ECON 11-15

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Monopoly Demand

-the pure monopolist is the industry -the demand curve is the market demand curve (down sloping demand curve) -marginal revenue is less than price

innovation

An improvement of an existing technological product, system, or method of doing something.

constant cost industry

Entry (or exit) of firms does not affect resource prices

monopolistic competition and tech progress

Incentive to differentiate but profits are temporary

For productive efficiency to be achieved

P = minimum ATC

Expected-rate-of-return curve

Slopes downward due to diminishing returns for R&D expenditures

terminal node

a place where the game ends

collusion

defined as cooperating with rivals and can benefit the firm

Economic profit in the long run is

possible for a pure monopoly but not for a pure competitor.

Diffusion

spread of innovation

interindustry competition

the competition for sales between the products of one industry and the products of another industry

game theory

the study of how people behave in strategic situations

how to make a profit in the short run

(Price - ATC) * Q = Economic profit or loss

adjustment process in pure competition

- Firms seek profits and shun losses - Firms are free to enter or to exit - Production will occur at firm's minimum average total cost - Price will equal minimum average total cost

Oligopoly Behavior

-Game Theory -Collusion -Incentive to cheat -Prisoner's dilemma

examples of monopolies

-Public companies: Natural Gas, Electric, Water -Near Monopolies: Intel, Wham-o - Pro sports teams

negative effects of advertising

-can be manipulative -contains misleading claims that confuse consumers -consumers pay high prices for a good while forgoing a better, lower priced, unadvertised version of the product

economic effects of monopoly

-income transfer -cost complications -economies of scale -simultaneous consumption -network effects -X-inefficiency -Rent-seeking behavior -technological advance

to be an oligopoly the 4-firm concentration must be at least

40%

invention

A new product, system, or process that has never existed before, created by study and experimentation.

fast-second strategy

An approach by a dominant firm in which it allows other firms in its industry to bear the risk of innovation and then quickly becomes the second firm to offer any successful new product or adopt any improved production process.

examples of price discrimination

Business travel Electric utilities Movie theaters Golf courses Railroad companies Coupons International trade

example of creative destruction

CD (compact disc) being replaced with iPods which in turn are being replaced with smartphones and their ability to play music

Obstacle to Collusion

Demand and cost differences Number of firms Cheating Recession New entrants Legal obstacles

Intrapreneur

Innovators that do not bear any personal financial risk. They often work within existing companies supported by pay incentives that foster creative thinking. For example scientist

positive effects of advertising

Low-cost way of providing information to consumers Enhances competition Speeds up technological progress Can help firms obtain economies of scale

misconceptions concerning monopoly pricing

Not highest price Total profit Possibility of losses They are interested in total profit not per unit profit

repeated game

Often firms continually play the game. In this case, the optimal strategy for the firms is to cooperate and not compete as strongly as possible, as long as their rivals do the same.

monopolistic competition inefficient

P > min ATC is condition for productive inefficiency P > MC is condition for allocative inefficiency

patent

Patents give the inventor exclusive rights to market and sell their product for 20 years. May hinder creative destruction and speed up innovation

imitation problem

The potential for a firm's rivals to produce a close variation of (imitate) a firm's new product or process, greatly reducing the originator's profit from R&D and innovation.

extensive form

Using a game tree to display choices and also shows the order of the moves

strategic form

Using a payoff matrix to represent strategy choices

zero-sum game

a game in which the sum of the two firm's outcomes is zero, an I win-you lose situation

monopolistic competition

a large number of sellers, easy entry and exit , some control over prices and differentiated variety of goods

kinked demand curve

a perceived demand curve that arises when competing oligopoly firms commit to match price cuts, but not price increases

simultaneous consumption

a product's ability to satisfy a large number of consumers at the same time

Nonprice competition refers to:

advertising, product promotion, and changes in the real or perceived characteristics of a product.

dominant strategy

an option that is better than any alternative option regardless of what the other firm does.

Herfindahl Index

another measure of industry concentration and it is the sum of the squared percentage of market shares of all firms in the industry. Generally speaking, the lower the Herfindahl, the lower the industry concentration and the more competitive the industry

When a monopoly power results in an adverse effect upon the economy the government can do 3 things

antitrust laws, regulate it or ignore it

Dynamic adjustments will occur

automatically in pure competition when changes in demand, resource supplies, or technology occur

Pure monopolists may obtain economic profits in the long run because of

barriers to entry

rent-seeking behavior

behavior often occurs as monopolies seek to acquire or maintain government‑granted monopoly privileges at someone else's expense. Such may entail substantial costs (lobbying, legal fees, public relations advertising, etc.), which are inefficient.

a purely competitive firm

cannot earn economic profit in the long run.

Purely competitive markets will automatically adjust to

change in consumer tase, resource supplies, tech, invisible hand

price discrimination

charging different prices to different buyers when such price differences are not justified by cost differences

venture capital

consists of that part of household saving used to finance high-risk business ventures in exchange for shares of the profit if the ventures succeed

long-run supply curves

constant-cost industry: # of firms entering or leaving the industry do not affect costs increasing cost industry: entry or exit of firms does affect costs decreasing cost: cost changes are inverse

Entrepreneurs would like to increase profits beyond just a normal profit

decrease costs by innovating and new product development

prices and output in monopolistic comp

demand is highly elastic, short run profit or loss and long run only a normal profit

consumer surplus

difference between the maximum that consumers would be willing to pay and the market price

producer surplus

difference between the minimum producers would be willing to accept for their product and the market price.

The mutual interdependence that characterizes oligopoly arises because

each firm in an oligopoly depends on its own pricing strategy and that of its rivals.

profit maximization in the long run

easy entry and exit, identical costs and constant-cost industry

examples of barriers to entry

economies of scale, patents and licenses, ownership or control of essential resources, pricing and other strategic barriers

mutual interdependence

exists when each firm's profit depends on its own pricing strategy and that of its rivals

Disequilibrium will cause

expansion or contraction of the industry until the new equilibrium at P = MC occurs

oliogopoly

few number of sellers, the goods are standardized or differentiated, there is limited control over price and hard to enter

In pure competition (2nd one)

firm is producing at the MR = MC output level and earning an economic profit, then new firms will enter this market

In pure competition

firms can enter and exit the market in the long run but not in the short run and firms may incur economic losses or earn economic profits, but in the long run they earn normal profits.

interest-rate cost-of-funds curve

graphical portrayal of the relationship between the interest rate and the firm's R&D expenditures

Cartel

group of firms or nations joining together and formally agreeing as to the price they will charge and the output levels of each member

pure monopoly and tech progress

have little incentive to innovate due to lack of rivals and this is the structure type least conducive to innovation

pure competition and tech progression

have the incentive to innovate but may lack the necessary funds to do so

creative destruction

idea that the creation of new products and new production methods destroys the market positions of firms committed to existing products and old ways of doing business

economies of scale

idea that, for a time, larger plant sizes will lead to lower unit costs. An increase in inputs where there are economies of scale will lead to a more than proportionate increase in output

Which of the following correctly orders, highest to lowest, the relative magnitudes of U.S. spending by businesses on components of R&D? innovation, invention, basic research

innovation (79%), invention (16%), basic research (5%)

Technological advance is a three-step process involving

invention, innovation and diffusion

Interest-rate cost-of-funds

is what the firm must pay to obtain the financing for their project. There are many possible sources of funding but, whatever the source of funds, the interest rate is the cost of the investment

When economists view technological change as internal to the economy, they mean that

it arises deliberately from the profit motive and competition.

If a pure monopolist is producing at that output where P = ATC, then:

it's economic profit will be 0

In the short run, a monopolist's economic profits may be positive or negative depending on

market demand and cost conditions

X-efficiency

may occur in monopoly since there is no competitive pressure to produce at the minimum possible costs

one-time game

means that firms make their decisions in a single time period

simultaneous game

means that firms make their decisions simultaneously

positive sum game

means that the sum of the two firms' outcomes is positive, a win-win situation

negative sum game

means the sum of the outcomes is a result less than zero

Subgame

min-game that is within the overall game

technology advance comprises

new and improved goods and services and/or new and improved ways of producing or distributing them.

network effects

occur when the value of a product rises as the total number of users rise. An example would be computer software or Facebook. The more people that use it, the more benefits of the product to each person using it. People tend to use products that everyone else is using.

price war

occurs when two or more firms compete primarily by lowering their prices

sequential game

one firm moves first and then the rival responds. Being first by a firm may lead to the establishment of a Nash equilibrium that works in its favor

Nash Equilibrium

outcome from which neither firm wants to deviate. And is described as where rivals see their respective current strategy as the optimal choice, given the other firm's strategy, and is the only outcome that is considered stable and that will persist

4 firm concentration ratio

output of four largest firms / total output in the industry

Technological advance is shown as a(n)

outward shift of a production possibilities curve

Two different ways to display a game using a strategic form

payoff matrix and extensive form

Resources are efficiently allocated when production occurs where

price equals marginal cost

subgame perfect equilibrium

process of working backwards to identify the path that represents the rational profit maximizing choice made at every decision node relies on both firms having perfect information about the decisions that will be made in each subgame.

A firm that is producing an output such that the benefit from one more unit is more than the cost of producing that additional unit. This means the firm is

producing less output than allocative efficiency requires.

Homogeneous oligopoly exists where a small number of firms are:

producing virtually identical products.

Economic analysis of a monopolistically competitive industry is more complicated than that of pure competition because

product differentiation and consequent product promotion activities.

Kodak introduced to the marketplace a digital camera that uses no film but takes photos that can be shown on personal computers. This is an example of?

product innovation

Triple Equality

pure competition leads to the most efficient use of society's resources P=MC=minimum ATC

fair-return price

set price equal to average total cost

socially optimal price

set price equal to marginal cost

the MR = MC rule applies in both

short & long run

pure monopoly

single seller, unique product, price maker, blocked entry and non- price comp

Stackelberg Duopoly

strategic situation where the leader firm choses how big a factory to build and based on that decision the follower firm(s) then decides how big a factory to build

Industry Concentration

tells my ratios how much competition is there or not

optimal amount of R&D

that amount where the expected rate of return is equal to or exceeds the interest rate cost of borrowing to finance it.

An unregulated pure monopolist will maximize profits by producing

that output at which MR = MC.

In the long run, a pure monopolist will maximize profits by producing

that output at which marginal cost is equal to marginal revenue.

import competition

the competition that domestic firms encounter from the products and services of foreign producers

To maximize profit, a pure monopolist must maximize

the difference between total revenue and total cost.

Productive efficiency refers to

the production of a good at the lowest average total cost.

price leadership

the strategy by which one or more dominant firms set the pricing practices that all competitors in an industry follow

In economists' models, technological advance occurs in?

the very long run

Inverted-U theory of R&D

theory suggests that research and development rises with the industry's concentration ratio, reaches a peak at 50% and then declines. Empirical evidence generally supports this, but the technological opportunities that are available may matter more than industry concentration

a pure monopoly has no supply curve because

there is no unique relationship between price and quantity supplied. The price and quantity supplied will always depend on the location of the demand curve.

backward induction

two-stage process that divides the game into subgames before working back from right to left

In seeking the profit-maximizing output, the pure monopolist

underallocates resources to its production.

Kinked Demand Model

used for non-collusive oligopolies to explain their behaviors and pricing strategies

pure competition

very large # of sellers, the goods are standardized, no control over price and easy barriers to entry

long-run equilibrium of a perfectly competitive market occurs when

when marginal revenue equals marginal costs, which is also equal to average total costs.

allocative efficiency is achieved

when the production of a good occurs where P = MC.

MR = MC rule

will tell the monopolist where to find its profit‑maximizing output level

long run equilibrium results in

zero economic profits

Role of the Entrepreneur

•Initiator, innovator, and risk bearer •Forming start-ups •Other innovators •Innovating within existing firms •Anticipating the future •Exploiting university and government scientific research

Oligopoly and tech progess

•Large size •Ability to finance R&D •Barriers to entry can foster R&D •Complacency is a negative

tech with the short, long and very long run

•Short run- No change in technology, plant, or equipment •Long run- No change in technology •Very long run- Technology changes with R&D

The following analysis of monopoly demand makes three assumptions

•The monopoly is secured by patents, economies of scale, or resource ownership. •The firm is not regulated by any unit of government. •The firm is a single‑price monopolist; it charges the same price for all units of output.

credible threat

•Threat that is believable by the other firm •Can establish collusive agreements •A strong enforcer can prevent cheating •Can generate higher profits •May be countered with threat by rival


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