HCI QUIZ 7

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According to Norman, how many kind of affordance are there?

2

How many rules of Conversational mechanisms?

3

Synthetic characters are formed, often to be understood as predefined personality and set of moods that are manipulated by users, is that true? If not, what else?

3D characters in video games or other forms of entertainment

How many types of interaction designer can have with a product/system

4

Introducing inconsistency can make it more difficult to learn an interface but in the long run can make it easier to use

4

There are 2 key issues in Data gathering, is that true? If not, what else?

4

there are 6 form main types of interviews, is that true? If not, what else?

4

Usability is broken down into

6 goals

is median value of the series numbers (4,5,6,7,7,8,8,8,9), is that true? If not, what else?

7

2

:

What is a conceptual model?

A high-level description of how a system is organized and operates

model is exposed through the task-domain objects they are created and manipulated, is that true? If not, what else?

A high-level description of how a system is organized and operates

Which statement is incorrect about conversing?

A model is a simplification of some aspect of human˝computer interaction intended to make it easier for designers to predict and evaluate alternative designs

Paradigms defines

A particular approach that has been adopted by a community in terms of shared assumptions, concepts, values and practices

Paradigms refer to a new generation of user˝computer environments, is that true? If not, what else?

A particular approach that has been adopted by a community in terms of shared assumptions, concepts, values and practices

Ethnography is vary along a scale from ˝outside˝to ˝inside˝E is that true? If not, what else?

A philosophy with a set of techniques that include participant observation and interviews

Closed questions have no predetermined format, is that true? If not, what else?

A predetermined answer format, e.g., ˝yes˝or ˝no˝E

Interface type in 1990s included: Advanced Graphical, Web, Speech and Mobile, is that true? If not, what else?

Advanced Graphical, Web, Speech, Pen, gesture, touch and Appliance

refers to an attribute of an object that allows people to know how to use it

Affordances

Grounded Theory is used for analyzing collaborative work, is that true? If not, what else?

Aims to derive theory from systematic analysis of data

NOT involving congnition process, is that true? If not, what else?

All of above

of interactive design is NOT include anthropology, if NOT, what else?

All of above

usable interactive products DONT require their activities are interacted, if not what else?

All of above

Encouraging a good response should be ensure questionnaire is well designed, is that true? If not, what else?

All of answers

the designer's imagination is NOT in mistakes made when designing interface metaphors, is that true? If not, what else?

All of the above

Data gathering techniques can be combined depending on participants, is that true? If not, what else?

All of the answers

In a nutshell, what do a conceptual model provide

All the above

What is benefit of metaphor

All the above

imply what for attention?

All the above

is the process to concentrate on, from the range of posibility available, is that true? If not, what else?

Attention

Which statements are the problems with interface metaphors? (choose 3)

Break conventional and cultural rules,Conflict with design principles,Forces users to only understand the system in terms of metaphors

more feedback functions are, the more likely users will be able to know what to do next, if NOT? What else?

Capitalize users' knowledge of how they do in physical world

Interface type in 1980s included Advanced Graphical, Web, Speech and Appliance, is that true? If not, what else?

Command and WIMP/GUI

Asynchronous computer- mediated communication is

Communication takes place remotely at different times

UbiComp means compters have a strong influence, is that true? If not, what else?

Computers would be designed to be embedded in the environment and very popular

Which statement is correct about conceptual model?

Conceptual provides a working strategy and a framework of general concepts and their inter-relations

refers to designing interfaces to have similar operations and use similar elements for achieving similar tasks

Consistency

determine ways of restricting the kinds of user interaction that can take place at a given moment

Constraints

of use, user experience, culture differences, user groups optimize interaction between users & interactive product requires, is that true? If not, what?

Context of use, types of activity, culture differences, user groups

Synchronous computer- mediated communication is

Conversations are supported in real-time through voice and/or typing

Alice is the intelligent agent that guides visitor to the website Agentland, is that true? If not, what else?

Cybelle

Which tool is not one of tools to support data analysis?

Data Recovery

Data calculation result & Information is displayed of experiments: are difference between Data and Information, is that true? If not, what else?

Data is conclusions maybe drawn, Information is the result of analyzing and interpreting data

is not the form of speech act theory, is that true? If not, what else?

Decorative

repeat actions performed on multiple objects is cons when using interface metaphors, if NOT, what else?

Design to look & behave literally like the physical entity it is being compare with

Qualitative data is expressed as numbers, is that true? If not, what else?

Difficult to measure sensibly as numbers

What is not in interaction types

Discovering

˝Is the product capable of allowing people to learn, carry out their work efficiently, access the information they need, or buy the goods they want? ˝E Which usability goal is this question for?

Effectiveness

˝One users have learned how to use a product to carry out their tasks, can they sustain a high level of productivity?˝E Which usability goal is this question for?

Efficiency

Enable you to be able to analyze data gathered from observation studies is not one of true main aim of the Chapter 8, is that true? If not, what else?

Enable you to be able to analyze data gathered from ethnographys

is a state of mind in which we act & react effectively & effortlessly, is that true? If not, what else?

Experiential

Activity Theory is used for analyzing collaborative work, is that true? If not, what else?

Explains human behaviorin terms of our practical activity with the world

Which statement is true about mode Exploring of interaction

Exploring of interaction involves users moving through virtual or physical environments

Quantitative data is expressed the nature of elements, is that true? If not, what else?

Expressed as numbers

Another person decides to start speaking is rule 1 of Conversational mechanisms

FALSE

DO design a sensual experience

FALSE

Embodied conversational interface agents are formed, often to be NOT understood as generating verbal and non-verbal output

FALSE

Persuasive technologies is how technologies can NOT be designed to change people˝s attitudes and behavior

FALSE

Persuasive technologies is how technologies can be implemented to change people˝s attitudes and behavior

FALSE

Synchronous computer- mediated communication defines conversations supported in offline through paper notes

FALSE

The current speaker chooses the next speaker by asking an opinion is rule 3 of Conversational mechanisms

FALSE

The current speaker continues talking is rule 2 of Conversational mechanisms

FALSE

There are 5 rules of Conversational mechanisms

FALSE

User frustration NOT happens when a system requires users to carry out specific step to perform a task

FALSE

User frustration NOT happens when an application doesn˝t work properly or crashes

FALSE

and divided attention NOT enables us to be selective in terms of the mass of competing stimuli but limits our ability to keep track of all events

FALSE

and other graphical representations should NOT enable users to readily distinguish their meaning

FALSE

and spacing are NOT effective visual ways of separating info that makes it easier to perceive and locate items

FALSE

metaphors are NOT commonly used as part of a conceptual design

FALSE

A framework is not a set of interrelated concepts

False

All usability and user experience goals will be relevant to the design and evaluation of an interactive product being developed

False

Conversional model doesn˝t allow users, especially novices and technophobes, to interact with the system in a way that is familiar

False

You can design a user experience.

False

but:

Feedback

is NOT one of these is useful heuristics for analyzing interactive product, so find it out:

Feedback

is about sending back information about what action has been done and what has been accomplished, allowing the person to continue with the activity

Feedback

Which step is not one of first steps in analyzing data?

Gathering

Pen interface is that the commercial application Sony's EyeToy used, is that true? If not, what else?

Gesture

Can shrink or switch is advantage of flat menu, is that true? If not, what else?

Good at displaying a small number of options at the same time

Semi-structured interviews are replicable but may lack richness, is that true? If not, what else?

Good balance between richness and replicability

Simple quantitative analysis should be semi-structured, is that true? If not, what else?

Graphical representations

Theoretical frameworks for qualitative analysis is retributed Cognition, is that true? If not, what else?

Grounded Theory

are typically abstracted from a contributing discipline that can be apply in interaction design, is that true? If not, what else?

Helping designer constrain and scope the user experience of which they are desinging

What is the process order of interaction design?

Identifying-Developing-Building-Evaluating

Problems with online questionnaires preventing individuals from responding more than two, is that true? If not, what else?

Individuals have also been known to change questions in email questionnaires

audible and distinguishable imply for implications, is that true? If not, what else?

Information is acquired and transformed into experiences

implication implies for perception and recognition, is that true? If not, what else?

Information is acquired and transformed into experiences

imply what for perception and recognition?

Information is acquired and transformed into experiences

Which statement is incorrect about interaction types

Instructing is a bad repetitive kinds of action performed on multiple object.

What is true about manipulating

Interacting with objects in a virtual or physical space by manipulating them

There are three main types of Data gathering, what are they?

Interviews, questionaires, and observation

Running the interview should be intro, explain the goals, main body, and closure, is that true? If not, what else?

Intro, warm-up, main body, and closure

What are not the core principles of direct manipulation?

Involves users moving through virtual or physical environments

and specifying relevant usability and user experience helps analyzing & evaluating aspects, if NOT? What it is?

Lead to design of good interactive products

˝Is it possible for the user to work out how to use the product by exploring the interface and trying out certain actions?˝E Which usability goal is this question for?

Learnabillity

Random and semantic are two main rating scales, is that true? If not, what else?

Likert and semantic

on Johnson & Henderson (2002) theory, guiding browsing from Web Browser called: Concepts, is that true? If not, what else?

Major metaphors

˝What kinds of interface support have been provide to help users remember how to carry out tasks, especially for products and operations they use infrequently?˝E Which usability goal is this question for?

Memorability

involves recalling various kinds of knowledge that allow us to act appropriately, is that true? If not, what else?

Memory

Interface type in 2000s included Advanced Graphical, Web, Speech and Appliance, is that true? If not, what else?

Mobile, muptimodal, shareable, tangible, wearable, robotic, augmented and mixed reality

QWERTY means name of a equipment, is that true? If not, what else?

Name of keyboard

Open questions have predetermined answer format, e.g., ˝yes˝or ˝no˝E is that true? If not, what else?

No predetermined format

Unstructured interviews are not directed by a script, is that true? If not, what else?

Not directed by a script

Why are Direct Manipulation (DM) interfaces so enjoyable (Choose 3)?

Novices can learn the basic functionality quickly,Experienced users can work extremely rapidly to carry out a wide range of tasks, even defining new functions,Users can immediately see if their actions are furthering their goals and if not do something else

refers to how the info is acquired from the environment via the different sense organs, is that true? If not, what else?

Perception

that it is a description of the user interface is referred to define conceptual model, is that true? If not, what else?

Point out that it is a structure outlining the concept and relationship between user interfaces

Money is what they enrich the interview experience, is that true? If not, what else?

Props

are helping designer constrain and scope the user experience of which they are desinging, is that true? If not, what else?

Providing of a means of analyzing and predicting the performance of users carrying out tasks for interfaces

Which statement is INCORRECT about qualitative and quantitative?

Qualitative data is data that is easy to measure, count, or express in numerical terms in a sensible fashion (difficult to measure).

outlines one of core principle that need to follow how the system actually works is portrayed to the user through the interface, if NOT, what else?

Rapid reversible incremental actions with immediate feedback about object of interest

imply what for implications?

Readily distinguishtheir meaning

speaking and listening is NOT in cognitive aspects, is that true? If not, what else?

Reading, speaking and listening

involves thinking, comparing and decision-making, that leads to creativity, is that true? If not, what else?

Reflective cognition

Advantages of online questionnaires are copying and postage costs, is that true? If not, what else?

Responses are usually received quickly

˝What is the range of errors that are possible using the product and what measures are there to permit users to recovery easily from them?˝E Which usability goal is this question for?

Safety

Simple qualitative analysis should be averages, is that true? If not, what else?

Semi-structured

Tangible interfaces are type of interaction and they use color-based, , is that true? If not, what else?

Sensor-based

How are the functions related to each other?

Sequential or parallel?,Categorisations

Four key issues of data gathering are setting goals, Relationship with participants, Triangulation, Semi-structure studies, is that true? If not, what else?

Setting goals, Relationship with participants, Triangulation, Pilot studies

Small trial run is pilot study, is that true? If not, what else?

Small trial run

Observation is one of the types of interviews, is that true? If not, what else?

Structured

Questionaired is one of the types of interviews, is that true? If not, what else?

Structured

Random is one of the types of interviews, is that true? If not, what else?

Structured

Structured is one of the types of interviews, is that true? If not, what else?

Structured

Another person decides to start speaking is rule 2 of Conversational mechanisms

TRUE

Embodied conversational interface agents are formed, often to be understood as generating verbal and non-verbal output

TRUE

Expressive interfaces is how the ˝appearance˝of an interface can affect users

TRUE

Persuasive technologies is how technologies can be designed to change people˝s attitudes and behavior

TRUE

The current speaker chooses the next speaker by asking an opinion is rule 1 of Conversational mechanisms

TRUE

User frustration happens when a system requires users to carry out specific step to perform a task

TRUE

about conceptual design should NOT be made after commencing any physical design

TRUE

and divided attention enables us to be selective in terms of the mass of competing stimuli but limits our ability to keep track of all events

TRUE

interfaces that constrain and guide users NOT to select appropriate actions after learning

TRUE

interfaces that promote recall NOT rather than recognition by using menu, icon, and consistently placed objects

TRUE

is NOT usual for cognitive prcesses to occur in isolation

TRUE

making information plain when it needs attending to at a given stage of a task

TRUE

Audio recording, taking photographs and video recording are common form of data recording, is that true? If not, what else?

Taking notes, audio recording, taking photographs and video recording

The best way to present your findings depends on the audience, the presentation, the data gathering and analysis undertaken, is that true? If not, what else?

The audience, the purpose, the data gathering and analysis undertaken

What the major metaphors and analogies in conceptual model are used for

The major metaphors and analogies that are used to convey to the user how to understand what a product is for and how to use it for an activity

What components that a conceptual model should comprise

The major metaphors and analogies, The concepts and the relationships between concepts, The mappings

frameworks provide another way of framing and informing design and research, is that true? If not, what else?

Theories, models

Which sentence is true about design principles?

They are intended to help designers explain and improve their design, They ensure that designers have provided certain features at an interface

Structured interviews are rich but not replicable, is that true? If not, what else?

Tightly scripted

Which statement is not a one of benefits of conceptualizing a design in general terms early on in the design process encourages design teams

To become narrowly focused early on

A model is a simplification of some aspect of human˝computer interaction intended to make it easier for designers to predict and evaluate alternative designs

True

Interaction design is concerned with designing interactive products to support the way people communicate and interact in their everyday and working lives.

True

Interaction design is multidisciplinary, involving many inputs from wide-ranging disciplines and fields.

True

Interaction types (e.g., conversing, instructing) provide a way of thinking about how best to support the activities users will be doing when using a product or service

True

Interaction types provide the way of thinking about how best to support the activities users will be doing when using a product or service

True

Introducing inconsistency can make it more difficult to learn an interface but in the long run can make it easier to use

True

The main benefit of instructing of interaction types is to support quick and efficient interaction

True

Theories, models, and frameworks provide another way of framing and informing design and research

True

are typically abstracted from a contributing discipline that can be apply in interaction design, is that true? If not, what else?

Typically abstracted from a contributing discipline that can be apply in interaction design

less underlying assumptions and claims can be called problem space, is that true? If not, what else?

Usability and user experience goals can be overlooked

Which goals are concerned with assessing how useful or productive a system is from its own perspective?

Usability goals

Which goals are concerned with how users experience an interactive product from their perspective?

Use experience goals

Distributed Cognition are models the mediating role of artifacts, is that true? If not, what else?

Used for analyzing collaborative work

when using interface metaphors is involving manipulating objects and capitalizing users knowledge, is that true? If not, what else?

Used to explain unfamiliar or hard to grasp things

moving through virtual or physical environment refers conversing interaction modeling, is that true? If not, what else?

User & system act as dialog partners

Which is not one of main options in presenting the findings of data analysis?

Using activity theory

˝Does the product provide an appropriate set of functions that will enable users to carry out all their tasks in the way they want to do them?˝E Which usability goal is this question for?

Utility

VR/VE stands for Virtual Relationship/Virtual Entry, is that true? If not, what else?

Virtual Reality/Virtual Environments

What information needs to be available?

What data is required to perform the task?

How is this data to be transformed by the system?

What information needs to be available?

User frustration does NOT happen when a user˝s expectations are not met, is that true? If not, what else?

When a system requires users to carry out specific step to perform a task

User frustration happens when a system requires users to carry out specific step to perform a task, is that true? If not, what else?

When an application doesn˝t work properly or crashes

aspects are the actions and interactions that people engage at work, is that true? If not, what else?

all of above

distributed cognition approach describes NOT for what happens in a cognitive system, is that true? If not, what else?

all of above

current speaker continues talking is rule 2 of Conversational mechanisms, is that true? If not, what else?

another person decides to start speaking

An increasingly popular form of well-designed interfaces is to create agents and other virtual characters as part of an interface, is that true? If not, what else?

anthropomorphism

Appliance interface type that expert use in AutoCAD, is that true? If not, what else?

command

and the way it is managed is integral to collaborative technology, is that true? If not, what else?

coordinating social activities

Windows interfaces can be

could be scrolled, stretched, overlapped, opened, closed, and moved around the screen using the mouse

Windows interfaces can be defined as represented applications, objects, commands, and tools that were opened when clicked on, is that true? If not, what else?

could be scrolled, stretched, overlapped, opened, closed, and moved around the screen using the mouse

In general, the term "affective" refers to emotional skills, is that true? If not, what else?

emotional response

the interactions environment they are working in is conversational mechanism, is that true? If not, what else?

enable people to coordinate their "talk" with one another, allowing them to know how to start and stop

Asynchronous computer- mediated communication defines communication takes place remotely at same times

false

Expressive interfaces is NOT how the ˝appearance˝of an interface can affect users

false

Good at displaying a small number of options at the same time is NOT advantage of flat menu

false

Interface type in 1980s NOT included command and WIMP/GUI

false

Presentation of the findings should overstate the evidence

false

QWERTY NOT means name of a keyboard

false

QWERTY means name of a keyboard

false

Tangible interfaces are NOT type of interaction and they use sensor-based

false

at the interface should NOT be structured to capture users˝attention

false

Embodied conversational interface agents are formed, often to be understood as 3D characters in video games or other forms of entertainment, is that true? If not, what else?

generating verbal and non-verbal output

Memorability refers to

how easy a product is to remember how to use, once learned.

Learnability refers to

how easy a system is to learn to use.

Effectiveness refers to

how good a product is at doing what it is supposed to do

Persuasive technologies is

how technologies can be designed to change people˝s attitudes and behavior

Persuasive technologies is how technologies can be implemented to change people˝s attitudes and behavior, is that true? If not, what else?

how technologies can be designed to change people˝s attitudes and behavior

Expressive interfaces is

how the ˝appearance˝of an interface can affect users

Expressive interfaces is how the ˝UI˝of an interface can affect users, is that true? If not, what else?

how the ˝appearance˝of an interface can affect users

Anthropomorphism is the attribution of informative and fun, is that true? If not, what else?

human qualities to objects

framework was developed to take place when a group of people act or interact together to achieve something, is that true? If not, what else?

inform the design of systems to help people work more effectively through improving the way they communicate with one another

the interactions environment they are working in is awareness mechanism, is that true? If not, what else?

involve knowing who is around, what is happening, and who is talking with whom

Pointing device interfaces can be defined as could be scrolled, stretched, overlapped, opened, closed, and moved around the screen using the mouse, is that true? If not, what else?

mouse controlling the cursor as a point of entry to the windows, menus, and icons on the screen

Menus interfaces can be defined as offering lists of options that could be scrolled through and selected, is that true? If not, what else?

offering lists of options that could be scrolled through and selected

act through language is the basic premise of the language/action framework, is that true? If not, what else?

people act through language

Emotional agents are formed, often to be understood as 3D characters in video games or other forms of entertainment, is that true? If not, what else?

predefined personality and set of moods that are manipulated by users

Safety refers to

protecting the user from dangerous conditions and undesirable situations

Icons interfaces can be defined as a mouse controlling the cursor as a point of entry to the windows, menus, and icons on the screen, is that true? If not, what else?

represented applications, objects, commands, and tools that were opened when clicked on

People often prefer humanlike to those that attempt to be simple cartoon-like agents, is that true? If not, what else?

simple cartoon-like agents, humanlike

User frustration happens when an application doesn˝t work properly or crashes

tRUE

the interactions environment they are working in is co-ordination mechanism, is that true? If not, what else?

take place when a group of people act or interact together to achieve something

Rules of Conversational mechanisms are followings, is that true? If not, what else?

the current speaker chooses the next speaker by asking an opinion

current speaker chooses the next speaker by asking an opinion is rule 3 of Conversational mechanisms, is that true? If not, what else?

the current speaker continues talking

Utility refers to

the extent to which the product provides the right kind of functionally so that users can do what they need or want to do

Efficiency refers to

the way the product supports users in carrying out their tasks.

Good at displaying a small number of options at the same time is advantage of flat menu

true

Interface type in 1980s included command and WIMP/GUI

true

Tangible interfaces are type of interaction and they use sensor-based

true

at the interface should be structured to capture users˝attention

true

Animated agents are formed, often to be understood as predefined personality and set of moods that are manipulated by users, is that true? If not, what else?

tutors, wizards and helpers intended to help users perform a task


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