NRS 110 Exam#3 Ch.20
Types of Simulators
(1) *Partial Task Trainers* ― IV insertion arm (2) *Screen-based simulations* ― Including EHRs (3) *Simulated environments* ― Replicating a realistic patient care area (4) Complex computer drive human-patient *simulation manikins*
Simulation (Learning)
*Recreates a real life set of conditions* or events *with as much fidelity as possible*. Aldrich (2010) contends that simulations: (a) *Develop Cognition* (learning to know) (b) *Ethics and roles* (learning to be) (c) *Application* (Learning to do)
Educational games, simulation, and virtual worlds
All *shares some characteristics making it difficult to find a pure experience* in any of the genres. (a) *Simulations may have game-like qualities* (b) *Virtual worlds may be used to present a simulation.* (c) Unlike games, *simulations are not necessarily designed to be fun.*
2 main approaches for incorporating an EHR into a learning environment
Applying EHR into the learning environment include: (1) The EHR *can be created specifically FOR SIMULATION PURPOSES* ― Ranging from a well-developed Microsoft Access database through commercially available products designed specifically for simulation purposes. (2) *Use of a "real" EHR system* ― either within hospital-based simulation center or through a partnership with a health care facility or an EHR vendor.
Virtual World
Are *simulated, interactive 3-dimensional environments* in which users interact with each other in real time.
Augmented Reality
Occurs when one uses a device, such as a smartphone to overlay the real world additional information file. ______________ games exploit this concept in game-like ways, bringing people together physically and virtually to solve a series of challenges.
Educational Games
One that is *Designed for learning*, can experience play and fun, and is *sometimes Referred to as a SERIOUS GAME*.
Games and Simulation
Tend to be *Goal Oriented* and may be *competitive in nature*.
Simulation Experience
The instructor will *Provide Feedback*, there will be a *Debriefing*, and an *Interactive Review* of the ____________________ by the team (group).
Technology Informatics Guiding Education Reform (TIGER)
There are 7 key steps to meet the 10 year vision of the TIGER initiative. One particular area is the *Call to an active role in the design and integration of informatics tools that are "intuitive, affordable, usable, responsive and evidenced-based"* This truly *Promotes NEW and INNOVATIVE Strategies for informatics education* as well as significant opportunities for collaboration between industry, academia and clinical practice
Simulation
With the emerging technology in nursing and healthcare education, ___________________ is used *"TO ALLOW STUDENTS TO ACTIVELY USE INFORMATICS IN A REALISTIC LEARNING CONTEXT"* (a) *Imitates actual experiences* and has many uses (such as part of an orientation or in-service program, a face-to-face classroom or clinical lab setting, or as part of homework assignment). (b) ____________________ *MATCH LEARNERS KNOWLEDGE background or above it, and point of a view ADDRESSES LEARNING NEEDS*.