fnar 199 test 2
linear perspective space
-one point linerar; horizon line and vanishing point - vanishing point has to be along the horizon line -all visual/ geometric images follows/ receds to the vanishing point window onto the world- wanted to make it look as real as possible
texture
-actual and visual (implied) -its tactile (actual) -a surface can look like its going to feel a certain wy but it might not actually feel like that texture (visual - implied)
types of shape
1. organic and geometric 2. implied
geometric
1. precise, made out of points and lines 2. can include the triangle, square, circle
types of light
1. primary, secondary, tertiary 2. cool or warm
organic
mimick of nature/ natural images
rhythm
based on repitition: based on repition of visible elements (shapes, colors,lines, extr.)
tertiary colors
blue-violent, red-violet, red-orange, yellow-orange, yellow-green, blue-green -color that is created when one primary and one secondary color are mixed
implied line
no visible line but implies that there are lines
line
dot traced by a moving pen
secondary colors
orange, violet, green -a color resulting from the mixing of two primary colors
atmorspheric perspective space
outdoor scenes only -as objects recede into the background (further away_ the object becomes paler in color, smaller in size, bluer in color, and blurrier
overlapping space
forms closer to you are seen fully, far away forms are seen partially
warm colors
any color that is bold or vivd in nature, tend to advance in space and can be overwhelming
cool colors
any color that is calm or soothing in nature, not overpowering and reduce in space
suboordination
anything in the work of art that looks less interesting
foreshortening space
artist shortens part of an object to make it look like its receding into space
open pallete color scheme
having a large range of colors used in art
restricted palette color scheme
having a small range of colors used in art
emphasis
attention is drawn to one point of the composition over the other
scale and proportion
hierarchical scale
isometric perspective space
horizon line but no vanishing point -line runs parralel and never converge
complinmentary color scheme
pairs of colors that contrast w eachother (only 2 colors)
emphasis and suboordination
complementary concepts
triadic color scheme
comprised of three colors evenly spaced on the color wheel
monochromatic color scheme
containing or using only one color
relieved symmetry
cut the work down the middle, both sides look almost identitcal but there is something that isnt quite symmetrical (doesnt look unbalanced- other things balancing out the work)
pattern
decorative, repetitive motif or design -can create visual texture (visual trxture does not always create pattern)
3 properties of color
hue, value, intensity
positioning space
images that are lower= closer to you, higher images= further away from you
analogous color scheme
in which colors that are next to eachother on the color wheel are used
outline
line you find around a 2d image/ object
the visual elements
line, shape, mass, space, time, motion, light, color, texture, pattern
movement line
lines in an object that makes it look like its moving
directional line
lines in the image that draw your eye through it
actual line
lines you can actually see
contour line
lines you find around a 3D image/object
implied light
makes it look like light is present when it may not be
actual light
physical light that is present (produces its own light)
diagnol
provides and shows movement. produces feelings
primary colors
red, yellow, blue -a group of colors from which all others can be obtained by mixing
value
relative lightness or darkness of a color
intensity
saturation of the color (chroma), relative to the purity of the color
balance
symmetrical, asymmetrical, relieved symmetry
texture and pattern
tend to work together. actual and visual tercture are possibiltiies
asymmetrical balance
the sides arent identitcal but looks balanced
hue
the true color or a shade
principles of design variety
things that add contrast or diversity in art
principles of design (unity)
things that belong together and makes a cohesive whole
light
wave forms of radiant energy
unity and variety
work together -unity: the way everything is spaced -visual unity: things you can see -conceptual unity: ideas that form the concept behind the work
vertical
agressive and passive (produces feelings)
color
1. white light is the foundation of all colors 2. lack of light= no color
shape
2D form (drawing, painting, print, making, photography)
actual or implied space
2d
mass
3D form (sculpture, architecture)
focal point
The center of interest on a page or set of facing pages, created by using color, contrast and proportion.
scale
size in relationship w/ a standard or normal size
proportion
size relationships between parts of a whole or between 2+ items percieved as a unit/ whole
time and motion
1. tend to work together 2. actual or implied 3. can be called kinetic art
Principles of Design
1. unity and variety 2. balance 3. emphasis & subordination 4. proportion & scale 5. rhythm
implied
a shape that doesnt physically exist but is suggested
horizontal
calm and stable (produce feelings)
hierarchical scale
expresses significance, biggest figure is the most important in the work
symmetrical balance
sides are identical and are balanced (2 halves)