Chapter 2
Design communication (prescriptive)
Document final design
Objective tree
Hierarchical lists of the client's objectives or goals for the design that branch out into tree-like structures. The objectives that designs must attain are clustered by sub objectives and then ordered by degrees of further detail, and the highest level of abstraction is the top-level design goal
Detailed design
Refine the choices made in the preliminary design, articulating the final choice in far greater detail, down to specific part types and dimensions
Iteration
Repeatedly apply a common method or technique at different points in a design process
Reverse engineering
Taking apart similar products to determine why a given product or device was designed the way it was
Communication
The designer communicates the final design to the client and to manufacturers or fabricators.
Generation
The designer generates or creates various design concepts
Least commitment
The general strategy for thinking about design (never marry your first design)
Functional analysis
Used to identify what a design must do
Literature review
A classic method of determining the state of the art and prior work in the field, enhances our understanding of the nature of potential users, the client, and the design problem
Synetic activity
A design team does this to uncover or develop analogies between one type of problem and other types of problems or phenomena
Conceptual design
A model's first phase, in which different concepts (schemes) are generated to achieve the client's objectives. Some argue that there should be two or more schemes produced since early commitment to a single design choice may be a mistake
Design communication
A post-processing phase that identifies the work done after detailed design to collect, organize, and present the final design and its fabrication specifications
Problem definition
A pre-processing stage that frames the problem by clarifying the client's original problem statement before conceptual design begins
Beta testing
Allow designers to expose design or implementation errors and to get feedback about their product before it reaches a larger market
Project scheduling
Assignment of tasks: linear responsibility chart (LRC) established, resources and tasks scheduled, budget defined
Formal design review
At specified intervals in the design process, where the current design is presented to users, clients, and other stakeholders.
Decomposition (divide and conquer)
Breaking down, subdividing, or decomposing larger problems or ideas into smaller subproblems or subideas
What questions should you ask of a client?
Clarification, establish the client's objectives, identify the constraints, establish functions, establish requirements, generate design alternatives. model, analyze design, test and evaluate, refine and optimization, reason for creation and cost, and document all steps
Problem definition (prescriptive)
Clarify objectives, establish metrics for objectives, identify constraints, revise client's problem statement
Project definition/scoping
Client's feasibility study (owner's study), orientation meeting (project kick-off), scope defined; budget and schedule limits set, team charter written
Internal feedback loop
Come during the design process, and in which the results of performing the test and evaluation task are fed back from the preliminary design phase to verify that the design performs as intended
External feedback loop
Comes after the design reaches its intended market, and in which user feedback then validates the design
Proof-of-concept testing
Crucial step along the path from conceptual design to detailed design, physical/computational testing involves establishing a formal means of determining whether or not the concept under consideration can reasonably be expected to meet the design requirements.
Conceptual design (prescriptive)
Establish functions, establish requirements (function specs), establish means for functions, generate design alternatives, refine and apply metrics to design alternatives, choose a design
Focus groups
Expensive way of allowing a design team to observe the response of appropriately selected users and others to potential designs
Three phases of the simplest descriptive model of the design process
Generation, evaluation, communication A different version is doing research, creating, and implementing a final design
Structured interview
Get info that combines the consistency of a survey with the flexibility of informal interviews, uses a previously defined set of questions that may or may not be made available to the interviewees.
Public hearings
In some design environments, laws or public policies require these for the purpose of exposing the design to public review and comment
Computer analysis
Involves the development of a computer-based model to describe the design
Preliminary design (prescriptive)
Model and analyze chosen design, test and evaluate chosen design
Prescriptive model of design
Prescribes what is done in each phase in terms of fifteen design tasks, in five phases. These five phases are problem definition, conceptual design, preliminary design, detailed design, and design communication
Project management process
Project definition/scoping, project framing, project scheduling, project tracking, evaluation and control
Project framing
Project team set, project tasks developed: work breakdown structure (WBS) established
Performance specification method
Provides support for the elaboration of the requirements that reflect, in engineering terms, how a design will function. The aim is to list solution independent attributes and performance specifications that specify the requirements of a design concept
Detailed design (prescriptive)
Refine and optimize chosen design, assign and fix design details
Evaluation
The designer tests the chosen design against metrics that reflect the client's objectives and against requirements that stipulate how the design must function
Preliminary design/embodiment of schemes
The second phase in the model of the design process. Here, proposed concepts are fleshed out of the abstract of the conceptual design.
Competitive products are benchmarked
Use similar products to try to evaluate how well these products perform certain functions
User surveys and questionnaires
Used in market research, focus on identifying user understanding of the problem space and user response to possible solutions
Morphological chart
Used to identify the ways or means that can be used to make the required function(s) happen, functions expressed as verb-noun action pairs, and the means are specific ways or devices for using or converting energy and for processing information and/or materials There is also a design space, an imaginary plane that we can use to generate, collect, identify, store and explore all of the potential design alternatives that might solve our design problems
Informal interviews
Very early in design project, when the team is still trying to define the problem sufficiently to plan an approach, and relatively easy to conduct, but can be disorganized
Prototype development
Very important means of determining whether or not a design can perform its required functions. It embodies the principal functional characteristics of the final design.
Pairwise comparison charts
Where we list the objectives as both rows and columns in a matrix or chart and then compare them on a pair-by-pair basis, proceeding in a row-by-row fashion
Simulation
Without being able to test a prototype, exercise an analytical, computer, or physical model of a proposed design to simulate its performance under a stated set of conditions
Project tracking, evaluation and control
Work and time and cost monitored, actual and planned work compared, trends analyzed, plans revised as needed