Game Consules

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Xbox One

The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to the Xbox 360 and the third console in the Xbox family, and was released in North America, Europe (in some countries), Australia, and Brazil in November 2013, and in Japan, China, and for other Europe countries in September 2014. It competes with Sony's PlayStation 4 and Nintendo's Wii U as part of the eighth generation of video game consoles. It is the first Xbox game console to be released in China, specifically in the Shanghai Free-Trade Zone. Microsoft marketed the device as an "all-in-one entertainment system",[18][19] which competed against other digital media players, such as the Apple TV and Google TV platforms. Moving away from its predecessor's PowerPC-based architecture, the Xbox One marks a shift back to the x86 architecture used in the original Xbox; it features an AMD Accelerated Processing Unit (APU) built around the x86-64 instruction set. The console places an increased emphasis on cloud computing and the integration of entertainment applications and services, offering the ability to overlay live television programming from an existing set-top box or a digital tuner for digital terrestrial television with an enhanced program guide, split-screen multitasking of applications, and improved second-screen support. The console optionally includes a redesigned Kinect sensor, marketed as the "Kinect 2.0", providing improved motion tracking and voice recognition for use in its graphical user interface (GUI) and games. The Xbox One offers the ability for users to record and share "clips" from gameplay or live-stream directly to Twitch, Ustream, and other streaming platforms. The console's controller was redesigned over the Xbox 360's, with a redesigned body, D-pad and triggers capable of delivering directional haptic feedback. Prior to its official release, the Xbox One received mixed reviews; the entertainment-oriented features were praised, but controversy surrounded several policy changes since the Xbox 360's release, including a proposed always-on digital rights management (DRM) system, and concerns over a mandate that the Kinect sensor be used at all times. Microsoft retracted these changes prior to the launch, and it received mostly positive reception for its refined controller design, multimedia features, and voice navigation. Xbox One's original user interface was panned for being nonintuitive, although changes made to it and other aspects of the console's software post-launch received positive reception. A redesigned model known as Xbox One S was released in August 2016; it has a streamlined design, and minor hardware upgrades which add support for 4K video playback and upscaling, and HDR10 high-dynamic-range color. A future hardware revision codenamed "Project Scorpio" is scheduled for late-2017; it will feature major hardware upgrades focused on enabling 4K gameplay and support for virtual reality hardware, and will be backwards compatible with all existing Xbox One software and hardware.

XBOX

The Xbox is a home video game console and the first installment in the Xbox series of consoles manufactured by Microsoft. It was released on November 15, 2001, in North America, followed by Australia, Europe and Japan in 2002.[2] It was Microsoft's first foray into the gaming console market. The sixth-generation console competed with Sony's PlayStation 2 and the Nintendo GameCube. It was also the first console produced by an American company since the Atari Jaguar ceased production in 1996.

PC Master race

A personal computer (PC) is a general-purpose computer whose size, capabilities, and price make it feasible for individual use. PCs are intended to be operated directly by an end-user with only a general knowledge of computers, rather than by a computer expert or technician. "Computers were invented to 'compute': to solve complex mathematical problems," but today, due to media dependency and the everyday use of computers, it is seen that "'computing' is the least important thing computers do."[1] The computer time-sharing models that were typically used with larger, more expensive minicomputer and mainframe systems, to enable them be used by many people at the same time, are not used with PCs. A range of software applications ("programs") are available for personal computers including, but are not limited to, word processing, spreadsheets, databases, web browsers and email, digital media playback, video games and many personal productivity and special-purpose software applications. In the 2010s, PCs are typically connected to the Internet, allowing access to the World Wide Web and other resources. Personal computers may be connected to a local area network (LAN), either by a cable or a wireless connection. In the 2010s, a PC may be: a multi-component desktop computer, designed for use in a fixed location a laptop computer, designed for easy portability or a tablet computer, designed to be hand-held. In the 2010s, PCs run using an operating system (OS), such as Microsoft Windows 10, Linux (and the various operating systems based on it), or Macintosh (OSX). Early computer owners in the 1960s had to write their own programs to do any useful calculations with the machines, which even did not include an operating system. The very earliest microcomputers, equipped with a front panel, required hand-loading of a "bootstrap" program to load programs from external storage (paper tape ("punched tape"), tape cassettes, or eventually diskettes). Before long, automatic booting from permanent read-only memory (ROM) became universal. In the 2010s, users have access to a wide range of commercial software, free software ("freeware") and free and open-source software, which are provided in ready-to-run or ready-to-compile form. Software for personal computers, such as applications ("apps") and video games, are typically developed and distributed independently from the hardware or OS manufacturers, whereas software for many mobile phones and other portable systems is approved and distributed through a centralized online store.[2][3] Since the early 1990s, Microsoft operating systems and Intel hardware dominated much of the personal computer market, first with MS-DOS and then with Windows. Popular alternatives to Microsoft's Windows operating systems include Apple's OS X and free open-source Unix-like operating systems such as Linux and BSD. AMD provides the major alternative to Intel's processors. ARM architecture processors "sold 15 billion microchips in 2015, which was more than US rival Intel had sold in its history"[4] and ARM-based smartphones and tablets, those are also effectively personal computers - though not usually described as such - now outnumber traditional PCs (that are by now predominantly Intel-based while a small minority is AMD-based).

Atari 2600

The Atari 2600 (or Atari VCS before 1982) is a home video game console released on September 11, 1977 by Atari, Inc. It is credited with popularizing the use of microprocessor-based hardware and ROM cartridges containing game code, a format first used with the Fairchild Channel F video game console in 1976. This format contrasts with the older model of having non-microprocessor dedicated hardware, which could only play the games which were physically built into the unit. The console was originally sold as the Atari VCS, an abbreviation for Video Computer System. Following the release of the Atari 5200 in 1982, the VCS was renamed to the "Atari 2600", after the unit's Atari part number, CX2600. The 2600 was typically bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridge: initially Combat,[5] and later Pac-Man.[6]

Gameboy

The Game Boy is an 8-bit handheld video game device developed and manufactured by Nintendo. It was released in Japan on April 21, 1989, in North America on July 31, 1989, and in Europe on September 28, 1990. It is the first handheld console in the Game Boy line, and was created by Gunpei Yokoi and Nintendo Research & Development 1—the same staff who had designed the Game & Watch series as well as several popular games for the Nintendo Entertainment System.[7] Redesigned versions were released in 1996 and 1998, in the form of Game Boy Pocket, and Game Boy Light (Japan only), respectively.

Gamecube

The GameCube is a home video game console released by Nintendo in Japan on September 14, 2001; in North America on November 18, 2001; in Europe on May 3, 2002; and in Australia on May 17, 2002. The sixth-generation console is the successor to the Nintendo 64 and competed with Sony Computer Entertainment's PlayStation 2 and Microsoft's Xbox. The GameCube is the first Nintendo console to use optical discs as its primary storage medium. The discs are similar to the miniDVD format; as a result of their smaller size and the console's small disc compartment, the system was not designed to play standard DVDs or audio CDs. The console supports online gaming for a small number of titles via the broadband or modem adapter and connects to the Game Boy Advance via the link cable, allowing players to access exclusive in-game features using the handheld as a second screen and controller. Contemporary reception of the GameCube was generally positive. The console was praised for its controller, extensive software library and high-quality games, but was criticized for its exterior design and lack of features. Nintendo sold 21.74 million GameCube units worldwide before it was discontinued in 2007. Its successor, the Wii, was released in November 2006.

N64

The Nintendo 64 , stylized as NINTENDO64 and often referred to as N64, is Nintendo's third home video game console for the international market. Named for its 64-bit central processing unit, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil. It is the industry's last major home console to use the cartridge as its primary storage format, although current handheld systems also use cartridges. While the Nintendo 64 was succeeded by Nintendo's MiniDVD-based GameCube in November 2001, the consoles remained available until the system was retired in late 2003.

Nintendo DS

The Nintendo DS is a 32-bit[6] dual-screen handheld game console developed and released by Nintendo. The device went on sale in North America on November 21, 2004. The DS, short for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld gaming: two LCD screens working in tandem (the bottom one featuring a touchscreen), a built-in microphone, and support for wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-closed Nintendo Wi-Fi Connection service. Its main competitor was Sony's PlayStation Portable as part of the seventh generation era. Prior to its release, the Nintendo DS was marketed as an experimental, "third pillar" in Nintendo's console lineup, meant to complement the Game Boy Advance and GameCube. However, backward compatibility with Game Boy Advance titles and strong sales ultimately established it as the successor to the Game Boy series. On March 2, 2006, Nintendo launched the Nintendo DS Lite, a slimmer and lighter redesign of the original Nintendo DS with brighter screens. On November 1, 2008, Nintendo released the Nintendo DSi, another redesign with several hardware improvements and new features. All Nintendo DS models combined have sold 154.02 million units,[10] making it the best selling handheld game console to date, and the second best selling video game console of all time. The Nintendo DS line was succeeded by the Nintendo 3DS line in 2011.

NES

The Nintendo Entertainment System (commonly abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo. It was initially released in Japan as the Family Computer on July 15, 1983, and was later released in North America during 1985, in Europe during 1986, and Australia in 1987. In South Korea, it was known as the Hyundai Comboy and was distributed by SK Hynix which then was known as Hyundai Electronics. It was succeeded by the Super Nintendo Entertainment System. The best-selling gaming console of its time, the NES helped revitalize the US video game industry following the video game crash of 1983. With the NES, Nintendo introduced a now-standard business model of licensing third-party developers, authorizing them to produce and distribute titles for Nintendo's platform.[12] In 2009, the Nintendo Entertainment System was named the single greatest video game console in history by IGN, in a list of 25.[13] It was judged the second greatest console behind the Sega Dreamcast in PC Magazine's "Top 10 Video Game Consoles of All Time".[14]

Playstation 4

The PlayStation 4 (abbreviated as PS4) is a home video game console developed by Sony Interactive Entertainment, formerly Sony Computer Entertainment. Announced as the successor to the PlayStation 3 during a press conference on February 20, 2013, it was launched on November 15, 2013, in North America, and November 29, 2013, in Europe, South America and Australia, and February 22, 2014 in Japan. It competes with Nintendo's Wii U and Microsoft's Xbox One, as part of the eighth generation of video game consoles. Moving away from the more complex Cell microarchitecture of its predecessor, the console features an AMD Accelerated Processing Unit (APU) built upon the x86-64 architecture, which has a theoretical peak performance of 1.84 teraflops; AMD stated that it was the "most powerful" APU they had developed to date. The PlayStation 4 places an increased emphasis on social interaction and integration with other devices and services, including the ability to play games off-console on PlayStation Vita and supported Sony Xperia mobile devices ("Remote Play"), the ability to stream gameplay online, or to friends with them controlling gameplay remotely ("Share Play"). The console's controller was also redesigned and improved over the PlayStation 3, with improved buttons and analog sticks, and an integrated touchpad among other changes. Reception to the PlayStation 4 prior to its launch was positive, with critics praising Sony for acknowledging its consumers' needs, embrace of independent game development, and for not imposing the same digital rights management schemes that Microsoft had previously announced for Xbox One prior to its release. Critics and third-party studios also praised the capabilities of the PlayStation 4 in comparison to its competitors; developers described the performance difference between the console and Xbox One as being "significant" and "obvious".[9] Heightened demand for the PS4 helped Sony top global console sales. As of June 30, 2016, more than 43 million consoles have been shipped worldwide.[10] On September 7, 2016, Sony unveiled two hardware revisions of PlayStation 4; a slim version of the original hardware, and a "Pro" version with an upgraded GPU and higher CPU clock rate to support 4K gameplay on supported titles. All models, including the original sold in 2013, support HDR10 high-dynamic-range color.

PLAY STATION 1-3

The PlayStation is a home video game console developed and marketed by Sony Computer Entertainment. The console was released on 3 December 1994 in Japan,[1] 9 September 1995 in North America, 29 September 1995 in Europe, 15 November 1995 in Australia, and for Korea in 1996. The console was the first of the PlayStation lineup of home video game consoles. It primarily competed with the Nintendo 64 and the Sega Saturn as part of the fifth generation of video game consoles.

Super Nintendo

The Super Nintendo Entertainment System is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Australasia , and 1993 in South America. In Japan, the system is called the Super Famicom or SFC for short. In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another. It was released in Brazil on September 2, 1992, by Playtronic. The SNES is Nintendo's second home console, following the Nintendo Entertainment System . The console introduced advanced graphics and sound capabilities compared with other consoles at the time. The development of a variety of enhancement chips integrated in game cartridges helped to keep it competitive in the marketplace. The SNES was a global success, becoming the best-selling console of the 16-bit era despite its relatively late start and the fierce competition it faced in North America and Europe from Sega's Mega Drive/Genesis console. The SNES remained popular well into the 32-bit era, and continues to be popular among fans, collectors, retro gamers, and emulation enthusiasts, some of whom still make homebrew ROM images.

XBOX 360

The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. The Xbox 360 competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles. The Xbox 360 was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged later that month at the Electronic Entertainment Expo (E3).


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