, and chat rooms Ex. Yahoo and AOL = private companies Education World and MERLOT = education companies
Wiki
A website in which content is written collaboratively so that anyone with a computer and Internet access can edit and add to the information posted Ex. Wikipedia by Wikimedia Foundation, MediaWiki Positive: offer and maintain very up-to-date topical information in this collaborative community Negative: potential vandalism and inadvertent misinformation
Audio
Add a multimedia dimension particularly useful for communication and collaboration across the web. Voice, music, internet radio, or podcasts. Add diverse learning styles. Ex. Library of Congress
Spiders
An automated robot program on the web, sometimes used to pick up key terms of new websites for search engines
Assignment transmission (email)
Assigned activities are emailed to teacher, may be corrected and emailed back for revision. Pro: - activities remain soft copy until final revision - absent students can keep up with assignments - copies can be sent to parents
Online classroom
Classroom online. Similar to a traditional, face-to-face classroom except that all the teachings are online.
Direct private communication with students, parents, and colleagues - student-to-student communication with classes cross the globe Applications: - Assignment transmission - Class discussions - communication (student-student; student-teacher; teacher-parent)
Open-source delivery
Free to institutions and can be customized to meet students' needs and serve their unique audiences.
Distance Delivery
Group instruction mediated by technology. Interactivity primarily online with little face-to-face contact
Education organizations
Have a web presence which not only advances their mission but also provides tools and resources to education professionals. Ex. National science teachers association, national council of teachers of mathematics, national council for the social studies, teachers network
World Wide Web (the web)
Information space on the Internet. The graphic interface with the Internet. It uses point and click interface and hypertext links between different addresses to allow easier navigation from one site of interest to another.
Video Conference
Interaction with students to teach, clarify, or demonstrate content; face-to-face yet convenient virtual interaction with parents to discuss concerns; interaction with and demonstrations to colleagues on projects - student face-to-face interactive group projects or demonstrations; tutoring sessions with teacher; global interaction with other classes or peers on content, customs, or joint projects Ex. skype, global schoolnet
digital learning
Learning experiences that depend exclusively or in part of the integration of online learning activities such as those found in distance learning and blended learning
Hyperlinks
Made Internet navigation as easy as pointing and clicking. A graphic or segment of text on a web page that contains instructions to link to another web page or a different website
Face-to-face delivery
Most widely used, yields a 5% retention rate, student teacher interaction varies due to classroom size.
Evaluating websites
Positive: - first step to effectively using the web in teaching and learning - evaluate those resources found Ex. search engines, website evaluation rubric
Search engines
Programs designed to find websites and pages based on key words that you enter. Matches the search word against databases of websites and their respective key words. Ex. google, Bing, educational resources information center (ERIC), Virtual Learning Resource Center, google scholar, iSeek, Internet Public Library 2
QR codes (quick response)
Provides a quick way to access web content on tablets and mobile devices. An arrangement of white and black lines/squares to direct a device to a web page, Youtube video, and other points on the Web. Scan this by using a computer or scanner. It's free.
Feed readers
Software to track, read, and display RSS feeds
Web pages
Stored on Internet servers. Jump from one document to another without knowing a single complex command. a document written in HTML or a derivative formatting language that displays information for use on the web and typically contains a series of hyperlinks to other sources on the web. Essential organizing element
Digital Age Teacher/Educator
Teach to... 1. comport themselves with civility while acting within a community 2. communicate clearly and precisely without rudeness or inappropriate interaction 3. protect their personal identities and those of others 4. identify inappropriate behaviors of others and report them 5. find the information they seek by forming appropriate questions, applying critical thinking skills, and collaborating with others 6. prepare themselves to be lifelong learners because in a technologically drive age, only then will they be able to maintain effective real and virtual world participation Ex. edutopia's digital citizenship resource roundup, common sense education, digital citizenship certified educator
Horizon technology
Technology in the stages that are in development of being made Ex. Internet of things, electronic paper, wearable technology, drones
Blended delivery
Traditional classroom instruction and enhanced by technology. Interactivity available in class and virtually online
https://
URLs start with this to initiate the hypertext transfer protocol used by websites
Internet
Unlimited capacity for collaboration and social interaction, within a framework of universal access to the world's knowledge base. Can interact with others no matter their location across the globe and anything you want to know accessible with a keystroke or gesture. go to tool for searching for information, communicating, collaborating, and interacting with others. International network of networks, made up of millions of individual devices and networks that have agreed to connect, provide resources to each other, and share data. More than 3.3 billion users and are constantly increasing to share, collaborate, and communicate our world's collective knowledge. An electronic network that connects millions of individual and organizational computer facilities around the world with a standardized means of communication called Internet Protocols (IPs)
tools for social networking
Uses a variety of social media tools to encourage interaction, sharing, collaboration, and communication, all of which can be powerful when adapted to teaching and learning. - pictures, rating, video, wikis, podcasts, bookmarking, community, forums, chats, network, weblogs, microblogging Ex. facebook and twitter Positives: - connect and share globally in public networks Negatives: - inadvertently connect to unsavory individuals or not guard their privacy sufficiently. Schools restrict the use of many public social networks and opt instead for dedicated, private ones
RSS Feeds
Using rich site summary or "really simple syndication" (RSS) format, continuously updated streaming news or other information that users can subscribe to and that will appear in news-reader software on their desktops Ex. Flipboard
Learning management systems (LMS)
a bundled resource tool that schools purchase to create fully integrated online classrooms Ex. Moodle, Edu 2.0, class chatter
Learning management system (LMS)
a computer application that automates the administration, development, and delivery of training programs Also known as course management syste, (CMS)
Synchronous (real-time)
a method of instructional delivery that occurs at the same time, although not necessarily in the same place
asynchronous
a method of instructional or information delivery that is time shifted; that is, teacher and students can participate at differing times from the same or different locations
plug-in
a program that may be downloaded from the Internet, usually free, to expand a browser's capabilities, for example, to allow multimedia to be displayed Ex. audacity, voicethread
Pedagogical cycle
a sequence of specific methods and strategies that promote and support effective instruction
Website
a specific location on the Internet that houses a single web page or a collection of related web pages
Instant messaging (IM)
a type of chat software that allows two users to spontaneously open a private two-person chat room when both are online
Semantic web
a view of the web where difficult questions can be asked and responded to via technology's ability to process and connect vast and diverse bits of information that would take people many years to interrelate
Private chats
allow only designated individuals who have been invited via email to participate. interact with experts, collaborate with international classes, and dialog with colleagues across globe
Web 3.0
also called the Semantic web. a predicted future of evolution of the web that will focus fully on questions and answers that has a more human type of formation when seeking information. offer Web 1.0 and 2.0 elements, but will add a more human way of interacting with the web through intelligent searches and anticipatory interaction with the technology Ex. siri for apple products; evi for android products
Discussion groups
also known as bulletin board, conference, or forum create and moderate a content-based discussion for student participation; participation in ongoing online discussions with peers on teaching and learning concerns - platform for virtual discussion groups and collaborative activities; participation in global forums with other classes and students; participation in global science experiments Ex. Edutopia's Community
Streaming media
an audio and video technology for the web that sends media in a continuous stream or flow to allow the users to listen to or watch the media as it is received by the browser, rather than waiting until it is fully downloaded
streaming media players
an audio and video technology for the web that sends media in a continuous stream or flow to allow the users to listen to or watch the media as it is received by the browser, rather than waiting until it is fully downloaded Ex. Windows media player, apple quicktime, realplayer, winamp, apple's iTunes
Web 4.0
an emerging version of the web that can recognize the user and provide information in anticipation of his or her needs
Web 5.0
an evolution of the web that will incorporate sensory and emotive components to response in a more human-like way to users
World Wide Web Consortium (W3C)
an international organization made up of representatives from diverse countries, corporations, and universities.
video blog (vlog)
blogs that use video to share ideas and communicate with followers Ex. adobe's clip, PBS's idea channel, Skype, NASA, Ted Talks
Public chats
challenging tools in the classroom because they are difficult to control and monitor for content and profanity.
Buffering
collecting sufficient data, usually from an online multimedia resource, to play it back in a media player - disadvantage of network sharing
Keypals
communicate socially or share written assignments for feedback
Mailing list
creating class and parent mailing lists for communication of class events and homework; participation in professional mailing lists to maintain currency and innovation - participation in content mailing lists to receive relevant updates; use of a class mailing list or group project list to communicate among students Ex. mailchimp
www______ /_______/
directs the browser to look in the folder on the web server
Class discussions (email)
discussion question is asked by teacher and mailed to the discussion group list; responses are sent to all group members Pro: - responses can be thoughtful and delivered at students' own pace - allows shy students to respond - student responses are more carefully prepared when shared - responses can be tracked for review and grading
website evaluation rubric
help objectively and efficiently determine whether a website's characteristics are suitable for the classroom Positive: - discriminate between underlying commercialism and valuable content and can help students to discover opinion couched in authority
www______/______/_______
identifies the specific document inside the resources folder to display on the browser screen
Chat
individual or group real-time conversations to clarify content or discuss activities; tutoring help for individual or small groups of students; individual or group interaction with colleagues on professional issues or projects - small-group conversations to study or work on group projects; global interaction with other classrooms and students on content, customs, or a join project; questions or clarifications in real time with teacher Ex. Chatzy, Vyew, google hangouts, apple's facetime
Flipped classroom
instructional model that uses instructional video watched outside of class as the primary delivery format for content with class time reserved for interaction and discovery learning
flipped classrooms
instructional model that uses instructional video watched outside of class as the primary delivery format for content with class time reserved for interaction and discovery learning Ex. khan academy
Distance learning
learning experiences that depend exclusively or in part on the integration of online learning activities such as those found in distance learning and in blended learning evolved along with the technology available to deliver
e-learning
learning experiences that rely on technology to deliver instruction and provide interaction
dedicated social networks
offer social networking experiences but within the safety of a school-centered venue. Ex. class messenger, ning, edmodo
Web Enhancements to traditional classrooms
offer support and enrichment through face to face instruction via an online social media type of collaboration. - Penzu, poll everywhere, classdojo
e-mentors
older students to younger students; help them with grade-level transitions or on specific activities
Home Page
on a website, a welcome page that orients the visitor to the site and provides a connection to additional information pages
avatars
online digital representations of real people used online and in virtual environments Ex. Voki
social bookmarking tools
online service that allows users to collect, annotate, and share bookmarks of favorite online resources - delicious, diigo, livebinders, symbaloo
social media
online software that enables groups of individuals to identify themselves and others as "friends" in order to facilitate communication, interaction, and sharing
adaptable social networking sites
organize collaborative research, collect and share a class bulletin board on targeted content, or create a visual biography Ex. instagram, flickr, pinterest Negative: - encounter questionable material
Protocols
predetermined defined formats for common interaction on the Internet so that all devices can send, read, and share understandable information
Digital citizenship
responsible and productive participation in the global online community available via the Web Ex. ikeepsafe, techinctrl
key word
single word, phrase, or series of words.
Mashup
software that uses content from multiple sources to create a new combined online resource or service Ex. google earth, maps from google earth, u.s. geologic survey offer earthquakes
communication (email)
students can email among group members to complete group activities; teacher and students can exchange information or ask questions outside of class; teacher and parent can communicate outside school hours about student progress Pro: email participants can communicate privately or publicly with other concerned parties regarding student progress or concerns about classroom activities or homework
Uniform Resource Locator (URL)
the address for a web page (designations for a specific location) on the World Wide Web. begins with https://www or www followed by a domain name Ex. google, bing, yahoo
Hypertext Markup Language (HTML)
the agreed-upon computer language for use on the Internet's world wide web sites. web browsers use this formatting language to determine how the information presented on web pages will look. Ex. explorer, apple's safari, firefox, chrome, microsoft's internet
Bandwidth
the carrying capacity (size of the "roadway") of electronic transmission media for sending and receiving information, which translates to the speed at which the network can transmit data.
Hits
the collection of matches to key terms that are types into a search engine on the Internet
Fair use
the conditions under which you can use material that is copyrighted by someone else without paying royalties Parameters and guidelines that enable educators to use same copyrighted material for educational purposes Allow the use of copyrighted materials for educational purposes albeit within very strict guidelines
Distance education
the delivery of instruction via various technologies to students who are separated from their teachers by time and/or location uses technology to connect teacher and learner across time and space technologies enable interaction among all participants Applications: 1. Learning management system 2. Open-source OR 1. Google classroom 2. Moodle
//www________/
the domain name. tells the browser to look on the world wide web for the server on the website
Web 1.0
the initial version of the World Wide Web, which focused on providing hyperlinks to static information presented to viewers via browsers the first evolution of the web added a user-friendly interface to the internet making it possible to pint and click hyperlinks to jump to any website. this version of the web offered information but limited interactivity
Information literacy
the knowledge and skills enable one to form a question, research it using the web, and distill an answer from the abundant information that results from a search
unsubscribe
the process of eliminating one's email address from a mailing list
Web 2.0
the term is commonly associated with web applications that facilitate interactive information sharing, interoperability, user-centered design, and collaboration on the World Wide Web offer hyperlinked information but added social media and social networking tools that refocused web activity and made interaction, collaboration, and communication central to web experiences Ex. social media
Blogs (weblogs)
virtual online spaces that support posting of commentary that can be shared with others. they are primarily one-way communications, but can offer readers the ability to respond and comment or post links to their own blog or another website. Positive: lively group discussion with readers able to jump from blog to blog via connecting links to see what others have to say Ex. Edublogs, Kidblog, globster
Video
web-based instruction, communication, and collaboration easily and widely accessible. digital video camera or a webcam built into laptops and mobile devices Ex. microsoft's movie maker, apple's iMovie, animoto, spark, stroome, youtube, teachertube
Tim Berners-Lee
wrote the initial programs that would navigate the Internet in a more intuitive way, which changed how users interacted with the Net - World Wide Web