PSY419 TEST #2 (chapters 8, 5, 3, 4)
skill memories (intact in patient H.M)
- are difficult to convey except by direct demonstration - may be acquired without awareness - require several repetitions
memories for events and facts
- can be communicated flexibly, in different formats - have content that is consciously accessible - can be acquired in a single exposure
orbitofrontal cortex
A brain region that is important for learning to predict the outcomes of particular responses.
insular cortex (insula)
A brain region that is involved in conscious awareness of bodily and emotional states and that may play a role in signaling the aversive value of stimuli
motor prosthesis
An electromechanical device that can help a person recover lost abilities to learn and perform perceptual-motor skills.
token economy
An environment (such as a prison or schoolroom) in which tokens function the same way as money does in the outside world.
chaining
An operant conditioning technique in which organisms are gradually trained to execute complicated sequences of discrete responses.
shaping
An operant conditioning technique in which successive approximations to the desired response are reinforced
self-control
An organism's willingness to forgo a small immediate reward in favor of a larger future reward.
ventral tegmental area (VTA)
a brain region that contains dopamine-producing neurons projecting to the frontal cortex and other brain areas
basal ganglia
a brain region that lies at the base of the forebrain and includes the dorsal striatum
dorsal anterior cingulate cortex (dACC)
a brain region that may play a role in the motivational value of pain
habituation
a decrease in the strength or occurrence of a behavior after repeated exposure to the stimulus that produces that behavior
acoustic startle reflex
a defensive response (such as jumping or freezing) to a startling stimulus (such as a loud noise)
cumulative reorder
a device used for recording responses in operant conditioning, designed in such a way that the height of the line it draws represents the total (cumulative) number of responses made up to a given time
Power law of practice
a law stating that the degree to which each new practice session improves performance diminishes after a certain point, such that greater numbers of sessions are needed to further improve the skill; learning occurs quickly at first and then slows down
expert
a person who performs a skill better than most
talent
a person's genetically endowed ability to perform a skill better than most
sensitization
a phenomenon in which a salient stimulus (such as an electric shock) temporarily increases the strength of responses to other stimuli
priming
a phenomenon in which prior exposure to a stimulus can improve the ability to recognize that stimulus later
synaptic depression
a reduction in synaptic transmission; a possible neural mechanism underlying habituation
dishabituation
a renewal of a response, previously habituated, that occurs when the organism is presented with a novel stimulus
motor program
a sequence of movements that an organism can perform automatically (with minimal attention)
open skills
a skill in which movements are made on the basis of predictions about changing demands of the environment
closed skills
a skill that involves performing predefined movements that, ideally, never vary
pathological addiction
a strong habit that is maintained despite harmful consequences
novel object recognition task
a task in which an organism's detection of and response to unfamiliar objects during exploratory behavior are used to measure its memories of past experiences with those objects
learning set formation
acquisition of the ability to learn novel tasks rapidly based on frequent experiences with similar tasks
skill
an ability that can improve over time through practice
rotary pursuit task
an experiment task that requires individuals to keep the end of a pointed stick (stylus) above a fixed point on a rotating disk; used to study perceptual-motor skill learning
serial reaction time task
an experimental task that requires individuals to press keys in specific sequences on the basis of cues provided by a computer; used to study implicit learning
mirror reading
an experimental task that requires individuals to read mirror-reversed text; used to test cognitive skill learning
mirror tracing
an experimental task that requires individuals to trace drawings by watching a mirror image of their hand and of the figure to be traced, with the actual hand and figure concealed; used to test perceptual motor skill learning.
discrete-trials paradigm
an operant conditioning paradigm in which the experimenter defines the beginning and end points of each trial
orienting response
an organism's innate reaction to a novel stimulus
massed practice
concentrated, continuous practice of a skill
knowledge of results
feedback about performance of a skill. critical to the effectiveness of practice
electrodermal activity (EDA)
fluctuations in the electrical properties of a person's skin that are a consequence of activity in the peripheral nervous system
bliss point
in behavioral economics, the allocation of resources that maximizes subjective value or satisfaction.
perceptual-motor skills
learned movement patterns guided by sensory inputs
statistical learning
learning driven by repeated exposures to perceptual events that increase the familiarity and distinctiveness of those events
perceptual learning
learning in which experience with a set of stimuli makes it easier to distinguish those stimuli
skill decay
loss of a skill due to non-use
homosynaptic
occurring in one synapse without affecting nearby synapses
free-operant paradigm
operant conditioning paradigm in which the animal can operate the apparatus as it chooses in order to obtain reinforcement (or avoid punishment)
behavioral addiction
pathological addiction to a behavior (rather than to a pharmacological substance).
constant practice
practice involving a constrained set of materials and skills
variable practice
practice involving the performance of skills in a wide variety of contexts
spaced practice
practice of a skill that is spread out over several sessions
spontaneous recovery
reappearance (or increase in strength) of a previously habituated response after a short period of no stimulus presentation
cognitive skills
requires problem solving or the application of strategies
spatial learning
the acquisition of information about one's surroundings
cognitive stage
the first stage in Fitts' model of skill learning, when an individual must actively think to encode and perform a skill
incentive salience hypothesis
the hypothesis that dopamine helps provide organisms with the motivation to work for reinforcement
familiarity
the perception of similarity that occurs when an event is repeated
associative stage
the second stage in Fitts' model of skill learning, when learners begin to use stereotyped actions in performing a skill and rely less actively recalled memories of rules
dual process theory
the theory that habituation and sensitization are independent of each other but operate in parallel
autonomous stage
the third stage in Fitts' model of skill learning, when a skill or subcomponents of the skill become motor programs
transfer of training
the transfer of skill memories to novel situations
skinner box
A chamber used for operant conditioning and designed so that reinforcement or punishment is delivered automatically whenever an animal makes a particular response (such as pressing or releasing a lever).
punisher
A consequence of behavior that leads to decreased likelihood of that behavior in the future.
reinforcer
A consequence of behavior that leads to increased likelihood of that behavior in the future.
parkinson's disease
A disorder resulting from disruptions in the normal functioning of the basal ganglia and involving progressive deterioration of motor control and perceptual-motor skill learning
Differential reinforcement of alternative behaviors (DRA)
A method used to decrease the frequency of unwanted behaviors by instead reinforcing preferred alternative behaviors.
substantia nigra pars compacta (SNc)
A part of the basal ganglia that contains dopamine-producing neurons projecting to the striatum.
deep brain stimulation
A procedure that involves delivering an electrical current into a patient's brain through one or more implanted electrodes; used to alleviate tremors and other motor symptoms associated with Parkinson's disease.
dorsal striatum
A region of the basal ganglia that is important for stimulus-response learning.
fixed-ratio (FR) schedule
A reinforcement schedule in which a specific number of responses must occur before a reinforcer is delivered; thus, FR 5 means that reinforcement arrives after every fifth response.
variable-ratio (VR) schedule
A reinforcement schedule in which a specific number of responses, on average, must occur before a reinforcer is delivered; thus, VR 5 means that, on average, every fifth response is reinforced.
continuous reinforcement schedule
A reinforcement schedule in which every instance of the response is followed by the reinforcer.
parietal reinforcement schedule
A reinforcement schedule in which only some instances of the response are followed by the reinforcer.
fixed-interval (FI) schedule
A reinforcement schedule in which the first response after a fixed amount of time is reinforced; thus, FI 1-min means that reinforcement follows the first response made after a 1-minute interval since the last reinforcement.
variable-interval (VI) schedule
A reinforcement schedule in which the first response after a fixed amount of time, on average, is reinforced; thus, VI 1-min means that reinforcement follows the first response made after a 1-minute interval, on average, since the last reinforcement
concurrent reinforcement schedule
A reinforcement schedule in which the organism can make any of several possible responses, each of which may lead to a different outcome (each of which may be reinforced according to a different reinforcement schedule).
secondary reinforcer
A reinforcer that initially has no biological value but that has been paired with (or predicts the arrival of) a primary reinforcer.
primary reinforcer
A reinforcer, such as food, water, or sleep, that is of biological value to an organism
reinforcement schedule
A schedule that determines how often reinforcement is delivered in an operant conditioning paradigm.
aplysia
A sea snail was used to study how memories can change neurons
word-stem completion task
A task in which participants are asked to fill in the blanks in a list of word stems (e.g., MOT ) to produce the first word that comes to mind; in a priming experiment, participants are more likely to produce a particular word (e.g., MOTEL) if they have been exposed to that word previously
negative punishment
A type of operant conditioning in which the response causes a desirable element to be "subtracted from" the environment; over time, the response becomes less frequent.
positive reinfrocement
A type of operant conditioning in which the response causes a reinforcer to be "added" to the environment; over time, the response becomes more frequent.
positive punishment:
A type of operant conditioning in which the response causes an undesirable element to be "added" to the environment; over time, the response becomes less frequent.
negative reinforcement
A type of operant conditioning in which the response causes an undesirable element to be "subtracted from" the environment; over time, the response becomes more frequent.
endogenous opioid
Any of a group of naturally occurring neurotransmitter-like substances that have many of the same effects as heroine, morphine, and other opiate drugs; may help signal the hedonic value of reinforcers in the brain.
altruism
In behavioral economics, an action or a behavior that provides benefit to another at the expense of some cost to the actor.
reciprocal altruism
In behavioral economics, the principle that one organism may donate time or resources to help another in the expectation that the other will return the favor later on.
post-reinforcement schedule
In operant conditioning, a brief pause in responding that follows delivery of the reinforcer.
discriminative stimulus
In operant conditioning, a stimulus indicating that a particular response (R) may lead to a particular outcome (O).
motivational value
In operant conditioning, the degree to which an organism is willing to work to obtain access to a stimulus.
hedonic value
In operant conditioning, the subjective "goodness" or value of a reinforcer.
implicit learning
Learning that occurs without the learner's awareness of improvements in performance or, in the case of people with amnesia, awareness that practice has occurred.
negative contrast
The phenomenon in which the reinforcing value of one reward is reduced because a better reward is expected.
matching law of choice behavior
The principle that an organism, given a choice between multiple responses, will make each response at a rate proportional to how often that response is reinforced relative to the other choices.
punishement
The process of providing outcomes (punishers) that lead to decreased probability of a particular behavior occurring in the future
reinforcement
The process of providing outcomes (reinforcers) that lead to increased probability of a particular behavior occurring in the future.
operant conditioning
The process whereby organisms learn to make or to refrain from making certain responses in order to obtain or avoid certain outcomes.
delay discounting
The progressive reduction (or discounting) of the subjective value of a reward the longer it is delayed.
behavioral economics
The study of how organisms allocate their time and resources among possible options.
drive reduction theory
The theory, proposed by Clark Hull, that all learning reflects the innate, biological need to obtain primary reinforcers.
identical elements theory
Thorndike's proposal that learned abilities transfer to novel situations to an extent that depends on the number of elements in the new situation that are identical to those in the situation in which the skills were encoded.