Info Systems Chapter 8
Digital Immigrants
Older, however, they are increasingly comfortable with technology, but they fundamentally view retail channels as separate and distinct
E-Commerce and M-Commerce
Online Shopping and Mobile Shopping
Digital Natives
The first generation who have grown up surrounded by digital devices
Two Basic Goals of E-Procurement Strategies/Solutions
1) Control Costs 2) Simplify Processes
Issues in Online Retailing
1) Resolving Channel Conflict 2) Resolving conflicts within click-and-mortar organizations 3) Managing order fulfillment and logistics 4) Determining viability and risk of online retailers 5) Identifying appropriate revenue (business) models
Mobile Browser
A Web browser that is optimized to display Web content effectively on a small mobile device such as a smart phone
Quick Response (QR) Codes
A machine readable code typically used to store a link to a URL or web address that can be read by a mobile device
Barcode
A machine-readable code consisting of numbers and a pattern of thick and thin lines that can be scanned to identify the object on which the code appears.
Mobile Visual Search
A search engine that uses an image instead of a text-based query to search for information on the Web
Electronic Wallet (E-Wallet)
A software application that can store encrypted information about a user's credit cards, bank accounts, and other information necessary to complete electronic transactions, eliminating the need to re-enter the information during the transaction.
Augmented Reality
A technology that superimposes a computer-generated image onto an image of the real world to provide information or entertainment
Short Message Service (SMS)
A technology used to send and receive text messages on mobile devices via telecommunications network
Electronic Fund Transfer (EFT)
A transfer of funds from one bank account to another over a computerized network
Mobile Payment
A type of smartphone app that lets an account holder pay people and businesses using a cell phone. Customers can pay for products at Macy's using Google Wallet.
Mobile Marketing
A variety of activities used by organizations to engage, communicate, and interact over Wi-Fi and telecommunications networks with consumers using wireless, handheld devices. Example: Sending special offers to customers who have opted into receiving discounts via SMS text messages
Near-Field Communication
Approach to mobile payment designed for payments in traditional retail stores. At check out, mobile user simply passes or taps his phone on merchant terminal and payment is transferred.
Need for Convenience
As economic and social factors lead to more stressful lives, consumers will be looking for products and shopping channels that reduce the impact on their time and financial resources, while satisfying their demand for immediate gratification and desirable goods and services
Mobile Banking
Carrying out banking transactions and other related activities via a mobile device
Channel Conflict
Competition between a manufacturer's distribution partners who sell through different channels. Channel conflict can occur at the wholesale, retail or internal sales department level.
SMS Database Strategy
Compiling and tracking short message service (SMS) codes to encourage customers to opt-in to receiving coupons and other offers via text message.
Empowered Price Sensitivity
Consumer empowerment to find the lowest price available for a product through the Web and mobile technology.
Channel Hopping
Consumers can now purchase products through traditional retailers, online, and via mobile devices and apps.
Nonlinear Search and Influence Patterns
Consumers today are influenced by a large range of new communications channels including social media, mobile ads, e-mail, search marketing, and other digital communications
Omni-Channel Retailing
Creating a seam-less cross-channel buying experience that integrates in-store, online, and mobile shopping
Corporate Procurement or Corporate Purchasing
Deals with the transactional elements of buying products and services by an organization for its operational and functional needs
Business-to-Business (B2B)
In these markets, the buyers, sellers, and transactions involve only organizations
Sell-Side Marketplace
In this model, organizations sell their products or services to other organizations from their own private website or from a third-party site
Spot Sourcing
Indirect materials in one industry are purchased as needed using this practice
MRO Supplies
Indirect supplies that are products used for maintenance, repair and operations (not resold to generate revenue)
Demand Management
Knowing or predicting what to buy, when and how much.
Horizontal Exchanges
Many-to-Many e-marketplaces for indirect materials such as office supplies, light bulbs, cleaning materials in any industry
Phone Displayed Barcode that Retailer Scans
Mobile payment systems that generate a QR code on the user's phone, which is in turn scanned by the retailer. Example: Starbucks payment system.
Functional Exchanges
Needed services such as temporary help or extra office space are traded on an "as-needed basis
Direct Procurement
Organizations procure materials to produce finished goods
Indirect Procurement
Organizations procure materials to produce products for daily operational needs
Maverick Buying
Outside the established system. Occurs if the procurement process is too complicated, so people will go outside the system and buy from a local vendor.
Mobile Bill Payments
Paying bills directly from cell phone
E-Sourcing
Refers to many different procurement methods that make use of an electronic venue for identifying, evaluating, selecting, negotiating and collaborating with suppliers
Digital Dependents
Represent the emerging generation of young people who are growing up in a world of broadband connections, constant connectivity, and related technology and become uncomfortable if they don't have access to it.
Mobile Phone Card Reader
Requires mobile phone users to insert a small card reader into the audio jack of mobile device. Card reader allows those with accounts to make or receive credit card payments without a merchant account
Horizontal Exchanges Definition
Serve many industries that use the same products or services (office supplies, cleaning materials, etc.)
Vertical Exchanges
Serve one industry along the entire supply chain (automotive, chemical, manufacturing, etc.)
Mobile Commerce (M-Commerce)
The buying and selling of goods and services using a wireless, handheld device such as a cellphone or tablet computer
Showrooming
The practice of examining products in a traditional retail store, sometimes with the help of a salesperson, and then purchasing the product online.
E-Procurement
The reengineered procurement process using e-business technologies and strategies
Mobile E-Commerce
The use of a wireless handheld device to order and/or pay for goods and services from online vendors. Example: Ordering pair of shoes from Zappos.com using a mobile app. Purchasing music from iTune from an iPad
Mobile Check-in Strategy
The use of mobile apps to enhance shopping behavior at retail outlets with discounts, coupons, descriptive videos, etc. Check into the store and receive points on their account just for visiting.
Mobile Retailing
The use of mobile technology to promote, enhance, and add to value to the in-store shopping experience. Example: using a coupon on cell phone when checking out at the Hard Rock Cafe
Vertical Exchanges for Direct Materials
These are B2B marketplaces where direct materials are traded usually in large quantities in an environment of long-term relationship known as systematic sourcing
Charge to Phone Bill with SMS Confirmation
This e-commerce payment solution is a lot easier than entering credit card and other information on a small mobile handheld device. Requires users to set up an account with a company like Zong.com. Enter phone number and receive text with pin number to complete transaction.
Micropayments
Transactions involving relatively small sums of money
Mobile Display Strategy
Use by retailers of QR codes and Short Message Service (SMS) technology to encourage store customers to view short videos featuring selected merchandise
Transfer of Funds from Payment Account Using SMS
User creates an account at a company like obopay.com and transfers money into it from a bank card account. Using phone and SMS, user can then transfer money to anyone else with a phone number. Receiver must create account to receive funds.
User Scan of 2D Tags Generated by Retailer
Uses QR codes or 2D tags to identify the merchant or payee. The buyer scans the merchant's tag using special smartphone app and then approves fund transfer when it shows on device.
Credit Card + Webform
Using a mobile Web browser, the buyer makes online purchases by entering his or her credit card number and other ID info.
Short Code
Works like a telephone number, except that it is only five or six characteristics long and easier to remember. You lease the short code and can use the code in promotions and interactive exchanges with customers. Example: American Idol voting