CIS 3003 - Human-Computer Interaction - Chapter 6

Pataasin ang iyong marka sa homework at exams ngayon gamit ang Quizwiz!

*True or false:* Windows enable more information to be viewed and tasks to be performed.

True

*Multiple-choice question:* Users read the web like a: A. "thinking great literature" B. "billboard going by at 60 miles an hour" C. "thinking at 60 miles an hour" D. "going by great literature"

"billboard going by at 60 miles an hour"

*Multiple-choice question:* Web designers are: A. "thinking great literature" B. "billboard going by at 60 miles an hour" C. "thinking at 60 miles an hour" D. "going by great literature"

"thinking great literature"

*Multiple-choice question:* Most popular expanding menus are ______ ones. It is also a form of expanding menus. A. Cascading B. Descending C. Gushing D. Overflowing

Cascading

*Multiple-choice question:* ______ can result in overshooting or selecting wrong options A. Tumbling B. Disgorging C. Heaving D. Cascading

Cascading

*Multiple-choice question:* ______ uses primary, secondary and even tertiary menus. A. Pouring B. Spewing C. Cascading D. Spilling

Cascading

*Research and design issue for which interface type?* What type of names should be used for the command, what should be the form of the command, etc. A. Web B. Tangible C. Augmented and Mixed Reality D. Command-based

Command-based

*Which interface type?* Commands such as abbreviations (e.g. ls) typed in at the prompt to which the system responds (e.g. listing current files) A. WIMP and GUI B. Web C. Speech D. Command-based

Command-based

*Which interface type?* Some are hard wired at keyboard, others can be assigned to keys. Efficient, precise, and fast. Large overhead to learning set of commands. A. Pen B. Command-based C. Touch D. Shareable

Command-based

*Which interface type?* ______ interfaces are popular for web scripting. A. Shareable B. Multimedia C. WIMP and GUI D. Command-based

Command-based

*Which design principle?* ______ is the most important design principle in command-based interface (e.g. always use first letter of command). A. Consistency B. Visibility C. Feedback D. Constraint

Consistency

*Research and design issue for which interface type?* Consider trade-off between soft (LCD or Touch Screen) and hard controls (Dials, Buttons and Knobs) A. Consumer electronics and appliances B. Wearable C. Touch D. Tangible

Consumer electronics and appliances

*Research and design issue for which interface type?* Need to design as transient interfaces with short interactions A. Mobile B. Web C. Consumer electronics and appliances D. Touch

Consumer electronics and appliances

*Research and design issue for which interface type?* Simple interfaces clear visibility A. Air-based Gesture B. Consumer electronics and appliances C. Wearable D. Speech

Consumer electronics and appliances

*Which interface type?* Everyday devices in home, public place, or car e.g. washing machines, remotes, photocopiers, printers and navigation systems), and personal devices e.g. MP3 player, digital clock and digital camera. A. Consumer electronics and appliances B. Brain computer C. Robotic D. Air-based Gesture

Consumer electronics and appliances

*Which interface type?* Need to be usable with minimal learning, if any. A. Consumer electronics and appliances B. Haptic C. Tangible D. Virtual Reality

Consumer electronics and appliances

*Which menu interface style?* Helps overcome some of the navigation problems associated with cascading menus A. Flat lists B. Drop-down C. Pop-up D. Contextual E. Expanding menus

Contextual

*The advent of the iPhone app* Many apps not designed for any need, want or use but purely for idle moments to have some fun e.g. iBeer developed by magician ______ A. Steve Stevens B. Steve Sheraton C. Sheraton Steve D. Stevens Steve

Steve Sheraton

*Multiple-choice question:* ______ can be used alongside icons to help identification for small icon sets A. Rollovers B. Text boxes C. Text labels D. Buttons

Text labels

*Which menu interface style?* More flexible navigation, allowing for selection of options to be done in the same window A. Flat lists B. Drop-down C. Pop-up D. Contextual E. Expanding menus

Expanding menus

*Which interface type?* Computer-generated graphical simulations providing the illusion of participation in a synthetic environment rather than external observation of such an environment. A. WIMP and GUI B. Multimedia C. Virtual Reality D. Information Visualization

Virtual reality

*Which interface type?* Provide new kinds of experience, enabling users to interact with objects and navigate in 3D space A. Information Visualization B. Virtual Reality C. Multimedia D. WIMP and GUI

Virtual reality

*True or false:* GUIs aren't inviting, emotionally appealing, and doesn't feel alive

False GUIs now highly inviting, emotionally appealing, and feel alive

*True or false:* Commands are assumed to be easier to learn and remember than icons

False Icons are assumed to be easier to learn and remember than commands

*Which menu interface style?* ______ menus are best for displaying a small number of options at one time A. Expanding B. Compressing C. Upright D. Flat

Flat

*Multiple-choice question:* Concern was with how best to structure information to enable users to navigate and access it easily and quickly. Nowadays, more emphasis on making pages distinctive, striking, and pleasurable. A. Web B. Robotic C. Brain computer D. Command-based

Web

*Which menu interface style?* Good at displaying a small number of options at the same time and where the size of the display is small, e.g. iPods A. Flat lists B. Drop-down C. Pop-up D. Contextual E. Expanding menus

Flat lists

*Multiple-choice question:* Need to think of how to design information for multi-platforms - keyboard or touch? e.g. smartphones, tablets, PCs A. Wearable B. Tangible C. Web D. Command-based

Web

*Which menu interface style?* Nest the lists of options within each other, requiring several steps to get to the list with the desired option. Moving through previous screens can be tedious. A. Flat lists B. Drop-down C. Pop-up D. Contextual E. Expanding menus

Flat lists

*Research and design issue for which interface type?* What kinds and how much additional information to provide, e.g. rollovers or tables of text. A. Air-based gesture B. Multimedia C. Information Visualization D. Robotic

Information Visualization

*Research and design issue for which interface type?* What navigational metaphor to use. A. Consumer Electronics and Appliances B. Information Visualization C. Augmented and Mixed Reality D. Virtual Reality

Information Visualization

*Research and design issue for which interface type?* Whether to use a 2D or 3D representational format A. Robotic B. Augmented and Mixed Reality C. Information Visualization D. Virtual Reality

Information Visualization

*Research and design issue for which interface type?* Whether to use animation and/or interactivity. A. Information Visualization B. Tangible C. Brain Computer D. Robotic

Information Visualization

*Multiple-choice question:* Need to provide digestible and legible information for users: 1- Design its spatial layout so intuitive to read when first looking at it 2- Should also direct a user's attention to anomalies or unexpected deviations A. Augmented and Mixed Reality B. Haptic C. Multimodal D. Information Visualization (Dashboard)

Information Visualization (Dashboard)

*Which interface type?* Aim is to enhance discovery, decision-making, and explanation of phenomena A. Touch B. Pen C. Information Visualization D. Web

Information visualization

*Which interface type?* Amplify human cognition, enabling users to see patterns, trends, and anomalies in the visualization A. WIMP and GUI B. Multimedia C. Virtual Reality D. Information Visualization

Information visualization

*Which interface type?* Computer-generated interactive graphics of complex data A. Information Visualization B. Virtual Reality C. Multimedia D. WIMP and GUI

Information visualization

*Which interface type?* Techniques include: 3D interactive maps that can be zoomed in and out of and which present data via webs, trees, clusters, scatterplot diagrams, and interconnected nodes A. Air-based Gesture B. Information Visualization C. Multimodal D. Consumer Electronics and Appliances

Information visualization

*Multiple-choice question:* Windows 7/8 ______ are a hybrid form of contextual windows and contextual menu that provide short-cut to files, sites, etc., that are commonly visited. A. Jump lists B. Flat lists C. Drop lists D. Task lists

Jump lists

*Multiple-choice question:* Interface ______ offers user a structured way of choosing from the available set of options. A. Options list B. Structured list C. Structured programming D. Menus

Menus

*Research and design issue for which WIMP component?* Placement in list is critical. Quit and save need to be far apart. A. GUIs B. Windows C. Menus D. Icons

Menus

*Research and design issue for which WIMP component?* What are best names/labels/phrases to use? A. GUIs B. Windows C. Menus D. Icons

Menus

*Which WIMP?* Offering lists of options that could be scrolled through and selected A. Windows B. Icons C. Menus D. Pointing device

Menus

*Which interface type?* Handheld devices intended to be used while on the move. A. Virtual Reality B. Web C. Mobile D. Touch

Mobile

*Multiple-choice question:* *This is an example of:* Users click on links in an image or text -> another part of the program -> an animation or a video clip is played ->can return to where they were or move on to another place A. Task process B. Photo viewer C. Multimedia D. Media player

Multimedia

*Multiple-choice question:* ______ combines different media within a single interface with various forms of interactivity, such as graphics, text, video, sound, and animations. A. Multimedia B. Mono-media C. Academia D. Mainstream media

Multimedia

*Research and design issue for which interface type?* Several guidelines that recommend how to combine multiple media for different kinds of task A. WIMP and GUI B. Multimedia C. Virtual Reality D. Information Visualization

Multimedia

*Which WIMP?* A Mouse controlling the cursor as a point of entry to the windows, menus, and icons on the screen. A. Windows B. Icons C. Menus D. Pointing device

Pointing device

*Multiple-choice question:* For large icon sets (e.g. photo editing or word processing) use ______ A. Rollovers B. Text boxes C. Text labels D. Buttons

Rollovers

*Multiple-choice question:* ______ within windows also enable more information to be viewed. A. Windows B. Scroll bars C. Colors D. Scroll wheel

Scroll bars

*Which game?* ______ is a game that has command-based interface for visually impaired users. A. First Life B. Second Life C. Third Life D. Fourth Life

Second Life

*Multiple-choice question:* Most effective icons are ______ A. Similar B. Analogical C. Arbitrary D. Technical

Similar

*Name the 3 icon forms with examples* The mapping between the representation and underlying referent can be: ______

Similar (A picture of a file to represent the object file) Analogical (A picture of a pair of scissors to represent cut) Arbitrary (The use of an X to represent delete)

*Research and design issue for which interface type?* Need to consider how best to design, present, and structure information and system behavior. But also content and navigation are central. A. Web B. Air-based Gesture C. Wearable D. Robotic

Web

*Multiple-choice question:* ______ were invented to overcome physical constraints of a computer display. A. Windows B. Scroll bars C. Glass D. Scroll wheel

Windows

*Research and design issue for which WIMP component?* How to switch attention between windows without getting distracted A. GUIs B. Windows C. Menus D. ICons

Windows

*Which WIMP?* Could be scrolled, stretched, overlapped, opened, closed, and moved around the screen using the mouse A. Windows B. Icons C. Menus D. Pointing device

Windows

*Multiple-choice question:* ______ enables users to move fluidly between different windows (and monitors) A. Windows management B. Widows fluidity C. Windows differentiation D. Windows association

Windows management

*True or false:* Modern websites are largely text-based, providing hyperlinks.

*False* Early websites were largely text-based, providing hyperlinks

*True or false:* WIMPs introduced new graphics elements such as toolbars, docks and rollovers.

*False* GUIs introduced new graphics elements such as toolbars, docks and rollovers.

*True or false:* Until the Mid-1980s designers were focused on effective and efficient user interfaces for desktop aimed at the multi user. However, during the last decade designers have had less opportunities for designing user experiences.

*False* Until the Mid-1990s designers were focused on effective and efficient user interfaces for desktop aimed at the single user. However, during the last decade designers have had more opportunities for designing user experiences.

*True or false:* Virtual reality creates lowly shunning user experiences

*False* Virtual reality creates highly engaging user experiences

*True or false:* Web advertising isn't flashing, aggressive, persistent, annoying.

*False* Web advertising is flashing, aggressive, persistent, annoying.

*What are the 5 pros and cons of multimedia?*

1- Facilitates rapid access to multiple representations of information 2- Provide better ways of presenting information than any media alone 3- Enable easier learning, better understanding, more engagement, and more pleasure 4- Encourage users to explore different parts of a game or story 5- Tendency to play video clips and animations, while skimming through accompanying text or diagrams

*What are the 5 menu interface styles?*

1- Flat lists 2- Drop-down 3- Pop-up 4- Contextual 5- Expanding menus

*Research and design issues in Virtual Reality:* *What are the 2 research examples?* Much research on how to design safe and realistic VRs to facilitate training

1- Flying simulators 2- Help people overcome phobias (e.g. spiders, talking in public)

*What are the 4 pros and cons of virtual reality?*

1- Higher level of fidelity with objects they represent compared to multimedia 2- Induces a sense of presence where someone is totally engrossed by the experience 3- Provides different viewpoints: 1st and 3rd person 4- Head-mounted displays are uncomfortable to wear, and can cause motion sickness and disorientation

*What are the design issues in Virtual Reality?*

1- How best to navigate through them (e.g. first versus third person) 2- How to control interactions and movements (e.g. use of head and body movements) 3- How best to interact with information (e.g. use of keypads, pointing, joystick buttons); 4- Level of realism to aim for to engender a sense of presence

*What are the 4 techniques?* Multiple windows can make it difficult to find desired one. So what are the techniques that can help you find the desired window?

1- Listing 2- Iconising 3- Shrinking 4- Panoramic view

*What are the 2 ways to design multimedia?* How to design multimedia to help users explore, keep track of, and integrate the multiple representations?

1- Provide hands-on interactivities and simulations that the user has to complete to solve a task 2- Use 'dynalinking,' where information depicted in one window explicitly changes in relation to what happens in another

*What are the 3 design principles?* Design principles of ______ should be used in WIMP and GUI.

1- Spacing 2- Grouping 3- Simplicity

*Provide 3 examples of expanded mobile usage in real life.* Apps running on mobiles have greatly expanded.

1- Used in restaurants to take orders 2- Car rentals to check in car returns 3- Supermarkets for checking stock 4- In the streets for multi-user gaming 5- In education to support life-long learning 6- QR Code apps

*Which menu interface style?* Provide access to often-used commands that make sense in the context of a current task. E.g., when you select a picture or another object in Microsoft Office, another Tab appears on the Ribbon. A. Flat lists B. Drop-down C. Pop-up D. Contextual E. Expanding menus

Contextual

*Multiple-choice question:* Show screenshots of data updated over periods of time - to be read at a glance A. Dashboards B. Leaderboards C. Shuffleboards D. Cardboards

Dashboards

*Multiple-choice question:* Usually not interactive - slices of data that depict current state of a system or process A. Containerboards B. Checkerboards C. Dashboards D. Dartboards

Dashboards

*Which menu interface style?* ______ menus are good for showing a large number of options A. Expanding B. Compressing C. Upright D. Flat

Expanding

*Which menu interface style?* Enables more options to be shown on a single screen than is possible with a single flat menu A. Flat lists B. Drop-down C. Pop-up D. Contextual E. Expanding menus

Expanding menus

*Multiple-choice question:* ______ have the same basic building blocks as WIMPs but more varied, such as color, 3D, sound, animation. Many types of menus, icons and windows. A. Kernel B. GUI C. OS D. WIMP

GUI

*Multiple-choice question:* *This is an example of:* Many operations are actions making it more difficult to represent them. Use a combination of objects and symbols that capture the salient part of an action. A. Icon template B. Tech forms C. Icon forms D. Tech template

Icon forms

*Multiple-choice question:* ______ are now pervasive in every interface. e.g. represent desktop objects, tools (e.g. paintbrush), applications (e.g. web browser), and operations (e.g. cut, paste, next, accept, change) A. Videos B. Icons C. Images D. Pictures

Icons

*Which WIMP?* Represented applications, objects, commands, and tools that were opened when clicked on A. Windows B. Icons C. Menus D. Pointing device

Icons

*Multiple-choice question:* ______ often need to be 'actioned' to get rid of. A. In your eyes ads B. In your back ads C. In your face ads D. In the rear ads

In your face ads

*Research and design issue for which interface type?* What form of coding to use, e.g. color or text labels A. Touch B. Information Visualization C. Wearable D. Tangible

Information Visualization

*Research and design issue for which interface type?* What forms of navigation, e.g. zooming or panning. A. Haptic B. Speech C. Pen D. Information Visualization

Information Visualization

A whole new user experience that was designed primarily for people to enjoy. A. The advent of the PC app B. The advent of the Android app C. The advent of the iPhone app D. The advent of the Nokia app

The advent of the iPhone app

*True or false:* Web advertising is often intrusive and pervasive

True

*What is the downside of cascading menus?*

They require precise mouse control

*True or false:* Consumer electronics and appliances are user for short periods of time: e.g. putting the washing on, watching a program, buying a ticket, changing the time, taking a snapshot

True

*True or false:* Icons can be designed to be compact and variably positioned on a screen

True

*True or false:* Many icons are designed to be very detailed and animated, making them both visually attractive and informative

True

*True or false:* There is a wealth of resources now so do not have to draw or invent new icons from scratch. Guidelines, style guides, icon builders, libraries.

True

*True or false:* There's a challenge now to design GUIs that are best suited for tablet, smartphone and smartwatch interfaces

True

*Multiple-choice question:* Since the ______ days icons have changed in their look and feel: Black and white -> color, shadowing, photorealistic images, 3D rendering, and animation A. Xerox Sun B. Xerox Planet C. Xerox Asteroid D. Xerox Star

Xerox Star

*Which system?* ______ led to the birth of WIMP and subsequently GUI A. Linux B. Windows C. Xerox Star D. MAC

Xerox Star

*Is this a good solution when choosing a country?* Having a predictive textbox that would auto populate based on the first couple of alphabets that the user types when choosing a country.

Yes


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