Psychology Module 5
Echoic Memory
(auditory) When you hear a sound, you form a similar split-second memory of the image in your mind; if attention is elsewhere, sounds and words can still be recalled within 3 or 4 seconds
Iconic Memory
(visual) a picture-image memory lasting no more than a few tenths of a second
Unconditioned Response (UR)
A natural, involuntary response to a stimulus (salivation)
Conditioned Stimulus (CS)
A stimulus that causes a 'learned' response in an organism (bell)
Unconditioned Stimulus (US)
A stimulus that naturally causes a response (food)
Neutral Stimulus (NS)
A stimulus that originally has nothing to do with the situation
Positive Reinforcement
Occurs when a something pleasant is added to a situation as a result of a behavior; Example: Johnny cleans his room by six oclock, so he receives a toy
Negative Punishment
Occurs when something pleasant is removed from a situation as a consequence or result of a behavior; Example: You continue to drive recklessly and endanger others, so your drivers license is taken away from you.
Positive Punishment
Occurs when something unpleasant is added to a situation as a consequence or result of a behavior; Example: You drive 20 miles per hour over the speed limit, so you receive a speeding ticket.
Negative Reinforcement
Occurs when something unpleasant is removed from a situation as a result of a behavior; Example: You have a headache, so you take a particular medication. The headache (unpleasant) is removed, and your behavior (taking of that medication) is reinforced
Conditioned Response (CR)
The 'learned' response in an organism (salivation)
Fixed Ratio
This occurs when a behavior is rewarded for a "fixed number" of responses
Variable Ratio
This occurs when a behavior is rewarded for a "variable number" of responses
Fixed Interval
This occurs when a behavior is rewarded the first time it occurs after a fixed interval of time has passed
Variable Interval
This occurs when a behavior is rewarded the first time it occurs after a variable interval of time has passed
Three-box Model
also called the information processing model; assers that there are three stages of memory
Continuous Reinforcement
can be given every time a behavior occurs and is often used when training animals
Associative Learning
changes in an organism's behavior that are due to associating stimuli
Edward Thorndike
devised the "law of effect"; studied the effects of providing rewards for animal behavior in tasks
Albert Bandura
did the now-famous 'Bobo doll experiment' that demonstrated observational learning
Implicit
difficult to state outright
Explicit
easy to state outright
Information Processing Theory
focuses on encoding, storage, and retrieval of information
Levels of Processing Theory
focuses on how deeply information is processed
B.F. Skinner
further studied the law of effect and closely studied animals in specially-constructed boxes
Abstract Learning
generally refers to the learning of ideas and concepts
Reinforcers
good consequences
Salience
how much it "sticks out" or becomes noticeable to us
Primacy Effect
information presented at the beginning of a list is easier to remember
Recency Effect
information presented at the end of the list is easier to remember
Recall Memories
involves retrieving information in the absense of any type of clue (fill in the blank questions)
Recognition Memory
involves retrieving information with some sort of clue (multiple choice questions
Chaining
learning of several linked behaviors necessary to either receive a reinforcer or avoid a punishment
State-Dependent Memory
memories that depend on a particular mental state, like intoxication or drug-induced state of consciousness. (thoughts that you have before bed)
Mnemonic Devices
memory aids, especially those techniques that use vivid imagery and organized devices
Mood-Congruent Memory
mood seems to have a strong impact on memory; this can be happy or sad
Partial Reinforcement
occurs on a varied schedule
High-order Conditioning
occurs when a second neutral stimulus is added and also becomes a conditioned stimulus with repeated pairings
Extinction
occurs when an organism 'unlearns' a behavior
Classically Conditioning
occurs when an organism demonstrates a response based on another similar stimulus
Generalization
occurs when an organism demonstrates a response based on another similar stimulus
Latent Learning
occurs when an organism learns a behavior but the learned behavior is not really evident
Discrimination
occurs when an organism only demonstrates a response to one specific stimulus
Spontaneous Recovery
occurs when an organism suddenly demonstrates an unlearned behavior
The 'Tip of the Tongue' Phenomenon
occurs when information is in long-term memory but simply is not 'available' at the moment
Retroactive Interference
occurs when new information makes it difficult to recall older information
Proactive Interference
occurs when older information makes it difficult to recall newer information
Operant Conditioning
occurs when organisms learn to associate their actions with the consequences of those actions
Observational Learning/Modeling
organisms (animals and humans alike) learn by simply watching and imitating the behaviors of others
Chunking
organizing items into familiar, managable units; often occurs automatically
Serial-Position Effect
our tendency to recall best the last and first items in a list; can be divided into the primacy effect and recency effect
Classical Conditioning
part of associative learning; occurs when an organism associates two separate stimuli; also called Pavlion conditioning
Token Economy
participants are rewarded (or reinforced) with tokens when they demonstrate desired behaviors
Eidetic Memory
photographic memory; very rare;
Reinforcements
pleasant consequences that will cause a behavior to become more likely to be repeated
Flashbulb Memory
powerful, vivid, detailed memories that are usually associated with an emotional event (wedding day or 9/11); though highly detailed, they can be somewhat inaccurate due to emotional nature
Simultaneous Conditioning
presenting both the neutral stimulus and unconditioned stimulus at exactly the same time
Backward Conditioning
presenting the unconditioned stimulus first and then the neutral stimulus after a brief delay
Shaping
process of using reinforcers or rewards and/or punishers to gradually shape behaviors
Acquisition
refers to the actual period in which the learning of a new behavior takes place
Secondary Reinforcers
reinforcers that only have value because they represent something else or can be used for some function
Constructed Memory
suddenly recovered, perhaps after being repressed
Levels of Processing Model
takes into account how 'much' or how 'deeply' we process information
Law of Effect
the assertion that an organism is more likely to repeat behaviors that are followed by pleasant consequences and less likely to repeat behaviors that are followed unpleasant consequences
Long-term Memory
the collection of stored memories; include episodic, procedural, and semantic memories
Rehearsal
the conscious repetition of information, either to maintain it in consciousness or to encode it for storage
Short-term Memory
the information that can be processed at one time (like the 7 digits of a phone number)
Amnesia
the loss of memory; can be classified into retrograde amnesia and anterograde amnesia
Learning
the process of changing one's behaviors over a period of time
Memory
the process of recalling information or procedures
Sensory Memory
the split-second memory that occurs when stimulus information is first received; includes iconic and echoic memories
Semanitc Memories
these involve remembering facts, concepts, and meanings. If you can define a word, you are recalling your semantic memory of that word
Primary Reinforcers
they have value "by themselves." (candy)
Punishments
unpleasant consequences that will cause a behavior to become less likely to be repeated
Premack Principle
using a preferred activity in order to reinforce completion of an activity that is not preferred
Anterograde Amnesia
when newly-formed memories cannot be transferred to long-term memory
Episodic Memories
when people recall 'episodes' or events from their lives; for example, recalling your 10th birthday
Procedural Memories
when people recall 'how to do' something; for example knowing how to ride a bike or play a musical instrument