fnar 199 test 2

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linear perspective space

-one point linerar; horizon line and vanishing point - vanishing point has to be along the horizon line -all visual/ geometric images follows/ receds to the vanishing point window onto the world- wanted to make it look as real as possible

texture

-actual and visual (implied) -its tactile (actual) -a surface can look like its going to feel a certain wy but it might not actually feel like that texture (visual - implied)

types of shape

1. organic and geometric 2. implied

geometric

1. precise, made out of points and lines 2. can include the triangle, square, circle

types of light

1. primary, secondary, tertiary 2. cool or warm

organic

mimick of nature/ natural images

rhythm

based on repitition: based on repition of visible elements (shapes, colors,lines, extr.)

tertiary colors

blue-violent, red-violet, red-orange, yellow-orange, yellow-green, blue-green -color that is created when one primary and one secondary color are mixed

implied line

no visible line but implies that there are lines

line

dot traced by a moving pen

secondary colors

orange, violet, green -a color resulting from the mixing of two primary colors

atmorspheric perspective space

outdoor scenes only -as objects recede into the background (further away_ the object becomes paler in color, smaller in size, bluer in color, and blurrier

overlapping space

forms closer to you are seen fully, far away forms are seen partially

warm colors

any color that is bold or vivd in nature, tend to advance in space and can be overwhelming

cool colors

any color that is calm or soothing in nature, not overpowering and reduce in space

suboordination

anything in the work of art that looks less interesting

foreshortening space

artist shortens part of an object to make it look like its receding into space

open pallete color scheme

having a large range of colors used in art

restricted palette color scheme

having a small range of colors used in art

emphasis

attention is drawn to one point of the composition over the other

scale and proportion

hierarchical scale

isometric perspective space

horizon line but no vanishing point -line runs parralel and never converge

complinmentary color scheme

pairs of colors that contrast w eachother (only 2 colors)

emphasis and suboordination

complementary concepts

triadic color scheme

comprised of three colors evenly spaced on the color wheel

monochromatic color scheme

containing or using only one color

relieved symmetry

cut the work down the middle, both sides look almost identitcal but there is something that isnt quite symmetrical (doesnt look unbalanced- other things balancing out the work)

pattern

decorative, repetitive motif or design -can create visual texture (visual trxture does not always create pattern)

3 properties of color

hue, value, intensity

positioning space

images that are lower= closer to you, higher images= further away from you

analogous color scheme

in which colors that are next to eachother on the color wheel are used

outline

line you find around a 2d image/ object

the visual elements

line, shape, mass, space, time, motion, light, color, texture, pattern

movement line

lines in an object that makes it look like its moving

directional line

lines in the image that draw your eye through it

actual line

lines you can actually see

contour line

lines you find around a 3D image/object

implied light

makes it look like light is present when it may not be

actual light

physical light that is present (produces its own light)

diagnol

provides and shows movement. produces feelings

primary colors

red, yellow, blue -a group of colors from which all others can be obtained by mixing

value

relative lightness or darkness of a color

intensity

saturation of the color (chroma), relative to the purity of the color

balance

symmetrical, asymmetrical, relieved symmetry

texture and pattern

tend to work together. actual and visual tercture are possibiltiies

asymmetrical balance

the sides arent identitcal but looks balanced

hue

the true color or a shade

principles of design variety

things that add contrast or diversity in art

principles of design (unity)

things that belong together and makes a cohesive whole

light

wave forms of radiant energy

unity and variety

work together -unity: the way everything is spaced -visual unity: things you can see -conceptual unity: ideas that form the concept behind the work

vertical

agressive and passive (produces feelings)

color

1. white light is the foundation of all colors 2. lack of light= no color

shape

2D form (drawing, painting, print, making, photography)

actual or implied space

2d

mass

3D form (sculpture, architecture)

focal point

The center of interest on a page or set of facing pages, created by using color, contrast and proportion.

scale

size in relationship w/ a standard or normal size

proportion

size relationships between parts of a whole or between 2+ items percieved as a unit/ whole

time and motion

1. tend to work together 2. actual or implied 3. can be called kinetic art

Principles of Design

1. unity and variety 2. balance 3. emphasis & subordination 4. proportion & scale 5. rhythm

implied

a shape that doesnt physically exist but is suggested

horizontal

calm and stable (produce feelings)

hierarchical scale

expresses significance, biggest figure is the most important in the work

symmetrical balance

sides are identical and are balanced (2 halves)


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