Final
Ch. 1 Binary system
Two possible numerals 0 and 1. The position of each digit represents a power of 2. Ex. 1011 1x 2^3 + 0x 2^2 + 1x 2^1 + 1x 2^0 1x8+0x4+ 1x2+1x1 =11
Ch.5 hiss reduction
Used to reduce hiss from the source such as microphone or audio cassette take.
Ch. 1 base 10
Uses 10 numerals 0,1,2,3,4,5,6,7,8,9. The mathematics we commonly use is basdd on the decimal system a base-10 notation. Decimal number 3872= 3x10^3+8x10^2+ 7x10^1+2x10^0
Ch.7 superimposed
Video clips can be in top of each other similar to layering images in digital image editing programs
Ch.5 piano roll view
Visualizing notes as they would appear on a player piano roll
Ch. 1 kilo (K)
prefix to conceive the file size. 2^10 1024
Ch. 1 mega (M)
prefix to conceive the file size. 2^20 1048576
Ch.5 aggregator
software program that checks the collection periodically for new files and automatically downloads the new items. Also used to play back podcasts
Ch.6 NTSC
"National Television Systems Committee" -North and South America
Ch.6 PAL
"Phase Alternating Line", refers to the way the signals are encoded -Australia and New Zealand
Ch.6 SECAM
"Sequential Color With Memory" -France and Form of Soviet Union
Ch.7 menu
Made up of a background and buttons
Ch.7 rolling edit
Maintains the duration of the entire video sequence
Ch.5 amplify
Makes sound louder. Volume adjustment
Ch.7 asset list
Manages the imported source materials for the video project
Ch.4 hertz (hz)
Measurement of one cycle per minute. Common unit of frequency
Ch.7 motion menu
Menu containing video clips as either background or button
Ch.7 submenus
Menu structures that branch out to other menus
Ch. 1 cloud computing
Refers to a computing model in which software applications and files are hosted on a cloud. No local storage
Ch. 1 cloud
Refers to a large group of interconnected computers accessible via the internet
Ch.4 sound intensity
Related to the perceived loudness of a sound. But the two are not exactly at the same time. It is measured in decibels
Ch.7 non-linear editing
Ripple, edit,rolling edit. Slip edit and slide edit-useful editing tools available in video editing programs. Video can be assembled in any order
Ch. 4 bit depth
The number of levels in the scale is expressed in bit depth-the power of 2
Ch. 4 dynamic range
The range of the scale from the lowest to the highest possible quantization values in the scale is defined as dynamic range for digitizing audio.
Ch.4 nyguist rate
The sampling rate of the audio must be at least twice that of the Audi frequency
Ch.4 sampling
The sound wave is sampled at a specific rate into discrete samples of amplitude values.
Ch.5 spectral view
The x-axis of the display is still time, as in the waveform display. The y-axis is the frequency of the audio not the amplitude
Ch.7 transitions
To make one clip gradually change to the next
Ch.7 timeline panel
Arrange your source clips in sequence
Ch.7 straight-cut
Arranging two clips next to each other
Ch.5 podcast
Audio only. Prerecorded audio. Collection of files valuable on a web server
Ch.6 .avi
Audio video interleave
Ch.4 channels
A stereo audio has two channels. Left and right
Ch.1 encode
Assign meaning to the various combinations
Ch.7 keying
Allows you to designate transparent areas by color
Ch.5 reverb
Alter pitch sound echo. Alter pitch if sound and alter speed of it's playback
Ch.5 noise reduction or noise removal
Another effect you can use to reduce the noise that is constant throughout a waveform
Ch.7 in and out points
Beginning and end of segment. Way to trim video footage
Ch.7 chapter points
Built in bookmarks of a video. Allows the viewer to quickly jump to a particular location in the video at any time without having to rewind or fast forward
Ch.7 stereoscope
Camera with 2 lenses side by side
Ch.7 button
Can be a text a still image or a video clip. Can be linked to a video or another menu.
Ch.7 blue screen and green screen keys
Can be used to key out blue and green screens
Ch.5 mixing down
Combing all of the tracks with effects. Several sounds into one
Ch.1 bytes
Computer file sizes are reported in bits and bytes. Eight bits make a byte.
Ch.1 Base 2
Computer systems use base 2 (binary system).
Ch.1 discrete
Computers can only handle data that is discrete and finite. Integers are an example of discrete number systems
Ch.1 finite
Computers can only handle data that's discrete and finite. Restricts the exactness with which analog media. Finite nature offers an advantage compactness for media
Ch. 1 digital
Computers store and transmit information using digital data
Ch.7 library
Contain preset menus, buttons, and background images to use for building your DVD menus
Ch.7 templates
Contains preset menus,buttons, and background images to use for building your DVD menus
Ch.4 quantizing
Each of the discrete samples of amplitude values obtained from the sampling step will be mapped and rounded to the nearest value on a cake of discrete levels.
Ch.6 Frame
Each picture is called a frame
Ch.5 fade-out
Effect lowers the volume gradually to zero within the period
Ch.5 fade-in
Effect suppresses the volume at the beginning and gradually increases to 100% within the designated duration
Ch.5 sound card
Enables the playing and recording of sound on a computer. Device to output sound from computer
Ch.5 normalize
Even sounds out. Let's you set a peak level for a file selection and it will amplify the entire file or section so that the highest peak is the level pick you specify
Ch.6 .flv
Flash video
Ch.4 resolution
For digital audio having more levels means higher resolution
Ch.5 envelope
Graph that allows you to control the volume changes over time using a curve
Ch.6 Frame Rate
How fast pictures are captured or how fast the frames are played back, measured by Frames Per Second (fps)
Ch. 1 sampling rate
How frequently you take measurements- determines the level of detail at which the collected data can represent the original analog media
Ch.6 .mp3
Impeg 3
Ch.1 bits
In computer systems data is stored and represented in binary digits called bits. A bit has two possible values 0 or 1
Ch.1 bit depth
In digital media the number of possible levels
Ch.7 effects
Include video and audio effects
Ch. 1 continuous
Information in analog media is continuous and made up of infinite number of data points
Ch. 1 decode
Interpret the meaning associated with each signal
Ch.7 track
Let's you add audio tracks and chapter points
Ch.7 preview window
Let's you preview your entire video project. It stimulates playback of your DVD
Ch.1 file compression
Let's you reduce the total number of bits and bytes in a file. This allows faster network and less storage
Ch.7 color keys
Let's you select a color to be keyed out
Ch.6 .mpeg
Motion picture experts group
Ch.5 loop music
Music created from short music clips that are repeated
Ch.4 MIDI
Musical instrument digital interface. Communications protocol not a Physcial object. Form of storing music information. Electronic digital musical instruments to communicate with computers or or their instruments or devices with microprocessor
Ch.1 Tera (T)
Prefix for file size 2^40 1099511627776
Ch.1 giga(G)
Prefix to better conceive the file size. 2^30 1073741824
Ch.7 multiple angles
Programmed like Sony DVD and architect pro 5 supports. Add multiple video tracks on a timeline
Ch.6 (table 6.6) .mov
Quick time used by apple
Ch.4 waveform
Serves as a means for us to "see" the information that we hear by providing quantitative properties of a sound such as it's amplitude and frequency
Ch.7 cross dissolve
Smoothest fade between two clips
Ch.1 lossy compression
Some information in the original file will be lost and cannot be recovered. JPEG MP3
Ch.4 pitch
Sound Frequency. Higher frequency higher pitch. Related to pitch of the sound
Ch. 1 analog
Sound and music we hear are analog signals of sound waves. (Analog clocks, thermometer, weight, temp) opp of digital
Ch. 4 decibels
Sound intensity is measured in decibels. Based on a ratio of a louder sound to a softer one
Ch.4 loudness
Sound intensity is related to the perceived loudness of a sound
Ch.5 clipping
The areas of the waveform where this occurs will look chopped off and causes distortion of your recording
Ch.5 noise floor
The basic idea of how hiss reduction works is that a threshold amplitude for a frequency range called ______ is defined as preset or user defined
Ch. 1 sampling
The conversion of analog information to digital is a two-step process. Sampling and quantizing.
Ch.1 quantizing
The conversion of analog information to digital is a two-step process. Sampling and quantizing. The process of resounding a value to one of the discrete values within a set of discrete values
Ch.4 frequency
The frequency of a wave refers to the number of complete back-and-forth cycles of vibrational motion of the medium particles per unit of time
Ch.5 feed
The internet addresses files listed in a text file. Posted on web server whenever new episodes or files become available in the collection the files will automatically be downloaded to their computers or devices
Ch. 1 decimal system
The mathematics we commonly use
Ch.7 slide edit
The middle clip can slide to the left of the right cutting into the timing of one of its adjacent clips while extending he timing of the other adjacent clip
Ch.7 slip edit
The middle clips in and out points are altered
Ch.4 nyquisit's theorem
We must sample at least two points in each sound war cycle to be able to reconstruct the sound wave satisfactorily.
Ch.5 multitrack view
When you extend the duration of the clip it will automatically repeat the clip without you having to manually copy and paste the clip multiple times.
Ch.6 .wmv
Windows media
Ch.5 staff view
Working with notation and staff
Ch.5 event list view
Working with sequence of MIDI information or MIDI messages
Ch.7 ripple edit
You can use this edit to lengthen the middle clip