ABOUT ME- Personal

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HANDLE STRESS

"For me, communication is key in stressful situations, if even over-communicating to ensure everyone is on the same page. - For example, I was working on a project with another team and we found there was a lot of duplicate work being done. By scheduling a weekly standup and keeping open lines of honest communication with our teams and managers, we pushed the project forward and ended up moving the needle on a company goal in a big way."

Type of work environment you prefer?

"I can be flexible when it comes to my work environment. I can adapt to whatever the environment shall be."

What Is Your Biggest Weakness?

"I get bored if I'm not being challenged or staying busy." This shows the interviewer that you'll thrive in a fast-paced, challenging environment.

Do you prefer to work independently or with a team?

"I'm equally comfortable working as a member of a team and independently. When working with a team, I won't let other people slack off and get the credit for the work, but I won't be too pushy and I will accomplish my share of the project."

How do you measure success?

For me, success is about doing my job well. I want to be recognized as someone who always does their best and tries their hardest to make my goals. Ex. - "I evaluate success in different ways. At work, it's meeting the goals set by my supervisors and fellow workers. At sports, like softball, success for me is being on the field catching the winning pop-up."

How do you prioritize your time

I took a time-management course in which I learned to prioritize all tasks on A, B, or C lists. I always try to tackle the A list first.

How do you get into design?

I was looking for something more rewarding,

How would you describe yourself?

I'm a creative thinker. I like to explore alternative solutions to problems and have an open mind about what will work best. My creativity has made me an effective team leader because I can anticipate problems and innovate solutions. I'm a people person. I really enjoy meeting and working with a lot of different people, and am known for being a great listener and clear communicator, whether I'm engaging with colleagues or employers.

What are your strengths?

I've always been a great team player. I'm good at keeping a team together and producing quality work in a team environment. I believe my strongest trait is my attention to detail. This trait has helped me tremendously in this field of work.

How do you get along with different types of people?

I've always been able to get along with anyone Ability to empathize and understand those I work with When you can understand and recognize other personality types, other than your own, getting along becomes that much easier. I may not get it right on the first try, but once I learn more about that person and discover their hot buttons, I won't have any problems.

Skills I Learned from Interior Design- LAST JOB

work with a variety of different teams within an organization,

ABOUT YOU- Professionally

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Would I suit a career in UX design?

1. You put people first Maybe you work in customer service and live by the motto that the customer is always right. - Perhaps you just enjoy being around people and finding out what makes them tick. - If you have a natural gift for empathy, you'll likely enjoy many aspects of UX design, such as user research, creating personas and gathering product feedback. UX design is all about understanding the user's needs and putting them first. If you consider yourself a "people person", you're definitely off to a good start. 2. You're interested in technology UX designers are highly skilled at bridging the gap between technology and people. As Fred Beecher, Director of UX at The Nerdery explains, he is responsible for "humanizing technology." Essentially, UX designers make sure that all the latest gadgets are easy for humans to use — be it the newest iPhone, the Amazon Alexa voice assistant, or a native mobile app. You don't need to be a technology whizz to be a good UX designer, but if you are passionate about the latest trends and devices, a job in UX will put you right in the thick of it. 3. You thrive on variety If you thrive on variety, you'll definitely feel at home in UX design. It's such a multidisciplinary field, comprising elements of design, human psychology, problem-solving and business. - One day you could be interviewing users, the next you might be creating wireframes or presenting your designs to developers. You'll rarely be stuck at your desk doing the same task over and over, so you need to be comfortable wearing many hats and navigating an extremely varied to-do list. 4. You enjoy problem-solving Problem-solving is at the very heart of UX design. First and foremost, you are designing to solve a specific user problem — but even within this process, there are additional layers of problem-solving. How do you create the optimal product within the given time and budget constraints, and how do you design for the user while fulfilling the business objectives? If you're a problem-solver by nature, you'll have plenty to offer in a UX design role. 5. You're a good collaborator UX design is not a solitary role. It's a highly collaborative field, requiring clear communication and solid teamwork. At every stage of the process, UX designers need to collaborate with their peers; whether it's conducting user research, aligning with stakeholders or handing over to developers. If you enjoy working with others and are confident when it comes to presenting your ideas, you should have no problem with this aspect of the job. 6. You're prepared for a steep learning curve One of the great things about UX design is that there's so much to learn and explore that it never gets boring. If you are brand new to the field, you should be prepared for a steep learning curve — but as long as you're passionate, it won't feel like a chore. Even once you've mastered the fundamentals, you'll need to constantly upskill in order to succeed. If you're a keen learner and always want to better yourself, UX is a field that will push you to do so. 7. You're a stickler for detail If you've got a good eye for detail, you'll be right at home in UX. When designing for the user, it's important to think about every single tiny detail — not just aesthetically, but in terms of functionality too. The overall user experience is made up of so many different elements, and these all need to be considered. You'll also need to revise and refine your designs until they are market-ready, so an eye for detail and a tendency towards perfectionism will go a long way.

My Career Goals

1. You want to be creative and analytical There aren't too many jobs out there that combine both creativity and analytical thinking. If you want a career that incorporates both, UX design is the ideal meeting point. On the one hand, you'll need to conduct user research and analyse the results, identifying trends and patterns in the data. At the same time, you'll need to be creative when it comes to generating ideas, collaborating with UI designers on visual aspects, and coming up with solutions to problems. 2. You want to make a difference As a UX designer, you'll be doing meaningful work. How? Well, you're shaping the world around you and influencing — and improving — how people experience it. Not only that: design has a direct impact on business outcomes, with design-driven companies outperforming their competitors by up to 228%. I get to see the impact of what I do. Seeing my design used by the end-users during usability test is very rewarding. Knowing that it's being used by millions of users makes it even more exciting. Multi-faceted problem-solving activity that's never boring. We have the art of asking questions in user research, get creative with the user interface, apply scientific method to rigorously test our hypothesis on the user's problem, their habits etc. . The cool thing is all those things come together in systematic way so you can repeat the process in your next project. I enjoy connecting dots. The dots that I connect are the different behaviors of the end-users and the factors that affect them as they interact with the product/system/other entities with also its own behaviors and factors. Combined together they create the system. Figuring out (or designing) how it all works together and then optimizing it is a fun challenge. Humans are fascinating. Observing and influencing what, why , where, when and how they do a certain behavior are amazingly interesting. It gets really fun when you figure out how to apply it in your design. I like helping people. Making a product usable and fun to use is my way of helping others meet their need.

I am empathetic

Care about the recieving end of any output I am responsible for

Emotional resonance

Connecting through universal relatability, also targeted relatability is very powerful

SKILLS that Make UX Design Your Passion Attributes of a great UX Designer

Do Research Spend maximum time to explore upcoming designs, techniques and tools in your field. Think as If You are User, Not Designer Always work with your user and get his feedback to create the best possible solution. An extensive observation of your user while working on a project is an essential key to become a UX designer. Meet them, talk to them and see their working environment. - This helps you to discover their actual needs and the way they want to meet them. Collect your findings and now think of the design you want to build for them. Design to Solve Problems - Take the problem of your user - Make a clear understanding of it - Devise a plan to solve it - Try your plan and analyze the results Don't be Afraid to Iterate - Each time you iterate your design, you will learn a hundred of new things. Be Creative - Note down the ideas as they come up to your mind. Do brainstorming on your ideas with the people around you. Keep Your Design Simple - Focus on important and required features. Forget about extra things that seem essential to you but do not add any value for your customer. These extra features make your design complex. Detail Oriented - Cover all possible scenarios that a user may encounter Technical Knowledge Communicate Your Ideas Effectively - how to present your ideas, - how to convince people, - how to get information from them, and - how to market your work. Test Your Design with Users - continuous involvement of people around you -Refining your design after testing Love your Work, Enjoy Designing - love to design things️, - l️ove t️o meet people, - love to iterate️, ️ - ️love to improve continuously

What motivates you?

Ex. - "Seeing people being happy around me makes me want to attempt to do my job more efficiently."

How do you handle pressure?

I actually work better under pressure and I've found that I enjoy working in a challenging environment. · I was recently assigned a last-term-42minute project. Instead of panicking, I took a few moments to outline a schedule and map out my game plan. Then I got to work. I made sure to communicate my progress with my manager so that they could stay in the loop. If any problems came up, I looped them in so we could troubleshoot and continue to make progress. I was able to complete the project on time, and the client was thrilled. ● Pressure is very important to me. Good pressure—such as having many assignments or an upcoming deadline—helps me to stay motivated and productive. Of course, there are times when too much pressure can lead to stress. However, I'm very skilled at balancing multiple projects and meeting deadlines; this ability prevents me from feeling overly stressed. - For example, I once had three large projects due in the same week, and that was a lot of pressure. However, because I created a schedule that detailed how I would break down each project into small assignments, I managed to complete all three projects ahead of time and avoided unnecessary stress. · I try to react to situations rather than to stress. That way, I can handle the situation without becoming overly stressed. When being asked this question, it's a good idea to give examples of how you've handled stress. That way, the interviewer may get a clear picture of how well you can work in stressful situations. "I react to certain situations, rather than to stress. That way, the situation is handled and doesn't become stressful.""I actually work better under pressure and I've found that I enjoy working in a challenging work environment."

How do you handle stress and pressure?

I do have to admit that handling stressful situations has really taught me a lot about prioritization and most importantly about communication. "For me, communication is key in stressful situations, if even over-communicating to ensure everyone is on the same page. In my most recent job I had to answer to two supervisors who occasionally assigned me conflicting tasks. Rather than trying to tackle both at the same time and ending up overwhelmed and stressed out, I sat down with both my supervisors and discussed which tasks were more urgent and which tasks could be done later. We worked out a game plan that allowed me to organize what needed to get done based on priority. We used that to build a list of assignments. Not only was I able to finish both tasks quickly and efficiently, but it gave me a lot of satisfaction every time I checked things off of the assignment list. Now I'm all about lists and making sure I'm properly prioritizing tasks and as a result, I've found I can handle much bigger work loads at a fraction of the stress level I had experienced before.

How best do you learn?

I learn by doing, and do my best work in team settings where the core focus is iterative improvement.

DIFFERENCE FROM INTERIOR DESIGN

Iterative ----interior design is not as Iterative UX design makes him personally feel more fulfilled. To paraphrase: three reasons why Speed - Buildings take a long time to build, usually at least two years. Product design cycles can be as little as two weeks. Iteration - It's not easy to make changes to a building once it's built. Rapid iteration in UX design provides tons of learning opportunities and allows for issues to be addressed immediately. Measurement - Measurable goals "give you clear success metrics," something that is much harder to determine in architecture. Johns writes that this allows designers to get better at their craft in a much faster capacity.

What Are Your Three Biggest Strengths?

My greatest strength is that I work very well with all kinds of people and I understand that everyone has different perspectives, objectives and priorities. ● I'm an adaptable person. I work for three different managers, they have very different management styles and expectations of me. I am able to adjust my approach to meet each of their needs. ● Your strengths align with the company's needs ● You have qualities, skills, and/or experience that set you apart from the competition ● You are someone who will make an excellent addition to the team Your strengths could include: ● Experience — Experience with a certain software or type of task, expertise in a particular industry, a track record of working with similar products or clients, etc. ● Talents — Abilities such as programming in a desired language, writing proposals, selling widgets, litigating cases, organizing events, translating from Mandarin, etc. (the possibilities here are truly endless) ● Soft skills — Competencies such as problem solving, influencing, team building, negotiation, managing up, etc. ● Education/training — Relevant background on topics critical to the job — including college degrees, certifications, training seminars, mentoring, internships, etc. Prepare Examples. - Develop at least one example or Interview Story to illustrate each of your strengths. As you can see, Nextdoor wants someone who can create - "highly interactive, - delightful, and - user-centered experiences." - who can "mentor team members" - "participate in cross-functional brainstorms, discussion, and design reviews." --> As such, you could say that your top three strengths are: ● Empathy: You're able to take a step back, put your biases aside, and put the customer and her needs first. ● Leadership: You mentored several junior designers at your last job and loved watching them grow. ● Collaboration: You love brainstorming with other teams, as each team has its own area of expertise and brings something new to the whiteboard. ● "I'M A GOOD PROBLEM SOLVER" From creative to technical, problem solving is a universal skill that can apply to any occupation and industry. - "Focusing on problem solving implies that a candidate possesses secondary skills including critical thinking, strategic thinking, and leadership." - Demonstrate your problem-solving abilities by sharing the results of the problems you solved. - For example, "During my two-year stint as a client liaison, I increased customer satisfaction ratings in my department by 25%" or "In an industry known for high turnover, I retained 95% of the employees in my department during my tenure." ● I'M VERY DETERMINED Rounding out the top-five answers is determination, mentioned by 20% of hiring managers as being important. - - Determination shows that the applicant knows what they're looking for in their next role and beyond, says Murphy. - Demonstrate your determination by sharing where you see yourself in the future. - Hiring managers want to see applicants who aren't just looking for longevity with a company; they're searching for someone who has future plans that they are working toward, says Murphy.

What are your goals for the future?

My long-term goals involve growing with a company where I can continue to learn, take on additional responsibilities, and contribute as much value as I can. I love that your company emphasizes professional development opportunities. I intend to take advantage of all of these. I see myself as a top-performing employee in a well-established organization, like this one. I plan on enhancing my skills and continuing my involvement in related professional associations CAREER GOAL In the short term, I hope to work as a sales representative for a company such as yours; one with a mission based on customer service and care. Working as a sales representative for a company I believe in will prepare me to hopefully take on expanded responsibilities in the future, as these become available.

What is your philosophy towards work?

My philosophy is to do all my best, to use all my strength and knowledge for excellent job on time.

Detail oriented

Notices small things about UX in apps or websites and gets energized when it's well done

What are you passionate about?

One of my greatest passions is helping others. - When I was younger, I enjoyed helping my mom with household repairs. As I grew older, that habit grew and I desired to help others as well. I like helping people find solutions that meet their specific needs. I'm passionate about making a difference. - When I'm involved with a project at work, I want to do my best to achieve success. I feel the same way about what I do in my personal life.

Empathetic and will go the extra mile to communicate complex ideas

Positive user experience oriented (goes into customer service)

Collaborative

Strong believer in merging ideas and understanding everyone's value on a team

I am a design thinker

Solution focused and human centered, very cognizant of audience, love to brainstorm

What Made You Get Into UX Design? Why do you want to be a UX designer?

UX design is all about understanding the user's needs and putting them first soft skills such as: ● Problem-solving: You're a born problem solver and love finding new, creative ways to address challenges. ● Empathetic: You're naturally empathetic and enjoy studying customer behavior and finding new ways to reach your target market. ● Curious: You love learning and enjoy staying up to date with new technological trends (be prepared to address some 2019 UX Design Trends if asked). Perhaps you just enjoy being around people and finding out what makes them tick. If you have a natural gift for empathy, you'll likely enjoy many aspects of UX design, such as user research, creating personas and gathering product feedback

What Type of Environment Do You Thrive in?

UX designers work with a variety of different teams within an organization, including engineers, product managers, fellow designers, marketing teams, and more. For some, this is a perk, for others, a challenge. During an interview, a hiring manager will want to understand if you're willing to collaborate with others and if you're a team player. "I can be flexible when it comes to my work environment. I can adapt to whatever the environment shall be."

Your- HARD SKILLS

User Research ● Observation: They observe people interacting with a product and look for behavioral (or unspoken) clues to understand what a person thinks about it. Do they find it easy to use? Did their behavior reflect what the UX designer intended them to do? ● Interviews: They conduct face-to-face interviews, either one-on-one or via focus groups. The UX designer or researcher can ask specific questions, engage in conversation, or just observe the participants in their natural settings to see how they interact with the product. ● Surveys: They also create user surveys, polling people online to get their thoughts on a product. ● Focus Groups: They conduct usability tests. Researchers can share prototypes with a target audience to see how they interact with them. This can be done eitherin person or online, and the participant is encouraged to talk through their thought process as they navigate the product. Personas and Empathy Maps These maps break down the thoughts and feelings of users into different sections: ● What she says: "I want a bathing suit that looks expensive that no one else has." ● What she thinks: I want to look better than everyone else on the beach. ● What she feels: Anxious. She's worried she won't find the perfect bathing suit or it will be too expensive. ● What she does: Looks around the room to see other people's reactions. Storyboards and User Stories Information Architecture and User Flows Sketches and Wireframing Prototyping and User Testing Prototypes are an integral part of the design process for two key reasons: ● Visualization: Prototypes help the designer show stakeholders how a final product will look and function. ● Feedback: Prototypes can be used to generate feedback from team members as well as test groups. Potential customers can interact with a near-final product and highlight areas that aren't intuitive or user-friendly. The design team can then make edits before a finalized product is rolled out, saving the company both time and money Design Software Visual Elements Mood Boards User Interaction Design

Are you a team player? Example

Yes, I'am a great team player because I work hard to become knowledgeable in the field of my interest. I also love to pass on my learnings. I believe that working as a team will bring success to the company by having good communication, discussions of feedbacks and suggestions.

True User Experience goes beyond just giving customers what they say they want.- Nielsen-Norman GroupTo

clarify, when I call myself a designer, I like to think of myself (and any others in my position) as creators. I'm no visual or graphics designer but I like to craft experiences. Design today, is such a broad landscape that encompasses elements of design thinking, experience and visual design and so much more. Likewise, User Experience today is so multi-faceted that a typical UX team will usually incorporate members coming from various different fields: engineering, visual design, cognitive psychology, human factors etc. The one thing that unifies all UX 'designers' across the world is their efforts to designing for humans - designing better interfaces that adapt to the needs of the user and not the other way around.A great user experience hits that sweet spot between functionality and just visual beauty. I became a UX-er to be able to create meaningful experiences for different kinds of users, to create products that not only solve a real world problem for the user but are a joy to use and re-use and share, that push the boundaries of what tech is capable of today yet something that continually adapts to user needs and blends in their workflow seamlessly. The next big killer app is only as good as the interface it supports to facilitate effective, fluid interaction between it and the users.Another common misconception about UX is regarding the different methodologies and the roles involved in a full scale UX operations. Most people today have a very naive understanding of what UX is and how do the different roles contribute to the overall process of developing software. Part of the problem is the casual use of the UX vernacular (how easy it is to use buzz words and sound smart right?!) and lack of awareness/education that helps people understand the nuances of the field. For most, a UX designer does everything from UI layouts, typography, visuals, wireframes.research. Others may confuse this with UX researchers, interaction designers, Usability Analysts etc. Most of these roles aren't interchangeable and don't even overlap. While there's nothing wrong with acquiring new skills, doesn't mean your front-end/web/graphics dev should be the UX guy on the team as well.

https://www.iamnotmypixels.com/why-being-a-ux-designer-is-the-best-job-in-the-world/

get to work with lots of different disciplines - Having an understanding and appreciation of all these different disciplines is crucial to aid your day to day collaboration with the rest of your team. - This daily interaction and learning from other people has made my job really pleasurable. I love learning new things that improve my work, and I love getting other disciplines to see through my eyes too. It is also a really amazing feeling to work collaboratively on a project, and watch it grow through your combined effort. Seeing something being built that is so much greater than the sum of its parts is amazing, and one of the reasons this job is so rewarding. I get to talk to loads of different types of people about their lives - One of my favourite things to do on a project is the stage where I get to talk to people about their world. I'll research into a problem or issue, like "It can be really difficult to plan a night out with your friends" - I then can go off and find out from real humans whether this affects them, how they feel about it, their needs around it, and how they deal with it currently. Getting insights into people's lives, thoughts and motivations is always fascinating, useful and, well, insightful! Other times, I get to watch people actually use something I've designed. I'm able to see how people actually use the web and technology and bear witness to the myriads of different ways that this happens. I love getting this peek into people's minds, digging a little and coming back with nuggets of information about what makes them tick and what makes them click! You find out a ton about all types of people. I get to use lots of different tools and processes Creativity and innovation are encouraged, expected I get to be part of a great community I'm making a difference

What does INTERIOR DESIGN and UX have in common?

https://blog.grio.com/2013/12/from-interior-design-to-uiux-design-how-and-what.html UX design is very similar to how interior designers plan the furniture. We think of the needs of end-users in every single detail putting the consideration on how people do things (their habits) he backbone of this process is to understand the behavior of the end-users, their needs, and their motivations. Multi-disciplinary Do Research Spend maximum time to explore upcoming designs, techniques and tools in your field. Think as If You are User, Not Designer Always work with your user and get his feedback to create the best possible solution. An extensive observation of your user while working on a project is an essential key to become a UX designer. Meet them, talk to them and see their working environment. - This helps you to discover their actual needs and the way they want to meet them. Collect your findings and now think of the design you want to build for them. Design to Solve Problems - Take the problem of your user - Make a clear understanding of it - Devise a plan to solve it - Try your plan and analyze the results Creative thinking In the same way, UX designers have to create products that solve users' problems—and sometimes, conventional solutions aren't always the best or most appropriate ones. Don't be Afraid to Iterate - Each time you iterate your design, you will learn a hundred of new things. Be Creative - Note down the ideas as they come up to your mind. Do brainstorming on your ideas with the people around you. Keep Your Design Simple - Focus on important and required features. Forget about extra things that seem essential to you but do not add any value for your customer. These extra features make your design complex. Detail Oriented - Cover all possible scenarios that a user may encounter Incorporate Technical Knowledge Communicate Your Ideas Effectively - how to present your ideas, - how to convince people, - how to get information from them, and - how to market your work. Test Your Design with Users - continuous involvement of people around you -Refining your design after testing Love your Work, Enjoy Designing - love to design things️, - l️ove t️o meet people, - love to iterate️, ️ - ️love to improve continuously

Why did you LEAVE your past job? / GAP in Resume?

o My work has become stagnant, I am looking for something more challenging and will allow grow professionally and can offer advancement opportunity. o I was very fortunate to be hired by ABC Company right out of college. They taught me a lot about digital marketing, and it's been stimulating to work as a contributor to their creative teams. o However, I'm ready for the next step. Following your passion and design strengths... career transition o I've completed supplemental management training courses during my time there, and I know I can hit the ground running as your next digital marketing manager. o I took six months out to expose myself to different cultures and gain new perspectives by travelling to Thailand and Vietnam. Not only did I achieve both of these things during my time travelling, but I also learned many invaluable life lessons. I'm now ready to focus squarely on the next stage of my career as a user experience designer. o I'm impressed by this agency's commitment to personal and professional development, a healthy work-life balance for its employees and continually embracing the latest developments in its field."

How Do You Handle Negative Feedback?

open to all types of feedback as it helps you become a better UX designer. Perhaps give a few examples of feedback you received on a project and how you handled it. You could talk about a former boss who was swift with negative feedback, but you liked to think of it as "constructive criticism." · "I'm always open to all kinds of feedback because it motivates me to improve the next time.'' · You can share that you'd rather have internal negative feedback rather than launch a project that receives negative feedback from external customers. ---With this, your interviewer will come to understand that you're open to corrections and learning.

GOOD DESIGN is based on....

· Know the 'Why' of everything · A good design is based on great insights

Your- SOFT SKILLS

● Self-educating: The ideal candidate is hungry for more and constantly wants to learn new things, whether it be user behavior, design techniques, or new tools. ● Detail-oriented: UX design can look simple—that's the goal, right? To make the design as easy to use as possible? However, it's not necessarily simple to accomplish. UX designers must be able to assess all micro-interactions and how they make up the entire user experience. ● Receptive to feedback: Accepting critical feedback can be a challenge, but it's part of a UX designer's job. A UX professional must be able to listen to all feedback—the positive and the negative—from users and stakeholders, then use it to make informed decisions on the final product.


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