Intro to Computers - Ch 13 (book)
Application life cycle management
A broad term to describe complete systems that can be used to create and manage an application throughout its entire life cycle
High level language
A class of programming languages that is closer to natural language and easier to work with than a low level language
Fourth generation language
A class of programming languages that is closer to natural language and easier to work with than high level languages
Low level language
A class of programming languages that is highly detailed and machine dependent
Integrated development environment
A collection of tools used with a particular programming language to develop and test software programs
Source code
A computer program before it is compiled
COBOL
A high level programming language developed for transaction processing applications
FORTRAN
A high level programming language used for mathematical, scientific, and engineering applications
C
A high level structured programming language that has the execution efficiency of an assembly language
Java
A high level, object oriented programming language frequently used for web applications
Dart
A high level, open source, object oriented programming language developed by google and designed to replace JavaScript in web applications
Ruby
A high level, open source, object oriented programming language that is often used to develop web applications
Python
A high level,open source, dynamic, object oriented programming language that can be used to develop a wide variety of applications
Compiler
A language translator that converts an entire program into machine language before executing it
Interpreter
A language translator that converts program statements line by line into machine language, immediatley executing each statement
Machine language
A low level programming language in which the program code consists of 0s and 1s
Assembly language
A low level programming language that uses names and other symbols to replace some of the 0s and 1s in machine language
Variable
A named memory location defined in a computer program that is used to store the current value of a data item used in that program
C++
A newer, object oriented version of the C programming language
Control structure
A pattern for controlling the flow of logic in a computer program, module or method
Programmer
A person whose job it is to write, test and maintain computer programs
Flowchart
A program design tool that graphically shows step by step actions a computer program will take
Pseudocode
A program design tool that uses english like statements to outline the logic of a program
Logic error
A programming error that occurs when running a program produces incorrect results
Syntax error
A programming error that occurs when the programmer has not
Software development kit
A programming package designed for a particular platform that enables programmers to develop applications for that platform more quickly and easily
Repetition control structure
A series of statements in a loop that are repeated until a particular condition is met
Selection control structure
A series of statements in which the results of a decision determine the program takes
Sequence control structure
A series of statements that follow once another
Application program interface
A set of commands, functions and protocols used by programmers when building software for a particular operating system
Programming language
A set of rules, words, symbols and codes used to write computer programs
Unified modeling language
A set of standard notations for creating business models
Language translator
A software program that converts source code to object code
Pascal
A structured, high level programming language often used to teach structured programming, especially appropriate for use in math and science applications
Virtual Basic
A version of the BASIC programming language that uses a visual programming environment and supports object oriented programming
Wireframe
A visual representation of the overall design and logic of an app or a web site
Object oriented programming
An approach to program design in which a program consists of objects that contain data and processes to be used with those objects
Procedural programming
An approach to program design in which a program is separated into small modules that are called by the main program or another module when needed
Aspect promoted programming
An approach to program design in which different functions are clearly separated so program components can be developed and modified independently from one another, and the components can be easily reused with separate non related objects
Agile software development
An approach to program design that uses short development cycles in order to produce small functional pieces of a program on an ongoing basis
BASIC
An easy to learn, high level programming language that was developed to be used by beginning programmers
Object code
The machine language version of a computer program generated when the program's source code is compiled
c#
The newest, object oriented version of the C programming language
Program coding
The phase of the program development life cucle in which the program code is written using a programming language
Problem analysis
The phase of the program development life cycle in which the problem is carefully considered and the program specifications are developed
Program implementation and maintenance
The phase of the program development life cycle in which the program is implemented n
Program design
The phase of the program development life cycle in which the program specifications are expanded into a complete design of the new program
Program debugging and testing
The phase of the program development life cycle that ensures a program is correct and works as intended
Program development life cycle
The process containing the five phases of program development: designing, coding, debugging and testing
Program development
The process of creating application programs
Debugging
The process of ensuring a program is free of errors
Coding
The process of writing the programming language statements to create a computer program