Final

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Ch. 1 Binary system

Two possible numerals 0 and 1. The position of each digit represents a power of 2. Ex. 1011 1x 2^3 + 0x 2^2 + 1x 2^1 + 1x 2^0 1x8+0x4+ 1x2+1x1 =11

Ch.5 hiss reduction

Used to reduce hiss from the source such as microphone or audio cassette take.

Ch. 1 base 10

Uses 10 numerals 0,1,2,3,4,5,6,7,8,9. The mathematics we commonly use is basdd on the decimal system a base-10 notation. Decimal number 3872= 3x10^3+8x10^2+ 7x10^1+2x10^0

Ch.7 superimposed

Video clips can be in top of each other similar to layering images in digital image editing programs

Ch.5 piano roll view

Visualizing notes as they would appear on a player piano roll

Ch. 1 kilo (K)

prefix to conceive the file size. 2^10 1024

Ch. 1 mega (M)

prefix to conceive the file size. 2^20 1048576

Ch.5 aggregator

software program that checks the collection periodically for new files and automatically downloads the new items. Also used to play back podcasts

Ch.6 NTSC

"National Television Systems Committee" -North and South America

Ch.6 PAL

"Phase Alternating Line", refers to the way the signals are encoded -Australia and New Zealand

Ch.6 SECAM

"Sequential Color With Memory" -France and Form of Soviet Union

Ch.7 menu

Made up of a background and buttons

Ch.7 rolling edit

Maintains the duration of the entire video sequence

Ch.5 amplify

Makes sound louder. Volume adjustment

Ch.7 asset list

Manages the imported source materials for the video project

Ch.4 hertz (hz)

Measurement of one cycle per minute. Common unit of frequency

Ch.7 motion menu

Menu containing video clips as either background or button

Ch.7 submenus

Menu structures that branch out to other menus

Ch. 1 cloud computing

Refers to a computing model in which software applications and files are hosted on a cloud. No local storage

Ch. 1 cloud

Refers to a large group of interconnected computers accessible via the internet

Ch.4 sound intensity

Related to the perceived loudness of a sound. But the two are not exactly at the same time. It is measured in decibels

Ch.7 non-linear editing

Ripple, edit,rolling edit. Slip edit and slide edit-useful editing tools available in video editing programs. Video can be assembled in any order

Ch. 4 bit depth

The number of levels in the scale is expressed in bit depth-the power of 2

Ch. 4 dynamic range

The range of the scale from the lowest to the highest possible quantization values in the scale is defined as dynamic range for digitizing audio.

Ch.4 nyguist rate

The sampling rate of the audio must be at least twice that of the Audi frequency

Ch.4 sampling

The sound wave is sampled at a specific rate into discrete samples of amplitude values.

Ch.5 spectral view

The x-axis of the display is still time, as in the waveform display. The y-axis is the frequency of the audio not the amplitude

Ch.7 transitions

To make one clip gradually change to the next

Ch.7 timeline panel

Arrange your source clips in sequence

Ch.7 straight-cut

Arranging two clips next to each other

Ch.5 podcast

Audio only. Prerecorded audio. Collection of files valuable on a web server

Ch.6 .avi

Audio video interleave

Ch.4 channels

A stereo audio has two channels. Left and right

Ch.1 encode

Assign meaning to the various combinations

Ch.7 keying

Allows you to designate transparent areas by color

Ch.5 reverb

Alter pitch sound echo. Alter pitch if sound and alter speed of it's playback

Ch.5 noise reduction or noise removal

Another effect you can use to reduce the noise that is constant throughout a waveform

Ch.7 in and out points

Beginning and end of segment. Way to trim video footage

Ch.7 chapter points

Built in bookmarks of a video. Allows the viewer to quickly jump to a particular location in the video at any time without having to rewind or fast forward

Ch.7 stereoscope

Camera with 2 lenses side by side

Ch.7 button

Can be a text a still image or a video clip. Can be linked to a video or another menu.

Ch.7 blue screen and green screen keys

Can be used to key out blue and green screens

Ch.5 mixing down

Combing all of the tracks with effects. Several sounds into one

Ch.1 bytes

Computer file sizes are reported in bits and bytes. Eight bits make a byte.

Ch.1 Base 2

Computer systems use base 2 (binary system).

Ch.1 discrete

Computers can only handle data that is discrete and finite. Integers are an example of discrete number systems

Ch.1 finite

Computers can only handle data that's discrete and finite. Restricts the exactness with which analog media. Finite nature offers an advantage compactness for media

Ch. 1 digital

Computers store and transmit information using digital data

Ch.7 library

Contain preset menus, buttons, and background images to use for building your DVD menus

Ch.7 templates

Contains preset menus,buttons, and background images to use for building your DVD menus

Ch.4 quantizing

Each of the discrete samples of amplitude values obtained from the sampling step will be mapped and rounded to the nearest value on a cake of discrete levels.

Ch.6 Frame

Each picture is called a frame

Ch.5 fade-out

Effect lowers the volume gradually to zero within the period

Ch.5 fade-in

Effect suppresses the volume at the beginning and gradually increases to 100% within the designated duration

Ch.5 sound card

Enables the playing and recording of sound on a computer. Device to output sound from computer

Ch.5 normalize

Even sounds out. Let's you set a peak level for a file selection and it will amplify the entire file or section so that the highest peak is the level pick you specify

Ch.6 .flv

Flash video

Ch.4 resolution

For digital audio having more levels means higher resolution

Ch.5 envelope

Graph that allows you to control the volume changes over time using a curve

Ch.6 Frame Rate

How fast pictures are captured or how fast the frames are played back, measured by Frames Per Second (fps)

Ch. 1 sampling rate

How frequently you take measurements- determines the level of detail at which the collected data can represent the original analog media

Ch.6 .mp3

Impeg 3

Ch.1 bits

In computer systems data is stored and represented in binary digits called bits. A bit has two possible values 0 or 1

Ch.1 bit depth

In digital media the number of possible levels

Ch.7 effects

Include video and audio effects

Ch. 1 continuous

Information in analog media is continuous and made up of infinite number of data points

Ch. 1 decode

Interpret the meaning associated with each signal

Ch.7 track

Let's you add audio tracks and chapter points

Ch.7 preview window

Let's you preview your entire video project. It stimulates playback of your DVD

Ch.1 file compression

Let's you reduce the total number of bits and bytes in a file. This allows faster network and less storage

Ch.7 color keys

Let's you select a color to be keyed out

Ch.6 .mpeg

Motion picture experts group

Ch.5 loop music

Music created from short music clips that are repeated

Ch.4 MIDI

Musical instrument digital interface. Communications protocol not a Physcial object. Form of storing music information. Electronic digital musical instruments to communicate with computers or or their instruments or devices with microprocessor

Ch.1 Tera (T)

Prefix for file size 2^40 1099511627776

Ch.1 giga(G)

Prefix to better conceive the file size. 2^30 1073741824

Ch.7 multiple angles

Programmed like Sony DVD and architect pro 5 supports. Add multiple video tracks on a timeline

Ch.6 (table 6.6) .mov

Quick time used by apple

Ch.4 waveform

Serves as a means for us to "see" the information that we hear by providing quantitative properties of a sound such as it's amplitude and frequency

Ch.7 cross dissolve

Smoothest fade between two clips

Ch.1 lossy compression

Some information in the original file will be lost and cannot be recovered. JPEG MP3

Ch.4 pitch

Sound Frequency. Higher frequency higher pitch. Related to pitch of the sound

Ch. 1 analog

Sound and music we hear are analog signals of sound waves. (Analog clocks, thermometer, weight, temp) opp of digital

Ch. 4 decibels

Sound intensity is measured in decibels. Based on a ratio of a louder sound to a softer one

Ch.4 loudness

Sound intensity is related to the perceived loudness of a sound

Ch.5 clipping

The areas of the waveform where this occurs will look chopped off and causes distortion of your recording

Ch.5 noise floor

The basic idea of how hiss reduction works is that a threshold amplitude for a frequency range called ______ is defined as preset or user defined

Ch. 1 sampling

The conversion of analog information to digital is a two-step process. Sampling and quantizing.

Ch.1 quantizing

The conversion of analog information to digital is a two-step process. Sampling and quantizing. The process of resounding a value to one of the discrete values within a set of discrete values

Ch.4 frequency

The frequency of a wave refers to the number of complete back-and-forth cycles of vibrational motion of the medium particles per unit of time

Ch.5 feed

The internet addresses files listed in a text file. Posted on web server whenever new episodes or files become available in the collection the files will automatically be downloaded to their computers or devices

Ch. 1 decimal system

The mathematics we commonly use

Ch.7 slide edit

The middle clip can slide to the left of the right cutting into the timing of one of its adjacent clips while extending he timing of the other adjacent clip

Ch.7 slip edit

The middle clips in and out points are altered

Ch.4 nyquisit's theorem

We must sample at least two points in each sound war cycle to be able to reconstruct the sound wave satisfactorily.

Ch.5 multitrack view

When you extend the duration of the clip it will automatically repeat the clip without you having to manually copy and paste the clip multiple times.

Ch.6 .wmv

Windows media

Ch.5 staff view

Working with notation and staff

Ch.5 event list view

Working with sequence of MIDI information or MIDI messages

Ch.7 ripple edit

You can use this edit to lengthen the middle clip


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