Ch. 9 - Learning and Memory
three basic principles of operant conditioning
-consequences which give Rewards increase a behavior -consequences which give Punishments decrease a behavior -consequences which give neither Rewards nor Punishment extinguish behavior
repetition
_____ tends to be critical to iconic rote learning
habit
a consumer picks product without much thought; may be due to convenience
shaping
a process whereby a desired behavior is learned by reinforcing successive approximations of the desired behavior
analogical reasoning
allows consumers to use an existing knowledge base to understand a new situation or object
extinct
behavior which is not reinforced tends to become ______ gradually
operant conditioning
concerned with changing the frequency of a behavior by changing the consequences associated with the behavior
temporal proximity
conditioning is more effective if consequences immediately follow behavior (delayed reinforcement is much less effective)
subsequent behavior
consequences of behavior tend to influence _________?
loyalty
consumer actively seeks out product
past experience
consumers (often unconsciously) link objects to _______?
maintenance rehearsal
consumers must constantly refresh information through _______ or it will be lost
reasoning/analogy
creative thinking related to restructuring information to solve problems
cognitive learning
encompasses all mental activities - learning ideas, concepts, attitudes, facts, reasoning, problem solving without experience or reinforcement
trigger reasoning
information from a credible source that contradicts or challenges one's exiting beliefs will often ________.
implicit memory
involves the non-conscious retrieval of previously encountered stimuli
product positioning
is a decision by a marketer to try to achieve a defined brand image relative to competition within a market segment
conditioning
is a set of procedures that marketers can use to increase the chances that an association between two stimuli is formed or learned
learning
is any change in the content or organization of long-term memory or behavior and is the result of information processing
explicit memory
is characterized by the conscious recollection of an exposure event
behavior
is divided into parts; as each part is learned reward is given
consumer behavior
is largely learned behavior
short-term memory
is short lived and has limited capacity; where consumers can only hold so much information in current memory
long-term memory
is that portion of total memory devoted to permanent information storage
short-term memory aka working memory
is that portion of total memory that is currently activated or in use
semantic memory
is the basic knowledge and feelings an individual has about a concept
episodic memory
is the memory of a sequence of events in which a person anticipated
analytics reasoning
is the most complex form of cognitive learning. Individuals engage in creative thinking to restructure and recombine existing information as well as new information to form new associations and concepts.
iconic rote learning
learning a concept or the association between two or more concepts in the absence of conditioning.
iconic rote learning
learning the association between two or more concepts in the absence of conditioning
vicarious learning/modeling
observation of other's behaviors. In addition, they can use imagery to anticipate the outcome of various courses of action.
memory interference
occurs when consumers have difficulty retrieving a specific piece of information because other related information in memory gets in the way
perceptual mapping
offers marketing managers a useful technique for measuring and developing a product's position
scripts
procedure for doing various things learned over time
product repositioning
refers to a deliberate decision to significantly alter the way the market views a product. This can involve: -level of performance/ the feelings it evokes/ the situations in which it should be used/ and who uses the product
brand image
refers to the schematic memory of a brand
classical conditioning
the process of using an established relationship between one stimulus (music) and response (pleasant feelings) to bring about the learning of the same response (pleasant feelings) to a different stimulus (the brand)
brand equity
the value consumers assign to a brand above and beyond the functional characteristics of the brand
schedules of reinforcement
variable ratio is most effective
low-involvement learning
where the situation is one in which the consumer has little or no motivation to process or learn the material
high-involvement learning
where the situation is one in which the consumer is motivated to process or learn the material