Chapter 4 - Agile Development

Pataasin ang iyong marka sa homework at exams ngayon gamit ang Quizwiz!

List the key issues stressed by an agile philosophy of software engineering

- The importance of self-organizing teams - Communication and collaboration between team members and customers - Recognition that change represents opportunity - Emphasis on rapid delivery of software that satisfies the customer

Describe the five philosophies embraced by Agile software engineering

1. Encourages customer satisfaction 2. Incremental software delivery 3. Small project teams (composed of software engineers and stakeholders) 4. Informal methods 5. Minimal software engineering work products

Agile Process Models

1. Extreme Programming (XP) 2. Adaptive Software Development (ASD) 3. Dynamic Systems Development Method (DSDM) 4. Scrum 5. Crystal 6. Feature Driven Development (FDD) 7. Agile Modeling (AM)

List 10 Agility Principles

1. Highest priority is to satisfy customer 2. Welcome changing requirements 3. Delivering working software frequently 4. Stakeholders must work together daily during the project 5. Build projects around motivated individuals 6. Face-to-face communication is the most effective method 7. Working software is the primary measure of progress 8. Support sustainable development 9. Continuous attention to technical excellence 10. Simplicity by maximizing is essential

What three assumptions are Agile Processes based on?

1. It is difficult to predict in advance which requirements or customer priorities will change and which will not 2. For many types of software design and construction activities are interleaved 3. Analysis, design, and testing are not as predictable from a planning perspective as one might like them to be

What is Extreme Programming

A type of agile software development based on an OO approach. It advocates frequent "releases" in short development cycles (timeboxing), which is intended to improve productivity and introduce checkpoints where new customer requirements can be adopted.

Dynamic Systems Development guiding principles

Active user involvement Teams empowered to make decisions Iterative and incremental All changes made during development are reversible Requirements are baselined at a high level Testing integrates throughout life-cycle Collaborative and cooperative approach between stakeholders

Agile Modeling (AM) provides guidance to practitioner during which of these software tasks?

Analysis and Design

Explain each Scrum activity

Backlog (prioritized list of requirements or features to provide business value to customer, items can be added at any time) Product backlog (work units required to achieve one of the backlog items, must fir into a predefined time-box, affected backlog items frozen) Scrum meetings (15 minute daily meetings) addressing these questions: What was done since last meeting? What obstacles were encountered? What will be done by the next meeting? Demo (deliver software increment to customer for evaluation)

When do you conduct reflection workshops in Crystal family of agile processes?

Before the project begins, during the development activities and after the increment is delivered.

Crystal methodologies

Clear (small, low criticality projects) Orange (larger, moderately critical projects) Orange Web (typical e-business applications)

Traits that need to exist in members of agile development teams:

Competence Common focus Collaboration Decision-making ability Fuzzy-problem solving ability Mutual trust and respect Self-organization

Explain what Dynamic Systems Development entail

DSD uses Pareto principle (80% of project can be delivered in 20% required to deliver the entire project) Each increment only delivers enough functionality to move to the next increment Uses time boxes to fix time and resources to determine how much functionality will be delivered in each increment

Explain the architectural modeling in agile modeling

Derives preliminary architecture from analysis model Architectural model must be realistic for the environment and must be understandable by developers

FDD framework activities

Develop overall model Build features list Plan by feature Design by feature Build by feature (contains set of classes depicting business model of application to be built) (features extracted from domain model, features are categorized and prioritized, work is broken up into two week chunks) (features assessed based on priority, effort, technical issues, schedule dependencies) (classes relevant to feature are chosen, class and method prologs are written, preliminary design detail developed, owner assigned to each class, owner responsible for maintaining design document for his or her own work packages) (class owner translates design into source code and performs unit testing, integration performed by chief programmer)

What is the Crystal process

Development approach that puts a premium on maneuverability during a resource-limited game of invention and communication with the primary goal of delivering useful software and a secondary goal of setting up for the next game

FDD Philosophy

Emphasizes collaboration among team members Manages problem and project complexity using feature-based decomposition followed integration of software increments Technical communication using verbal, graphical, and textual means Software quality encouraged by using incremental development, design and code inspections, SQA audits, metric collection, and use of patterns (analysis, design, construction)

In Feature Driven Development (FDD) a "feature" is a client-valued function that can be delivered in two months or less. True or False?

False. Feature Driven Development is a client-valued function that can be implemented in two weeks or less

Dynamic Systems Development Life cycle activities

Feasibility study Business study Functional model iteration Design and build iteration Implementation (establishes requirements and constraints) (establishes functional and information requirements needed to provide business value) (produces set of incremental prototypes to demonstrate functionality to customer) (revisits prototypes to ensure they provide business value for end users, may occur concurrently with functional model iteration) (latest iteration placed in operational environment)

Crystal principles

Its always cheaper and faster to communicate face-to-face As methodologies become more formal teams become weighed down and have trouble adapting to project work vagaries As projects grow in size, teams become larger and methodologies become heavier As projects grow in criticality some degree of formality will need to be introduced in parts of the methodology As feedback and communication become more efficient the need for intermediate work products is reduced Discipline, skills, and understanding counter process, formality, and documentation Team members not on the critical project path can spend their excess time improving the product or helping people who are on the critical path

Adaptive Software Development Phases

Mission-driven Component-based Iterative Time-boxed Risk driven and change-tolerant Speculation Collaboration Learning

Agile Modeling principles

Model with a purpose Use multiple models Travel light (only keep models with long-term value) Content is more important than representation Know the models and tools you use to create them Adapt locally

What are the key activities of Extreme Programming?

Planning Designing Coding Testing (user stories created and ordered by customer value) (simple designs preferred, CRC cards and design prototypes are only work products, encourages use of refactoring) (focuses on unit tests to exercise stories, emphasizes use of pairs programming to create story code, continuous integration and smoke testing is utilized) (unit tests created before coding are implemented using an automated testing framework to encourage use of regression testing, integration and validation testing done on daily basis, acceptance tests focus on system features and functions viewable by the customer)

What does the Feature Driven Development entail

Practical process model for object-oriented software engineering Feature is a client-valued function, can be implemented in two weeks or less

Agile Modeling

Practice-based methodology for effective modeling and documentation of software systems in a light-weight manner

What are the main activities in Scrum?

Product Backlog Sprint Backlog Sprint Demo

Dynamic Systems Development Method

Provides a framework for building and maintaining systems which meet tight time constraints using incremental prototyping in a controlled environment

Scrum principles

Small working teamed used to maximize communication, minimize overhead, and maximize sharing of informal knowledge Process must be adaptable to both technical and business challenges to ensure bets product produced Process yields frequent increments that can be inspected, adjusted, tested, documented and built on Development work and people performing it are partitioned into clean, low coupling partitions Testing and documentation is performed as the product is built Provides the ability to declare the product done whenever required

Describe the role of customers and end-users on an agile process team

They both participate as full collaborators on agile process teams. The are the source of information used to create use cases and provide needed information on the business value of proposed software feature and functionality. They also information on operation prototypes during incremental delivery of software increments.

Agile development processes can deliver successful systems quickly. True of False?

True

Agile development stresses continuous communication and collaboration among developers and customers.True of False?

True

Agile processes must be adapted incrementally to manage unpredictability. True of False?

True

All agile process models conform to a greater or lesser degree to the principles stated in the "Manifesto for Agile Software Development". True or False?

True

In agile software processes the highest priority is to satisfy the customer through early and continuous delivery of valuable software. True or False?

True

It is not possible to build software that meets the customers' needs today and exhibits the quality characteristics that will enable it to be extended tomorrow. True or False?

True

The Dynamic Systems Development Method (DSDM) suggests a philosophy that is based on the Pareto principle (80% of the application can be delivered in 20% of the time required to build the complete application). True or False?

True

What are the three questions asked in every scrum meeting?

What have you done since the last meeting? What obstacles have you encountered? What will you do until the next meeting?

List the six aspects of Agility

- An agile team is able to respond to changes during project development - Agile development recognizes that project plans must be flexible - encourages team structures and attitudes that make communication among developers and customers more facile - eliminates the separation between customers and developers - emphasizes the importance of rapid delivery of operational software and de-emphasizes importance of intermediate work products - can be applied to any software process as long as the project team is allowed to streamline tasks and conduct planning in way that eliminate non-essential work products

Describe the three key assumptions regarding software projects that every agile software process must address

- It is difficult to predict future requirements and the customer's priorities - It is difficult to predict how much design is needed before construction can be used to prove the design - Analysis, design, construction and testing are not always predictable processes

Explain requirements gathering and analysis modelling in agile modeling

Work collaboratively to find out what customer wants to do Once requirements model is built collaborative analysis modeling continues with the customer

What does "speculate" refer to in ASD?

assumes that all stakeholders are comparably wrong for certain aspects of the project's mission, while trying to define it.

What does "learning" refer to in ASD?

challenges all stakeholders, are based on the short iterations with design, build and testing

What is Adaptive Software Development (ASD)

is a software development process that grew out of rapid application development (RAD) and replaces the traditional waterfall cycle with a repeating series of speculate, collaborate, and learning cycles. Emphasizes self-organizing teams, interpersonal collaboration, and both individual and team learning. Self-organization arises when independent agents cooperate to create a solution to a problem that is beyond the capability of any individual agent

What is Scrum

is an agile framework for software development ideally suited for projects with rapidly changing or highly emergent requirements.

What does the Manifesto for Agile Software Development propose?

it may be better to value: - Individuals and interactions over processes and tools - Working software over comprehensive documentation - Customer collaboration over contract negotiation - Responding to change over following a plan

What are the four framework activities found in the Extreme Programming (XP) process model?

planning, design, coding, testing

Agile software engineering

represents a reasonable compromise between the conventional software engineering for certain classes of software and certain types of software projects

What are the three framework activities for the Adaptive Software Development (ASD) process model?

speculation, collaboration, learning

Agile software engineering guidelines

stress on-time delivery of an operational software increment over analysis and design

What does "collaboration" refer to in ASD?

the efforts for balancing the work based on predictable parts of the environment (planning and guiding them) and adapting to the uncertain surrounding mix of changes caused by various factors - technology, requirements, stakeholders, software vendors, etc.


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