INTERNET MARKETING (QUIZ 2 PREP)
Business Ecosystem
- An economic community supported by a foundation of interacting organizations and individuals—the organisms of the business world. The economic community produces goods and services of value to customers, who are themselves members of the ecosystem. The member organisms also include suppliers, lead producers, competitors, and other stakeholders. Over time, they coevolve their capabilities and roles, and tend to align themselves with the directions set by one or more central companies. Those companies holding leadership roles may change over time, but the function of ecosystem leader is valued by the community because it enables members to move toward shared visions to align their investments, and to find mutually supportive roles.
crowd-poration
-Bottom-up, crowd based organizing. -Peer and personal production. -Collaborative, open licensing. -Open systems -Transparent -Plentitude creates wealth.
to match current economic models businesses must be:
-Collaborative-tap into varied capabilities of networked intelligence and innovation -Flat, Choardic -Co-creation -Open and Transparent -Disclosure; Communication of information to all stakeholders -Share -Placement of valuable information and things in the commons -Build Interdependency -Emergence of eco-systems instead of simply competitors Responsible -Honesty, consideration and accountability among a firm's various stakeholders to create trust
corporation
-Command-control, top down management, -Firm based production. -Copyright and IP define revenue rights. -Proprietary/closed systems. -Opaque -Scarcity creates wealth.
waze
-Waze depended on their user base to report real time traffic information -With a massive user base this allowed their app users to have a live update on accidents, traffic jams, and even nearby cops
digital networked technology
-cloud computing, spatial computing -mobile/sensors -big data and small data -virtual, augmented, mixed reality -AI -robotics, 3D printing -IoT
adaptation in cognitive ability
-inversion point in human history -moving from a period in which most of the details of our lives could be forgotten to one in which most of them will be captured
IoT challenges
-security -privacy -interoperability and standards -legal, regulatory, and rights -emerging economies and development
sharing economy drivers
-the economic incentive -an urge to reduce the socioenvironmental impact of consumption and a belief in "the commons" -desires to satisfy altruistic needs and feelings of communal belonging -shift from ownership to access -ICT developments = convenience
technology and market trends driving IoT
-ubiquitous connectivity -widespread adoption of IP-based networking -computing economics -miniaturization -advances in data analytics -rise of cloud computing
4 principles of collaborative consumption
1. a critical mass of users 2. idling or excess capacity of unused goods 3. belief in the common good 4. social trust
heart and wallet paradox
1. a logic of economic market mediated exchange with aspects of profit-maximization, negative reciprocity, independence between parties who have self-interested motivations 2. a logic of non-market exchange with elements of solidarity, mutuality, generalized reciprocity, and communal norms establishing interdependence between participants
P2P foundation identifies 2 main societal drivers for collaborative consumption
1. community dynamics in conducting business and the combined effect of digital reproduction 2. the increasingly "socialized" production of value
two broad types of AI
1. human-style intelligence (general or strong) the desire for people to create human=like consciousness in a machine, enabling it to apply common sense, work out varied problems and even have emotional intelligence 2. task-orientated (narrow or weak) the ability to do a limited range of tasks very well. ex. google driving a car, siri answering questions. "machine learning"
three primary robotics applications for retailers
1. in-store customer service 2. using robots to manage stores like warehouses 3. bringing the store to the customer
13 ways AI can be used in marketing
1. new customer experiences 2. new product launches 3. insight from data 4. pre-emptive marketing 5. problem solving 6. market research 7. programmatic advertising 8. greater engagement 9. content production 10. greater creativity 11. designing websites 12. globalization 13. consultancy
Commons based outcome: Collaborate versus Compete
20% of the human genome was already under private ownership including the genes for diabetes, owners of these patents influence who does research and how much it costs them. Merck decided to help make sequences inputs rather than end products.Merck did not want to pay excess license fee to biotechnology firm pursued a commons based outcome. Merck Gene Index Merck created a public database of gene sequences (Merck and Washington University) Unrestricted access enhances the possibility of discovery
Decentralized/Collaborative Organizational Structure
Chaordic Organization Self-governing, self-organizing, adaptive, non-linear, complex organization that survives by harmoniously blending chaos and order
Commons Based (Collaborative) Production
Commons-based Egalitarian communities of individuals who come together voluntarily to produce a shared outcome Mixes elements of hierarchy and self-organization Self-selection based on expertise or interest Meritocratic Jury determines what is integrated, weak contributions eliminated most experienced members provide leadership and integration
IP: GPL
Conditions inclusions and restrictions General Public license (GPL) a widely used license which guarantees individuals, organizations, and companies the right to freely use, share, and modify the software. The concept of General Public License was pioneered by Richard Stallman and is considered copyleft license. Copyleft makes a program or work free and requires most modifications and extensions of the work to be free. Creative Commons founded by Lawrence Lessig offers a license structure inspired by the ShareAlike, that allows for assets to be placed in the digital commons. ShareAlike allows creators to specify whether: the work can be used commercially, derivatives of the work are allowed, and new work may be made available under the same license terms.
Cooperatives
Cooperation rather that competition and broad commitments Ace Hardware Welch's grape juice Credit unions *producer cooperatives
Porous Information
Employees Partners/Competitors (Environment of Mutual Trust) eBay (sellers rate buyers) Researchers share insights and techniques P&G receives specific real-time data from Wal-Mart for restocking Shareholders Half of US households invested in stocks or mutual funds Customers Communities NGO
Network Decline
Fitness refers to the fact that some networks are "better" than others so at some point we go to the more fit network, Friendster was overwhelm by MySpace which was overwhelmed by Facebook who will be overtaken by.....
Key VR terms
Frames per second (FPS) - frequency at which a system can display consecutive images, or frames field of view - the angle of the observable world that can be seen degrees of freedom (DoF) - the number of directions that an object can move or rotate. the six degrees of freedom are pitch, roll, yaw, left and right, forward and backward, up and down. latency - the amount of time it takes a system to react/respond to movements or commands
Commons Based ProductionOwnership (IP) and Distribution
Linux All the source code of Linux can be used freely, modified, and redistributed, both commercially and non-commercially, by anyone. Improvements and developments are constantly being made by the community of users. Monetize through additional services on top of the tool.
Pursue Commons
Management protocols Self policing Sanctions and punishments Elinor Ostrom's 8 Principles of Managing a Commons also called Design principles for Common Pool Resource (CPR) institutions Ostrom's work focused on how humans interact with ecosystems to maintain long-term sustainable resource yields. Common pool resources include many forests, fisheries, oil fields, grazing lands, and irrigation systems. Define clear group boundaries. Match rules governing use of common goods to local needs and conditions. Ensure that those affected by the rules can participate in modifying the rules. Make sure the rule-making rights of community members are respected by outside authorities. Develop a system, carried out by community members, for monitoring members' behavior. Use graduated sanctions for rule violators. Provide accessible, low-cost means for dispute resolution. Build responsibility for governing the common resource in nested tiers from the lowest level up to the entire interconnected system.
Employment
Market sector includes traditional and alternative employment arrangement Non-profit Social Enterprise Jobbing/micro tasks
Marketers as Agents of the Customer as Opposed to Agents of the Firm
Market sensing-deep ability to understand customers, technology Forecast technology change and how customer needs and market structures evolve in response Understand Context Lifestyle, Consumption and Product Related information Sensor/tracking technology Market responding Just-in-time marketing replace just-in-case marketing Relevant, Personal, Timely Optimizing:The task of influencing the level, timing, and composition of demand in a way that will help organization or individual achieve objects -connect supply and demand -filter Marketrelating, Marketconnecting, Marketsharing -ability to maintain and enhance customer relationships and support collaborative and cooperative customer/partners dynamics -building community, support self-expression and ego-gratification -share rewards
Commercial Service and Access Systems
Multiple product owned by a company to shared Laundrymats Car Offer the benefit not the product Illumination Carpeting Transportation Fashion
Crowdsourcing Customer Service and Support Innovation
Netflix leveraged crowdsourcing techniques by holding a public contest Whoever could create a software that better predicted what shows/movies consumers prefered (in comparison to their current software) was awarded $1 million
crowdsourcing
Networking and pooling of money to support initiatives, efforts, concepts based on: -a rich story/narrative that is authentic -a goal with real value, impact or appeal to the market -influence achieved in the community of interest begin with close ties and then natural ties (affinity and influence) -preselling/pre-etailing and Rewards -Transparency and building trust
collaborative finance
P2P banking and crowd-driven investment models that decentralize finance
network growth
Preferential Attachment: When deciding where to link new nodes prefer to attach to more connected nodes, today I am more likely to connect to Facebook/Instagram or Snapchat because that is where everybody is connected Lock-in: To further exacerbate the issue, it is not worth incurring switching costs wants I am comfortable with
Private Access Systems
Privately owned then shared or rented Car Tools Parking Homes
Moore's Law
Refers to the falling size or cost of technology over time -Moore observed that the separation between the transistors and other circuit elements could be shrunk by about 30% each 18 months -Surface area needed for the same components 70% x 70%= 49 %--packing the same number of elements in half the space His observation leads to the insight that when we replace atoms with bits, say in the marketing process over time the real costs of marketing decline. We do not observe this because we continue to increase our budgets but today my email campaign is much richer, has greater reach, and costs less than my snail mail campaign.
AI and the retail industry
Sales and CRM Applications Customer Recommendations Manufacturing Logistics and Delivery Payments and Payment Services
crowdsourcing product
Similar to Netflix, Lays also leveraged crowdsourcing techniques by holding a public contest Contestants entered ideas for potato chip flavors People voted for their favorite flavor and the winner was awarded $1 million
peer and personal production
Tasks traditionally performed by an employee now provided by any willing participant or by an individual disassociated from a firm
collaborative economy
Views Earth's biosphere and energy resources as part of a holistic system, and the economy as a part of the whole Accessibility over ownership Prosumers (production by consumers) Driven by zero marginal cost It costs virtual nothing to create an additional copy of something digital Network driven and abundance creates wealth Prosumers banding together in lateral networks, producing and sharing information goods, renewable energy, 3D printed products, and an array of services on a global Collaborative Commons at near zero marginal costs.
market economy
Views Earth's biosphere as mere externalities to economic activity Ownership driven-sellers and buyers Production is managed by the firm Profit is made at the margins Marginal cost- it is the cost of producing one more unit of a good Materials based, hyperconsumptive-scarcity creates wealth
IoT transformation potential
a "hyperconnected world" interaction with the internet comes from passive engagement with connected objects rather than active engagement with content.
digital
all of its properties and information are stored as a string of zeroes and ones allows for: -Rapid creation and modification/error correction -Compression -Commingle multimedia effortlessly -Bits-about-bits (meta-data) The ability to mark content—the more specifically tagged content the more it can be modified and manipulated
AR or VR technology
almost 90% of companies with annual revenues of 100 million to 1 billion are now leveraging AR or VR technology smaller firms: 10% of marketers utilize AR, and 72% are planning to in the coming year. AR can do way more than simply entertain
collaborative economy
an economy built on decentralized networks and marketplaces that unlocks the value of underused assets by matching needs and haves, in ways that bypass traditional middlemen and disrupt centralized institutions
memes
an idea, behavior, or style that spreads from person to person within a culture
gig
describes a single project or task for which a worker is hired, often through a digital marketplace, to work on demand
collaborative production
design, production, and distribution of goods through collaborative networks
IoT connectivity models
device-to-device device-to-cloud device-to-gateway back-end data-sharing
system hookup collaboration
different places but at the same time
segregated collaboration
different time and places
wisdom of crowds
diverse collection of independently-deciding individuals is likely to make certain types of decisions and predictions better than individuals or even -diversity of opinion and independence: individual interpretation facts and formation of opinion -decentralization and specialization: draw on own local knowledge -ability to aggregation
limits to connection to network connection
dunbar number: limit to the number of people with whom one can maintain stable social relationships (150)
secondary markets (redistribution)
ebay craigslist poshmark freecycle
quantified self
example: fitbit.
proliferation of personas
extensions of self -actual -ideal -experimental other -projected fantasy ex. avatar - from the sanscrit for the incarnation of Godhead, an avatar is the body you wear in a virtual community. an animated articulated representation of a human which represents you, the user, in any virtual environment.
produces and consumes
from cognitive loss: 200 billion hours per year in the US and 100 million hours a weekend watching ads to cognitive surplus (creation/collaboration): 100 million hours of human thought into the production of wikipedia
augmented reality marketing
in augmented reality marketing, the AR element must: - provide a meaningful and branded interaction -play an authentic role in the communications -be a gateway to a new reality of brand engagement needs to be substance to the experience. it has to provide value.
hyper consumption
me, own, ownership, buy, material goods, $$, known brands
sharing economy
millennials are driving force behind it. uber, lyft, airbnb. efficiency and trust. most successful businesses of the future will be based on the idea of sharing and collaboration.
"NOwners"
mobile and connected generation millennials mid-high income high level of education living in urban areas unique personality like to experiment new things innovative, playful and creative participation is rather a choice than a necessity
cooperative business structure
multi stakeholder model that includes providers, customers, founders, investors, geographic communities, and nature most P2P platforms rely on the supply side of the network for their revenue stream, so these users should own and control the platforms
Reed's law
network effect of group participation can scale exponentially; number of possible pair connections
collaborative education
open education and person-to-person learning models that democratize education
considerations of marketing
product, price, distribution, promotion, environmental analysis, market analysis and research, segmentation, targeting, and positioning
read/write culture
public is free to add, change, influence, and interact with their culture
one of advertising's most sought goal
relevance at scale
automation of consumer activity
relinquishing control of certain activities ex. wells fargo paying bills
access
rental, outsourcing, or leasing services offer the benefits of ownership, but without ownership -paradigm shift from ownership and acquisition models to access-based consumption. -firms offer access-based services to customers -product utilization is increased -temporal solutions to customer needs ex. zipcar
direct contact collaboration
same place at the same time
long tail / niche goods
selling a large number of unique items with relatively small quantities sold of each ex. netflix, amazon
passive consumer
sense is direct/based on physical
active consumer
sense of the world is mediated rather than direct
read only culture
small professional group produces all the culture and the public can only absorb and take in the culture
peer to peer / consumer to consumer
technology has enabled people to get what they need from each other, rather than from traditional companies selling goods and services. -paradigm shift from B2C to C2C(P2P) -online platforms. ex. airbnb hosts via the website.
Internet of Things (IoT)
the connection of all things to a network or the Internet. scenarios where network connectivity and computing capability extends to objects, sensors, and everyday items not normally considered computers, allowing these devices to generate, exchange, and consume data with minimal human intervention. seen today in cars, home appliances, buildings, etc. an endless stream of touchpoints. allows: -manufacturers to have visibility into how, when, and where customers are interacting with their products -marketers can see what is impacting a sale -data is real usage. marketers can get a much more sophisticated understanding of people using their products
declarative memory
the kind of remembering that allows you to learn a fact, then later retrieve it and apply it to a new situation
haptics
the science and physiology of the sense of touch. computer scientists have had difficulty transferring basic understanding of touch into VR.
ouishare
think-tank and global community (10,000 members) since 2011, developing a framework that explains and brings together different phenomena into one coherent vision: build a society based on openness, collaboration, and sharing projects and activities include community building, producing knowledge and incubating projects, offering support to individuals, public institutions, and companies through professional services and education
#1 barrier to sharing
trust. 67% express trust concerns as the primary barrier to join a collaborative consumption service. 30% fear that their goods will be stolen or broken. 23% express a basic mistrust of strangers 14% express privacy concerns sharing platforms use peer-review and reputation-based systems to create trust and alleviate the problem of "free-riders" who do not contribute.
Metcalfe's Law
value of networks will grow exponentially states that the value of a network increases with the square of the number of participants -specifically the usefulness of network increases at an accelerating rate as you add participants
pre-commits to consumption
votes, pays, commits to a consumption outcome before acquisition is guaranteed
perceived anonymity
we do not experience the same physiological signals in the absence of face to face interaction
collaborative consumption
we, share, access, redistribute, rent, experiences, wants/needs, endorsements, reputation products and services are swapped, redistributed, shared, rented, or gifted. consumers access to more resources, more convenience, and at lower costs.
traditional firm production
where a centralized decision process decides what has to be done and by whom