Intro to Computers - Ch 13 (book)

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Application life cycle management

A broad term to describe complete systems that can be used to create and manage an application throughout its entire life cycle

High level language

A class of programming languages that is closer to natural language and easier to work with than a low level language

Fourth generation language

A class of programming languages that is closer to natural language and easier to work with than high level languages

Low level language

A class of programming languages that is highly detailed and machine dependent

Integrated development environment

A collection of tools used with a particular programming language to develop and test software programs

Source code

A computer program before it is compiled

COBOL

A high level programming language developed for transaction processing applications

FORTRAN

A high level programming language used for mathematical, scientific, and engineering applications

C

A high level structured programming language that has the execution efficiency of an assembly language

Java

A high level, object oriented programming language frequently used for web applications

Dart

A high level, open source, object oriented programming language developed by google and designed to replace JavaScript in web applications

Ruby

A high level, open source, object oriented programming language that is often used to develop web applications

Python

A high level,open source, dynamic, object oriented programming language that can be used to develop a wide variety of applications

Compiler

A language translator that converts an entire program into machine language before executing it

Interpreter

A language translator that converts program statements line by line into machine language, immediatley executing each statement

Machine language

A low level programming language in which the program code consists of 0s and 1s

Assembly language

A low level programming language that uses names and other symbols to replace some of the 0s and 1s in machine language

Variable

A named memory location defined in a computer program that is used to store the current value of a data item used in that program

C++

A newer, object oriented version of the C programming language

Control structure

A pattern for controlling the flow of logic in a computer program, module or method

Programmer

A person whose job it is to write, test and maintain computer programs

Flowchart

A program design tool that graphically shows step by step actions a computer program will take

Pseudocode

A program design tool that uses english like statements to outline the logic of a program

Logic error

A programming error that occurs when running a program produces incorrect results

Syntax error

A programming error that occurs when the programmer has not

Software development kit

A programming package designed for a particular platform that enables programmers to develop applications for that platform more quickly and easily

Repetition control structure

A series of statements in a loop that are repeated until a particular condition is met

Selection control structure

A series of statements in which the results of a decision determine the program takes

Sequence control structure

A series of statements that follow once another

Application program interface

A set of commands, functions and protocols used by programmers when building software for a particular operating system

Programming language

A set of rules, words, symbols and codes used to write computer programs

Unified modeling language

A set of standard notations for creating business models

Language translator

A software program that converts source code to object code

Pascal

A structured, high level programming language often used to teach structured programming, especially appropriate for use in math and science applications

Virtual Basic

A version of the BASIC programming language that uses a visual programming environment and supports object oriented programming

Wireframe

A visual representation of the overall design and logic of an app or a web site

Object oriented programming

An approach to program design in which a program consists of objects that contain data and processes to be used with those objects

Procedural programming

An approach to program design in which a program is separated into small modules that are called by the main program or another module when needed

Aspect promoted programming

An approach to program design in which different functions are clearly separated so program components can be developed and modified independently from one another, and the components can be easily reused with separate non related objects

Agile software development

An approach to program design that uses short development cycles in order to produce small functional pieces of a program on an ongoing basis

BASIC

An easy to learn, high level programming language that was developed to be used by beginning programmers

Object code

The machine language version of a computer program generated when the program's source code is compiled

c#

The newest, object oriented version of the C programming language

Program coding

The phase of the program development life cucle in which the program code is written using a programming language

Problem analysis

The phase of the program development life cycle in which the problem is carefully considered and the program specifications are developed

Program implementation and maintenance

The phase of the program development life cycle in which the program is implemented n

Program design

The phase of the program development life cycle in which the program specifications are expanded into a complete design of the new program

Program debugging and testing

The phase of the program development life cycle that ensures a program is correct and works as intended

Program development life cycle

The process containing the five phases of program development: designing, coding, debugging and testing

Program development

The process of creating application programs

Debugging

The process of ensuring a program is free of errors

Coding

The process of writing the programming language statements to create a computer program


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