Intro to Programming Definitions

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3 Aspects of Learning

- Knowledge (basic facts we must know to do work) - Understanding (what do facts mean) -Ability (ability to write computer program that works)

Fortran

-1957 -John Backud First high level

6 Phases of software development

1. Requirements 2. Design 3. Implementation 4. Testing 5. Deployment 6. Maintenance

Lisp

1958 John McCarthy AI

Abstraction

A mental model that hides or removes complex details

Compiler

A program that translates a high-level language into machine language

Algorithms

A sequence of unambiguous instructions for solving a problem in a finite number of steps

High-level languages

Algebraic in form easier for writing complex programs

Data structure

An aggregate data that can be handled as a unit

Interpreter

An interpreter is a program that simulates a computer whose machine language is a high-level language

C++

Bjarne Strousteup

Micky

Bryan Crawley

C

Dennis Ritchie

COBOL

Grace Hopper

Source code

High level program

Java

James Gosling

Basic

John Kemeny

Pascal

Niklaus Wirth

Control Structures

Sequences, Selection, Repetition

Assembly language

Similar to machine language, but symbolic rather than binary

John von Neumann

Store program concept

Programming Language

System of notation for writing algorithms in a form that a computer can process

Object code

The machine language translation of the program

Physical File Name

The name of the file as it appears on your computer

Machine language

The only kind of language that can be executed directly by the computer

Computer Science

The study of algorithms

Natural Language

a language that people speak

Loop

a portion of an algorithm that is repeated

Semantics

form and structure

Greatest common divisor

largest number that goes into two numbers

Syntax

rules of form

3 Kinds of Errors

syntax, execution, logic


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