How Video Games Are Getting Inside Your Head - And Wallet (CommonLit)
A
How does paragraph 9 contribute to the development of ideas in the text? A. It stresses how important video games are to Max. B. It proves that Max has many interests outside of video games. C. It shows how negatively video games impact children. D. It emphasizes the importance of children spending time outside.
C
PART A: Which statement best expresses the central idea of the text? A. Game companies specifically target children because they know they have a low impulse control. B. Children and teens can develop addictions to video games if they don't regulate how often they play. C. Game companies research ways to influence gamers, encouraging them to play longer and to spend more. D. Playing video games negatively impacts other areas of your life, if you don't take regular breaks.
C
PART B: Which detail from the text best supports the answer to Part A? A. "From that couch, he connects to friends all over the globe — and he spends hours, pretty much every day, honing his skills in Call of Duty." (Paragraph 2) B. "Vanessa says Max is addicted to video games. 'When I took it away, he started to cry,' she says." (Paragraph 9) C. "What would make the game more fun? What can get us to spend some money inside a game and buy something?" (Paragraph 14) D. "But Shokrizade worries about the millions of kids who play. 'If it's a child, how do you even get consent for something like that?'" (Paragraph 20)
B
What is the author's main purpose in the text? A. to show how game companies' research techniques violate people's right to privacy B. to explore how game companies are getting gamers to be more invested in their games C. to encourage parents to limit the amount of time their children can spend playing games D. to warn parents about the addictive nature of games and their negative effects on gamers