TMD 126 Midterm uri
Fragmentation
The U.S. and the Soviet Union were the opposing powers that emerged from WWII -In the Postwar era the US began to focus on Automobiles, their new design icon, to outperform the enemy economically was the strategy.
Orientalism
The fascination of the lands of the East arose, and that is what started a steady stream of young intellectuals going to see the South and East.
Constructivists Theory
Their design language became geometric, angular, and functional, exposing the interiors and constructions of the objects After a period of active modernist innovation, a reversion to classicism set in, with even a hint of the Baroque, which became the Soviet style for official buildings and monument
Dada
They were radically anti establishment and antiwar, and their art, often performance-based and absurd, used a sense of the ridiculous to make statements about the dark side of modern industrial-capitalist society.
Museumification
This mindset was considered progressive compared to conservative ideologies that may occur while in times of war or opposition. "It was a sign of prestige to have as complete a collection as possible. The thing a museum had to have was a mummy." Robert Isbenberg, The East Side Monthly, August 31, 2018
Renaissance Art
Three masters of this period, Da Vinci, Michelangelo and Raphael. - The Mona Lisa is a piece to reference to when thinking about this period
Physical Ergonomics
Human anatomy and physical activity Chair and desk design
Proficiency
Idea that we can constantly be better drive productivity and consumer marketplace Better, more efficient, more productive, tech advances
Art Deco
Introduction of new form and color, and geometric forms. -Included stepped structures, sunburts, and multiples perspectives. -Represented Constructivists' ideal and Futurists' vision. -Problem with film was that they had to anticipate fashion months in advance.
Good design to dieter rams
Is innovative Makes product useful Is aesthetic Makes product understandab;e Is unobtrusive Is honest Is long lasting Is thorough down to the last detail It is environmentally friendly Involves as little design as possible
What is inspiration?
Is the fuel that keeps the designers and collaborators engaged and willing to work, even when going through a rough patch
Designing society/ John ruskin
John Ruskin, Seven Lamps of Architecture: Sacrifice Truth Power Beauty Life Memory Obedience Focused on values and God, as well as showing respect.
The designer must provide
Material for inspiration Identify the design problem to the team Explore the concepts and consider all the possibilities Determine technical solutions and specifications
the medium is the message
McLuhan's idea that new forms of media transform our experience of ourselves and our society, and this influence is ultimately more important than the content of specific messages
Cognitive Ergonomics
Mental processes related to interaction and systems Human computer interaction, work stress
Rococo Art
Moved away from symmetry into more fluid designs
apparent objects
Obvious until we incorporate it into our daily lives, and it becomes transparent New iphone/ haircut / laptop
what are constraints for?
Place limits on the designers plan and creative process Need to face constraints systematically to work through problems during the design process
The Designer as "Illustrator"
Popular imagery of the designer as sketch artist was solidified through staged photographs such as these in the heydey of high fashion. (Yves St. Laurent in 1957) Air of mystery and myth is around fine art in the early 20th century.
Clear and Honest communication:
Practical Information Inspiring the team "Medium is the MEssage"
Imposed Constraints
Qualities and element that make the object what you want it to be
Inherent Constraints
Qualities that make the objects into the very thing it is- what it must be What are the specific elements that make a chair a chair Sit on it/ one person
What is good design
Quality, expressive, emotional, functional, appearance, blending of history, identity
how do designers use exploration?
- It requires knowledge of cultures and people's beliefs and behaviors, ways, structures, and methods of people's lives. -Thinking of using different materials than in the past and to improve, to learn and grow.
what problems does a designer solve? examples
-Comfort, practicality and aesthetics -fulfill a vision or to a solution to a problem -Create a concept, for new product, before a deadline -Make sure everyone involved in the production of the design has the information they need
Ergonomics
-Means the science of work -Scientific discipline concerned with the understanding of how human beings interact with their surroundings, in order to design in a way that optimizes human well being and overall system performances
how do designers have ecological responsibility?
-sustaining human culture and sustaining. our methods of production manufacturing commerce/goods -they hold a great deal of power over environmental impact of the life cycle of goods
Renaissance
1300-1600
Baroque
1600-1750
Rococo
1730-1780
Neoclasicism
1795-1820
Romanticism
1800S Developed in a time of upheaval characterized by the French Revolution It had roots in literature, influenced by The Sorrows of Young Werther. Idea the artist was emotionally anguished, rejected by the rational world.
Art Nouveau
A decorative style of art, popular in Europe and America from the 1880s to the 1930s. This style is usually characterized by flowing lines, flat shapes, and vines and flowers. The selling of the style as a declared style produced by an individual in mass manufactured form is the defining element that sets it apart: This is the beginning of the designer environment.
Society of the Spectacle
All being has become having and all having derives its prestige from appearances." - Guy Debord All our identities are projected, seen, and interpreted by the goods we wear, and have around us. But each of these items carries only part of its potential social valu: The prestige comes from the visible affirmation that it is "this kind of thing" or "that label."
Neoclassicism Architecture
Architecture -Based on simplicity, symmetry, and math. - Greek or Roman detail. You see a lot of dramatic columns used.
Baroque Architecture
Architecture Adopted the Roman way of architecture as well, however included new characteristics. Such as, curving forms with oval shapes of concave and convex forms. As seen in the Roman Catholic Church.
Arts and Crafts Movement
Arts & Crafts Exhibition Society formed around 1887- educated designers to counteract what was perceived as unoriginal, cheaply made, and careless factory-made products. Morris & Co., specialized in stained glass at first, but Morris later expanded into tapestries, wallpaper, and graphic design as his interests
Functionality
Basic knowledge of objects history, mechanics and methods Tech info to make it do what its supposed to do
Usability
Be aware of practices and habits of end used as they relate to design- least instructions possible If new, create prototypes to figure out ease of user
why scamper?
Brainstorming ends Designing becomes about precise choices and confirmation of these choices Production team starts to weigh in on the nest solutions for construction the designed object
Modernism's end
By the 20th century the organizational aspect of modern design wore thin. It then began to transition to more aspects of postmodern art, clothing, and architecture.
Hierarchy of Design Needs
Creativity -changes approach to problem Proficiency - allows us to do better than before Usability - easy to use learn once and ready Reliability - must do it reliably Functionality - must function as intended
Creativity
Design in created that changes the way things are done
What happens to designers in production
Designer may need to "let go" of a project and let the production process take over. Might need to send off to be manufactured or watch the slow process of construction. May have to compromise the design vision with the reality of physical objects and materials.
Subculture
During this youth began to drop out of the conformist culture and create subcultures of their own. - i.e. Bikers, Hippies, Protests, Punk, Rock. - They were defined by appearance.
what inspires designers
Emotional drive, technical issues, technical curiosity, personal goal, aesthetic situational, creativity, environmentalism, function/practicality All inspiration grows from care, if the designer does not care why would the team
Neoclassicism
Fashion - The women wore huge wigs, and high waisted dressed with tight bodices, and poofy skirts. -Mens attire did not change much besides their coat length became shorter
Rococo
Fashion - This was a period of elegance and refinement. - It was different from Baroque in the sense that it was light, airy, and pastel. While Baroque was serious, and dramatic.
Baroque fashion
Fashion For exhibiting power and wealth. Male attire was inf. By the english civil war, while the womans was influenced by wealth by ornamentation. Second half of 17th century was the peak of Baroque fashion.
identification/ what is the purpose of the design?
Fashion, art, architecture, car, product
Surrealism
Flourished in the early 20th century. -Aimed at expressing imaginative visions free from rational control. -Avant- garde movement.
Deutscher Werkbund
Retained a lot of the spirit from the Arts and Crafts movement. This became an important element in the development in modern architecture , and played a role in the Bauhaus school.
Renaissance Architecture
Revival of Roman forms such as the columns, round arches, and domes. - This spread throughout Italy from Florence.
what is a designers role?
Solve problems that we perceive in our environments and existence
What is SCAMPER?
Substitute combine adapt modify put to use eliminate reverse
Reliability
Tech information and collaboration w manufacturer Choosing right components and or methods
Futurists
The Futurist movement was led by F.T. Marinetti. They were Anti- Romantics, and did not like anything old fashioned. Technology was the source for inspiration.
Conceptualization
the process of specifying what we mean by a term - Designers are problem solvers and solutions are found through methods .uses approaches ,materials ,costs, weights contexts moods and emotions - In the end a concept emerges of the direction to be followed for ex: Simple kitchen material or large city future
transparent objects
things in our daily lives that blend in and aren't obvious Carpenter and Hammer/ tooth brush
what are Constraints?
are what binds the products to a range of solutions - budget , nature, and personality of clients, geo solutions, longevity
Core of innovation
connect two or more known ideas in a new way to create something not seen or done before it that performs better than what exists Must also make connections between disciplines, step outside of comfort zone and collaborate
whats investigated first: inherent/imposed
inherent constraints
what is research?
investigation, brainstorming, and imagining To develop parameters and determine possible risks
Eurocentrism
is when people are focused solely on European ideas and interpreting the world in these types of values and experiences.
Postmodern condition
is where one grand narrative with overarching theories or philosophies of the World, are not adequate to represent and contain the world.
who do designers link with in the production chain?
most other links- suppliers, manufactures, retailers, and clients, to name a few
organizational ergonomics
optimizing of systems like organization, policies and processes Chain of command, technical computerized systems
who do designers overlap with?
scientists, artists, and philosophers mind to produce a well rounded concept
Bauhaus
Walter Gropius gathered men and women to set up the Bauhaus school in 1919. This was essentially a research institution for industrial production. This became the defining institution for design of its age, advancing creation and creativity enormously.
Rococo Architecture
Was established by extreme ornamentation and a pastel color palette. It was similar to the Baroque curvature because it was developed from it.
form follows function
When designing form and function must be considered together. "Form ever follows function, and this is law" - Louis Sullivan. There are other things to consider even though these do coincide.
Renaissance men fashion
While in men you could see this through their shirts, which could be made of silk if they had money. Also other factors like their jackets and hose.
Renaissance women fashion
Women with wealth could have more jewels fur cloaks, and other parts of dress to distinguish high society