PvZ

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Spread Shot: With even more spread when given Plant Food. Took a Level in Badass: In the sequel, he becomes far more cost effective as he levels up, dealing more damage at a reduced sun cost. Furthermore, he's also one of the plants that levels up very quickly. Tangle Kelp https://static.tvtropes.org/pmwiki/pub/images/tangle_kelp_1.png Click here to see his PVZ 2 appearance "I'm totally invisible," Tangle Kelp thinks to himself. "I'll hide here just below the surface and nobody will see me." His friends tell him they can see him perfectly well, but he'll never change. Plants vs. Zombies entry Tangle Kelp likes to go deep. He majored in philosophy. Grab a root beer with him, and he'll go on and on about Nietzsche's "Thus Spoke Zucchini" or hold forth on Kant's "Critique of Petunia Reason." It's cool and all, but sometimes you just want to keep the conversation light. Sometimes you just want to talk about the temperature of the water. Plants vs. Zombies 2 entry An aquatic plant used as a trap for nearby zombies; works similarly to a Squash on ground. Recharges slow, uses 25 sun. If given Plant Food, he'll drag 4 random aquatic zombies underwater. At level 4, he can drag zombies underwater twice, and at level 10 he will be able to do it thrice. Combat Tentacles: Used to pull zombies under. Emergency Weapon: Same deal as Squash. Expy: of Tangela. Hellish Pupils: He gains them in the second game. Hidden Depths: Interestingly, he likes to go deep and he majored in philosophy. Highly Visible Ninja: He insists that he's invisible, even though his friends keep telling him that they can see him. No Mouth One-Hit Kill: On aquatic zombies. Against Deep Sea Gargantuar though, he just deals high damage. In the second game though, he doesn't instantly kill zombies; he instead immobilizes them first before pulling them down after a few seconds. If something else killed the immobilized zombie, Tangle Kelp will stop, and can be used to drown another zombie. Outside-the-Box Tactic: He can be used to jam Zombot Sharktronic Sub's turbine in the sequel, stunning it for a while. Red Eyes, Take Warning: Has red eyes, and drags zombies into a watery grave. Jalapeno https://static.tvtropes.org/pmwiki/pub/images/jalapeno_1.png Click here to see his PVZ 2 appearance "NNNNNGGGGG!!!!!!!!" Jalapeno says. He's not going to explode, not this time. But soon. Oh, so soon. It's close. He knows it, he can feel it, his whole life's been leading up to this moment. Plants vs. Zombies entry This jalapeno is one spicy character by day and The Macramé Vigilante by night. You might be wondering what his secret weapons is... it's knots. Plants vs. Zombies 2 entry When planted, he'll burst into a trail of flames covering the whole lane he's put onto. Costs 125 sun, recharges very slowly. Action Bomb: Lampshaded in his Almanac in that he expects to explode anytime. Artistic License - Biology: Jalapeno is red, while real-life jalapenos are green. Blazing Inferno Hellfire Sauce: Based on a very spicy pepper, and appropriately enough, deals a massive amount of fire damage to a single row of zombies. Downloadable Content: In the sequel. Fedora of Asskicking: He gains one as his costume in the second game. Living a Double Life: His Almanac entry in the second game mentions that he is one spicy character by day and The Macramé Vigilante by night. One-Hit Kill: on most zombies. Playing with Fire: He sets a whole row on fire to destroy most zombies. Tactical Rock-Paper-Scissors: The perfect counter for Zombonis as his fire melts the ice trail too. Twitchy Eye Spikeweed https://static.tvtropes.org/pmwiki/pub/images/spikeweed_1.png Hockey is Spikeweed's obsession. He's got box seat season tickets. He keeps close track of his favorite players. And he consistently cleans up in the office hockey pool. Just one problem: he's terrified of pucks. Plants vs. Zombies entry Although Spikeweed grew up on the seedy side of town, his acupuncture business has been blooming. Plants vs. Zombies 2 entry Spikeweed damages any zombie who walks on him. He deals around 5 pea shots of damage when a zombie walks on him, assuming the zombie runs on normal speed. Can only be destroyed by vehicles, Jack-in-the-Box Zombie and Gargantuar, and in the sequel, Barrel Zombie and Piano Zombie. Upgradable to Spikerock, although the latter is a standalone plant in the sequel. Costs 100 sun, recharges fast. When given Plant Food, Spikeweed will attract all zombies on his lane onto himself while popping multiple spikes on said lane, dealing heavy damage. Anti-Vehicle: Will One-Hit Kill any vehicle zombie that passes over them. Caltrops: Acts as a spike strip variant against vehicle zombies. Face of a Thug: Despite his appearance he's a decent fellow who's into hockey. Hellish Pupils: He gets these in the second game. Ironic Fear: Despite liking hockey, he apparently fears pucks. Mundane Utility: In the second game, he opens a business of acupuncture therapy. No points of guessing how he becomes successful. No Mouth One-Hit Kill: Only against vehicles (i.e Zomboni and Catapult Zombie), as well as Piano Zombie and Barrel Roller Zombie's barrel. Pop the Tires: Possible with vehicle-riding zombies. Shields Are Useless: He can bypass shielded zombies by his attacks, except for the Excavator, who digs him up before he can do so. Spikes of Doom: Acts as this to most zombies, damaging them if they walk on him. Played even straighter if they're vehicles or rolling zombies, who get instantly killed should they run over him. Tactical Rock-Paper-Scissors: Aside from being an Anti-Vehicle plant, they can also provide a buffer for Chicken Zombies or Weasel Zombies should Lightning Reed be unavailable. They're also great for whittling down most zombies as they are ignored by most of them. You Will Not Evade Me: His Plant Food ability is best at grouping zombies together for massive damage. Torchwood https://static.tvtropes.org/pmwiki/pub/images/torchwood_1.png Click here to see his PVZ 2 appearance Everybody likes and respects Torchwood. They like him for his integrity, for his steadfast friendship, for his ability to greatly maximize pea damage. But Torchwood has a secret: He can't read. Plants vs. Zombies entry Torchwood and Snapdragon have become fast friends. They like to hang out at either the Tiki Lounge or the Renaissance Faire. Plants vs. Zombies 2 entry Torchwood sets on fire peas that pass through him, doubling their damage. Also clears up fog in a small area. Recharges fast, costs 175 sun. If given Plant Food, his fire will turn blue and triple the damage of the peas passing through him. Birds of a Feather: Platonic example with Snapdragon; the two are great friends who hang out together. Cool Shades: More like Cool Goggles, as his costume in the second game. Downloadable Content: In the second game. Elemental Rock-Paper-Scissors: Takes out Snow Pea's snow effect, thaws frozen and slowed zombies, and thaws plants and zombies who are frozen in Frostbite Caves. Face of a Thug: Despite his fierce looks, he's very sociable. Glowing Eyes of Doom: In the second game, if you feed him Plant Food. Incendiary Exponent: His main purpose is to empower peas with his flame. Never Learned to Read: His deepest secret. Playing with Fire: Can set pea projectiles on fire. Punny Name: It's a reference to the actual species of plant, the fact that he's a torch made of wood, and the Doctor Who spinoff. The Social Expert: He's well-liked by everyone and fairly friendly. Status Buff: His Plant Food ability permanently boosts the degree to which he makes peas more damaging. Support Party Member: By strengthening your peas and clearing fogs. Also thawing the frozen plants nearby in the second game. Technicolor Fire: When given Plant Food. Tall-nut https://static.tvtropes.org/pmwiki/pub/images/tall_nut_1.png Click here to see his PVZ 2 appearance People wonder if there's a rivalry between Wall-nut and Tall-nut. Tall-nut laughs a rich baritone laugh. "How could there be anything between us? We are brothers. If you knew what Wall-nut has done for me..." Tall-nut's voice trails off and he smiles knowingly. Plants vs. Zombies entry Tall-nut is opening a chain of stores for Tall and Taller gentlemen. "I'll shell out the savings to you!" Plants vs. Zombies 2 entry Similar in purpose to a Wall-nut, but tougher and can't be vaulted over or passed over by most flying zombies in the sequel. Apparently, Wall-nut's big brother. Recharges slowly, uses 125 sun. When given Plant Food, he'll gain a layer of armor that boosts his health. Anti-Air: Anti-air defense, that is. Badass Baritone: He's mentioned to have a baritone voice, but like most plants, he never actually talks in-game. Badass Mustache: Gains one as a costume in the second game. Cool Helmet: Gains one as his Plant Food ability. Deployable Cover: His function in a nutshell. Punny Name: Pun on Wall-nut and "tall". Shows Damage: When he gets eaten enough. Single Tear: One will drop from his eyes if his health goes low enough. The Stoic: His determined expression never changes even as zombies continually chew on him. Subverted in the sequel, though. Stone Wall: He's even tougher than Wall-nut in this area. Super Toughness: His Plant Food effect gives him an armor that can withstand a Gargantuar smash as well as a Turquoise Skull's laser, the latter being an attack that can kill a hypnotized Gargantuar instantly. Support Party Member: By acting as defense. Fog Levels Sea-shroom https://static.tvtropes.org/pmwiki/pub/images/sea_shroom_1.png Sea-shroom has never seen the sea. It's in his name, he's heard loads about it, but he's just never found the time. One day, though, it'll go down. As he's a mushroom, he's only active at night. He's much like Puff-shroom in his functions, except that he's an aquatic plant. Costs 0 sun, recharges slowly. Alliterative Name Close-Range Combatant: Same as Puff-shroom. Non-Indicative Name: It is mentioned that despite his name, he has never seen the seas because he doesn't have the time. Useless Useful Spell: Their recharge time is slower than Puff-shroom that it is often better if you put a Lily Pad and a Puff-shroom instead of a Sea-shroom to put up defenses quicker. If you have the time, however, Sea-shrooms helps you save your suns. Plantern https://static.tvtropes.org/pmwiki/pub/images/plantern_1.png Plantern defies science. He just does. Other plants eat light and excrete oxygen; Plantern eats darkness and excretes light. Plantern's cagey about how he does it. "I'm not gonna say 'sorcery,' I wouldn't use the term 'dark forces,' I just... I think I've said enough." Planterns emanate light, clearing up the fogs in the Fog setting and showing you what's inside vases around him in Vasebreaker minigame. Costs 25 sun, recharges slowly. Black Magic: He isn't gonna say that it's the source of his unique light ability... but then he claims that he has said enough. Defog of War: Removes the fog around him from the fog levels. Light 'em Up: Produces light that removes the fog around him, and also reveals the contents of vases around him in Vasebreaker levels. No Mouth Punny Name: on "plant" and "lantern". Situational Sword: Plantern is only useful in Fog levels. Support Party Member: By clearing fogs and letting you see through vases. Cactus https://static.tvtropes.org/pmwiki/pub/images/cactus_1.png Click here to see her PVZ 2 appearance She's prickly, sure, but Cactus's spikes belie a spongy heart filled with love and goodwill. She just wants to hug and be hugged. Most folks can't hang with that, but Cactus doesn't mind. She's been seeing an armadillo for a while and it really seems to be working out. Plants vs. Zombies entry Things have really changed for Cactus lately. Book deals, movies, truck show appearances... she's just trying to focus on staying humble and launching thorns like always. Plants vs. Zombies 2 entry She shoots moderately-damaging spikes at moderate rate of fire at enemies, which can pop the balloons of Balloon Zombies. In the sequel, she shoots spikes that damage the three targets closest to her, and when zombies get too close to her sinks into the ground to damage their feet with her thorns as they walk on her. If given plant food, she becomes permanently electrified, fires an energised thorn with extra penetration that does fairly heavy damage to all zombies to her right, and increases the damage that she does in sunken mode. Based on the Saguaro Cactus. Recharges fast, costs 125 sun in the first game and 175 sun in the sequel. Action Girl: A female plant and also a pretty strong attacker, especially in the sequel. Anti-Air: Works well against Balloon Zombies. Otherwise, she's similar to a Peashooter with more sun cost and without being able to be powered up by Torchwood. Composite Character: In the second game, she functions somewhat like a Bloomerang, but digs under and functions like a Spikeweed if someone gets close, making her somewhat like a Scaredy-shroom. Discard and Draw: She lost her ability to attack Balloon zombies to gain the ability to fire penetrating thorns and hide in the ground as spikes. Lampshaded by Crazy Dave and Penny. Penny: "Indeed, Cactus has changed over time, User Dave. Now she fires a thorn for ranged damage, but hides for ground damage when zombies approach." Crazy Dave: "That's so Cactus... always varying her attack and defensive profiles!" Downloadable Content: Costs real-life money to buy in the second game. Dual Mode Unit: In It's About Time she acts as this, being a Spike Shooter when zombies are far, and Spikes of Doom when zombies get close. Face of a Thug: She may look prickly but she just wants to give hugs. Understandably, people don't want that, but she doesn't mind. Flower in Her Hair: Justified, that flower is part of her. Interspecies Romance: She has one with an armadillo. Overshadowed by Awesome: Using Blover is less space-consuming and potentially capable of decimating many Balloon Zombies at once, while Cattail, aside from directly doing what Cactus does, also has added perk of doubled rate of fire and homing capabilities (at the higher sun cost), making Cactus obsolete. One-Hit Polykill: In the sequel, her spikes can penetrate up to three enemies. Power Glows: Her spikes glow upon getting Plant Food. Same Character, but Different: The only plant introduced in the first game who has completely different powers in the second game. Spikes of Doom: In the sequel, she retracts into the ground when enemies are near, acting like Spikeweed when zombies step over her. Spike Shooter: Spits spikes at the Zombies. In the original game, this helped to pop balloons, in the sequel, this penetrates zombies instead. Stance System: Has 2 different kinds of attacking in the sequel - shooting thorns or becoming a spiky trap. Status Buff: Giving her Plant Food will cause her to be permanently electrified, causing her attacks to deal more damage while penetrating an extra enemy. Tactical Rock-Paper-Scissors: In the sequel, she can stop zombies that are pushed by the Ankylosaurus without being knocked back. However, she needs to be above the ground in order to do so. The Bus Came Back: She's back in August 19th of 2015 in the second game. Blover https://static.tvtropes.org/pmwiki/pub/images/blover_1.png Click here to see his PVZ 2 appearance When Blover was five he got a shiny new birthday cake. Blover made his wish, huffed and puffed, but was able to extinguish only 60% of the candles. Instead of giving up, though, he's used that early defeat as a catalyst to push himself harder ever since. Plants vs. Zombies entry The luckiest stunt clover around, Blover is the most recent recipient of the Stunty Award. You can see his work in "Bulb Fiction," "Rooty," and "Finding Flower." He also teaches stunt class on Tuesdays at the community center. Plants vs. Zombies 2 entry Blovers blow away fogs and Balloon Zombies. In the second game, he's also able to blow any zombies that are in midair. Recharges fast, costs 100 sun (50 sun in the second game). Anti-Air: Blows away all Airborne Mooks in both games, with the exception of bosses. Blow You Away: Creates a huge gust of wind to blow away Airborne Mooks. Combination Attack: Known for being very useful when paired up with plants, at least in the second game. He will blow away any zombies flung into the air by Spring Bean and Chard Guard, as well as any zombies being knocked back by Primal Peashooter. He'll also help Dandelion do a stronger attack. Defog of War: In the first game, he removes all the fog for a limited period of time. One-Hit Kill: To Balloon Zombies, as well as any midair zombies in the second game. In Pirate levels, can potentially act as a Smart Bomb when combined with Plant Food-fed Spring Bean. Punny Name: Of "blow" and "clover". Specs of Awesome: Gains one as a costume in the second game. Support Party Member: By blowing away fog. Also, he can help Dandelion fire lots of bombs. Tactical Rock-Paper-Scissors: Blows away airborne zombies for a One-Hit Kill. He also helps against thrown Imps, Breakdancer Zombies and Velociraptors (who kick zombies forward into the air). Split Pea https://static.tvtropes.org/pmwiki/pub/images/split_pea_1.png Click here to see his PVZ 2 appearance "Yeah, I'm a Gemini," says Split Pea. "I know, big surprise. But having two heads—or really, one head with a large head-like growth on the back—pays off big in my line of work." Plants vs. Zombies entry "It's my turn with the eyebrows," said Frontie. "Fine, we'll split them," said Backie. Sprouted two minutes apart, their eyebrow war is eternal. Plants vs. Zombies 2 entry Another variant of Peashooter with a second head that points backwards. Shoots peas to 2 directions; one at a time forward, two at a time backward. References the actual split pea. Costs 125 sun, recharges fast. When given Plant Food, the effect is a mix of Peashooter's and Repeater's for the respective heads. Angel Face, Demon Face: As a costume in the second game, the front head gets a Holy Halo while the back one gets horns. Backwards-Firing Gun: His back head is used for this. Big Ol' Eyebrows: Only one of the pair gets eyebrows, and they're constantly feuding over them. Conjoined Twins: A Peashooter head and a Repeater Head. Edible Ammunition: Peas, of course. More Dakka: When given Plant Food. Multiple Head Case Starfruit https://static.tvtropes.org/pmwiki/pub/images/i_will_be_chasing_a_starfruit.png Click here to see his PVZ 2 appearance "Aw, man," says Starfruit. "I went to the dentist the other day and he said that I have four cavities. I've got —count it— ONE tooth! Four cavities in one tooth? How does this happen?" Plants vs. Zombies entry Just a small town fruit that travelled to the big city and found his way to the future. His favorite modes of transportation: conveyor belts, hoverboards, and rockets. WEEEE! Plants vs. Zombies 2 entry Starfruit shoots normal-damaging stars in 5 directions. Costs 125 sun (150 in the second game), recharges fast. If given Plant Food, he'll rapidly shoot giant stars (deals 4 damage each) in 5 directions. Backwards-Firing Gun: One of his 5 projectiles is fired backwards. Badass Mustache: He gains it as a costume in the second game. Cat Smile Distressed Dude: In one level in the second game, you have to guard some Starfruits from getting eaten by zombies. Downloadable Content: in the second game. Keet: He likes having fun with the futuristic transportation. More Dakka: If given Plant Food. Spread Shot: Shoots stars in a spread of 5 directions. Two diagonally forwards to cover the lanes, one up, one down, and one directly backwards. Star Power: Fires out star projectiles that deal pretty good damage, especially if he is leveled up. Pumpkin Pumpkin hasn't heard from his cousin Renfield lately. Apparently Renfield's a big star, some kind of... what was it... sports hero? Peggle Master? Pumpkin doesn't really get it. He just does his job. Pumpkin acts as a defensive layer for most plants. About as tough as a Wall-nut. Costs 125 sun, recharges slowly. Does not appear in the sequel, with the plant food boost for the nuts providing a similar effect. Deployable Cover: Much like the Nut brothers, the difference being that he can be planted over other plants. Face of a Thug: He looks as ugly as the Jack-o-lantern pumpkins, but he's a good guy who protects other plants. Shout-Out: To Peggle in his Almanac entry. To be specific, Renfield, the pumpkin head in said game. Shows Damage: When he gets eaten enough. Stone Wall: He has no offensive capabilities, but is very tough. Support Party Member: By acting as defense. Magnet-shroom https://static.tvtropes.org/pmwiki/pub/images/magnet_1.png Click here to see his PVZ 2 appearance Magnetism is a powerful force. Very powerful. Sometimes it scares Magnet-shroom a little. He's not sure if he can handle that kind of responsibility. Plants vs. Zombies entry Despite his unusual appearance, Magnet-shroom doesn't have a problem attracting girlfriends. But he does have a problem keeping them. It's the same thing every time. In the end, they always find him too clingy. Plants vs. Zombies 2 entry As he's a mushroom, he's only active at night (but in the second game he becomes diurnal). He attracts metal objects from the closest zombie around him, either weakening their defense or taking their unique abilities away. Recharges fast (mediocre in the second game), costs 100 sun. Can be upgraded to Gold Magnet. If given Plant Food, he'll attract all metal objects in range, then fire them off rapidly. Afraid of Their Own Strength: His magnetism powers always scare him. He's not sure that he can handle that much responsibility. Anti-Armor: Uses magnetism to remove metal objects zombies use to make them weaker defensively. Badass Cape: Gains one as his costume in the second game. Chick Magnet: He's mentioned to be this, with his magnetic personality. Problem is, all of the girls find him too clingy. Cool Down: He has a cooldown time after he attracts a metal object. Because of this, he can't handle too many metal-tool zombies at once, but he can with Plant Food. Distressed Dude: In one level in the second game, you have to protect some Magnet-shrooms from zombies. Magnetism Manipulation Selective Magnetism: Oddly, he can't attract small things that the zombies may wear on their clothing. He also can't attract robots, but he can attract the Zombot Dark Dragon's nose ring and Punk Zombie's heavily-studded head. No Mouth One-Hit Kill: Against Punk Zombies, since due to the metal piercings in their head, he is able to instantly decapitate them. Power Glows: He glows blue whenever he attracts an object. Situational Damage Attack: His Plant Food ability deals varying damage depending on how many metal objects he can attract when he begins the move. Support Party Member: By taking away zombies' metal objects. Downplayed that he can also attack zombies, but only with Plant Food, and can also One-Hit Kill Punk Zombies. Tactical Rock-Paper-Scissors: He makes most metallic-item zombies useless by taking away their protection or tools. In the sequel, he can also One-Hit Kill Punk Zombies, attract the Dark Dragon's nose ring, and is one of the few plants that can affect zombies under Glitter Zombie's protection (which otherwise causes zombies to No-Sell everything else). Roof Levels Cabbage-pult https://static.tvtropes.org/pmwiki/pub/images/cabbagemun.png Click here to see his PVZ 2 appearance Cabbage-pult is okay with launching cabbages at zombies. It's what he's paid for, after all, and he's good at it. He just doesn't understand how the zombies get up on the roof in the first place. Plants vs. Zombies entry Cabbage-pult received his doctorate in pulting from Harvest University. He knows a thing or two about launching his way to the top. He also makes a mean soup. Plants vs. Zombies 2 entry Lobs cabbages at half the rate of a Peashooter, but does double the damage. He, like all of the lobbed shot family, is best used when shooting straight is not an option (either in the Roof levels, or in Ancient Egypt and Dark Ages). Recharges fast, costs 100 sun. When given Plant Food, he'll fire loads of giant cabbages to the air which lands on all zombies. Arson, Murder, and Jaywalking Second game's almanac entry: Cabbage-pult received his doctorate in pulting from Harvest University. He knows a thing or two about launching his way to the top. He also makes a mean soup. Badass Family: With Kernel-pult and Melon-pult. He's the youngest of the family. Death from Above: His Plant Food ability is this. Edible Ammunition: Cabbages. Lampshade Hanging: He seems to be the only one who noticed that zombies climbing the roof is unusual. Martial Arts Headband: Gains one as his costume in the second game. No Mouth Overshadowed by Awesome: He, like Peashooter, is a mediocre damage-dealing plant that has no special features, while the other lobbed shot plants do. He's also the only lobbed-shot plant to lack any upgrade in the first game. His Plant Food ability is also among the weakest in the game. However, he's more reliable than Kernel-pult (because his damage output is consistent) and cheaper than Melon-pult. Shields Are Useless: The lobbed-shot plants (that includes him) can safely hit zombies who cover themselves by holding a shield-like object, except for Surfer Zombie who holds his surfboard upward (at least once he's out of the water) and the Parasol Zombie whose parasol deflects them off. Took a Level in Badass: At merely level 7, he's able to kill regular zombies in just two attacks. Furthermore, he's also one of the plants that levels up very quickly. Flower Pot https://static.tvtropes.org/pmwiki/pub/images/pot_1.png "I'm a pot for planting. Yet I'm also a plant. HAS YOUR MIND EXPLODED YET?" It's a plant that allows you to plant another plant on otherwise unplantable surface. Costs 25 sun, recharges fast. Artistic License - Biology: Obviously, a flower pot isn't actually a plant, but it is made so in this game. Deployable Cover: It's not the intended use, but it can be used to block zombies whenever you absolutely need some more protection. Eyes Always Shut Mind Screw: Almanac: "I'm a pot for planting. Yet I'm also a plant. HAS YOUR MIND EXPLODED YET?" Situational Sword: It's only useful in the roof stages. Support Party Member: By allowing plants to be planted on the roof. Kernel-pult Kernel-pult is the eldest of the Pult brothers. Of the three of them, Kernel is the only one who consistently remembers the others' birthdays. He bugs them about it a little, too. Plants vs. Zombies entry While working as an usher at the local movieplex, he saw "Fried Green Tomatoes" and found his higher calling. He packed up his husks, his kernels, his butter, and enlisted. Plants vs. Zombies 2 entry Another of the lobbed shot plants, he normally lobs normal-damaging kernel at enemies, but has a chance of lobbing double-damage butter that immobilizes a zombie for 5 seconds. He, like all of the lobbed shot family, is best used when shooting straight is not an option (either in the Roof stage, or in Egypt and Dark Ages). Recharges fast, uses 100 sun. Can be upgraded to Cob Cannon. When given Plant Food, he'll fire loads of butter to the air, immobilizing all zombies on screen. Anti-Air: In the second game, his butter can instantly kill certain airborne zombies. Against Dodo Riders, it makes them drop to the ground. Badass Family: The eldest of the Pult brothers. Edible Ammunition: Kernels and butter. Martial Arts Headband: Gains one as his costume in the second game. No Mouth One-Hit Kill: On Seagull Zombies, Parrot Zombies, Swashbuckler Zombies (when they're still swinging), and Bug Zombies (only the bug) in the second game, but only with butter. The Paralyzer: The butter acts as this. Random Number God: It's random whether he throws the block of butter or the kernel, which means that if you're unlucky, the zombies will be able to get close, whereas if you're lucky, they won't even be able to move. Shields Are Useless: The lobbed-shot plants (that includes him) can safely hit zombies who cover themselves by holding a shield-like object, except for Surfer Zombie who holds his surfboard upward (at least once he's out of the water) and the Parasol Zombie whose parasol deflects them off. Support Party Member: By stunning zombies. Downplayed that it can also attack, albeit weakly. Coffee Bean https://static.tvtropes.org/pmwiki/pub/images/coffee_angel_please_come_to_me.png "Hey, guys, hey!" says Coffee Bean. "Hey! What's up? Who's that? Hey! Didja see that thing? What thing? Whoa! Lions!" Yep, Coffee Bean sure does get excited. Coffee Bean can be planted on a mushroom to wake them up during the day. Uses 75 sun, recharges fast. Doesn't appear in the sequel since all mushrooms are diurnal by default. Keet: He sure does get excited. Must Have Caffeine Power Floats: In the Zen Garden, he floats slightly over the pot. Support Party Member: By waking up mushrooms. Garlic https://static.tvtropes.org/pmwiki/pub/images/garlic_1.png Click here to see his PVZ 2 appearance Lane-diversion isn't just Garlic's profession. It's his passion. He carries an advanced Doctorate in Redirection from the Brussels University. He'll talk all day about lane vectors and repulse arrays. He even pushes things into alternate avenues at home. Somehow his wife puts up with it. Plants vs. Zombies entry Good against zombies, as well as proof against any vampires who might accidentally wander by. Plants vs. Zombies 2 entry Garlic redirects zombies who bite him away from the lane he's planted on. Uses 50 sun, recharges fast. If given Plant Food in the sequel, he breathes a cloud of stinky gas forwards that diverts all zombies it hits. The Bus Came Back: Is reintroduced in Neon Mixtape Tour Side B. Breath Weapon: His Plant Food ability has him breathe out a huge cloud of stinky gas that diverts zombies. Nerf: Has a lot less HP in the sequel. Reduce Aggro: he functions by turning zombies away from his lane. Serious Business: Garlic sees redirection as this for him. He even has a doctorate on it. Shows Damage: When he gets eaten enough. Single Tear: One drops out when he's at low health. So Last Season/The Worf Barrage: He's much less useful in the sequel, not only because of his lower health, but also because several zombiesnote can easily counter him or hamper his ability, mainly because they don't eat. At least some of the aforementioned zombies can still be redirected with his Plant Food ability. Support Party Member: By acting as crowd control. Umbrella Leaf https://static.tvtropes.org/pmwiki/pub/images/umbrella_1.png "SPROING!" says Umbrella Leaf. "Didja like that? I can do it again. SPROING! Woo! That's me popping up to protect stuff around me. Yeah. Just like that. EXACTLY like that. Believe it." It protects the plants around it (3x3 tiles with it in the center) from Bungee Zombies and Catapult Zombies' projectiles. Based on a mayapple plant. Uses 100 sun, recharges fast. Anti-Air: Anti-air defense, that is. Improvised Umbrella: Uses this to bounce away any lobbed projectiles and Bungee Zombies. One-Hit Kill: Any Bungee Zombie who attempts to land on it or the 8 squares around it will immediately get bounced away and removed from the fight. Situational Sword: He's only useful to defend against Bungee Zombies and Catapult Zombies. Size Shifter: When it activates its ability. Support Party Member: By acting as defense against aerial threats. Unsound Effect: SPROING! in its almanac entry. Marigold https://static.tvtropes.org/pmwiki/pub/images/marigold_1.png Click here to see her PVZ 2 appearance Marigold spends a lot of time deciding whether to spit out a silver coin or a gold one. She thinks about it, weighs the angles. She does solid research and keeps up with current publications. That's how winners stay ahead. Plants vs. Zombies entry Marigold has dedicated herself to the Zen lifestyle. She's a team player, and gives it her best there in the garden. But if she never has to confront another zombie on the lawn again it will be too soon. Plants vs. Zombies 2 entry She drops coins on regular intervals. In the second game, though, she's only in the Zen Garden. Recharges slowly, uses 50 sun. Artistic License - Biology: She looks more like a daisy than a marigold. Money Grinding: She's mainly used for this. Palette Swap: In Zen Garden, she comes in a variety of colors. Power Glows: When she's about to drop a coin. Punny Name: You see, it has "gold" in it... Serious Business: She does a lot of thinking for when she wants to drop a silver coin or a gold one. Support Party Member: By dropping coins. Melon-pult https://static.tvtropes.org/pmwiki/pub/images/melon_1.png Click here to see his PVZ 2 appearance There's no false modesty with Melon-pult. "Sun-for-damage, I deliver the biggest punch on the lawn," he says. "I'm not bragging. Run the numbers. You'll see." Plants vs. Zombies entry "Everyone says my head looks like a melon," said the middle child of the Pult family, "And they would be right." Don't ask him if he's seedless or not though, it offends him and frankly it's none of your business. Plants vs. Zombies 2 entry Another of the lobbed shot plants, he lobs big watermelons at enemies that does heavy direct damage and light spread damage at a halved rate of the Peashooter. He, like all of the lobbed shot family, is best used when shooting straight is not an option (either in the Roof stage, or in Egypt and Dark Ages). Costs 300 sun (325 in the second game), recharges fast. Can be upgraded to Winter Melon, although it is a standalone plant in the sequel. When given Plant Food, he'll launch loads of giant watermelons which fall onto all zombies. Arrogant Kung-Fu Guy: Although he isn't one for bragging, he's not known for false modesty. Badass Family: With Cabbage- and Kernel-pult. He is the middle aged of the family. Berserk Button: He's offended whenever someone asks whether he's seedless or not. Big Little Brother: At least when compared to his big brother Kernel-pult. Captain Obvious: Second game's almanac entry: "Everyone says my head looks like a melon," said the middle child of the Pult family, "And they would be right." Death from Above: His Plant Food ability is this. Edible Ammunition: Watermelons. Nerf: Had his sun cost increased slightly in the second game. Nice Hat: Gains a sailor hat as a costume in the second game. No Mouth Shields Are Useless: The lobbed-shot plants (that includes him) can safely hit zombies who cover themselves by holding a shield-like object, except for Surfer Zombie who holds his surfboard upward (at least once he's out of the water) and the Parasol Zombie whose parasol deflects them off. Splash Damage: When a watermelon hits a zombie, its chunks will spread over the tiles around where it lands, dealing minor damage to zombies on that area. Upgrade Plants Gatling Pea https://static.tvtropes.org/pmwiki/pub/images/gatling_pea_1.png Gatling Pea's parents were concerned when he announced his intention to join the military. "But honey, it's so dangerous!" they said in unison. Gatling Pea refused to budge. "Life is dangerous," he replied, eyes glinting with steely conviction. An upgrade for the Repeater, Gatling Pea shoots peas 4 times in a row. Must be planted on an existing Repeater. Costs 250 sun (+200 from Repeater), recharges very slowly. The Cameo: He only appears as Peashooter and Repeater's Plant Food upgrade in the second game. Carpe Diem: A variant: Gatling Pea's parents: But honey, (joining the military) is dangerous! Gatling Pea: LIFE is dangerous. Cool Helmet Facial Markings: Ones underneath his eyes, fitting for a soldier. Gatling Good: Fires peas at a rapid rate. In the sequel, he becomes Peashooter and Repeater's Plant Food effects, and as such gives off even more of this! Twin Sunflower https://static.tvtropes.org/pmwiki/pub/images/twin_sunflower_1.png Click here to see her PVZ 2 appearance It was a crazed night of forbidden science that brought Twin Sunflower into existence. Thunder crashed overhead, strange lights flickered, even the very roaring wind seemed to hiss its angry denial. But to no avail. Twin Sunflower was alive, ALIVE! Plants vs. Zombies entry Twin Sunflower's super-chic line of ultra-expensive sunglasses has been a huge hit wherever she goes. Due to this she has been unable to travel without being swarmed by the Poppyrazzi. Plants vs. Zombies 2 entry An upgrade for the Sunflower, Twin Sunflower gives 2 times the amount of sun given by Sunflower. Must be planted on an existing Sunflower. Costs 150 sun (+50 from Sunflower; just 125 sun in the second game), recharges very slowly (mediocre in the second game). Becomes a standalone plant in the second game; if given Plant Food, she'll give 250 suns. Artificial Human: More of an Artificial Plant, but it is mentioned that she's born from a forbidden science. Construct Additional Pylons: The pylon of choice in most levels. Although in the first game it isn't recommended to be used outside Survival Mode due to her long recharge and high cost. Cool Shades: As her costume in the second game. Famed In-Story: Becomes this in the second game. Flower Motifs: The flower motif of choice in artwork related to Plants vs. Zombies, at least most of the time. Multiple Head Case Perpetual Smiler: Just like Sunflower, she's always smiling. Power Glows: Whenever she's about to produce sun. The Power of the Sun: Much like Sunflower. Sunny Sunflower Disposition: A smiling, happy bouncing sunflower. Support Party Member: By giving suns. Gloom-shroom https://static.tvtropes.org/pmwiki/pub/images/gloom_shroom_1.png "I've always enjoyed releasing heavy fumes," says Gloom-shroom. "I know a lot of people aren't cool with that. They say it's rude or that it smells bad. All I can say is, would you rather have your brain eaten by zombies?" As he's a mushroom, he's only active at night. An upgrade for Fume-shroom, Gloom-shroom fires fumes 4 times in a 3x3 area around where he's planted. Must be planted on an existing Fume-shroom. Costs 150 sun (+75 from Fume-shroom), recharges very slowly. Armor-Piercing Question: When people points out that his job is dirty and unpleasant, he counters with "would you rather have your brain eaten by zombies?" Close-Range Combatant: Can only attack zombies in the squares around it. Multi-Directional Barrage: Shoots spores to all squares around it at a rapid rate. Shields Are Useless: Works much like Fume-shroom. Cattail https://static.tvtropes.org/pmwiki/pub/images/woofwoof.png "Woof!" says Cattail. "Woof woof woof! Does this confuse you? Do you expect me to say 'Meow' like a cat because the word 'cat' is in my name and I also look like a cat? That's not how things work around here. I refuse to be pigeonholed." An upgrade to the Lily Pad, Cattail shoots 2 thorns in a row that homes in to nearby opponents. Must be planted on a Lily Pad. Costs 225 sun (+25 from Lily Pad), recharges very slowly. Returns as a separate plant in the Chinese version of Neon Mixtape Tour. Her tail has since been replaced with a Lightning Gun that can be upgraded to shoot actual sparks instead of needles, and can be fed Plant Food to discharge a full 100,000 volts at zombies. Action Girl Anti-Air: Effective against Balloon Zombies by popping their balloons. Author Avatar: Of Laura Shigihara. Cat Smile Cuteness Proximity: How she shrugs off her one-sided rivalry with Homing Thistle: Cattail: Nothing can't be solved with being cute. Homing Projectile / Roboteching Lightning Gun: In the Chinese version of the second game, her tail gets replaced with one. It still shoots needles, but can be upgraded to periodically shoot actual sparks instead. Nice Hat: A nice cat-eared pink cap. Gets changed to a steel helmet in the Chinese second game. Planimal: Half lily pad, half cat. Punny Name: Her name is a reference to the cattail plant, but she has a face of a cat. Spike Shooter: Fires spikes that home in on zombies and pop balloons. Stop Being Stereotypical: She woofs instead of meows because she hates being stereotyped. There Is No Kill Like Overkill: Her Wave Motion Gun effect in the Chinese second game sends a whopping 100,000 volts into unsuspecting zombies, as per the Almanac. Wave Motion Gun: What her Plant Food effect is, sending a total of 100,000 volts into the enemy. Winter Melon https://static.tvtropes.org/pmwiki/pub/images/winter_1.png Click here to see his PVZ 2 appearance Winter Melon tries to calm his nerves. He hears zombies approach. Will he make it? Will anyone make it? Plants vs. Zombies entry You may recognize Winter Melon's voice from such incredible documentaries as "It's Cold Up Here," "Ice Bingo," and "Surfin' Swedes." Plants vs. Zombies 2 entry An upgrade to the Melon-pult, Winter Melon lobs cold watermelons that does splash damage and can slow down multiple zombies at once, at a halved rate of the Peashooter. He, like all of the lobbed shot family, is best used when shooting straight is not an option (either in the Roof stage, or in Egypt and Dark Ages). Must be planted on a Melon-pult. Costs 200 sun (+300 from Melon-pult; 500 in the second game), recharges very slowly (fast in the second game). He is a standalone plant in the sequel. When given Plant Food, he'll launch loads of giant cold watermelons which fall onto all zombies. An Ice Person: Throws icy melons that chill zombies, slowing them down. Artistic License - Biology: The real life winter melon is only distantly related to actual watermelons.note Death from Above: His Plant Food ability is this. Edible Ammunition: Watermelons. Famed In-Story: In the second game. Nice Hat: Gains a blue winter hat (very much resembling Cartman's from South Park) as a costume in the second game. No Mouth Shields Are Useless: The lobbed-shot plants (that includes him) can safely hit zombies who cover themselves by holding a shield-like object, except for Surfer Zombie who holds his surfboard upward (at least once he's out of the water) and the Parasol Zombie whose parasol deflects them off. Splash Damage: When a cold watermelon hits a zombie, its chunks will spread over the tiles around where it lands, dealing minor damage to (and slowing down) zombies on that area. Support Party Member: By slowing down zombies. Downplayed as they can also deal heavy damage. Gold Magnet https://static.tvtropes.org/pmwiki/pub/images/gold_1.png "How did I end up here?" asks Gold Magnet. "I was on the fast track - corner office, full benefits, stock options. I was gonna be Vice President of Midwestern Operations. Now I'm here, on this lawn, in serious danger of being eaten to death. Ooh! A coin!" An upgrade for the Magnet-shroom, Gold Magnet attracts coins and diamonds nearby. Must be planted on a Magnet-shroom. Costs 50 sun (+100 from Magnet-shroom) and recharges very slowly.

Artistic License - Biology: Magnet-shroom is a mushroom and Gold Magnet is a plant. That's ignoring the fact that a mushroom can have magnetic current, or the fact that gold and silver (much less diamond!) are non-magnetic... Attention Deficit... Ooh, Shiny!: His almanac entry: "...Now I'm here, on this lawn, in serious danger of being eaten to death. Ooh! A coin!" Gold Makes Everything Shiny Money Grinding: It is popular to use them as this, alongside Marigold. Power Glows: When he attracts money. Power-Up Magnet Support Party Member: By collecting coins for you. Unlucky Everydude: He was enjoying his safe, rich business before he got drafted to the lawn. Spikerock Spikerock just got back from a trip to Europe. He had a great time, met some wonderful people, really broadened his horizons. He never knew they made museums so big, or put so many paintings in them. That was a big surprise for him. Plants vs. Zombies entry Being the most metal plant, Spikerock has decided to hold his ultimate metal plant concert at Madison Rock Garden. Tickets have been sold out for many harvests. Plants vs. Zombies 2 entry An upgrade to Spikeweed, Spikerock damages any zombie who walks on him. He deals the same damage to a Spikeweed at twice the rate of fire. He can take up to 9 vehicle/Gargantuar hits in the first game (although Jack-in-the-box Zombie can kill him instantly) and 3 barrel/piano/Gargantuar hits in the second. Must be planted on a Spikeweed, although he is a standalone plant in the sequel. Costs 125 sun (+100 from Spikeweed; 250 in the sequel), recharges very slowly (fast in the sequel). When given Plant Food, Spikerock will attract all zombies on his lane onto himself while popping multiple spikes on said lane, dealing heavy damage. Anti-Vehicle: Much like Spikeweed. Artistic License - Biology: Spikerock is technically a rock and not a plant. Cool Shades: Gains a pair as a costume in the second game. Deployable Cover: It's not his intended use, but he can be used as this against vehicles and Gargantuar (the latter won't stop trying to hammer at Spikerock until he's destroyed completely). Face of a Thug: Despite his appearance he's a decent fellow who likes museums and traveling. Downplayed in the sequel where he becomes a heavy metal musician. Nerf: Had his health reduced from nine vehicle zombies/Gargantuar smashes to three and his sun cost slightly increased in the second game. On the other hand, he recharges much faster. No Mouth One-Hit Kill: Only against vehicles (i.e Zomboni and Catapult Zombie), as well as Piano Zombie. Pop the Tires: Possible with vehicle-riding zombies. Shields Are Useless: He can bypass shielded zombies by his attacks. Except for the Excavator, who digs him up before he can do so. Shows Damage: He'll lose his 3 big spikes one-by-one whenever a vehicle or Gargantuar runs onto him. Spikes of Doom: Acts as this to most zombies, damaging them if they walk on him and at an even faster rate than Spikeweed. Played even straighter if they're vehicles or rolling zombies, who get instantly killed should they run over him. Tactical Rock-Paper-Scissors: Aside from being an Anti-Vehicle, they can also provide a buffer for Chicken Zombies or Weasel Zombies should Lightning Reed be unavailable. Also great for whittling down most zombies as they are ignored by most of them. They can also stall out Gargantuars. You Will Not Evade Me: His Plant Food ability is best at grouping zombies together. Cob Cannon https://static.tvtropes.org/pmwiki/pub/images/cob_cannon_1.png What's the deal with Cob Cannon, anyway? He went to Harvard. He practices law in a prestigious New York firm. He can explode whole areas of zombies with a single corn launch. All this is common knowledge. But deep inside, what really makes him tick? An upgrade for Kernel-pult, Cob Cannon launches big cob missiles at your command; click on him, then click at any part of your lawn to make him launch a missile to the designated place. Said missile explodes in a 3x3 area around the target. After firing, it'll take time for him to reload. Must be planted on 2 side-by-side Kernel-pults. Costs 500 sun (+200 from 2 Kernel-pults), recharges very slowly. Awesome, but Impractical: Outside of Survival levels at least, since normal levels are short and they're very costly. Badass Bookworm: He studied in Harvard and worked as a lawyer. BFG Bread, Eggs, Milk, Squick His almanac entry: "He went to Harvard. He practices law in a prestigious New York firm. He can explode whole areas of zombies with a single corn launch." Cooldown: He needs some reload time before he can fire another cob. Death from Above: His launched cob missiles drop from above like a bomb. Edible Ammunition: A whole cob of corn. It is called an ICBM - Intercontinental Ballistic Maize. One-Hit Kill: On most zombies. The Stoic: It's a mystery of what really ticks him off. Imitater "I remember the Zombie Wars back in '76," says Imitater in a raspy, old-man's voice. "Back then, we didn't have all these fancy peashooters and jalapenos. All we had was guts. Guts and a spoon." Plants vs. Zombies entry Having studied French Theater at Julienne, the Imitater went to the streets with his art, and has perfected his technique he calls "Potato stuck in a box". Plants vs. Zombies 2 entry A special plant that can copy any plant except upgrade plants and himself. He can be used to effectively cut the recharge time of plants in half, although he takes up another seed slot. His recharge time, sun cost and other properties depend on what plant he copied. Cooldown Manipulation: By copying a plant, he effectively halves their cooldown time by allowing you to use two of the same plants. Deliberately Monochrome: Whatever he copies will be monochrome to differentiate him from the actual plant. He himself is monochrome. Averted in the sequel. Downloadable Content: in the second game. Expy: of Presto in Insaniquarium. Grumpy Old Man: He in the first game has the vibes of this, being an Old Soldier. Nice Hat: A black beret. Nigh Invulnerable: Only in the sequel - when he's planted and transforming, no zombie can harm him until he fully transforms. Punny Name: of "imitate" and "tater" (a slang for potato). Stealth Pun: Him being a mime in the sequel is a reference to his copying ("miming") ability. Suspiciously Similar Substitute: Inverted. The Imitater in the second game is different than the first. Even then, the two still work the same way. Transformation Is a Free Action: Subverted in the first game where he can be killed before he fully transforms. Played straight in the sequel, though, where he's completely invulnerable when doing so. Transformation Sequence: He'll spin a few times before turning into a plant when he's planted. Voluntary Shapeshifting: Transforms into another plant of the player's choosing. Characters / Plants vs. Zombies - Zombies Characters Create New An army of the living dead, led by the undead scientist Doctor Zomboss. They will attempt to break into the player's house and eat their brains. The zombies will be listed by the game and levels they debut in, or if they differ greatly. Click here to return to the main page or here to the sequel's page; here to the characters index page; and here to the Plants' page. Affably Evil: They even send you notes, although they turn up a little late, and when you win the first game, they declare a temporary truce so they can make a music video with you. Advertisement: Badass Army: Especially the more powerful and formidable zombies. This trope seems to be played up in the Garden Warfare spin-off, as both the zombies and plants look more militarized. Big Eater: Most of the zombies attack by eating your plants, and it seems they can devour an endless amount of plants, before they can reach the helpless player. Big Head Mode: During the Big Brainz Pinata Party events, all the Player's House and Modern Day zombies have massively oversized heads. Brain Food: Pretty much all of them are after the player's brains, and will eat those brains should they successfully enter the house. In Plants vs. Zombies: Heroes, brains are used as their resource. Catch-Phrase: "Brains!" "The zombies are coming!" I'm a Humanitarian: Obviously, they're undead cannibals who eat the flesh of living humans, and especially crave their brains. Advertisement: Incongruously Dressed Zombie: Everybody aside from the Basic Zombie. And even him in the sequel. Kung Fu-Proof Mook: Some zombies are able to counter the effects of certain plants to bypass your defenses. Mad Eye: Most zombies have one eye slightly bigger than the other one. Monogender Monsters: Most (formerly all) of the zombies are male. This is eventually subverted in Plants vs. Zombies 2 (from Big Wave Beach until Neon Mixtape Tour), which introduces at least one female zombie type per time period. Night of the Living Mooks Ninja Pirate Zombie Robot: Most of the zombies have different professions and abilities that help them go through your defenses. In the second game, they're even more varied, with different zombies for the various time periods. In fact, in the second game, there are actual pirate zombies (in the Pirate Seas world of course), and some zombies (particularly Dr. Zomboss, and many zombies in the Far Future world) pilot robotic vehicles. However, there are no ninja zombies in the game. Advertisement: No Body Left Behind / Everything Fades: All of them will disappear after they're beaten. The Noseless: All of the humanoid zombies lack noses, as they decayed off long ago. But averted with the animal zombies, who still seem to have noses. Our Zombies Are Different: While most of the zombies seem dumb, they are not mindless, as they can use tools and weapons, can ride animals and vehicles, and can even speak and write (though poorly). Their Almanac entries also indicate that different zombies have unique personalities. Raising the Steaks: A few of the zombies are non-human animals (dolphins, parrots, chickens, weasels, etc.) Shows Damage: Most zombies will lose one of their arms when low on health, and eventually their head falls off upon death. Sound-Coded for Your Convenience: A few zombies such as Jack-in-the-Box Zombie, Balloon Zombie and Pogo Zombie will come after a designated sound effect plays. Sweeping Ashes: This happens to most of them when they're killed by most fire attacks, sans the sweeping (they fade instead). Tactical Rock-Paper-Scissors: Many special zombies have weaknesses to certain plants. Trademark Favorite Food: We dare you to take a guess. Undeathly Pallor: All of the humanoid zombies have green skin. But averted with the animal zombies, all of whom look like they could still be alive. Zerg Rush: Being zombies after all, the greatest threat they can pose happens whenever they appear in very large numbers, especially if they include some of the deadlier zombies. A huge horde of zombies can quickly overwhelm all of your plants if you aren't prepared for them. Zombie Gait: Though some of them are faster than the others. open/close all folders Plants vs. Zombies (original) Day Levels They are Basic Zombie, Flag Zombie, Conehead Zombie, Buckethead Zombie, and Pole Vaulting Zombie. Common Zombies These are the most recurring enemies found in all areas of both games. They are all variants of the Basic Zombie, a slow and weak zombie without any special abilities. In the first game, all of these zombies looked the same (bald heads, white shirts, red ties, brown coats, blue pants, and brown shoes). In the second game, there are many different variants of the Common Zombies, dressed for different time periods. Bald of Evil: The classic version and some variants have bald heads. Although some of the variants in the second game have hair. Sharp-Dressed Man: Again the classic version wears a collared shirt, necktie, and suit jacket. In the second game, some of the variants wear similar but different clothing in other time periods. Basic Zombie https://static.tvtropes.org/pmwiki/pub/images/zomboo.png This zombie loves brains. Can't get enough. Brains, brains, brains, day in and night out. Old and stinky brains? Rotten brains? Brains clearly past their prime? Doesn't matter. Regular zombie wants 'em. Plants vs. Zombies almanac entry ''Basic Zombie hates the term "Basic." He doesn't consider himself some generic foe or common corpse. He's an individual, darn it, and he's going to make a difference even if it kills you. Plants vs. Zombies 2 almanac entry A slow and weak zombie without any special abilities. The Goomba: Naturally, it is the most common enemy in the game, and the first one you face. Also one of the weakest (though always a little tougher than an Imp). Flag Zombie https://static.tvtropes.org/pmwiki/pub/images/flytheflag.png Click here to see his PVZ 2 appearance Make no mistake, Flag Zombie loves brains but somewhere down the line he also picked up a fascination with flags. Maybe it's because the flags always have brains on them. Hard to say. Plants vs. Zombies almanac entry A spelling impaired zombie named "Brian," Flag Zombie keeps thinking the rest of the zombies are talking to him. At least he feels important. Plants vs. Zombies 2 almanac entry He holds a flag and leads the way to mark the arrival of a new "wave" of zombies, but otherwise he looks and acts just like a Basic Zombie (and is just as weak). Character Customization: A strange variation on this. In the Game of the Year editions of the PC and Mac versions of the first game, the player can use the Zombatar feature to customize Flag Zombie's face, even though he is a non-playable enemy. Mook Lieutenant: Flag Zombie appears in front of a huge wave with other zombies behind him. He's only as tough as a Basic Zombie, albeit slightly faster. Conehead Zombie https://static.tvtropes.org/pmwiki/pub/images/coney_zombland.png Click here to see his PVZ 2 appearance Conehead Zombie shuffled mindlessly forward like every other zombie. But something made him stop, made him pick up a traffic cone and stick it on his head. Oh yeah. He likes to party. Plants vs. Zombies almanac entry After a wild night, Conehead Zombie woke up holding a mysterious receipt for a cone and industrial strength adhesive. Plants vs. Zombies 2 almanac entry He wears a plastic traffic cone as a protective helmet. After taking enough damage, he loses the cone and becomes a Basic Zombie. Heavily Armored Mook: Coneheads can take more damage than a Basic Zombie, though not as much as a Buckethead. Improvised Armor: They wear plastic traffic cones as helmets. It somehow protects them, even if plants aren't attacking its head. Buckethead Zombie https://static.tvtropes.org/pmwiki/pub/images/i_haz_a_bucket.png Click here to see his PVZ 2 appearance Buckethead Zombie always wore a bucket. Part of it was to assert his uniqueness in an uncaring world. Mostly he just forgot it was there in the first place. Plants vs. Zombies almanac entry There was a time when Buckethead Zombie was hailed as a zombie genius for his innovative bucket-on-head strategy. It's been a few years, though, and zombies wonder if he's got any surprises left. His secret? He doesn't. Plants vs. Zombies 2 almanac entry He wears a metal bucket as a protective helmet. After taking enough damage, he loses the bucket and becomes a Basic Zombie. Heavily Armored Mook: Bucketheads can take even more damage than a Conehead Zombie. Improvised Armor: They wear metallic buckets as helmets. It somehow protects them, even if plants aren't attacking its head. Tactical Rock-Paper-Scissors: However if a Magnet-shroom has been planted, it will take away the bucket, leaving him more vulnerable. Pole Vaulting Zombie https://static.tvtropes.org/pmwiki/pub/images/jumpforit.png Some zombies take it further, aspire more, push themselves beyond the normal into greatness. That's Pole Vaulting Zombie right there. That is so him. Plants vs. Zombies almanac entry A track athlete who runs forward while carrying a pole, vaulting over the first plant he gets close to. It Only Works Once: He can only jump over one plant, after which he loses the pole and stops running. Kung Fu-Proof Mook: Wall-nuts or Potato Mine won't save you from the Pole Vaulting Zombie, as he'll jump over them (unless the Potato Mine is armed). Weaksauce Weakness: He will jump over any plant in his way apart from Spikeweed/Spikerocks and Tall-Nuts. Planting a cheap plant in front makes him lose his pole vault prematurely. Night Levels They are Newspaper Zombie, Screen Door Zombie, Football Zombie, Dancing Zombie, and Backup Dancers. Newspaper Zombie https://static.tvtropes.org/pmwiki/pub/images/angrygrandpa.png Newspaper Zombie was *this* close to finishing his Sudoku puzzle. No wonder he's freaking out. Plants vs. Zombies almanac entry You can't really blame him for getting so upset; he was THIS close to finishing the crossword (23 down was "Brains"). Plants vs. Zombies 2 almanac entry He carries a newspaper that acts as a weak shield. When the newspaper is destroyed, he runs faster out of anger. Bald of Evil: He has an obvious comb-over hairstyle. Berserk Button: Destroying his newspaper, because he's that close to finishing his Sudoku puzzle. In the sequel, he was close to finishing his crossword puzzle (23 down was "Brains"). The Bus Came Back: He appears in the sequel in the Modern Day world. Fragile Speedster / Glass Cannon: In the sequel, once his newspaper is gone. He only has around regular health, but he moves and eats extremely quickly. Hoist by His Own Petard: In the sequel, his extremely fast eating speed can be used against him via the Explode-O-Nut, which is guaranteed to kill him when he destroys it in seconds. Goofy Print Underwear: Wears white boxers with pink hearts on them. Sharp-Dressed Man: But he still bothers to wear a black suit jacket anyways. Shield-Bearing Mook: His newspaper acts as a shield against frontal assaults. However, Fume-shrooms can pierce through them, and catapult plants can go right over them. In the second game, it protects him from all forms of assault except the Shadow-Shroom. Tactical Rock-Paper-Scissors: In the first game, using lobbed-shot plants will hit him over the newspaper, while fumes will penetrate it. In the sequel, the Shadow-Shroom will poison him and deal direct damage instead of damaging his newspaper, killing him quickly. Took a Level in Badass: He appears in the sequel's final world, this time with more health, a much tougher newspaper, and a much higher moving and eating speed when he's angry. Turns Red: He moves faster after the newspaper is destroyed. In the sequel, he goes into turbo mode and eats plants in the blink of an eye. Screen Door Zombie https://static.tvtropes.org/pmwiki/pub/images/and_i_must_screen.png He got his screen door from the last inexpertly defended home he visited, after he ATE THE HOMEOWNER'S BRAINS. Plants vs. Zombies almanac entry Another Common Zombie variant, although not listed with the others, due to not returning in the second game. He carries a screen door which acts a shield. If the screen door is destroyed, he will become a Basic Zombie. Improvised Armor: A screen door, which was stolen from the home of the last human he killed and ate. Shield-Bearing Mook: His screen door acts as a shield against frontal assaults. However, Fume-Shrooms can pierce through them, and catapult plants can go right over them. Football Zombie https://static.tvtropes.org/pmwiki/pub/images/whatkilledtheplantsthefootball.png Football Zombie gives 110 percent whenever he's on the field. He's a team player who delivers both offensively and defensively. He has no idea what a football is. Plants vs. Zombies almanac entry All-Star Zombie is a third-round draft pick and shows a lot of promise, but come on, his salary demands are beyond ridiculous. Ten million brains per year? For FIFTY YEARS? Plants vs. Zombies 2 almanac entry for All-Star Zombie A football player, whose helmet not only makes him very durable, but he can also run swiftly. Reappears in Modern Day part 2 under the name of All-Star Zombie, with the ability to charge into and destroy the first plant it meets. The Bus Came Back: He reappears as All-Star Zombie in the sequel's Modern Day part 2. Combination Attack: In the sequel, he will now punt the Super-Fan Imp a great distance into your plants to destroy them. Heavily Armored Mook: Football Zombie can take even more damage than the Buckethead! Hoist by His Own Petard: In the sequel, his One-Hit Kill tackle can be used against him via the Explode-O-Nut, which is guaranteed to kill him when he crashes into and destroys it. Lightning Bruiser: In the first game, he has lots of health, moves very quickly, and eats pretty quickly too. In the sequel, he moves even faster initially, and even one-shots the first plant it meets! One-Hit Kill: In the sequel, his initial attack is now a One-Hit Kill on the plants it hits. Tactical Rock-Paper-Scissors: Using the Hypno-Shroom on him turns him into a powerful ally, while the Magnet-Shroom removes his helmet and most of his durability. In the sequel, he can't kill Primal Wall-Nut in one hit with his tackle attack. Took a Level in Badass: In the sequel, his health is lower, but his charging attack is extremely fast and is now a One-Hit Kill on the plants it hits. Also, his helmet is no longer removable by Magnet-Shroom. Dancing Zombie (and Backup Dancers) https://static.tvtropes.org/pmwiki/pub/images/not_at_all_michael_jackson.png Dancing Zombie's latest album, "Grarr BRAIN Sarblarbl" is already rocketing up the undead charts. Plants vs. Zombies almanac entry A groovy zombie who dances across your lawn. He can summon Backup Dancers to give you more trouble. The Dead Can Dance: Obviously. Disco Dan: The new Dancing Zombie is a disco dancer. They are literally This example contains a YMMV entry. It should be moved to the YMMV tab.deader than disco. Expy: Originally, the Dancing Zombie resembled Michael Jackson (as an allusion to his famous music video "Thriller"). After a patch however, he now resembles Disco Stu from The Simpsons. Funny Afro: The disco variant has a big afro. Summon Backup Dancers: Obviously, Dancing Zombie can summon 4 Backup Dancers to the adjacent tiles from his own. They act as cover as well as additional offense. Pool Levels https://static.tvtropes.org/pmwiki/pub/images/quackquack.png It takes a certain kind of zombie to be a Ducky Tuber. Not every zombie can handle it. Some crack. They can't take it. They walk away and give up on brains forever. Plants vs. Zombies almanac entry for Ducky Tube Zombie They are Ducky Tube Zombie (who is just any Common Zombie wearing an inflatable pool ring), Snorkel Zombie, Zomboni, Zombie Bobsled Team, and Dolphin Rider Zombie. Aquatic Mook: All of them, except for Zomboni and Zombie Bobsled Team. Snorkel Zombie https://static.tvtropes.org/pmwiki/pub/images/snorkysnork.png Zombies don't breathe. They don't need air. So why does Snorkel Zombie need a snorkel to swim underwater? Answer: peer pressure. Plants vs. Zombies almanac entry Snorkel Zombie has a hard time getting the Bikini Zombies. He's tried offering them flowers, jewelry, and even chocolate-covered brains. But nothing seems to work. They just can't seem to see past the snorkel on his face. Plants vs. Zombies almanac entry These zombies dive underwater to avoid most attacks. They also reappear in Big Wave Beach in the sequel. Aquatic Mook: He swims across the pool to reach your house. Casanova Wannabe: According to his Almanac entry in the second game, Snorkel Zombie wants to chase after the Bikini Zombies. He is never successful. Kung Fu-Proof Mook: Snorkel Zombie can't be damaged by straight-firing plants when he's submerged. Stealth Expert: He can snorkel underwater and bypass most attacks, and will only stop to eat a plant, though of course this makes him vulnerable. Zomboni https://static.tvtropes.org/pmwiki/pub/images/zomboni_macaroni.png Often mistaken for a zombie driving a ice machine, the Zomboni is a totally different life-form more closely related to a space ogre than a Zombie. Plants vs. Zombies almanac entry A zombie who drives a Zamboni ice resurfacer, leaving behind an ice trail. The Juggernaut: Zombonis are durable, can run over most plants, and can't be slowed down unlike most other zombies. Mook Maker: Anytime he manages to make an ice trail long enough, the Zombie Bobsled Team will appear from it. One-Hit Kill: Can instantly crush most plants. Pop the Tires: A quick way to to destroy a Zomboni is by doing this with a Spikeweed or Spikerock. Zombie Bobsled Team https://static.tvtropes.org/pmwiki/pub/images/bobsled_the_tomato.png Zombie Bobsled Team worked hard to get where they are. They live together, eat brains together, and train together to become a cohesive zombie unit. Plants vs. Zombies almanac entry A group of four zombies who arrive by riding a sled down a Zomboni's ice trail. Zerg Rush: The Zombie Bobsled Team always appears as a group of four, allowing them to eat plants more quickly. Dolphin Rider Zombie https://static.tvtropes.org/pmwiki/pub/images/theythinktheyresocute.png The dolphin is also a zombie. Plants vs. Zombies almanac entry This zombie rides a dolphin to quickly dash across the pool, jumping over the first plant it encounters. Aquatic Mook: Obviously encountered in the Pool. Friendly, Playful Dolphin: Decidedly averted, as the dolphin also wants to eat your brains. It Only Works Once: Like Pole Vaulting Zombies, Dolphin Rider Zombies can only jump over an obstacle once. He's also subjected with the same Weaksauce Weakness. Nonhuman Undead / Raising the Steaks: The dolphin is also a zombie. note Fog Levels They are Jack-in-the-Box Zombie, Balloon Zombie, Digger Zombie, Pogo Zombie, and Zombie Yeti. Jack-in-the-Box Zombie https://static.tvtropes.org/pmwiki/pub/images/box_go_boom.jpg This zombie shivers, not because he's cold but because he's crazy. Plants vs. Zombies almanac entry A crazy zombie who carries a jack-in-the-box, which eventually explodes if not killed on time. Action Bomb: If not defeated quickly, his box will open and then explode, dealing serious damage to your lawn. Giggling Villain: He is described as always cackling maniacally. Ironic Nursery Tune: The jack-in-the-box plays "Pop Goes The Weasel"... and then explodes. Oh, Crap!: When his box opens, he has a shocked expression on his face before exploding. One-Hit Kill: The explosion can even destroy a Spikerock in one hit, something that even the Gargantuar cannot do! Slasher Smile / Twitchy Eye: Along with wearing a straight jacket, this is combined to give him a crazy appearance. Balloon Zombie https://static.tvtropes.org/pmwiki/pub/images/balloons_i_love_em.png These zombies float over your defenses with a balloon tied to their backs. Achilles' Heel: Cactus and Cattail can pop his balloon, forcing him to land prematurely on the ground. This is only in the first game, however. Blover will instantly blow him offscreen. Airborne Mook: The only zombie in the first game who can actually fly in midair. Balloonacy: He's somehow able to fly with a single balloon tied to his back. The Bus Came Back: He appears in the sequel in the Modern Day world. Dungeon Bypass: He will fly over almost all plants including Tall-nuts! In the sequel, he can't fly over Tall-Nut or Infii-Nut's barrier, but can still fly over most other plants. Hamster-Wheel Power: When electrocuted, you can see the skeleton of a monkey on a bicycle inside his balloon. Nerf: In the sequel, he's now vulnerable to straight-shooting plants. On the other hand, he's now much tougher and his balloon is not instantly popped by Cactus' and Homing Thistle's spikes. Took a Level in Badass: In the sequel, his balloon now has its separate health from him and is surprisingly durable. Your Head A-Splode: In the sequel, his head pops like a ballon when he's killed. Digger Zombie https://static.tvtropes.org/pmwiki/pub/images/moleinthehole.png A miner who digs underground and then appears from the far left corner of the lane, walking to the right and eating plants from behind. Cool Helmet: His miner helmet. It serves as his extra hit points. Dungeon Bypass: He digs a tunnel to avoid most plants, and then attacks them from behind. Fat Bastard: He's a bit tubbier than other zombies. Although while digging underground, he moves surprisingly swiftly (but he still walks at the same speed as other zombies). Mook Chivalry: He can dig all the way to the very far left side of the screen... and then he starts eating the plants from behind instead of, you know, going straight at the house. Can perhaps be explained that he's dizzy after he jumps out of the dug hole, and lost his direction. Tactical Rock-Paper-Scissors: A few plants such as Split Pea are capable of attacking backwards, which is good against Digger Zombie when he's at the left side of the lawn. Magnet-shrooms can take away the Digger's pickax, forcing him to resurface prematurely, and he starts walking to the left like everyone else. Tunnel King: His specialty of course. Pogo Zombie These zombies can hop over most plants with their pogo sticks. Dungeon Bypass: Pogo Zombie will hop over most of your plants. Tactical Rock-Paper-Scissors: Fortunately, a Tall-nut will easily block him, while a Magnet-shroom will take away the pogo stick. Zombie Yeti (and Treasure Yeti) https://static.tvtropes.org/pmwiki/pub/images/floofy.png A rare yeti-like zombie that sometimes appears in random levels. Also re-appears in the second game as the "Treasure Yeti", though it's a bit different now. Bigfoot, Sasquatch and Yeti: A yeti of course. Metal Slime / Piñata Enemy: The Yeti rarely appears, is fairly durable, and tries to run if low on health. But if it gets killed, it will drop a lot of money. Nonhuman Undead: It's probably the only undead yeti you'll see in a video game. Robotic Reveal: In the second game, the Treasure Yeti turns out to be a robot. But this is unlike the first game, where the Zombie Yeti was completely biological. Roof Levels They are Bungee Zombie, Ladder Zombie, Catapult Zombie, Gargantuar, Imp, and finally Dr. Zomboss. Bungee Zombie https://static.tvtropes.org/pmwiki/pub/images/bungeed.png These zombies swing down from bungee cables to steal a random plant. Bandit Mook: He can steal your plants. You have to be quick to kill him before he succeeds. Alternatively, Umbrella Leaf can bounce them away. A crosshair will appear to note their position before they descend. Mook Chivalry: Why can't they drop a zombie directly through the chimney? Mook Maker: Bungee Zombies will sometimes drop another zombie on the roof. Ladder Zombie https://static.tvtropes.org/pmwiki/pub/images/neighbour.png He carries a ladder that allows himself and other zombies to climb over and bypass any defensive plant, including Wall-nuts and Tall-nuts. Anti-Armor: Variant: He can bypass your defenses by placing a ladder onto the first defensive plant he meets, letting zombies behind him step over said plant as well. Dungeon Bypass: His ladder allows him and other zombies to bypass a defensive plant. Helpful Mook: Of the Accidentally Assisting sort — his ladders can be used to prevent the need of replacing Pumpkins, if used in conjunction with a Gloom-Shroom. Imps thrown to the back will not eat the Pumpkins and instead will walk over the ladders, getting killed by the Gloom-Shroom in the process, thus saving sun on planting Pumpkins. It Only Works Once: The ladder can only be placed once. Shield-Bearing Mook: Their ladders make excellent shields. Although Fume-shrooms can bypass them, and once he puts his ladder on a plant, he moves slower. Weaksauce Weakness: Much like the Pole Vaulting and Dolphin Rider Zombies before him, can be tricked by planting a cheap plant in front of him to waste the ladder. But unlike the latter two, you then have to scoop said plant immediately. Catapult Zombie He drives a cart that flings basketballs at far-away plants. Fat Bastard: He is noticeably overweight. Pop the Tires: Like the Zomboni, Catapult Zombie can be instantly killed by a Spikeweed or Spikerock. This doesn't come up when you first encounter it, however, since neither Spikeweed nor Spikerock can be used on the Roof. One-Hit Kill: He can also go right ahead and run over plants like a Zomboni would, if he's out of basketballs to lob. Gargantuar https://static.tvtropes.org/pmwiki/pub/images/garg.png Click here to see his PVZ 2 appearance A gigantic zombie who is both very strong and durable. They can smash plants with whatever weapon they're carrying, and throw Imps when low on health. Big Guy, Little Guy: The Big Guy to Imp's Little Guy. Boss in Mook Clothing: Gargantuar is the deadliest zombie in the original game, capable of destroying anything in one hit (except Spikerock). And it takes, not just one, but two plants that would normally insta-kill any other zombie to beat him (three with the Giga version), like the Potato Mine or Squash. They become worse in the second game due to them walking faster (except for Gargantuar Prime and Jurassic Gargantuar; instead, they have even more health and, for the former, he has an extra Eye Beams attack that also One Hit Kills.) The Brute: Obviously, he's a big and strong giant after all. Elite Mook: Gargantuars are the strongest zombies (after Dr. Zomboss and his Zombots), and thus serve as a sort of mini-boss. Giant Mook: He's about twice as tall as the other zombies. Improbable Weapon User: He will use various objects (a telephone pole, lamp post, road sign, or even another zombie) to crush anything in his way. In the second game, Gargantuars use many other kinds of weapons depending on the world. The Juggernaut: While Gargantuars can be slowed down by Snow Pea or Kernel Pult, he won't be stopped by defensive plants and can just swat them away. Mighty Glacier: Their strength and durability are beyond terrifying - even more as the Giga version - but thankfully, he's incredibly slow. note Mook Maker: He will throw an Imp when almost defeated. One-Hit Kill: Almost every single plant dies in one hit when he attacks. Red Eyes, Take Warning: Giga-Gargantuars have red eyes. And they're tougher than a normal Gargantuar. Smash Mook: He attacks by smashing a plant with his melee weapon. Squashed Flat: What it does to your plants in the first game. In the second game, the plant disappears instantly instead. Super Toughness: Is incredibly durable, being able to survive most attacks and an instant kill at full health! Imp A tiny zombie who is usually seen riding on a Gargantuar's back, and is thrown to the far left of the lawn when their Gargantuar is almost dead. In the second game, Imps can also appear independently of Gargantuars, usually during ambushes. Big Guy, Little Guy: The Little Guy to Gargantuar's Big Guy. Depraved Dwarf: Imps may be tiny, but they still crave brains just like any other zombie. Giggling Villain: They produce an annoying high-pitched laugh, especially in the second game. The Imp: Obviously. Informed Ability: According to his Almanac entry from the first game, the Imp is proficient in "zombie" martial arts (judo, karate, and bare-knuckle brawling), and can also play the melodica. Mini Mook: They're the shortest zombies, and have even less health than Basic Zombies. Tactical Rock-Paper-Scissors: In the sequel. They're now vulnerable to being blown away by the Blover when thrown by Gargantuars, and the Shrinking Violet kills all forms of Imps instantly (excluding those driving machines) by shrinking them into oblivion. Dr. Zomboss (and Zombots) https://static.tvtropes.org/pmwiki/pub/images/zombot.png An undead mad scientist who leads the zombie hordes. He is the final boss of the first game, and returns to haunt several time periods in the sequel. He always fights by piloting "Zombot" machines that can summon huge waves of zombies. Bad Boss: Dr. Zomboss always has an attack that can destroy all plants (and even his own zombies) on one or more lanes. Bald of Evil: He's bald, and he's also the Big Bad of the series. Big Bad: Final Boss of the game, and the guy causing the trouble in the sequel. Damage-Sponge Boss: There isn't much things for you to do once Zombot's head is lowered down, but to wait for your plants to hammer it repeatedly. Oh, and countering his attack. Evil Laugh / Giggling Villain: In the sequel, he laughs very often during his boss fights. Flunky Boss: Zomboss fights mainly by summoning other zombies, but he has a few attacks of his own. Glowing Eyes of Doom: When Zombot's eyes glow red or blue, it means that it's about to unleash either a fire ball or ice ball to roll down your defenses. You have to counter it with Ice-Shroom or Jalapeno quickly. Humongous Mecha: His Zombot in the first game is about the size of your house. Mad Scientist: He builds a lot of advanced technology for his evil plans, including various robotic vehicles, and even a time machine. Mister Big: He's the leader of the Zombies but is smaller than all the Zombies that aren't pets or Imps. Mook Chivalry: Same deal as Bungee Zombies. Morally Ambiguous Doctorate: He has a doctorate in thanatology (the study of death). My Brain Is Big: And he comes with the intellect too. One-Hit Kill: Dr. Zomboss always has an attack that can destroy all plants (and even his own zombies) on one or more lanes. Phlebotinum Killed the Dinosaurs: In Jurassic Marsh Day 32, it's revealed that he's the one who sent the asteroid that killed the dinosarus. Promoted to Playable: Not Zomboss himself, but his Zombot. In Plants vs. Zombies: Heroes, the Zombot became a Legendary playable unit on the Zombies' side. Rick Roll: He pretty much pulls one off on the player in Neon Mixtape Tour Day 32, by singing a modified version of Rick Astley's "Never Gonna Give You Up". Shorter Means Smarter: He's one of the smallest zombies around, second only to the Imp (and variants) in diminutiveness. He's also the smartest zombie of them all. Surrounded by Idiots: He's one of the very few smart zombies around, the only other Zombies coming close being Professor Brainstorm and the Scientist classes. Unsurprisingly, the Zombies' general idiocy tends to annoy him very often. Villainous Crossdresser: In Neon Mixtape Tour's boss stage, he dresses up like a girl during the Pop Jam. Well-Intentioned Extremist: If his words were indeed true at the end of the second game (and that's a huge if), it means that he was trying to stop Crazy Dave from re-eating his taco as it would cause a Time Paradox. White Flag: Raises one on defeat. Wicked Cultured: Unlike the other zombies, Zomboss can write letters very neatly and elegantly. Sophisticated as Hell: Though in the sequel, he tends to write letters with slang or mannerisms appropriate for a specific time period, which produces some odd results. Plants vs. Zombies 2: It's About Time The zombies returning from the first game are the Basic, Conehead, Buckethead, and Flag Zombies, along with the Imps and Gargantuars, though they are renamed and visually adapted for each world, but usually behave the same way for the most part. Unlike the first game, the other zombies found in each world are only encountered in that world alone, apart from the daily Pinata Party levels. The Yeti Zombie (now called the Treasure Yeti) also appears about once per day on a random completed stage, acting as a pinata enemy once again.

Follow Characters / Plants vs. Zombies: Garden Warfare Awesome AwesomeMusic Characters FanficRecs Fridge VideoGame YMMV Create New open/close all folders Click here to return to the characters index page. Playable characters Plant Characters Peashooter Team: Team Plant Role: Scout The Peashooter is the most balanced class out of the four plants. The easier for beginning players to use, the Peashooter is an expert at attacking from rooftops, scouting ahead, and crowd control with his powerful explosive attacks.. Action Bomb: The Chili Bean Bomb and later the Sombrero Bean Bomb, both great at blowing up massive hordes of opponents. An Ice Person: The Ice Pea variant. Banana Peel: One of the Peashooter's hats and Commando Pea's bandana. Boom, Headshot!: The Agent Pea deals extra damage on headshots. Charged Attack: The Plasma Pea's Plasmic Disruptor attack can be charged for more damage. Critical Hit Class: The Agent Pea variant. Fantastic Fruits and Vegetables: While the Peashooter may obviously be named after the pea, the actual plant character itself is a new creation. Gatling Good: The Peashooter possesses the Gatling Pea ability, wherein it roots itself to the ground and gains rapid-fire capabilities for a short time. This later can be swapped out for the Retro Gatling, which does more damage-per-shot with a lower rate of fire. Gratuitous Spanish: The Sombrero Bean Bomb's "Arriba" is curious, since "arriba" means "up". The Gunslinger: The Law Pea variant, which can fire 6 shots as fast as the player can pull the trigger. Heroic Mime: Much like the other plants, the Peashooter never speaks. Jack-of-All-Stats: The Peashooter is the most balanced of the plants and is easy for beginners. Playing with Fire: The Fire Pea variant. Poisonous Person: The Toxic Pea variant (though not a person per se) Quick Draw: The Law Pea's Six Shooter can fire as fast as you can hit the fire button, and can therefore unload all it's shots within a second or two, usually killing whatever's on the receiving end. Space Master: The Plasma Pea's description implies this, but it is not so in-game. Although it's attacks do cause distortions. Splash Damage: All of the Peashooter's primary weapons possess this capabilities, but a direct hit deals more damage than the splash damage. Sprint Shoes: The Hyper ability allows the Peashooter to run at impressive speeds and jump exceptionally high. Advertisement: Chomper Team: Team Plant Role: Melee Fighter/Assassin The Chomper is the slowest and largest of the plants, but also has the most powerful primary weapon. The Chomper specializes in assassinating key targets and causing mayhem at melee range. Armor-Piercing Attack: The Chomper's basic attacks bypass the armor of units like the Coffin Zombie and the Z-Mech. Back Stab: The Chomper can swallow zombies from behind, killing them instantly. Bear Trap: Can lay down Spikeweed traps that ensnare enemies and make them easy prey. Big Eater: There is no limit to how many zombies the Chomper can eat. Breath Weapon: Several of the Chomper variants possess a breath attack instead of a bite that allows them to torch/zap/poison large groups of zombies at a time. Chain Lightning: The Power Chomper's Electric Spray arcs to multiple zombies. Close-Range Combatant: The Chomper lacks any ranged weapon besides his Goop, but he's a monster at one-on-one melee combat. Unless you have the Chomp Cannon. Cool Shades: Present on the Chester Chomper variant. Eaten Alive: The Chomper's Signature Move. Any zombie that falls to this is naturally Unrevivable. Evil Laugh: Not really evil, but one of the Chomper's gestures ends in a maniacal laugh. Eyeless Face: Especially jarring when compared to the other three plants. Fast Tunnelling: The upgraded version of the Burrow ability is the Sprint Burrow, which allows the player to burrow faster, but it doesn't last as long. Gradual Regeneration: While all Plants can regenerate health, the Chomp Thing variant enters its regeneration state much sooner after taking damage. Heroic Mime: Much like the other plants, the Chomper never speaks. Man-Eating Plant: Obviously. Mighty Glacier: The Chomper is the slowest and largest of the plants. Unless it's the Hot Rod Chomper, in which case it can easily be a Lightning Bruiser. One-Hit Kill: Eating a zombie not only kills them instantly, but also makes them unable to be revived. Playing with Fire: The Fire Chomper variant. Poisonous Person: The Toxic Chomper variant. Shock and Awe: The Power Chomper variant. Shout-Out: The Chomp Thing variant. Super Spit: His Goop ability and all it's variants allow him to spit a glob of goo that greatly slows Zombies and deprives them of their abilities. His Chomp Cannon allows him to fire an explosive Goop shot that deals high damage instead of slowing. Terror Hero: Most non-hero zombies will turn and run the other way the initial moment they see a Chomper coming at them. Tunnel King: The Chomper is able to burrow underground to swallow unsuspecting zombies. Worm Sign: A tip to any Zombie: if you see a mound of broken ground coming your way, get outta there, fast! Sunflower Team: Team Plant Role: Healer The Sunflower is the fastest and most frail of the four plants, and her main focus is healing, not combat. While she can be a force to be reckoned with, she is not inherently a fighter. Chain Lightning: The Power Flower's primary weapon causes this. Charged Attack: The Mystic Flower's primary attack can be charged. Combat Medic: The Sunflower can absolutely be played this way, boasting fairly decent attacks and abilities. The Dark Flower ability is designed for this playstyle, trading healing for a ranged attack. Cute Bruiser: The Sunflower manages to remain fairly graceful despite intense combat. Dark Is Not Evil: The Shadow Flower variant. Originally, a more evil-looking Sunflower variant was designed, but the developers felt it didn't fit the Sunflower. Death of a Thousand Cuts: Her primary attacks deal rather low damage per shot, but their accuracy and rapid fire rate means that getting focused down by a Sunflower will still cause a lot of damage, especially if the player is one who can get consistent headshots with it. Death Ray: The Sunbeam, and later the Solar Flare Beam, which allows the Sunflower to plant herself and unleash a giant laser capable of melting through the health bars of nearly any Zombie. Everything's Better with Rainbows: According to its Flavor Text, the only difference between the standard and Rainbow Heal Beams is that the latter is way more colorful. Pretty~! Fragile Speedster: Sunflowers have the swiftest base running speed, but the lowest HP. Government Conspiracy: The ZIA wants you to forget the Alien Flower ever existed. Healing Hands: The Sunflower is the Plant team's designated healer. Heroic Mime: Much like the other plants, the Sunflower never speaks. Live Item: The Heal Flower that the Sunflower can set down. Mighty Glacier: Normally not, but she becomes one as the Metal Petal variant. Playing with Fire: The Fire Flower variant The Power of the Sun: Sunflowers can plant themselves and fire Sun Beams at the Zombie hordes. And they hurt. Shock and Awe: The Power Flower variant Shout-Out: The name of the Fire Flower variant. The Solar Flare Beam is now the ultimate power in the universe! Ship Tease: While it actually does highlight a romantic encounter, the Fire Flower's stickerbook description manages to tease one of the higher levels of shipping using Ambiguous Syntax (though, being a kids game, it could be unintentional): Stickerbook: Rumor has it that a Sunflower went out on a date with a Fire Pea...note Shoot the Medic First: Is often subjected to this due to her powerful healing and relative weakness. Sunny Sunflower Disposition: The Sunflowers are Perpetual Smilers doing their best to support their allies. Youthful Freckles: Seen on the Sunflowers. Cactus Team: Team Plant Role: Sniper The Cactus is the Plant team's resident sniper, and as such is best used at long-range. She excels at precision elimination, causing huge damage at long range with her attacks and flying Drone while deterring invaders using Potato Mines and Tallnut Battlements. Action Bomb: The Potato Mine (and later the Potato Nugget Mine) An Ice Person: The Ice Cactus variant Attack Drone: The Garlic Drone (and later the Artichoke Drone) Boom, Headshot!: Her attacks deal increased damage on headshots compared to most other classes. Chain Lightning: The Power Cactus' primary weapon causes this. Charged Attack: The Future Cactus can charge her attack. Depending on the charge level, it will either be a weak laser that can't even kill a Browncoat or a devastating energy bolt that can One-Hit KO a Scientist. Cool Shades: The Cactus can be customized with several types. The Future Cactus also wears one by default. Death from Above: The Garlic Drone's Cornstrike attack Glass Cannon: The Cactus can be devastating at long-range, but is very vulnerable at close-range. Heroic Mime: Much like the other plants, the Sunflower never speaks. Live Item: Both the Tallnut Battlement and the Potato Mine. Long-Range Fighter: The Cactus, full-stop Outlaw: The Bandit Cactus variant Playing with Fire: The Fire Cactus variant Samus Is a Girl: All official descriptions of the Cactus refer to it as a female, but you wouldn't know from looking. Shock and Awe: The Power Cactus variant Sniper Rifle: Her attack is as close as it gets to one, firing lethal, deadly-accurate spikes at long range. It even does bonus damage if you can get a headshot with it. Speech Impediment: You find a Future Cactus called "The Germinator" in the Backyard Battleground in the second game. She asks you to help her out with her work (specifically, chasing down bosses in the present) because a virus (described as one stemming from a sentient toaster) has essentially put her out of commission by corrupting the Germinator's speech such that it randomly replaces her verbs and nouns to pertain to toast instead of the subject at hand, and sometimes attempts to derail her sentences altogether into ones about toasting bread. Up to Eleven: The Camo Cactus essentially takes what made Cactus a sniper and magnified it. The result is a Cactus with terrible fire rate and reload, but who can kill any class from across the map using a few well-placed headshots. Video Game Flight: The Cactus can actually fly via a This example contains a YMMV entry. It should be moved to the YMMV tab.Game-Breaker. Standing on the very edge of a rooftop or ledge (enough so that part of the Cactus is standing off the ledge, but stays on due to Edge Gravity), summoning a drone, and flying the drone below the Cactus (the part that is off the edge) will allow the Cactus or any other plants to ride the Garlic/Artichoke Drone. This is because the drone is a physical object that can act as a platform, meaning any character can ride it. Kernel Corn Team: Team Plant Role: Infantry/Gunman Introduced in Garden Warfare 2, Corn is Team Plant's gunslinger, using a wide variety of destructive skills and weapons to punish any Zombies that dare enter his line of sight.—- Cool Plane: Agent Corn owns one called the Butterhawk that you can pilot in Agent Corn's final mission. Death from Above: Can call in a Butter Barrage with a hot potato smoke-signal. He can also fly over enemies while spraying them with bullets using Husk Hop. Good Counterpart: Functions very similar to the Foot Soldier, more than the Peashooter. The Gunslinger: A mix of the Trick Shot and the Vaporizor, being able to make a massive forward flip, peppering the ground with corn, or fire both husks straight at a zombie for an explosion of popcorn. Or just spray and pray for when the above two don't work. Guns Akimbo: He wields two ears of corn, which fire kernels of corn like machine guns. More Dakka: The amount of shots he can unload in a few seconds is staggering. Punny Name Shouting Shooter: It's a bit hard to hear over his firing, but he does tend to yell every time he opens fires or fires his Shuck Shot. There Is No Kill Like Overkill: A direct hit from his Shuck Shot is a guaranteed kill on all but the sturdiest of Zombies. Rose Team: Team Plant Role: Support First appearing in Garden Warfare 2, Rose is from the past and foresaw the zombie-filled future, coming to the future to help stop that future from coming to pass. In battle, she's a dangerous magic-user who provides support with her various debilitating spells and homing attacks. An Ice Person: The Ice Rose variant. Baleful Polymorph: Can turn zombies (with a few exceptions) into goats. Charged Attack: The Fire, Ice, and Nec'rose can do this. In Fire Rose's case, the shot gains a lot more destructive power, in Ice Rose's case, it is a guaranteed freeze, and in Nec'rose's case, it curses zombies and makes them take more damage. Good Counterpart: Of the Wizard Zombie from Plants vs. Zombies 2: It's About Time. Both of them cast spells that turn the opposing faction's members into weak domestic ruminants. And according to This example contains a TRIVIA entry. It should be moved to the TRIVIA tab.Word of God, she hails from the Dark Ages, the same time period where Wizard Zombie is from. Homing Projectile: Her attacks home in on enemies close to her crosshair. Intangible Man: Her Arcane Enigma ability turns her into pure energy, which makes her untargetable for a short time. While she can't shoot or use spells during this time, she can consume some of her remaining time to fire a magic burst. Lady of Black Magic Magic Missile Storm: Can cause one with her basic attacks. Nerf: Was subjected to a big one during the Graveyard Variety Pack DLC, due to the fact that before this, she could deal brutal damage with her homing explosives while stopping enemies from fighting back at all, and had enough health to keep up with offensive classes like Peashooter, which pretty much took everything about being a support from her. Playing with Fire: The Fire Rose. Poisonous Person: The Druid Rose. Punny Name: Her basic attacks are called Magic Thistles. Something About a Rose Standard Status Effects: Can slow a group of zombies with Time Snare, or turn them into goats with Goatify. Nec'rose can also curse enemies to make them take extra damage for a short time. Squishy Wizard: Naturally, being a mage, she's a bit fragile. Support Party Member: As her role suggests, her damage is lacking but her abilities are extremely handy at supporting the team via Time Snare, Goatify, and hard-to-avoid chip damage. Time Stands Still: Her Time Snare. The Worf Barrage: Her Goatify doesn't affect the Hover-Goat 3000... because it is already a goat to begin with. Advertisement: Citron Team: Team Plant Role: Tank A bounty hunter orange from the future, Citron is here to stop the criminal Imp and his Z-mech... and take out the rest of the zombie force while he's at it. He's a tanky yet mobile fighter who can rush to key areas with his Ball Form, and can take as well as dish out lots of damage. An Ice Person: Frozen Citron. Be the Ball: Can shift into a ball-form, limiting his ability to attack, but making him very mobile. Bottomless Magazines: His primary weapon lacks ammo, instead having an overheat bar that fills up and makes it temporarily unusable once filled. Cool Shades: His default appearance sports a pair. Charged Attack: Electro Citron can charge his attacks to unleash lethal electric blasts. Deflector Shields: Can raise a protective barrier that will absorb a fair bit of damage from the front, which really helps Citron last in a fight. Death Ray: The Orange Beam. Just focus it on a zombie and they'll be down in seconds. EMPeach: Can fire one that stuns all Zombies. Particularly effective on the Z-Mech. Gameplay and Story Integration: Citron's lore is that he travelled from the future to capture or kill Imp and his Z-mech. Sure enough, Citron's special abilities make him particularly good at taking down Imp, with EMPeach in particular being devastating against the Z-Mech. The game's wiki specifically calls out this fact on both character's strategy guides. Good Counterpart: Very tough, packs a charging attack, and his primary weapon lacks ammo, overheating when fired for too long instead. Much like the All-Star. Mighty Glacier: Fairly slow without his ball form, but has a lot of defensive options to absorb or nullify damage. Rolling Attack: When rolled up, he can knock zombies flying by charging into them. Torchwood Team: Team Plant Role: Tank Legend has it Torchwood was locked away in a magic chest because of his immeasurable rage. Waiting in that chest's purgatory his rage only continued to grow and multiply. Now he is released and searching for vengeance. He can take quite a beating with his Leaf Shield active, and his Blazin' Blast and Smoldering Madness are sure to force Zombies to take cover. Breath Weapon: Blazin' Blast gives him a close-range fire breath much like the Giga-Torchwoods', dealing very heavy area damage at close range. Mighty Glacier: He does very huge damage with his attacks and has a lot of health but is a huge target and moves slowly, even slower if Leaf Shield is on. Lightning Bruiser: With Smoldering Madness on, his attack damage and his speed both increase, while he still keeps his tankiness. Shout-Out: One of his abilities is the Leaf Shield that resembles the one from Mega Man 2, being an Orbiting Particle Shield of leaves. Status Buff: Smoldering Madness increases his speed and damage for a short while. Stone Wall: With Leaf Shield on, he takes 50% less incoming damage, at the cost of becoming even slower. When Trees Attack: A huge flaming tree Stump. Zombie Characters Foot Soldier Team: Team Zombie Role: Infantry The Foot Soldier is the disposable front-line soldier of the zombie horde, but that doesn't mean they aren't dangerous. The Foot Soldier's rocket launcher, smoke bombs, and rocket pack make them deadly enemies. An Ice Person: The Arctic Trooper variant. BFG: The Tank Commander's primary weapon. It fires explosive rounds. Bottomless Magazines: The General Supremo's gun simply overheats when fired for too long. Critical Hit Class: The Camo Ranger variant. Deadly Gas: His Zombie Stink Cloud creates a cloud of toxic smog that obscures enemy vision and deals damage over time. Fish Eyes: Like all of the zombies. Gatling Good: The General Supremo's primary weapon (the Golden Gatling) Jack-of-All-Stats: His balanced stats and ability pool make him a very popular class for all skill levels. Macross Missile Massacre: His Multi-Rocket ability, which swaps out the ZPG's one, devastating rocket for 4 weaker ones. One-Hit Kill: A direct hit from his ZPG is nearly always a guaranteed kill. Playing with Fire: The Centurion variant does this utilizing Arrows on Fire. Rocket Jump: Foot Soldiers and their variants can use this to launch themselves to higher ground or evade groundbound enemies. Shout-Out: The Super Commando variant is inspired by Rambo. All-Star Team: Team Zombie Role: Tank The All-Star is far from the nearest football game, but he's looking to score a touchdown with the face of the nearest plant. His Football Cannon makes him an expert at suppressing approaching plants, and he can brutalize foes at close range using a range of dangerous skills. Action Bomb: The Imp (and later the Long Bomb) An Ice Person: The Goalie Star variant Badass Baritone: As shown by his sole line of voice acting ("Oh yeah", said when revived or healed). BFG: The All-Star and its variants all carry enormous guns. Blown Across the Room: Happens to any plant hit by the All-Star's Sprint Tackle ability Bottomless Magazines: The All-Star's gun simply overheats when fired for too long. Chainsaw Grip BFG: The All-Star's weapons are designed like this. Expy: The All-Star is one of the Football Zombie in the original game. Fish Eyes: Like all of the zombies. Foe-Tossing Charge: His Sprint Tackle will send any Plants hit flying. Masked Luchador: The Wrestling Star variant Mighty Glacier: The All-Star is both the largest and slowest of the zombies. He can also rip apart any offending Plants with his Football Cannon. Playing with Fire: The Cricket Star variant Video Game Dashing: The Sprint Tackle ability and the Turbo Tackle Advertisement: Scientist Team: Team Zombie Role: Healer The Scientist Zombie's technical wizardry makes him one of the deadliest zombies the plants can face. He has potent healing abilities and can teleport to deliver devastating close-range blasts from his shotgun. Abnormal Ammo: The Marine Biologist variant carries a zombie dolphin like a shotgun, which shoots targets by barfing up toxic fish guts from its meals. Ax-Crazy: He constantly lets out maniacal laughter and appears to be the craziest of the zombies. Chain Lightning: The Physicist's primary weapon causes this. Combat Medic: The Scientist can drop Zombie Heal Stations (and later other forms of healing), but he is more combat-oriented than the Sunflower is, being able to devastate plants with his weapons. Close-Range Combatant: His shotgun-style weaponry make him possibly the most dangerous Zombie to fight in close quarters. While his weapon does fire a single centralized shot, it doesn't deal nearly as much damage as a full blast. Fish Eyes: Like all of the zombies. Gadgeteer Genius: The Scientist uses a variety of technological gizmos, such as heal stations, sticky bombs, heal bombs, and a remote that allows him to warp. Glass Cannon: Has some of the highest damage output of any Zombie at close range, but has the second lowest health of any Zombie. Healing Hands: The Scientist isn't really a dedicated healer class like the Sunflower, but he is still the zombie team's healer. Mad Scientist: Obviously. Playing with Fire: The Paleontologist variant. Poisonous Person: The Dr. Toxic variant. Shock and Awe: The Physicist variant. Shotguns Are Just Better: His weapon fires a close-ranged spray that deals massive damage at close range. Sticky Bomb: His Sticky Explody Balls. Engineer Team: Team Zombie Role: Direct Fire Support The Engineer Zombie is the backbone of the zombie forces in the Gardens and Graveyards game mode, able to build Zomboss Turrets and teleporters. His jackhammer and explosive attacks make him a dangerous foe and his technological weaponry can severely cripple Plant assaults. Attack Drone: The Zomboss Drone (and later the Rocket Drone) Acrofatic: The somewhat-portly Engineer Zombie is able to zoom around on a jackhammer and is just as agile as other zombies. Badass Moustache: The Engineer is the only class to have facial hair by default. Concussion Frags: Type 2. His Sonic Grenades and Proximity Sonic Mines stun all enemies in a wide area, making them unable to attack and severely staggering their ability to move. Death from Above: The Zomboss Drone's Cone Strike. Fish Eyes: Like all of the zombies. No-Sell: His Sonic Grenades force burrowed Chompers to surface. In addition, while riding the Jackhammer he cannot be eaten instantly. Playing with Fire: The Welder variant Poisonous Person: The Sanitations Expert variant Sentry Gun: Can deploy one in GW 2 called the Big Bolt Blaster, which is a powerful chaingun that can be set up and controlled to mow down enemies. Shock and Awe: The Electrician variant. Splash Damage: His attacks inflict damage in a wide area. Sprint Shoes: The Jackhammer and Turbo Jackhammer abilities allow the Engineer to move at a much faster pace. The Engineer: He is able to construct teleporters and turrets in Gardens and Graveyards. The Turret Master: The Engineer Zombie can summon Zombot Turrets during Gardens & Graveyards to protect teleporters. Super Brainz Team: Team Zombie Role: Fighter/Tank Introduced in Garden Warfare 2. Infused with superpowers in a laboratory experiment, Super Brainz is out to bring the Plants to justice. He's a powerful close-ranged fighter with a couple of very painful abilities. And You Thought It Was a Game: He's not aware the battle is very real. Close-Range Combatant: Subverted. He uses fast, deadly punches, but also has long-ranged lasers and energy blasts. Dynamic Entry: His Heroic Kick launches him forward and kick the first plant he meets. Foreshadowing: The laboratory experiment that gave him powers is very likely the prototype for the Hero-Tron 5000, which starts the storyline of Plants vs. Zombies: Heroes. The opening story scene of Heroes even has the Hero-Tron 5000 zap a normal zombie turning it into a Super Brainz. Heroic Build: Naturally. Kamehame Hadouken: His Super Ultra Ball. Lantern Jaw of Justice Obliviously Evil: He thinks he's the hero in a movie, when the reality is that he's an evil monster helping to annihilate the forces of good. Rapid-Fire Fisticuffs: Breakfast Brainz's close-range attack involves breaking out into a flurry of palm-strikes. Spin Attack: His Turbo Twister. Super Hero: Is a walking parody of the superhero genre, especially of The Cape archetype. Swiss Army Weapon: He can switch from close-ranged punches to a long-ranged beam at will. Captain Deadbeard Team: Team Zombie Role: Mid/Long Ranged Fighter Introduced in Garden Warfare 2. Deadbeard's been adrift for 50 years, and has now returned to wreak havoc on the Plants. He's a primarily long-ranged fighter who also excels at close to mid ranged combat. Evil Counterpart: To Cactus. Deadbeard has a long-range option to his weapon and can deploy a flying "drone" in the form of his parrot, which can also call down airstrikes. However, he sacrifices any defenses for multiple offensive options. Exploding Barrels: Can hide in one and move into the middle of a group of plants. How he survives being in the middle of the explosion is anyone's guess. Death from Above: His Parrot Pal's airstrike. Sentry Gun: Can ride a cannon which allows him to aim and fire 5 devastating cannonballs. Shotguns Are Just Better: One form for his gun when the player doesn't zoom in to aim. Highly effective at close range. Sniper Rifle: The other mode to his weapon, which is deadly at long range. Swiss Army Weapon: His gun can morph between a shotgun and a sniper rifle as the situation needs. Imp (Z-Mech) Team: Team Zombie Role: Scout/Juggernaut Introduced in Garden Warfare 2, the Imp is a zombie armed with weaponry from the future. He flies around at top speed while harassing plants with his lasers, and can call in his Z-Mech in case the situation gets hairy. Breath Weapon: The Drake Mech uses a flamethrower instead of the standard laser machinegun. Double Jump: Uses his jetpack to do this. Fragile Speedster: Has the lowest health of any Zombie, but his fast speed, small size and Double Jump make him a pain to hit. Laser Blade: The Z7 Mech's Zomni-Blade has him slash the area in front of him with a glowing orange one. Macross Missile Massacre: The standard Z-Mech's Missile Madness. Making a Splash: The Shr I.M.P. variant's Z-Mech is designed to look like an ocean shrimp and has a special attack that launches a twister of water straight ahead, sweeping away any plants that get caught up in it. Mini-Mecha: The Z-Mech is pretty small for a mech. Shout-Out: The Z7 Imp is basically Commander Shepard; both properties are owned by EA, natch. Taking You with Me: The Z-Mech's Explosive Escape allows him to eject from the Mech, which then explodes to deal massive damage to all enemies nearby. It has a delay, so don't rely on it too much. The Juggernaut: The Z-Mech is fairly slow, but has an insane amount of health and ridiculous attack power, not to mention that it's armor reduces all non-critical damage done to it. It can easily defeat any plant in a one-on-one fight. Hover-Goat 3000 Team: Team Zombie Role: Scout/Support As the legend goes, Hover Goat-3000 came from the future, but he was too radical and needed to be contained. Now he is released and out to show everyone what cool looks like! Hover Goat-3000's future technology helps Zombies run faster and shoot harder. His Mega Awesome Laser is uber powerful too! Fragile Speedster: Has relatively low health but is very fast thanks to his hoverboard. Hover Board: Like its name suggests, it rides on one of these, allowing it to move very quickly. No-Sell: He's completely immune to Rose's Goatify because he's already a goat to begin with. Raising the Steaks: He's a zombie goat. Status Buff: The Damage Buff Booster Beam increases the attack damage of the zombie he's firing it at. The Tubular Turbo increases the speed of all zombies around him. Support Party Member: Two of his abilities allow him to support the Zombies, with the Damage Buff Booster Beam increasing attack damage, and the Tubular Turbo increasing the speed of zombies around him. Wave Motion Gun: The Mega Awesome Laser allows him to fire a damaging laser at plants but makes him a lot slower when doing so. Weaponized Animal: A goat with a hoverboard and pretty powerful laser guns equipped on it. Non-Playable Characters Team Leaders Crazy Dave An insane man who wears a pot on his head and possesses a bizarre love of tacos, Crazy Dave is the leader of the plant team. He helps out his plant troops from above in his flying RV. Benevolent Boss: Despite his eccentric attitude, he's much nicer to the plants In contrast to Dr Zomboss towards the zombies. Big Good: Crazy Dave is the leader of the plant army. Five-Man Band: Forms one with the four plants: The Hero: Crazy Dave The Lancer: The Peashooter The Big Guy: The Chomper The Smart Guy: The Cactus The Chick: The Sunflower What Does This Button Do?: During Graveyard Ops, he says "What does this lever do?" when he pulls the lever for the boss wave. Dr. Zomboss Dr. Edgar George Zomboss is the leader of the zombie forces and presumably the cause of the dead rising from the graves. A mad genius, Dr. Zomboss assists his zombie soldiers from above in his flying saucer. Bad Boss: He is constantly demoralizing and scolding his troops. Big Bad: He is the main antagonist and leader of the zombies. Evil Laugh: Lets one out whenever he speaks, when he isn't Speaking Simlish. Mad Scientist: Even more so than the Scientist Zombie. Garden Ops Bosses Baron Von Bats A Victorian-era vampire introduced in the Suburbination DLC pack. Flunky Boss: The Baron summons Vampire Zombie henchmen. Teleport Spam: He is constantly teleporting around the environment, making him difficult to hit. Disco Zombie Disco Dan: Guess who? Flunky Boss: The Disco Zombie summons Backup Dancer henchmen. Spin Attack: The Disco Zombie's Whirlwind attack, which makes him invulnerable to all attacks. Villain Song: Has his own theme song called "Boogie Your Brains Right Over Here". Gargantuar & Giga Gargantuar Cool Shades: Both the Giga Gargantuar and its Giga Imp sport a pair. King Mook: The Giga Gargantuar is simply an even more powerful version of the Gargantuar. Shock and Awe: Both variations have electrical attacks, but the Giga Gargantuar can fire a stream of lightning. Yeti Zombie & Treasure Yeti An Ice Person: All of its attacks have the ability to freeze unwary plants. Bigfoot, Sasquatch and Yeti: It's a yeti zombie. "Get Back Here!" Boss: The Treasure Yeti doesn't actively attack anyone. Instead, running away whenever he comes under attack and occasionally throwing a counter-attack back at the plants. Zen Sensei Doppelgänger Attack: He can split himself into four, with one being the real deal. All four can deal out a beating, but the clones are much more fragile and moves that can take out regular zombies usually eliminate the clones in one blast. Kamehame Hadoken: His only ranged attack. Old Master Miniature Senior Citizens: He's noticeably shorter than most of the other zombies Super Speed: Unlike other instances found with other bosses, Zen Sensei doesn't zip around at random to confuse you. He just uses it to rush right up into your face, no matter how far away you are. Graveyard Ops Bosses Sunflower Queen A massive, intimidating and tough leader of the Sunflowers. Death Ray: Like normal Sunflowers, the Queen can root herself and then fire a continuous and very nasty beam of concentrated sunlight. Unlike them though, the queen requires a few seconds to charge-up before she'll unroot and start firing it at the zombies. Flunky Boss: When she runs low on health, she may summon a trio of Mystic Sunflowers to provide back-up and heal her. King Mook Power Glows: Her stem and hands glow with solar power. Power of the Sun: Her Sunbeam attack can fire for a very, very long time. Sunny Sunflower Disposition: Rather disturbingly averted. Sunflower Queens tend to have a rather pronounced scowl. Superbean A laserbean with a cape and flying abilities. Archenemy: To Super Brainz. Barrier Warrior: Starts with a barrier than absorbs quite a bit of damage, and regenerates whenever the Superbean teleports. Beam Spam: Fires lasers quite rapidly. Flying Brick: He can fly and he's extremely tough, being able to absorb quite a bit of punishment. Spin Attack: Will spin, smacking nearby zombies with his cape sometimes. Super Speed: Similar to Baron Von Bats, he'll sometimes zip around, making it difficult to hit him with more powerful attacks. Giga-Torchwood An extremely large Torchwood with a gatling gun on one arm that shoots fire. Breath Weapon: He'll breathe flames all over if the zombies get too close. Gatling Good Kill It with Fire Big Stump Good Counterpart: For a certain value of "good". Has much the same straight-forward strategy as the Gargantuar with only a couple differences. Smash Mook: The only real attack it has is attempting to crush zombies under its wooden club-arm.

Characters / Plants vs. Zombies - Plants Characters Create New Mutant plants and fungi (probably created by Bloom & Doom Seed Co.) that the player uses to defend their home from the zombie hordes. The plants will be sorted by the levels they debut in, or if they differ greatly. Click here to return to the main page or here to the sequel's page; here to the characters index page; here to the page of plants from the sequel, and here to the Zombies' page. Tropes displayed by many or all plants: Advertisement: Abnormal Ammo: Most long-ranged plants shoot these. Ambiguous Gender: Several plants' genders aren't mentioned in the almanac. Badass Adorable: Most of the plants: beady eyes, friendly, and capable of vanquishing wave upon wave of invading undead. Badass Army: Especially the more powerful offensive plants. This trope seems to be played up in the Garden Warfare spin-off, as both the plants and zombies look more militarized. Bullet Seed: Several Plants (most notably all the Peashooter variants) attack by spitting or launching their seeds or spores at zombies. Cooldown: Plants are given cooldown/recovery time after planting; some plants have longer cooldown than others. A few certain plants also have their own cooldown after action. Critical Existence Failure: All plants' performance will stay the same even if they're at the brink of death. Exceptions are the defensive plants (in a visual sense anyway, their ability to block advancing zombies stays the same. Advertisement: Death Trap: Some of the plants act like this, such as Potato Mine, Spring Bean and Electric Currant. Edible Ammunition: As a good number of the shooting plants are based on edible fruit or vegetables, the attacks they fire out also tend to be fruit, vegetables, or seeds. Elemental Rock-Paper-Scissors: Fire plants in general do not work well with ice plants in tandem. Also ice plants can disable a zombie's fire-based equipment, while fire plants tend to counter ice-based attacks and cold winds in the sequel. Long-Range Fighter: A variation - most plants that shoot projectiles work at any distance, but you'll want them as far in the back as possible so they have more time to shoot at approaching zombies. Must Have Caffeine: All mushrooms need a Coffee Bean to stay awake during day levels. Plant Person: They at least have faces, and according to their Almanac entries, they're quite human-like in personality. Advertisement: Punny Name: Most of the plant names involve some kind of pun. Super Spit: Several straight-shooting Plants attack via spitting seeds or spores or spikes, most notably all the Peashooter variants. The Smurfette Principle: The male plants far outnumber the female ones. This Banana is Armed: What they boil down to. open/close all folders Day Levels Peashooter https://static.tvtropes.org/pmwiki/pub/images/1769829-plant_peashooter_thumb_2094.png Click here to see his PVZ 2 appearance How can a single plant grow and shoot so many peas so quickly? Peashooter says, "Hard work, commitment, and a healthy, well-balanced breakfast of sunlight and high-fiber carbon dioxide make it all possible." Plants vs. Zombies entry "What is it like being famous?" asked the Peashooter while sipping his bottled water, "I can't talk right now, I'm finishing my merchandising deal. Hold my fir coat." Plants vs. Zombies 2 entry The first plant acquired in most Plants vs. Zombies games. They fire moderately-damaging peas at zombies at moderate rate of fire. Costs 100 sun in both games, and recharges fast. In the second game, if given Plant Food, he temporarily becomes a Gatling Pea and shoots 60 peas in rapid succession. Boring, but Practical: You're going to end up using more flashy plants later in the game, but the Peashooter gets the job done most of the time. In Plants Vs Zombies 2, his relatively low power is compensated by an extremely fast level gain, allowing him to start dealing much better damage while costing way less sun. In the Chinese version of PvZ2, he can get his level-ups through Plant Adventures and Star rewards. His level-ups give him a special ability to randomly fire 5 peas at a time and boost his stats significantly. Cool Helmet: Gains one during his Plant Food ability. Disc-One Nuke: In the Chinese version of PvZ2. Combine the aforementioned level-ups with the fact that Torchwood, a plant that boosts pea plants, is unlocked very early on, and you get the most powerful offensive plant in your arsenal for quite a while. Edible Ammunition: Peas, obviously. Expy: Of Bellsprout. Famed In-Story: Becomes this in the second game. Frankenstein's Monster: His Halloween costume in the second game turns him into this. Gatling Good: In the second game, his Plant Food ability. Legendary in the Sequel: At least in the second game it is mentioned that he has become famous. More Dakka: His Plant Food ability. Also, his upgrades in the Chinese version of Plants vs. Zombies 2. Overshadowed by Awesome: Later on, you get flashier plants with better side effects, making the peashooter less useful. But it's rather cheap and very reliable. Promoted to Playable: In Garden Warfare. Starting Units: He's the first plant you get in most versions of Plants vs. Zombies. Stealth Pun: Peashooter is also a slang for "weak weapons", and he's fittingly the most basic offensive plant in the game. Took a Level in Badass: At merely level 7, he's able to kill regular zombies in just four shots. Furthermore, he's also one of the plants that levels up very quickly. Sunflower https://static.tvtropes.org/pmwiki/pub/images/1769830-plant_sunflower_smiling_thumb_4173.png Click here to see her PVZ 2 appearance Sunflower can't resist bouncing to the beat. Which beat is that? Why, the life-giving jazzy rhythm of the Earth itself, thumping at a frequency only Sunflower can hear. Plants vs. Zombies entry After the release of her first major Youtuber video "Zombies On Your Lawn," Sunflower's Youtuber channel has been bursting with fun. She is currently putting the final touches on her reality show TV pitch "Sunflower Thinks She Can Dance." Plants vs. Zombies 2 entry The second plant acquired in most Plants vs. Zombies games, and among the first in the second game. Sunflowers produce sunlight (to be exact, 25 sun in the first game, and 50 in the second) which the player needs to plant plants. Recharges fast and costs 50 sun. Can be upgraded to Twin Sunflower, although she is a standalone plant in the sequel. When given plant food, Sunflower will produce 150 sun. Construct Additional Pylons: The pylon of choice in most levels. Damsel in Distress: In a few minigames in the second game, you have to secure a bunch of them from zombie attacks. Lose just one, and it's game over. Famed In-Story: Becomes this in the second game. Flower Motifs: The flower motif of choice in artwork related to Plants vs. Zombies, at least most of the time. Hair Decorations: More like "Petal Decorations", but she can acquire a ribbon as an accessory in the sequel. Nice Hat: She gets a wizard hat as her Halloween costume in the second game. Legendary in the Sequel: Like Peashooter, the second game also mentions that she has become famous. Perpetual Smiler Power Glows: Whenever she's about to produce sun. The Power of the Sun: While this includes all plants except a choice few, the Sunflower specifically makes bundles of sunlight. Promoted to Playable: In Garden Warfare. Series Mascot: Semi-officially, at least. Sunflower appears in promotional material, and even sings the theme song. Starting Units: In the second game, along with Peashooter, Potato Mine and Wall-Nut. Suddenly Voiced: She sings the theme song "There's a Zombie on Your Lawn" at the end of the game. Sunny Sunflower Disposition: A smiling, happy bouncing sunflower. Support Party Member: By giving suns. Took a Level in Badass: Gains the ability to attack in Garden Warfare and All Stars. Cherry Bomb https://static.tvtropes.org/pmwiki/pub/images/185px-pvz_pictures_doc2_469.png Click here to see his PVZ 2 appearance "I wanna explode," says Cherry #1. "No, let's detonate instead!" says his brother, Cherry #2. After intense consultation they agree to explodonate. Plants vs. Zombies entry The Cherry Bomb Brothers attempted to start their own band. "We tried to figure out what the sound would be, but we kept explodonating speakers, stages, fans, and of course, zombies. Look for our LP next year." Plants vs. Zombies 2 entry The Cherry Bomb explodes in a 3x3 area around itself, insta-killing most zombies. Recharges very slowly and costs 150 sun. Action Bomb: Takes out a large crowd of zombies. It also explodes very quickly after planting. Conjoined Twins: Both heads are brothers. Face of a Thug: And personalities to match. Freeze-Frame Bonus: If you look closely◊, before they explode, their expressions change from angry to This Is Gonna Suck. Multiple Head Case: Has two heads that argue with each other and are brothers. Nice Hat: Gains a pair as their costumes, along with Cool Shades, in the second game. One-Hit Kill: On most normal zombies. Overshadowed by Awesome: A rare subversion when both Grapeshot and Bombegranate came out. While Grapeshot and Bombegranate are direct upgrades in all ways, the fact that all three can be used together effectively cuts the recharge time for a 3x3 area One-Hit Kill. Pair either with an Imitater and you need a far shorter recharge time. Perfectly Cromulent Word: They can't decide whether to explode or detonate, so they decide to explodonate instead. Punny Name: Of "cherry bombs", a kind of firecrackers. Shout-Out: Their homburg-and-shades costume in the second game is a Shout Out to The Blues Brothers. Splash Damage: Hits all zombies in a 3x3 area. Unsound Effect: "POWIE" in the first game, and "CHA-BOOF" in the second game, for the explosion. Wall-nut https://static.tvtropes.org/pmwiki/pub/images/162px-walnut_5002.png Click here to see his PVZ 2 appearance "People wonder how I feel about getting constantly chewed on by zombies," says Wall-nut. "What they don't realize is that with my limited senses all I can feel is a kind of tingling, like a relaxing back rub." Plants vs. Zombies entry Having retired from his days as a champion bowler in the Pro Leagues, Wall-nut is looking forward to a real challenge on the front lines of home defense. DEFENSE! DEFENSE! Plants vs. Zombies 2 entry The Wall-nut acts as a defensive wall, giving other plants more time to defeat zombies. Recharges slowly, costs 50 sun. If given Plant Food, he'll add a layer of armor that boosts his health. Action Bomb: In the Chinese version of Plants vs. Zombies 2, leveling him up gives him the ability to explode. Unlike most examples of this trope, it bounces zombies back rather than damaging him. Bandage Mummy: His Halloween costume in the second game. Bash Brothers: According to Tree of Wisdom, Wall-nut is one with Chomper. They were also college roomies. Call-Back: His Almanac entry in the second game references the Wall-nut Bowling in the first game (specifically about how he's being a former bowler champion). Deployable Cover: His function in a nutshell. Distressed Dude: He has to be guarded in one minigame in the sequel, but is a lot tougher than the Sunflower. Elemental Powers: In the Chinese version of Plants vs. Zombies 2, he gains a trio of elemental orbs once he gets to level 5, which he uses to attack zombies that come near. Exactly What It Says on the Tin: Wall-nut is a wall that is a nut, and resembles a walnut. Feel No Pain: According to the Suburban Almanac, Wall-nut feels a light backrub when being eaten. The Juggernaut: The Giant Wall-Nut in Wall-Nut Bowling is unstoppable and will mow down everything on its path. One-Hit Kill: The Giant Wall-Nut, if hacked into Zomboss' level, can and will instantly kill both Gargantuars as well as Zomboss himself. Overshadowed by Awesome: In the second game, he's pretty much outclassed by the Primal Wall-Nut AND the Explode-o-nut: For 25 extra sun, the Primal Wall-Nut has the same toughness, but comes with a fast recharge and can survive two Gargantuar smashes. For the same sun cost, slightly less defence, and a much faster recharge, the Explode-O-Nut perform the same function as him, plus blowing up like a Cherry Bomb on defeat. There's also Endurian, who has a higher sun cost, but can damage zombies as they eat him. Infi-nut has a slightly higher cost than a Wall-nut, but this is made up for because Infi-nut can regenerate his health, meaning you only ever have to plant one in a row while Wall-nuts need replacing as they are eaten. Pinball Projectile: In Wall-Nut Bowling, his specialty is ricocheting multiple zombies and killing them at once. Punny Name: His name is a pun of a walnut. Rolling Attack: Only during Wall-nut Bowling. Scarf Of Asskicking: He has one as a costume in the second game. Shows Damage: When he gets eaten enough. Starting Units: In the second game, together with Sunflower, Peashooter and Potato Mine. Also one for the survival levels, the only plant that is present from the start in all of them. Stone Wall: The Wall-nut has no combat abilities (except in the mini-game "Wall-nut Bowling") but can take a lot more bites than most plants. Super Toughness: His Plant Food gives him an armour that can withstand a Gargantuar smash as well as a Turquoise Skull's laser. The latter being an attack that can kill a hypnotised Gargantuar instantly. Support Party Member: By acting as defense. Twitchy Eye: In the second game, if he's enough eaten. Potato Mine https://static.tvtropes.org/pmwiki/pub/images/potato_mine_plants_vs_zombies_37426192_600_600_edited21.jpg Click here to see his PVZ 2 appearance Some folks say Potato Mine is lazy, that he leaves everything to the last minute. Potato Mine says nothing. He's too busy thinking about his investment strategy. Plants vs. Zombies entry Believe it or not, SPUDOW! did not happen overnight. Having been forced to try out new catchphrases and focus testing as many variations as possible (Tubular? Really?), Potato Mine weeded out the competition to stick with what he knows best. Plants vs. Zombies 2 entry Potato Mine is a good, hardworking comrade, he enjoys working in hot atmosphere. Wait? Did you say he's just a little guy? You never seen his body before, right? Want to see it? Plants vs. Zombies 2 Chinese version entry. Explodes and damages all zombies on the tile it is planted on. Takes 15 seconds to be activated. Recharges slowly, uses 25 suns. If given Plant Food, he will instantly arm himself and then releases 2 armed mines in 2 empty tiles to his right. Action Bomb: Works much like a land mine. Cool Mask: Gains one as his costume in the second game. Distressed Dude: You need to save a bunch of Potato Mines from being harmed by zombies in one level in the Big Wave Beach. Unfortunately, their placements are right next to the "low tide" line, meaning that during low tides, the zombies can quickly breach the place to get to them. Emergency Weapon: Can be used at the start of any level when there isn't much zombies to attack yet, to conserve suns for your stronger plants. Foreshadowing: The Chinese version of Plants vs. Zombies 2 implies that he's much bigger than he looks. Fast forward to Plants vs. Zombies Heroes and we got to see Potato Mine completely unearthed through Spudow. Lazy Bum: Other people in-universe think Potato Mine is this, that he tends to leave everything to the last minute. No Body Left Behind: In the first game, zombies killed by him are instantly disintegrated. Not Enough to Bury: In the sequel, zombies killed by him have only their heads remain, falling to the ground. One-Hit Kill: On most zombies. Self-Duplication: If given Plant Food. Higher levels allow him to produce more duplicates. Starting Units: In the second game, along with Peashooter, Wall-Nut and Sunflower. Tactical Rock-Paper-Scissors: He's effective against Zombie Bobsled Team (if the boblsed hits the mine) and Digger Zombie (as the armed mine is still underground). Unsound Effect: "SPUDOW!" for his explosion. Lampshaded in the second game, where it's noted that "SPUDOW doesn't happen overnight". Worf Barrage: Due to being an underground plant, he cannot trigger if an Airborne Mook gets near him, and his explosion will leave flying foes unaffected in the second game. Snow Pea https://static.tvtropes.org/pmwiki/pub/images/snow_pea_1.png Click here to see his PVZ 2 appearance Folks often tell Snow Pea how "cool" he is, or exhort him to "chill out." They tell him to "stay frosty." Snow Pea just rolls his eyes. He's heard 'em all. Plants vs. Zombies entry As a professional table tennis player, in the off-season he also enjoys skiing, playing the bongos, and spelunking. Plants vs. Zombies 2 entry Although he looks cool, Snow Pea really loves his friends, and respects the old and loves the young. What's his specialty at a party? He hypes up the audience with his lame jokes, of course. Plants vs. Zombies 2 Chinese version entry Similar to normal Peashooter, but their peas have freezing properties and can slow down zombies. Costs 175 sun (150 in the second game), recharges fast. His name is a reference to the real life snow peas, a variety of pea that grows in the end of winter. When given Plant Food, he'll generate an ice trail in front of him that slows down all zombies on said lane, then fires 60 peas. At level 5 and above in the sequel, he'll also get a small chance to completely freeze zombies in their tracks when damaging them. An Ice Person: Fires icy projectiles that chill zombies, slowing them down. Downloadable Content: In the second game. Edible Ammunition: Peas, obviously. Elemental Rock-Paper-Scissors: In both games, using Snow Pea with Torchwood will either freeze-unfreeze the affected zombie, or the pea will turn into normal pea before hitting the zombie. In the second game, he's the counter for Prospector Zombie and Explorer Zombie's fire-generated equipments. More Dakka: When given Plant Food. Never Heard That One Before: He's often subjected to painful ice puns. Nice Hat: Gains a winter hat as a costume in the second game. Standard Status Effects: Causes a temporary Slow status on zombies he hits. At level 5 and above in the sequel, he also gets a small chance to cause a Freeze status on zombies he hits, stopping them entirely for a few seconds. Support Party Member: By slowing the zombies down. Downplayed as they also can deal damage on their own. Chomper https://static.tvtropes.org/pmwiki/pub/images/chomper_1.png Click here to see his PVZ 2 appearance Chomper almost got a gig doing stunts for The Little Shop of Horrors but it fell through when his agent demanded too much on the front end. Chomper's not resentful, though. He says it's just part of the business. Plants vs. Zombies entry Everyone appreciates what Chomper does. His appetite has saved them on numerous occasions. But truth be told, Chomper's friends think that eating zombies is gross. And his breath! No one has the heart to tell him, and he never gets the hint when you offer him a mint. Plants vs. Zombies 2 entry Chompers can eat a zombie in front of them whole, but will be left vulnerable while eating. Based on the Venus Flytrap plant. Recharges fast, uses 150 sun. When given Plant Food, he'll suck 3 closest zombies on his lane towards his mouth, devours them, and then releases a burp that pushes other zombies on his lane backwards. All Animals Are Dogs: He sometimes scratches the place where the ear should be with his leaves where the feet would be. Even though he is a plant. Bash Brothers: With Wall-nut, being his roommate. Big Eater: Can eat twice as fast in the second game. Black Hole Belly: No matter how big the zombie was (even Zomboni, Catapult Zombie or the Zombie Bobsled Team with the bobsled — but strangely, not the Gargantuar, unless you feed him Plant Food first), once he swallows a zombie, it'll go easily down his stem. Blow You Away: When given Plant Food. The Cameo: Was this at first in the second game, mentioned by Crazy Dave in the Dark Ages' final level. Close-Range Combatant: He can only attack zombies that are one tile away. Cool Down: He needs to finish eating a zombie before he can eat another. Downloadable Content: In the second game. Evil Counterpart: Inverted, as Chomper is a Good Counterpart to the zombies, as he's a plant who can eat zombies instead of the other way around. Dr. Zomboss even notes that he "has the appetite of a zombie". Expy: To Audrey II from Little Shop of Horrors; his Almanac entry from the first game even mentions that he did stunt acting for Little Shop of Horrors. Eyeless Face: One of a few plants with no eyes. Gasshole: In the second game, he always burps after eating a zombie. Giving him Plant Food weaponises this by making him let out a burp which pushes all the zombies in his row to the far end of the screen. Interspecies Romance/Dating Catwoman: Dr. Zomboss claims that Chomper has been getting "ultra cozy" with Bikini Zombie, although this is probably just a poor attempt at making you distrust Chomper. Knockback: His Plant Food ability deals this. Man-Eating Plant: More like a Zombie-Eating Plant. Nice Hat: Gets a nice red visor cap as a costume in the second game. One-Hit Kill: Except for Gargantuar, who can't be eaten. Overshadowed by Awesome: In the second game. By the time they were introduced to the second game, their ability to eat a single zombie every so often looked pretty weak as a choice to reinforce a Wall-Nut, compared to Bonk Choy's and Snapdragon's ability to attack multiple zombies at once constantly. At the very least, their chomping time was reduced. And then he got overshadowed by the Toadstool, which can eat zombies from a further distance AND produce sun after digesting. Slasher Smile: Complete with More Teeth than the Osmond Family. Squishy Wizard: Can swallow a zombie whole, but is then vulnerable because he has to digest it. Vacuum Mouth: When given Plant Food. You Need a Breath Mint: According to the Almanac, eating zombies gives him bad breath. Repeater https://static.tvtropes.org/pmwiki/pub/images/repeater_1.png Click here to see his PVZ 2 appearance Repeater is fierce. He's from the streets. He doesn't take attitude from anybody, plant or zombie, and he shoots peas to keep people at a distance. Secretly, though, Repeater yearns for love. Plants vs. Zombies entry "Everyone always asks me if we've met before." says Repeater. "Everyone always asks me if we've met before. Wait, did I just say that?" Plants vs. Zombies 2 entry Similar to Peashooter, except that they shoot peas twice in a row. Recharges fast, uses 200 sun. Can be upgraded to Gatling Pea. When given Plant Food, he'll turn into Gatling Pea that quickly shoots 90 peas, plus a giant pea that deals 30 damage. Backwards-Firing Gun: Only in the Vasebreaker minigame, there exist reversed variants of Repeater. Cool Helmet: Temporarily gains this when given Plant Food. Horny Vikings: He gets a Viking-style helmet as a costume in the second game. Department of Redundancy Department: Perhaps as a reference to his name, he has a tendency to repeat what he says. Almanac entry in the second game: "Everyone always asks me if we've met before." says Repeater. "Everyone always asks me if we've met before. Wait, did I just say that?" Edible Ammunition: Peas, obviously. Gatling Good: Like Peashooter, he temporarily turns into this when fed Plant Food in the second game. Jerk with a Heart of Gold: He's cold and fierce, lives on the streets, and doesn't waste time on dealing with any threats with his repeating shots. But secretly, he yearns for love. Overshadowed by Awesome: In the second game, Fire Peashooter does the same amount of damage for 25 less sun and also warms nearby plants, while Red Stinger does more damage for 50 less sun when planted in columns 1-3. Repeater can be used with Torchwood while these plants can't, but as Torchwood is a premium plant in the second game, players are not very likely to have him. Punny Name: Re-pea-ter. As well as being, well, a reference for a "repeater" kind of rapid-firing guns. Night Levels Puff-shroom https://static.tvtropes.org/pmwiki/pub/images/puff_the_magic_mushroom.png Click here to see his PVZ 2 appearance "I only recently became aware of the existence of zombies," says Puff-shroom. "Like many fungi, I'd just assumed they were fairy tales or movie monsters. This whole experience has been a huge eye-opener for me." Plants vs. Zombies entry Puff-shroom is hip to all the latest social networks. He loves to surf Sporebook, FungusedIn and ShroomstaGram. But he sometimes misses the simple camaraderie of a good ol' fashioned Lawn Area Network party. Plants vs. Zombies 2 entry As he's a mushroom, he's only active at night (but in the second game he becomes diurnal). Attacks by shooting moderately-damaging spores at zombies if they come 3 squares in front of him. Costs 0 sun, recharges fast, but has lowered health and a limited lifespan of 60 seconds in the sequel. If given Plant Food, he and all the other Puff-shrooms on screen will fire 30 spores and their life span will be reset. Alpha Strike: In the second game, if you give one of your planted Puff-shrooms Plant Food, all of them will rapidly fire forward at enemies without needing Tile Turnip. It also has the nice side effect of resetting their limited lifespan. Arbitrary Skepticism: Despite living in a world of sentient plants and fungi, he had trouble believing in zombies. Close-Range Combatant: Has a limited range of attack despite being a projectile-shooting plant. Distressed Dude: In a certain level in the second game, you have to protect some Puff-shrooms from harm. This also means you can't let them disappear either (save some Plant Food for them). Emergency Weapon: Good to be used as this as he can be planted multiple times and costs nothing, so you can have some offense ready while you build up sun for your bigger guns - er, plants. Horned Humanoid: Well, horned plant, but he gets horns as his costume in the second game. Lethal Joke Character: Sure, they don't do that much damage individually, even when given plant food; but if you feed just one Puff-shroom... every Puff-shroom onscreen will simultaneously rapid fire, potentially wiping the entire screen clean of zombies. More Dakka: When given Plant Food. See directly-above to see how scarily effective when it applies to Puff-shrooms. Nerf: Received a pretty big one in the second game, where he only lasts 60 seconds and has his health reduced by half. The Social Expert: In the second game he's described as a social media addict. Squishy Wizard: In the second game, he can die in 2 hits. This gets very much subverted once he levels up a few times. Your Days Are Numbered: Perhaps as to mitigate their cheapness, in the second game, Puff-shrooms have finite lifespan of 60 seconds. You can extend them if you give one of them Plant Food, though. Leveling them up also causes them to get a longer lifespan. Sun-shroom https://static.tvtropes.org/pmwiki/pub/images/sun_shroom_1.png Click here to see his PVZ 2 appearance Sun-shroom hates sun. He hates it so much that when it builds up in his system, he spits it out as fast as he can. He just won't abide it. To him, sun is crass. Plants vs. Zombies entry Oh sure, Sun-shroom is known for his ever-present grin and sunny disposition. But truth be told, even he has his dark days. It ain't easy keeping things light when you live in the shadows. Plants vs. Zombies 2 entry As he's a mushroom, he's only active at night (but in the second game he becomes diurnal). Like Sunflower, he produces sun, but he starts out small (and gives small suns), then continually grow bigger (once in the original, twice in the sequel) and gives more suns. Recharges fast, costs 25 sun. If given Plant Food, he'll instantly grow big and gives 225 suns. Alliterative Name Construct Additional Pylons: The pylon of choice in night levels. Cool Mask: Gains one as his costume in the second game. Magikarp Power: Very cost-effective and eventually produces more sun than a Sunflower, but needs a while to reach full size. Oxymoronic Being: Despite looking sunny and producing sun, he actually hates the stuff and tries to get rid of it from his system. Perpetual Smiler The Pollyanna: Downplayed. Sun-shroom is known for his ever-present grin and sunny disposition, but even he has his dark days. It ain't easy keeping things light when you live in the shadows. Power Glows: He glows slightly in his seed packet in the second game. He also glows when he produces sun. Took a Level in Badass: In the sequel, he has a third 'stage', where he'll produce 75 sun, compared to Sunflower's 50. Plant Food can 'evolve' him immediately. The Power of the Sun: Like Sunflower, he specifically makes bundles of sunlight. Ironically, he says he hates the sun (being a mushroom). Support Party Member: By supplying sun. Fume-shroom https://static.tvtropes.org/pmwiki/pub/images/fume_shroom_1.png Click here to see his PVZ 2 appearance "I was in a dead-end job producing yeast spores for a bakery," says Fume-shroom. "Then Puff-shroom, bless 'im, told me about this great opportunity blasting zombies. Now I really feel like I'm making a difference." Plants vs. Zombies entry "I think of myself as a pretty confident shroom and an all-around fungi," says Fume-shroom. "But sometimes, when I'm eating Plant Food, I hear them chuckling. I hear them calling me 'Balloon-shroom'. I don't think they know how much that hurts." Plants vs. Zombies 2 entry As he's a mushroom, he's only active at night (but in the second game he becomes diurnal). He sprays fumes forward that covers 4 tiles in front of him and hits all zombies on them. In the first game, he deals the same damage as a peashooter at a similar rate of fire; in the second game, he deals double the damage at a slightly slower rate. Recharges fast, uses 75 sun (125 in the second game). Can be upgraded to Gloom-shroom. If given Plant Food, he'll fire a large amount of fume that will push zombies back and deals 75 pea worth of damage. Inferiority Superiority Complex: Downplayed. He tries to be confident, but it always hurts him inside whenever he's called "Balloon-shroom". Knockback: His Plant Food ability deals this. One-Hit Polykill: His fume shots can hit a lot of zombies at once, which is a key to his effectiveness. Out of Job, Into the Plot: He's mentioned as working in a bakery before Puff-shroom asked him to join the zombie-busting business. He's delighted. Shields Are Useless: Fume-shroom's fumes can pierce through shields and harm the zombie behind them. Specs of Awesome: Gains one as his costume in the second game. Weaponized Headgear: He fires fumes from his mushroom cap. Grave Buster Despite Grave Buster's fearsome appearance, he wants everyone to know that he loves kittens and spends his off hours volunteering at a local zombie rehabilitation center. "It's just the right thing to do," he says. Plants vs. Zombies entry He may appear spiky or ill-tempered, but Grave Buster just wants to give you a big hug. Unless you're a puppy. He's terrified of those. Plants vs. Zombies 2 entry Grave Busters destroy graves, then leave something behind (only in the original). Recharges fast (mediocre in second game), costs 75 sun (0 in the second game). At Level 6 in the sequel, he also gains the ability to explode after busting a grave. Action Bomb: In the sequel, he will explode when he eats a grave once he's level 6 or above. Anti-Structure: He excels at destroying gravestones instantly, but can't do anything else. Even at level 6 in the sequel, he still needs to be planted on a grave to cause an explosion. Face of a Thug: Despite Grave Buster's fearsome appearance, he wants everyone to know that he loves kittens and spends his off hours volunteering at a local zombie rehabilitation center. "It's just the right thing to do," he says. According to the almanac in the second game, he may appear spiky or ill-tempered, but Grave Buster just wants to give you a big hug. Nice Hat: Gains a fez as a costume in the second game. Made of Explodium: At level 6 and above in the sequel, he explodes after busting a grave. This is enough to One-Hit Kill most zombies, and despite having a "SPUDOW!" explosion like Potato Mine, it can affect flying zombies too. One-Hit Kill: Once he gets to level 6 in the sequel, he'll explode when he finishes busting a grave. This is damaging enough to kill most normal zombies that are nearby. Situational Sword: They're only useful in levels with graves. Support Party Member: By disposing of graves. Suspiciously Similar Substitute: In the first game he's some kind of tree stump. In the second he's a bunch of green vines. Why Did It Have to Be Snakes?: He's afraid of puppies. Hypno-shroom https://static.tvtropes.org/pmwiki/pub/images/hypno_shroom_1.png Click here to see his PVZ 2 appearance "Zombies are our friends," asserts Hypno-shroom. "They're badly misunderstood creatures who play a valuable role in our ecology. We can and should do more to bring them round to our way of thinking." Plants vs. Zombies entry Hypno-shroom has no trouble persuading zombies to fight on behalf of the plants. But he has yet to convince one to cluck like a chicken. "One day," he says. "One day." Plants vs. Zombies 2 entry As he's a mushroom, he's only active at night (but in the second game he becomes diurnal). When a zombie eats him, it'll turn back and eat other zombies on its way. Costs 75 sun (125 in the second game), recharges slowly. When given Plant Food, he'll glow; when a zombie eats him, it'll turn into a Gargantuar and start fighting for your side. Downloadable Content: In the second game. Flower in Her Hair: More like Flower On His Cap, but he gets this as part of his costume in the second game. Goggles Do Nothing: He can get a pair of glasses that he only puts on his cap as his costume in the second game. Heel-Face Brainwashing: He induces this in zombies, although he insists that it's More Than Mind Control. Magic Mushroom: He's a mushroom that causes hypnosis when eaten. Mind-Control Eyes: Has spiral eyes, though he's the one who hypnotises the zombies rather than being hypnotised himself. No Zombie Cannibals: Averted when a normal zombie and a hypnotized zombie meet, as they start eating each other. One-Winged Angel: His Plant Food ability causes any zombie who eats him to transform into a hypnotized Gargantuar. Power Glows: When given Plant Food. Support Party Member: By turning a zombie to fight for you. The Worf Barrage: He's ineffective against zombies that don't eat. Scaredy-shroom https://static.tvtropes.org/pmwiki/pub/images/scaredy_shroom_1.png "Who's there?" whispers Scaredy-shroom, voice barely audible. "Go away. I don't want to see anybody. Unless it's the man from the circus." As he's a mushroom, he's only active at night. Shoots long-ranged moderate damage spores, but hides if a zombie walks too close. Recharges fast, costs 25 sun. Alliterative Name Long-Range Fighter: Even more so than other long-ranged shooters in that he's ineffective at close range. Lovable Coward: He's so cute when he hides from a zombie. Ice-shroom Ice-shroom frowns, not because he's unhappy or because he disapproves, but because of a childhood injury that left his facial nerves paralyzed. As he is a mushroom, he's only active at night. Freezes all zombies on-screen and makes them move slower for a duration afterward. Recharges very slowly, costs 75 sun. Action Bomb: Although he doesn't induce a One-Hit Kill unlike most Action Bombs. Trick Bomb: He freezes all zombies when planted. An Ice Person: Freezes all the zombies on the screen when planted. Frozen Face: In his childhood he got struck on an accident that left his facial nerves disabled, turning him into a Perpetual Frowner. Harmless Freezing: Averted - he does 1 pea shot damage to every zombie he freezes. Support Party Member: By freezing all zombies. In the Invisi-ghoul minigame, he can also be used to mark the position of the zombies by showing chunks of ice forming beneath the zombies' legs. Spiritual Successor: The Iceberg Lettuce's Plant Food ability in the second game is one to Ice-Shroom. Doom-shroom https://static.tvtropes.org/pmwiki/pub/images/doom_shroom_1.png "You're lucky I'm on your side," says Doom-shroom. "I could destroy everything you hold dear. It wouldn't be hard." As it is a mushroom, it's only active at night. Creates a giant explosion and leaves an unplantable crater on the tile it was planted upon that will recover itself after 180 seconds. Recharges very slowly, costs 125 sun. Action Bomb: The most powerful among them all, in fact. Anti-Hero: It claims that it can destroy your house if it wanted to and it's only because it's on your side that it doesn't do it. Doomy Dooms of Doom: He even explodes with a giant DOOM! Nuke 'em: It gives a new meaning to "a mushroom cloud". One-Hit Kill: On most zombies. Perpetual Frowner Red Eyes, Take Warning: Has red eyes, looks ominous, deals heavy damage in a huge area, and even claims that it could easily destroy your house if it wanted to. Smart Bomb: Its explosion radius is large enough to be used this way. Stealth Pun: It's a mushroom which creates a cloud when it explodes. Pool Levels Lily Pad https://static.tvtropes.org/pmwiki/pub/images/lily_pad_1.png Click here to see his PVZ 2 appearance Lily Pad never complains. Lily Pad never wants to know what's going on. Put a plant on top of Lily Pad, he won't say a thing. Does he have startling opinions or shocking secrets? Nobody knows. Lily Pad keeps it all inside. Plants vs. Zombies entry Not many people know this, but Lily Pad absolutely loves square dancing. There he is, a circular plant gliding across the dance floor making squares. He loves how it pushes his boundaries and really makes him think outside the sphere. Plants vs. Zombies 2 entry An aquatic plant that is primarily used as a platform for other plants to be put onto. Recharges fast, uses 25 sun. Can be upgraded to Cattail. In the second game, he can now be planted after another plant is planted (but only on the Big Wave Beach levels' wet sand section). If given Plant Food, he can create one more Lily Pad on each adjacent unoccupied tile. At level 5 and above, he becomes completely free. Cool, But Inefficient: It's more efficient to just put another Lily Pad instead of wasting Plant Food on it. It's still good in a pinch, though. Deployable Cover: It's not his intended use, but he can be used as this if you want to delay a zombie's advance on water for just a little longer. Extreme Doormat: He doesn't care one bit whenever you put a plant onto him and he keeps his thoughts all inside. Flower in Her Hair: more like Flower On His Pad, but he gains this as his costume in the second game. Hidden Depths: The almanac in the second game does reveal his secret: He loves square-dancing. According to him it helps him think outside the sphere. Lily-Pad Platform: Acts as this for landbound plants, allowing them to be planted on water. No Mouth: Lily has only two eyes. Averted in the sequel. Self-Duplication: When given Plant Food. Situational Sword: He's only useful in Pool/Fog levels and Big Wave Beach levels. Stealth Pun: Because of what he does, he's a support class. Support Party Member: By allowing non-aquatic plants to be planted on the water. Taken even further once he reaches level 5, where he becomes absolutely free to plant with no sun cost. Squash https://static.tvtropes.org/pmwiki/pub/images/squash_1.png Click here to see his PVZ 2 appearance "I'm ready!" yells Squash. "Let's do it! Put me in! There's nobody better! I'm your guy! C'mon! Whaddya waiting for? I need this!" Plants vs. Zombies entry Squash is actually his stage name. His birth name was Tracy. Plants vs. Zombies 2 entry Squash squashes a zombie to the left or right of his tile, doing heavy damage. Based on a Chayote Squash. Recharges slowly, consumes 50 sun. If given Plant Food, he'll jumps onto the two strongest zombies on the screen, one after another, squashing everything on the tiles. At level 3 and 9, he gains the ability to squash more times. Blood Knight: The Almanac entry has him getting very excited on getting into action. Downloadable Content: In the second game. Emergency Weapon: Like Potato Mine, Squash is good and cheap to be used at early part of levels to kill individual zombies as you build up sun to be used for more effective offenses. Face of a Thug: And a personality to match. Fascinating Eyebrow: When he notices a zombie near him. Fluffy the Terrible: This rough-and-tough looking plant who squashes zombies flat is named Tracy, if the sequel's almanac is true. Ground Pound: Squash attacks zombies this way. Martial Arts Headband: Gains this as part of his costume in the second game. One-Hit Kill: On most zombies. Screen Shake: The screen always shakes if a Squash squashes zombies. Squashed Flat: What he does to Zombies. Stout Strength: Seemingly because he's a plump squash and he's really strong. Took a Level in Badass: Squash is already quite useful as an emergency weapon, but once he gets to Level 3 his usefulness jumps threefold. This is because he can squash two times, jumping back to his spot after the first squash... and jumping back to his spot counts as a squash attack in itself. Essentially, if you plant this on a Gargantuar, he'll squash once, and then jump back to his spot, hitting the Gargantuar again and killing it without the Gargantuar throwing the Imp since it'll be busily attacking the Squash. If there are no zombies behind him and he's planted directly on a Jurassic Gargantuar, he'll be able to kill the Jurassic Gargantuar all by himself for 50 sun! Threepeater https://static.tvtropes.org/pmwiki/pub/images/threepeater_1.png Click here to see his PVZ 2 appearance Threepeater likes reading, backgammon and long periods of immobility in the park. Threepeater enjoys going to shows, particularly modern jazz. "I'm just looking for that special someone," he says. Threepeater's favorite number is 5. Plants vs. Zombies entry Threepeater loves playing multiplayer in video games, but split-screen never works because the left head always cheats. Plants vs. Zombies 2 entry Similar to Peashooter, except that Threepeaters can shoot peas to 3 lanes at once. Recharges fast, consumes 325 sun (300 sun in the second game). If given Plant Food, he'll rapidly spread-fire peas in a leaf pattern. Arc Number: Subverted. None of his activities are related to 3 in any way, and he says that his favorite number is 5. Bucket Helmet: Variant with pot helmets, much like Crazy Dave, as a costume in the second game. Edible Ammunition: Peas, of course. More Dakka: When given Plant Food. Multiple Head Case: His heads all enjoy playing games, but they always have problems because the left head always cheats. Punny Name: A pun on Repeater and "three".

Video Game / Plants vs. Zombies AwesomeMusic Characters Fridge Funny NightmareFuel Pantheon ShoutOut Trivia VideoGame WMG YMMV More Create New https://static.tvtropes.org/pmwiki/pub/images/plants-vs-zombies.jpg There's a zombie on your lawn, There's a zombie on your lawn, There's a zombie on your lawn, We don't want zombies on the lawn. — Sunflower sums the game up Advertisement: Plants vs. Zombies is an incredibly-addictive Tower Defense game from PopCap Games. It's about plants fighting against a zombie invasion. This game has a free version that you can play right on your browser here. Zombies have risen from their graves, and seek to eat your brains. However, you find a most unlikely, but trusted ally in your own front lawn as you plant various organic defences against the undead legions, and are also given advice and supplies by your neighbor Crazy Dave. The zombies won't go down easily, however, and are constantly thinking up new ways to breach your defences, including screen-door shields, pylon helmets, microphones, pushing stuff, laser skulls of doom, pole vaulting, and zombonis that pave the way for an undead bobsledding team. Yeah, it's that kind of game. The game was first released for the PC. Later, a version of it was made for the iPhone and iPad. A faithful version was later made for Xbox Live, adding a multiplayer mode. After that, it was ported to the DS, with somewhat watered down graphics due to the DS's low-res screen. There's also an Android version, and it was the deal that catapulted the Amazon Appstore to a serious competitor to Google's Android Market (although as of December 14, 2011 the Android version is available on both of them). There's also a Play Station Network version. Advertisement: In addition, there's a mini-game in World of Warcraft based on this game, and completing all of its stages earns you a Sunflower as a non-combat pet that follows you around. The series has also made its way into The Sims 3, in which pre-ordering the Sims 3 Supernatural (Which has zombies) you can unlock Peashooters to fight back. As well as unlock zombie based clothing, such as the cone hat. The Sims 3 store also released a greenhouse with a sunflower that produces sunlight which can be used to make plants grow better. Plants vs. Zombies 2: It's About Time was officially announced by Popcap for 2013, giving players a whole new reason to soil their plants. In it, the player gets dragged by Crazy Dave on a voyage through time. Also available is Plants vs. Zombies Pinball, a Pinball Spinoff for the Zen Pinball and Pinball FX platforms. Advertisement: A Multiplayer-Focused Third-Person Shooter named Plants vs. Zombies: Garden Warfare was released on the Xbox One and Xbox 360 consoles on February 25, 2014, with the PC port released on June 30, 2014 and PlayStation 3 and PlayStation 4 arriving on August 19, 2014. Received generally positive reception, blending Mass Effect 3 style cooperative multiplayer with team-based competitive multiplayer modes, though it was criticized for being over-reliant on micro-transactions. Thankfully, this was rectified in the sequel, (Plants Vs. Zombies Garden Warfare 2), which came out on February 23rd 2016, which launched with fewer microtransactions, as well as polished gameplay. There's also Plants vs. Zombies Adventures, a Facebook tower defence game. Crazy Dave has tasked you with slowly restoring the town from the zombies. You must grow your plants, construct and repair homes and buildings, place plants along the paths leading to the buildings, and defend the town against zombies. After a certain amount of progress into the game, you WILL be required to find friends to assist you or pay with real money to advance further. Sadly, this game has closed on October 12, 2014. An Arcade Light Gun Game called Plants Vs Zombies: The Last Stand (not to be confused with the Last Stand minigame) was released by Sega in 2015. It puts the player at the control of a cabinet-mounted Peashooter to stop advancing waves of zombies. A new mobile game called Plants vs. Zombies: Heroes was announced on March 10, 2016, and officially released on October 18, 2016. It is a game featuring plant and zombie-themed superheroes battling each other through card game system similar to Hearthstone. There is also a six issue comic available from Dark Horse. Finally, they costarred with Angry Birds in a Edutainment Game to teach programming [1]. THE TROPE-IES ARE COMING!!!!: Abnormal Ammo / Edible Ammunition: The main attack you have is peas. Lots and lots of peas. And later, cabbages. And corn. And watermelons. And the butter from the Kernel-pults is abnormal even by the standards of the game... The upgrade to Kernel-pult combines it with Punny Name, since it fires an ICBM — Intercontinental Ballistic Maize. Acme Products: Everything you can buy in the game is made by the Bloom & Doom Seed Corporation. Action Bomb: Several of the plants, most notably Potato Mines, Doom-Shrooms, and the aptly-named Cherry Bombs. On the enemy side, we also have the Jack-in-the-Box zombies, who are occasionally helpful by detonating too early. In Plants vs. Zombies Adventures, Gas Can Zombie will only explode if you kill it. This can be prevented by using Snow Pea, Ice Queen Pea and Chilly Pepper. Affably Evil: The zombies. They even send you notes, although they turn up a little late. And when you win, they decide to make a music video with you instead. And then get back to invading your lawn. Airborne Mook: Balloon Zombies, which can't be targeted by most plants fly over all your lawn defences except for Lawnmowers/Pool Cleaners/Roof Cleaners. In Plants Vs Zombies: The Last Stand, they also act as a fast airborne enemy. And Your Reward Is Interior Decorating: The Zen Garden unlocked after beating Adventure mode. Anti-Air: Blovers, which also serve to clear the literal Fog of War in some levels. In the sequel, it can kill any zombie that's in the air... including Gargantuars bounced into the air by Spring Bean. Cacti, which can also target ground forces. Cattails. Animate Inanimate Object: All of the plants. Well, technically, plants are animate in Real Life too, but those plants are animate to the level of speaking human. Anti-Armor: Magnet Shroom takes away any zombie's metal coverings and utilities, lowering their defence. Explorer Zombie's fire can instantly destroy the Infi-nut's Deflector Shields. The Magic Cirrus from the Chinese version of Plants vs. Zombies Online deals increased damage against armored zombies. Anti-Frustration Feature: The game constantly gives you plants that make the next stage that would be normally hard be much, much easier. Although sometimes they make you feel the frustration first before giving you a plant that could handle it easily. The pause menus (both the one after losing focus and the one pausing yourself) in-game can be dragged around the screen, so you can see all of your lawn paused. In Survival, you get the additional option to view your lawn inbetween flags, so you can pick the plants that you haven't planted all you need yet instead of having to memorize them. In the PS3 and Xbox 360 port, to use the shovel, you have to hold and then release Circle/B, instead of just tapping Circle/B on a plant you want to dig up. This way, if you accidentally press Circle/B while moving over plants, you're not screwed over. If you inadvertently forget to select a certain plant (such as sun-producers, flowerpots on a roof level, aquatic plants on a pool level, etc.) during seed selection, once you hit "Let's Rock", the game will ask if you're sure you want to start the level without them. Ditto if you pick an upgrade plant without its prerequisite plant(e.g. you grab the Twin Sunflower but forget the Sunflower). Anti-Structure: The Grave Buster can only be planted on Gravestones, and is the only way to remove them in the original game. Anti-Vehicle: Spikeweed and Spikerocks deal Damage Over Time against most non-flying zombies, but are a One-Hit Kill against the Zomboni and Catapult Zombie (and some others in the sequel) Aquatic Mook: Some zombies have tubes to help them cross the pool, another snorkels, and the last one is in a wetsuit riding a dolphin (which is also a zombie, by the way). Arbitrary Minimum Range: The game has the Scaredy-Shroom, which can fire at pretty far compared to the normal mushrooms, but if a zombie gets too close, it'll hide into the ground and become useless as a weapon. Arbitrary Mission Restriction: The New Game+, in which Crazy Dave will force the player to use 3 random plants on every normal level. Arbitrary Skepticism: The sentient English-speaking Puff-shroom had trouble believing in zombies. Armor-Piercing Attack: The catapult plants and Fume-shroom can directly hit Newspaper, Screen Door and Ladder Zombies without hitting their shields. Arson, Murder, and Jaywalking: The Imp not only knows zombie judo, zombie karate and zombie bare-knuckle brawling, but he also plays the melodica. Artistic License - Biology: The game includes mushrooms, which are technically not plants, but rather fungi, a different biological kingdom altogether. Artistic License - Physics: Just what are those Bungee Zombies hooked up to? In the final level, Zomboss' robot's hand. Various zombies, including the Zomboni, the Catapult Zombie's vehicle, the Gargantuar, and even the Zombot itself can stand on your roof without collapsing it. Hell, Dr. Zomboss can throw Winnebagos at your roof and it doesn't collapse. The magnet shroom doesn't work anything like a real-world magnet. Apart from being unrealistically strong - it can disarm the digger zombie's pickax through several feet of solid earth - it loses its magnetism whenever it attracts a metal object. And for some reason it isn't attracted to other magnet shrooms. Ash Face: The zombies after being blasted by an explosive plant — just before crumbling to dust (the head falling last). In the sequel, though, this only happens when they get zapped by Lightning Reed, hit by a Cherry Bomb or a Jalapeno, or eat a Plant Food-boosted Sun Bean. Autosave: The game saves your progress every time you complete an action — be it completing a level, buying something from the store, or watering your garden. Awesome, but Impractical: Most of the "upgraded" plants from the first game in any mode besides Survival, especially Cob Cannons, as the round will in all likelihood be almost over by the time you can afford a few (with the possible exceptions of Double Sunflowers and Cattails). However, in Survival mode, many of them are not only useful but vital. They come back around in the Endless modes, though, where their cost increases for every one you use, which catches up quickly. The sequel did away with the concept entirely (unless one counts the Pea Pod, but that upgrades itself), and they wouldn't be useful in Survival mode anymore anyway. Some plants still qualify by sheer cost alone though. Ax-Crazy: The Jack-in-the-Box Zombie, as his profile states. Badass Adorable: Most of the plants: beady eyes, friendly, and capable of vanquishing wave upon wave of invading undead. You even get to grow baby versions of them in the Zen garden. Bandit Mook: Bungee Zombies in the original game will steal your plants. Bee Bee Gun: The Beeshooter from Adventures fires bees at zombies. Berserk Button: Do not destroy Newspaper Zombie's newspaper. He was that close to finishing his Sudoku puzzle. BFG: The Cob Cannon. Big Bad: Dr. Zomboss. Bigfoot, Sasquatch and Yeti: The Yeti Zombie that only appears in the New Game+ for Level 4-10 and sometimes in Survival Mode. Big Good: Crazy Dave. Big "NO!": You scream it during the game over. Black Magic: Plantern isn't gonna say that is the source of his unusual power. Blackout Basement: The final fog level. Blatant Lies: Before the Game of the Year Edition, the No Celebrities Were Harmed disclaimer in Dancing Zombie's bio. The help screen suggests that you let the zombies in the house. And the note that was supposedly sent by "Your Muther (not the zombies)" on completion of stage 4-9. Blow You Away: Blover, but only to airborne zombies. Book-Ends: The final level of Plants vs Zombies 2 is Modern Day, the location of the tutorial. Boring, but Practical: The Kernel-pults have a random chance to fling, not a bit of corn, but a butter patty that temporarily halts its victim. It can fling them several times in a row, effectively stun-locking said victim. It's a "lobbed" plant and works as Anti-Air. Using Plant Food causes it to butter every zombie onscreen, stunning any it doesn't outright kill. It costs the same as the basic lobber, the Cabbage-pult, and all but obsoletes that plant. Its only weakness is that its corn pellets are the weakest attack in the game (it's as strong as a regular pea, but it's fired half as fast), with the butter patty up to "Normal" dps levels. Spikeweeds and Spikerocks — impossible to destroy for almost any zombie (only the Zombonis, Catapult Zombies, Gargantuar, Jack-in-the-Box Zombie and (in the sequel) Barrel Zombie can, and it takes the Zomboni with it)note , ignores shield protection a zombie might have (screen doors, ladders, and newspapers), combine with freeze attacks and blockers incredibly well, and are rather affordable. Sadly, they're useless in the pool or on the roof. Puff Shrooms and Fume Shrooms. Being extremely cheap (the former costing literally nothing) with some decent damage. For example, the Fume Shroom has piercing shots that hit ALL zombies in that area, and for free, the Puff Shroom is able to take down a zombie BY ITSELF. During night levels, they are almost a must. And the Fume Shroom, introduced in level 2-3, is considered so good it is used in the most advanced Survival: Endless combination. Garlic. It does no damage whatsoever, but what it DOES do is force Zombies to switch lanes. This allows you to corral the zombies into a more narrow killbox with a great deal of ease, simply by placing a Garlic at the top and bottom of the map. Magnet-shrooms. They steal metal objects from zombies, and that's it. However, this is more useful than it sounds. Weaken strong zombies like Football Zombies and Knight Zombies? Check! Stops the Jack-in-the-box zombies from exploding? Check! Counter King Zombies greatly? Check! Awesome Plant Food ability? Check! The Iceberg Lettuce in the sequel. Costs 0 sun, and freezes any zombie that steps on it, immobilizing them for a short time. When given a plant food boost, an Iceberg Lettuce will freeze ALL zombies onscreen for the same duration. You get it during the earliest levels of the game, and it only really loses it's usefulness during Frostbite Caves, during which it merely slows zombies rather than freezing them. Bowdlerise: Just before the final boss, Crazy Dave attempts to tell you the weakness of said final boss, suggesting you to "Hit him in the cojones" before realising it was a different guy. This was changed to "Hit him in the pancreas" in the Game of the Year edition. The Dancing Zombie was changed from a caricature of Michael Jackson to an undead Disco Dan at the request of his family. Brain Food: What the zombies want. Brainwashed and Crazy: Hypno-shroom does this, though it seems to think of it as being More Than Mind Control. If successful, the Hypno-zombies will move on to eat other zombies. Bread, Eggs, Breaded Eggs: The cherry bombs. "I wanna explode," says Cherry #1. "No, let's detonate instead!" says his brother, Cherry #2. After intense consultation they agree to explodonate. Breath Weapon: Snapdragon and Laser Bean when using Plant Food on it. The Stunion uses its bad breath to stun zombies. Bucket Helmet: Some zombies wear buckets on their heads. And they're appropriately called Bucketheads. Crazy Dave also wears a metal pot on his head. Why? Because he's craaaaaaaaaaaaaaaaazy. Bullet Seed: Well, technically peas, spines, fruits, and what-have-you. Car Fu: Dr. Zomboss's Humongous Mecha gains This example contains a YMMV entry. It should be moved to the YMMV tab.That One Attack once his health drops below half — he drops a caravan onto six of your plants, instantly squashing them. Cap: For anyone interested, the sunlight cap is 9990 (9900 in the sequel). Especially attainable in hard night survival modes! And the money cap is $999,990. Catch-Phrase: Crazy Dave would like to remind you that he's craaaaaaaaaaazy. Clingy Aquatic Life: The zombies that arise from the bottom of the pool are covered in some sort of seaweed. Close-Range Combatant: Adventures has the Beet, which beets...um...beats nearby zombies hard for big damage. In the same vein, we also have Puff-Shroom and Sea-Shroom (attacks a zombie starting from 3 squares away) Gloom-Shroom (which attacks in a 3x3 area around it) and Chomper (eats a zombie in front of it). Cloudcuckoolander: Crazy Dave. Well, he is craaaaaaaaaazy. The Cuckoo Lander Was Right: He's also right about everything in the game. Clown-Car Grave: Averted and played straight. While night levels do have graves, each one only summons one zombie per level. Played straight in "Whack-a-Zombie". Comes Great Responsibility: Magnetism is something which scares Magnet-Shroom in its power. Maybe it's because This example contains a YMMV entry. It should be moved to the YMMV tab.he doesn't know how they work. Construct Additional Pylons: Sunflowers being the pylon of choice. Convection Schmonvection: Despite being right next to a Torchwood, most plants don't even burn up at all. Cooldown: Plants have cooldowns inbetween each planting. Some plants have more cooldown than others, especially the single use One-Hit Kill ones. Having Imitater can help you alleviate the cooldown time (by allowing you to have another same plant to plant). Some plants also have cooldown after action; Chompers digesting a zombie whole, Cob Cannons and Coconut Cannons reloading after fire, and Spring Beans sleeping after each flinging. Cooldown Manipulation: Downplayed with Imitater; its main function is to have 2 of the same plant in your plant slots so you can plant a certain plant more quickly, not directly interfering with the plant's actual cooldown but effectively halving your cooldown time. Crazy Survivalist: Crazy Dave, with extra emphasis on "crazy". (And, of course, you, by the end of the game.) Critical Existence Failure: All of the plants, and almost every zombie. Inverted by the newspaper zombie who will move faster once he is damaged enough — although, technically, he isn't hurt: the newspaper took the damage for him. The zombies avert it slightly by shambling on a few steps further after they lose their head, possibly soaking a few more hits for zombies behind them. Crosshair Aware: A dart and target on a piece of paper signals an attack from a Bungee Zombie on the targeted plant. Crutch Character: The Potato Mine's low cost makes it great for taking out the first couple of zombies on any level while you build up your Sunflowers. It's completely useless thereafter because the zombies come too fast for it to be deployed effectively. In night levels, the Puffshroom - which has zero cost but is also extremely weak. The Cuckoolander Was Right: It's a good idea to follow Crazy Dave's advice, usually. Cut Scene: Crazy Dave will often interject advice in the form of bad jokes at the beginning of a level. These are usually pretty short, but they repeat every time you restart the level, which can get annoying in the sequel when he and Penny (the time machine) repeat the same two or three lines of dialogue each time. Damage Discrimination: Both plants and zombies are quite discriminating with what they hurt. Peas and other projectiles will ignore every plant, even the Tall-Nuts, to hurt zombies. Even exploding or incendiary plants will only target zombies, while the mighty Gargantuar will smash any plant but spare zombies in his path. A zombie controlled by the Hypno-Shroom will immediately be treated like a plant, though. The Almanac entry for the Doom-Shroom hints this is a conscious choice, with Doom-Shroom claiming it could destroy everything you hold dear if it wanted to and that he wouldn't have a hard time doing so. Damage-Sponge Boss: There's really not much else you can do to Dr. Zomboss's Zombot but let whatever offensive plants you got whale on it until it explodes. If you have spare Ice-shrooms though, you can prevent him from getting back up for a while, letting you finish the fight sooner, or gain a few more plants before the horde attacks again. Dancing Mook Credits: In the first game, with an This example contains a YMMV entry. It should be moved to the YMMV tab.Ear Worm credit song. Dark Is Not Evil: Doom-Shrooms are on your side, even though the warning in the Almanac makes one doubt it. The appearance of Grave Busters fits with their purpose, devouring tombstones. But Grave Buster wants you to know that "he loves kittens and spends his off hours volunteering at a local zombie rehabilitation center. 'It's just the right thing to do,' he says." The Tangle Kelp is also a little creepy with its glowing squinty eyes... basically a less-goofy-looking version of Tangela, though its Flavor Text in the Suburban Almanac mitigates this with a spot of humor. While we're at it: Spikerocks look kind of monstrous, but turn out be art lovers and impressed with European museums. Defog of War: Blover blows away the fog for a short of amount of time, and Plantern clears five lanes of fog as long as it's up. De-Power: Magnet Shrooms can deactivate the special abilities /added defense of many zombie types by pulling metal objects away from them. Death of a Thousand Cuts: Cone-wearing and bucket-wearing zombies (and even Zombonis) can be killed if you have enough rows of shooting plants. Deliberately Monochrome: The Imitater is black and white, and so are the plants that he imitates, although this is probably done more to indicate that you're using an Imitater plant as opposed to a normal one. This can be mildly frustrating if you're cloning, say, sunflowers, since the glow that's a prelude to sunlight is harder to spot. Averted in the sequel, though. Determinator: The zombies will never give up, not even after you defeat Zomboss and listen to the sweet music video that you get for doing so. Crazy Dave even lampshades this: Crazy Dave: Those are some persistent zombies, dude. Difficulty Spike: For every ten successful plays in "Vasebreaker: Endless" the game starts throwing an extra Gargantuar at you per screen, which puts things into Luck-Based Mission territory. Eventually, it becomes virtually impossible to get any further without cheating. Digging to China: Scroll down on the achievement screen in the Game of the Year edition, and, after encountering a few Shout Outs to other Pop Cap games, you'll emerge on the other side of the Earth in China. Apparently, they have a zombie problem too... Disco Dan: The Dancing Zombie and his backup crew, as of the Game of the Year Edition. Doomy Dooms of Doom: The Doom-Shroom, which even explodes with a large DOOM! Early Game Hell: In Endless Zone, it's possible for some of the This example contains a YMMV entry. It should be moved to the YMMV tab.Demonic Spiders in the first level, when your best offense is a Peashooter. And depending on the Random Number God, you may not get any of the "necessary" plants until well after you need them. Elemental Rock-Paper-Scissors: Plants with fire attacks are incompatible with those with freeze attacks, as they will thaw the zombies out and allow them to move at normal speed. Also used in the final battle against the zombot. It fires giant balls of ice or fire, you have Ice-Shrooms and chilli peppers to combat. Emergency Weapon: Puff-Shrooms. They have limited range and low damage output, but they don't cost anything and they recharge fast. They're indispensable in night levels, as they allow you to keep zombies at bay while you gather enough sun-sources to bring out the big guns... erh, plants. Sea-Shrooms are also another case of this, (0 cost, limited power and range) but they're less useful because: 1) They can only be placed on water. 2) Their recharge time is EXTREMELY slow. Squash and Potato Mines. A long recharge time but low sun cost makes them ideal for dealing with zombies while you set up, or even in tight spots. Same goes for Tangle Kelp — even better in that they deal with fast-moving threats, like dolphin riders. EMP: The E.M.Peach. Everybody Do the Endless Loop: The dancing zombies during the final video clip. Though it's nowhere surprising for zombies to be... stiff. Everything's Better with Plushies: A set of plushies with voice chips in them have been released. They include the normal mook zombie, Squash, Peashooter, and Sunflower. There's also several sets of vinyl figures. Some come with the Game of the Year boxed sets of the game, some can be bought in sets of several figurines. There is also a collection of larger Funko POP! figures. Evil Only Has to Win Once: The zombies only need to get into your house once to eat your brains (or eat one endangered plant). Evolving Title Screen: The earned trophies are put onto the title screen. Exact Words: There's an achievement for completing a night-time level without using shrooms, which can be quite difficult. However, you can also earn it by completing any "I, Zombie" level, which are set at night and don't involve shrooms. It should be noted, however, that the chance of ending up in a mushroom-less "I, Zombie" level is extremely low. Additionally, this exploit seems to have been corrected for the Steam release. Another achievement, "Blind Faith," requires you to beat an extremely foggy level (5 columns must be obscured to count as "extremely" foggy) without Blovers or Planterns. This does not exclude Torchwoods, which also shine through fog... Exactly What It Says on the Tin: Plants are fighting zombies. Excuse Plot: See the main page quote. Extreme Doormat: The Lily Pad. As the almanac entry says: Lily Pad never complains. Lily Pad never wants to know what's going on. Put a plant on top of Lily Pad, he won't say a thing. Does he have startling opinions or shocking secrets? Nobody knows. Lily Pad keeps it all inside. Face of a Thug: Grave Buster, but he's actually nice. Face Ship: The Disco-Tron 3000 resembles the Dancing Zombie's head. "Facing the Bullets" One-Liner: From the Gatling Pea almanac entry: Gatling Pea's parents: "But honey, [joining the military] is dangerous!" Gatling Pea: "LIFE is dangerous." Fastball Special: Gargantuar will hurl smaller zombies at your plants. Thankfully, they're extremely weak and tend to be hurled into thick concentrations of peas. Featureless Protagonist: You never see the homeowner because it's, well, you. At the very least, the scream you give off during a game over is male. Final-Exam Boss: In the last level, you have to remember what plants do what kind of damage to fend off the final boss' attacks. Fog of War: During the 4th wave of levels, fog creeps into your garden. Follow the Bouncing Ball: In the final music video, the bouncing ball is a Bouncing Brain. Forged Message: The Zombies at one point send you (the home owner) a forged letter claiming to be your mother inviting you over for meatloaf, asking you to leave your front door open and your lawn unguarded. It is signed as "mom (not the zombies)". Fragile Speedster: The Imp in the puzzle game "I, Zombie". It can only take three regular pea shots before being defeated, but is the fastest (and cheapest) unit you can deploy against the plants. You're required to Zerg Rush with them in one "I, Zombie" round. Frozen Face: Perhaps for the pun, Ice-shroom has a non-dramatic version of this. It being the reason he is a Perpetual Frowner. Funny X-Ray: The X-Ray Sparks of the Gargantuar Pirate reveal a whole dinosaur skeleton inside of it. Gainax Ending: Played for laughs. In the end, the Zombies give up on trying to eat your brain and call a truce to make a music video with you instead. Game-Breaking Bug: The game has been known to corrupt one's save files numerous times in a row. You'll quit the game, load it later to play again, and find that the game forgets you've done anything. This can be circumvented for the PC version by finding the "userdata" folder and backing it up. Pop Cap claims they fixed it in the Game of the Year edition. Certain updates render the Android version borderline unplayable and unable to start. All updates of it are prone to crashing, as well. In the Portal minigame, sometimes the portals will spawn right in front of the house door. If any zombie gets to that portal, game over. Garlic Is Abhorrent: Garlic is so disgusting that even zombies are repelled by it. Gatling Good: The "four at a time" Gatling Pea. Giant Mook: The Gargantuar. Glass Cannon: The Chomper. It's able to devour a whole zombie, but it's also very vulnerable to attacks when chewing. Just about any damage-dealing plant that isn't covered by a pumpkin has little health and can be eaten in just a few bites. The one weakness of the Cob Cannon is that it can't be covered with a pumpkin, due to taking up two squares. This makes an ideal Survival: Endless strategy more complicated than just "Fill the entire screen with Cob Cannons and go to town", as poor placement can leave Cob Cannons vulnerable to Underwater Zombiesnote , Digger Zombies, and Imps. Glowing Flora: Invoked with the Plantern, a plant shaped like a lantern that emits what looks like candlelight. Its main function is to help you see in foggy levels. Also, the Mushroom Garden is lit almost entirely by luminescent fungi. Go-Karting with Bowser: At the end of the first game, the zombies give up and just want to have a dance party, which is exactly what happens. Goofy Print Underwear: The Newspaper Zombie in the first game wears pink heart-print boxers. Grievous Harm with a Body: One of the Gargantuar's possible weapons is another zombie. Grave Humor: The graves can sometimes have funny inscriptions on them ("Bereft of Life", "Just Resting", "Expired"...) Grumpy Old Man: Imitater says that all they had in the Zombie Wars were guts. Guts and a spoon. The Newspaper Zombie is docile but then goes berserk when you destroy his newspaper. Harmless Freezing: Slightly averted with the Ice-Shroom. It temporarily freezes all enemies on the screen and slows them down when they thaw out, but it does one pea shot's worth of damage to all of them. They also allow you to temporarily see the location of the invisible zombies in the Invisighoul mini-game. Heat Wave: There's a minigame in the DS version named exactly that. Guess what it involves. Heavily Armored Mook: Various, see those under Improvised Armor. Helpful Mook: The Ladder Zombie's ladders can be used as the "Accidentally Assisting" sort to prevent the need of replacing Pumpkins, if used in conjunction with a Gloom-Shroom. Imps thrown to the back will not eat the Pumpkins and instead will walk over, getting killed by the Gloom-Shroom in the process, thus saving sun on planting Pumpkins. Highly Visible Ninja: Tangle Kelp thinks of himself as invisible. Not so much. Hold the Line: Every level. Humongous Mecha: The final level has a giant zombie mecha that shoots fire and ice balls. And it's awesome. Hurricane of Puns: Incredibly Lame Puns — and plant-y of 'em! An Ice Person: Or rather, Ice Plants. There are Snow Peas, Ice-Shrooms, and Winter Melons, which all slow down zombies — except the Zomboni and Bobsled Team. Improbable Weapon User: The Gargantuar flattens your plants with a lamppost, a street sign, a broken-off telephone pole, or another zombie. Dr Zomboss' Humongous Mecha throws Winnebagos at the plants. Improvised Armor: Zombies with bucket/road cone helmets and screen door shields among other things. The Fume-Shroom can bypass the latter. Improvised Umbrella: The Umbrella Leaf. Incendiary Exponent: The Torchwood plant, which sets on fire ammo from plants behind it. Incongruously Dressed Zombie: Everything beyond the basic zombie is this. EVERYTHING. Insane Proprietor: Crazy Dave, of course. Instant Bandages: These appear on the Gargantuar zombie after it starts taking damage. Intangible Man: Zombies walk straight through the Ghost Pepper without eating it. Interface Screw: The final backyard night level takes place during a storm. The only time you can see is when lightning flashes. The fog levels make 1/3 to 1/2 of the stage invisible (though you can sort of make out what's coming in the top and bottom rows). Interspecies Romance: The Cactus has been seeing an armadillo for a while and it really seems to be working out. Invisible Monsters: The minigame "Invisi-Ghoul". ALL the zombies in this mini-game are invisible, including the dreaded Zomboni that pulls One Hit Kills on your plants. You can't use spikerocks here as the mini-game is done in conveyor style. Ironic Nursery Tune: The Jack-in-the-Box zombie plods along, cranking a box that's playing "Pop Goes the Weasel"... and explodes. The Jaywalking Dead: Inverted. Dr. Zomboss (in his Zombot, naturally) throws a winnebago onto six of your plants, instantly flattening them. The Juggernaut: Being zombies, all zombies have shades of this, but Gargantuars take the cake, being able to instantly smash obstacles, trample down plants and being very durable, hulking monstrosities. Keet: Coffee Bean sure does get excited. Kill It with Fire: Among the methods are blazing peas (by using Torchwoods), chili peppers and exploding mushrooms. Kill It with Ice: Likewise, Snow Peas, the Ice-Shroom and Winter Melons freeze the zombies, making them slower (and in the case of the Ice-Shroom, completely immobile for a short period of time). You can kill weaker zombies with just Winter Melons. Completely averted if you try to use Snow Peas with Torchwoods. You either freeze-unfreeze the zombies every second or your frozen peas are unfrozen before they hit the Zombie. Knight of Cerebus: Dr. Zomboss. Most of the zombies are Too Dumb to Live, and pretty easy to take out. Zomboss, however, knows what he's doing. He does not waste time cracking jokes. Lampshade Hanging: "Cabbage-pult is okay with launching cabbages at zombies. It's what he's paid for, after all, and he's good at it. He just doesn't understand how the zombies get up on the roof in the first place." Lampshade Wearing: The traffic cone variant is used by some zombies. Last Stand: The mini-game "Last Stand", where you have 5000 in resources and must spend it wisely to get to the next level. Lightning Bruiser: The Football Zombie. He moves twice as fast than regular zombies, eats your plants twice as fast, and he can take a lot of damage. The Giga-Football Zombie in the flash version's Survival: Endless Mode is even tougher — it can not only survive instant kill plants, but also about as much damage as the full PC version's Gargantuar. Zombonis. They're fast, have a lot of health, cannot be slowed and their attack instantly crushes your plants! Plus they leave behind an ice trail and unless you Kill It with Fire, it paves the way for bobsled zombies that zip through the freshly created ice trail, creating a huge headache. But as for the plant's side, there's the Melon-pult, which lobs a watermelon, can damage a large group of zombies and packs a heavy punch on the one it intentionally lands on (meaning it can defeat the Newspaper, Screen Door, and Pole Vaulting Zombie with ease) and reloads quickly enough to keep delivering heavy blows. The upgrade for this plant can freeze groups of zombies, as opposed to the Snow Pea's single shots. Of course, it costs a total of 500 Sun to get... Lily-Pad Platform: The Lily Pad for levels that have swimming pools. They must be planted first before any other non-aquatic plant can be placed on the swimming pool. Long-Range Fighter: The Aspearagus in Adventures, where your plants have a maximum range. This plant has a very long range and can snipe zombies from afar. The Scaredy Shroom is also one, being able to shoot from far away unlike Puff Shrooms, but will cower down when a zombie comes too close. Luck-Based Mission: Any mission in which your plant seeds come down a conveyor belt. They aren't actually too bad because the plants don't scroll off the end of the belt and you can keep them for when you need them. The real Luck-Based Missions are the few where you have to plant them immediately or very quickly lose them, such as "It's Raining Seeds" and "Vasebreaker". Also, if you're playing the Steam version, no amount of skill will help you get the "China Shop" or "Better Off Dead" achievements (which involves beating a bunch of levels in a row) if the Random Number God hates you. Especially egregious for the latter, in which you have to play perfectly and be lucky. Speaking about "Better Off Dead", the achievement in "I, Zombie", the kernel-pult can either be a minor annoyance or a major pain in the rear, due to its random nature of chucking butter that completely stuns your zombies. If you're unlucky enough it may decide to spam butter, and not even a Football Zombie may be able to survive that if it is constantly hammered with other weak attacks. ANY story mission after you beat the game once. After that, you start at the beginning, but Crazy Dave forces three random plants into your setup. Now, this doesn't sound so bad at first, but it will completely ruin any strategy you've developed by the endgame, which typically use all the available slots. What makes this worse is that simply going back to the menu and coming back to Story won't give you three more random plants, just the same three. So, to try your luck with the three random plants, you have to close the game, then launch it again. The DS version is even worse—closing the game won't work, you have to shut the system off completely. Mad Eye: All the zombies have one eye bigger than the other. Especially noticeable with the Gargantuar. And Crazy Dave, of course. Magic Mushroom: The Hypno-shroom. Man-Eating Plant: No men, but Chompers chew up and swallow a fair bit of zombies. They look suspiciously like purple piranha plants from Super Mario. Or Audrey II, who the Chomper auditioned to play. Manly Tears: The Tall-nut. Garlic also gets them after being chewed on long enough. Mercy Invincibility: If one of your lawnmowers/pool/roof cleaners gets used, no zombies will attack that row for the next minute or two, giving you time to set up your defenses again. Meta Power-Up: The Twin Sunflower, and Coffee Bean. Metal Slime: Yeti Zombie. He only appears after you beat the game once and only shows up on one level. When he takes significant damage, he'll try to flee, but will drop three diamonds if killed. Mighty Glacier: Gargantuars are very, very slow but they can take and dish out some major damage. The robot zombies in the Far Future have obscene amounts of health and can dish out damage pretty quickly, but they're also very slow. Mind Screw: Flower Pot being a plant in which you plant plants attempts to induce this in you with the flavor text. Flower Pot: I'm a pot for planting. Yet I'm also a plant. HAS YOUR MIND EXPLODED YET?!?!?! Also could go for Cat-tail, although it's more of her not wanting to be pigeonholed more than anything. Mini Mook: The minigame "Big Trouble Little Zombie" features these. Crazy Dave: Defend your shins! And the Imps, of course. Mistaken for Undead: The almanac entry for Zomboni mentions that he isn't really a zombie, but some kind of a space-ogre. Monogender Monsters: There are no female zombies in this game (or there might be some and it's just impossible to tell, when using the Zombatar feature many of the hair and clothing options appear feminine). This makes the Lady Not-Appearing-in-This-Game parody a straight example at the same time. Monster Compendium: The Suburban Almanac, which includes information on both plants and zombies. Mook Chivalry: The digger zombie can tunnel beneath all your defenses, but once it reaches the other side of the lawn... it turns around and starts eating the plants in your back row. Apparently it got confused while spinning like a top to emerge. Problematic, but not as much as if it'd just go directly for the house. Same problem for the Prospector Zombie in the sequel. Also true for the Final Boss: why doesn't Dr. Zomboss just drop a zombie down your chimney? Mook Maker: A zombie that dances and spawns four others that follow it. If you hit Dancing Zombie with a Hypno Shroom, he becomes your Mook Maker. Zomboni-driving zombies are always inevitably followed by a team of bobsled riders. Also, the Final Boss. Imps appear alongside another mook in the sequel; from inside the Barrel Zombie, Imp Cannon, or atop the Bull Zombie. Moonwalk Dance: The Dancing Zombie moonwalks into your lawn before summoning 4 Backup Dancers. Morally Ambiguous Doctorate: Dr. Zomboss has a doctorate in Thanatology. This example contains a YMMV entry. It should be moved to the YMMV tab.(That's the study of death. Thanatos is Greek for death.) More Dakka: A typical lawn once you get all your plants set up. The Gattling Pea in particular embodies this. Combine two Gattling Peas with a Torchwood and nothing will survive (except maybe a Giga-Gargantuar), although of course it's kind of expensive. Any Peashooter-type plant (except the Pea Pod and Primal Peashooter) in the sequel will do this when powered-up with Plant Food, spewing a gigantic barrage of peas down the lane Multiple Head Case: Split Pea and Threepeater play with this trope. According to the Almanac, Split Pea's second "head" is actually a large, head-like growth on the back of his own; and Threepeater, despite having three heads, is implied to have only one brain, and has little if anything else in his nature to do with the number "3". The Pea Pod in the sequel can have up to five heads. When fed Plant Food, it reveals a giant sixth head hidden underground. Multishot: The Threepeater can shoot three shots at once, though it is a plant that has three heads. Never Heard That One Before: Snow Pea gets a lot of this. Never Learned to Read: The Torchwood. Never Smile at a Crocodile: The Guacodile, but only if you're a zombie. It fires seeds like a peashooter, but when attacked, it rushes down the row chomping all zombies in its path. New Game+: Once you beat Dr. Zomboss, you can start all over again with the seeds you've gathered so far — only Crazy Dave gets to pick three of them, the second playthrough. You also unlock new mini-games, more items from Crazy Dave's shop, and the Yeti Zombie. New Weapon Target Range: The game tends to give you a new plant right before a level where that plant would be really useful - whether because of environmental gimmick or new enemy type. For some of these, it ends up a situation of This Looks Like a Job for Aquaman. Night of the Living Mooks: Every single enemy that your plants fight is a zombie. Well, except for Zomboni, who's a space ogre that often hangs out with zombies and is frequently confused with them. Also, robots aren't zombies. But the guy piloting it is definitely one. Ninja Pirate Zombie Robot: The zombies have not only mastered many professions such as deep sea diving, pole vaulting, and football, but there's an actual giant zombie bot at the end. A zombie in a robot. With a doctorate in Thanatology, no less. No Campaign for the Wicked: Averted in the "I, Zombie" minigame, where you control what zombies to spawn against (paper cutout) plants in order to reach the delicious brains they're guarding. The Excuse Plot of the "I, Zombie" minigame is also a gold mine. Basically, Crazy Dave agreed to train the zombies on how to break into lawns and eat brains better, but he can't. So he gets you to train the zombies. You know, the zombies that are trying to eat your brains. No Celebrities Were Harmed: The Dancing Zombie's bio. He, by all accounts, looks like some Pop artist who made The Moonwalk famous. Made more sense back before the change to Disco Dan. Any resemblance between Dancing Zombie and persons living or dead is purely coincidental. No Fair Cheating: If you use the hidden debug mode in Plants vs. Zombies Adventures, the next time you open up the game, you're permanently banned from the game. You might also have your alternate accounts unable to play either. You also get an achievement called "Cheater! Cheater!" because of it. Nonsense Classification: The "suburban almanac" that describes all the different plants and zombies in the game. This encyclopedia, not taking itself very seriously, keeps mixing up the concept of "individual" with the concept of "species". As in, every plant is an individual character, with its own backstory, but there are several (a whole species worth) of them. We also have the Zomboni who is not a zombie but an space ogre who likes to hang out with zombies and the Zombie Yeti, who we don't know anything about... except for his name, birth date, social security number, educational history, past work experience and sandwich preference (roast beef and Swiss). Non-Standard Game Over: I, Zombie: When the player runs out of sun or have 25 sun (since the Imp and Regular Zombie are the cheapest zombie types for the player to buy) and there are no zombies present on the board, the game will display "You ran out of zombies!" I, Zombie Endless and Vasebreaker Endless: The message " You made it into a streak of {number of streaks completed}." if the player starts a new streak and the zombie is killed but there is no more or 25 sun. This is also the same case for Vasebreaker Endless but it only happens when they let the zombies reach the house (the game over music will play once this situation happens instead of when appearing the non-standard game over message) and no more seed packets present on the board or not enough number of them to complete a streak. Survival Mode: When the zombies reach the house, the message "THE ZOMBIES ATE YOUR BRAINS!" is displayed among with the game over music. After that, instead of saying "GAME OVER", it says "You survived for {number of flags completed} flag(s) before dying a GRUESOME ZOMBIE DEATH!!!" Nostalgia Level: The Bejeweled- and Insaniquarium-themed minigames. Not Completely Useless: Several types of plant are only really useful in a certain situation — Split Peas can be helpful against Diggers and Imps, Cacti and Blovers take out balloon zombies (and, for the latter, fog), Coffee Beans are primarily used to wake up Magnet Shrooms (which are in turn only useful when zombies have metal objects with them) or Gloom Shrooms (so absurdly powerful that they totally justify the coffee bean entry fee), etc. — being less cost-effective than other plants most of the time. Grave Busters are only useful in night levels in the first game, and Egypt or Dark Ages levels in the sequel. Likewise Spring Bean can fling zombies who step on it into nearby water — which only Pirate levels have. note EM Peach is only useful against mechas in Far Future, Bull rider zombies in Wild West and the Yeti Zombie Marigolds only give you coins every so often and nothing else, making them pointless in most levels as your Sun is better invested in short-term offence or defense. However, in the "Last Stand" minigame, you're given a lump sum of 5000 Sun to start with, and are given 200 more after every wave. This allows you to set up small, expensive, but efficient defenses from the get go that you wouldn't be able to on a normal level. If you're smart about your strategy, you can use the leftover Sun to fill half of your yard with Marigolds(and a couple of Gold Magnets if you're feeling lazy) for easy money farming. Speaking of Gold Magnets, the only thing they can do is gather coins, which usually feels like a downgrade from the tactical advantage of the Magnet-Shroom. Apart from the aforementioned "Last Stand" money farming strategies, the only level that really churns out enough coins to justify the Gold Magnet is Survival: Endless, where not only will a lot of coins be dropped at once during the later waves, but you'll be more likely to be too preoccupied with shooting Cob Cannons at said waves to be able to pick any of the coins up yourself. Even then, some players might feel the squares a Gold Magnet uses might be better suited to more strategic plants like Cattails or Twin Sunflowers. Not Good with People: Crazy Dave demonstrates this in "I, Zombie", in which he agrees to let zombies practice attacking your house, as long as no plants are harmed. Thanks, neighbor. No Zombie Cannibals: Averted if they're hypnotized. Nuke 'em: Doom-shrooms. These things literally define the term "Mushroom Cloud". Cob Cannons are not in fact cannons but corn-missile launchers. And those missiles are VERY destructive. Obvious Rule Patch: The very existence of the Giga-Gargantuar and requiring extra sun for every successive upgrade plant in Survival: Endless were due to players initially finding the mode too easy. George Fan claimed that people were getting to the 100th wave in 3 hours at first. One-Hit Kill: Some of your plants, namely the Cherry Bomb, Potato Mine, Squash, Doom Shroom, Tangle Kelp, Jalapeno Pepper, Chomper and Cob Cannon are capable of killing almost all types of enemies in one hit. But mind you: some of the enemies, most notably the Final Boss, the Zombonis, the This example contains a YMMV entry. It should be moved to the YMMV tab.Jack-in-the-Box zombies, the Bungee Zombies and Gargantuar are also able to do this to your plants! In terms of resistance, the Gargantuar takes 2 normal One-Hit Kill plants to die (or 4 for the Giga-Gargantuar which appears only in Survival mode), and Spikerocks can take 9 hits from a Gargantuar or vehicles. Using a Blover will mean this for all airborne zombies on-screen (jetpacked, carried by seagulls, swinging on ropes, etc...). This even applies to Zombies launched into the air from Knock Back, which gives some creative strategies. One-Hit Polykill: Fume-Shroom can hit all targets in range. One Plant Army: In Plants Vs. Zombies: The Last Stand, you control a single peashooter to take down a few waves of zombies. Overshadowed by Awesome: Cabbage-pult. Once you have the Kernel-pult you probably won't ever use cabbages anymore, as the butter that Kernel-pult sometimes throws is much more useful than the cabbage-pult's higher damage (it freezes zombies in their tracks). Kernel and melon-pults also have upgrades to more powerful forms (which you won't be able to afford outside of survival mode) while cabbage does not. Perfectly Cromulent Word: No, the Cherry Bombs will not explode, nor will they detonate. They decided to explodonate. Powie! ("CHA-BOOF" in the sequel.) Meanwhile the Potato Mine goes "Spudow!" when it explodes. Perpetual Frowner: Ice-shroom, although it is because of a childhood injury that left his facial nerves paralyzed. Planimal: The Cattail, Snapdragon and Toadstool. Plant Mooks: your plant army is essentially this, as they're deployed against invading zombies. Piñata Enemy: In literal terms: Typing in pinata in the first game, as every killed zombie drops candy.note Pop the Tires: You can pop the tires of the vehicle based Zomboni and the Catapult Zombie by planting a Spikeweed/Spikerock in its track. For some reason, this does not only pop the tires, but also make the entire vehicle blow up. Portal Network: The minigame "Portal Combat" has you fighting zombies while a somewhat confusing system of portals (Zombies ready to stumble into the gateways are fired upon by plants in front of the corresponding portal, for example) shifts around the field. Power Floats: It's more obvious in the zen garden, but the Coffee Bean floats above the soil. The Power of the Sun: The Magnifying Grass. Power-Up Magnet: The Gold Magnet. Psycho for Hire: The Doom-Shroom would have no qualms about destroying your house instead. It wouldn't be hard, or so he claims. Punny Name: Most of the plants, almost to the point of Flintstone Theming. Puzzle Pan: Before a level, the camera will pan and show you the zombie types you will encounter in the level. Raising the Steaks: "The dolphin is also a zombie." Rake Take: You can buy a rake for your lawn that kills the first zombie that it encounters; it lasts three levels, after which you can buy a new one. Can be a Game-Breaking Bug, though a mild one: make sure the rake upgrade isn't active when you play "Portal Combat". The rake spawns in a random row, and the first zombie to appear will appear in that row. "Portal Combat" won't spawn zombies in rows where they could immediately walk into a portal and appear in the back of your lawn... but the rake overrides that mercy. Red Eyes, Take Warning: Happens literally during the Final Boss — if his eyes glow red, you better hope you have an empty pot and an Ice-Shroom on hand... Doom-Shroom also has these. Not surprising, considering what he does... Giga-Gargantuars. As if the resident Mighty Glaciers couldn't get any worse, these guys can take a lot more damage than a regular Gargantuar. The Newspaper Zombie's eyes will glow red when you push his Berserk Button. Removing the Head or Destroying the Brain: Averted. Zombies can be destroyed independently of where the attacks hit them (in the torso for peas, in the feet for Spikeweeds or Spikerocks... only the catapult plants hit the head). Zombies get decapitated at zero "hit points", but don't instantly die; they either take a couple hits before falling apart, or step a few more times before falling down (essentially acting as a weak, temporary shield for intact zombies). Required Party Member: In the first game's New Game+, Crazy Dave will choose 3 random plants for you to use per level that you can't unselect. Revenue-Enhancing Devices: The Android version, in particular, was criticised for how much grinding it takes to unlock mini-games without paying extra. Roboteching: The thorns fired by the Cattails do this. Rock Beats Laser: The zombies attack with tools, vehicles and robots... and get taken down by plants. Rule of Cool: You are a homeowner with an insane neighbor and all you have is vegetable-based ordnance to defend your home from waves of the walking dead. Why? Who cares?! Rule of Cute: Applies to both the plants and the zombies. Rule of Fun: Similarly, who cares where all these genetically modified war-plants came from? (Answer: Bloom & Doom Seed Co.) If it kills zombies, then all is well and good. Sealed Good / Evil In A Vase: The Vasebreaker game. Self-Imposed Challenge: The survival modes naturally lends themselves to these. Only night plants, only night plants during the day (except for air defense), as few rows as possible, no plants that shoot, etc. In Survival: Endless, a common one is to try and get as far as you can without Cob Cannons. In the New Game+, Crazy Dave will pick a few plants for you. Try using them all(Instants at least once). Prepare to get creative with your strategies. Shaped Like Itself: The Wisdom Tree will sometimes say, "That Cloud Looks Like... a vast aggregation of water droplets." Shmuck Bait: In the help section: When the zombies come, just sit there and don't do anything. You win the game when the zombies get to your house. This help section brought to you by the zombies. Shout-Out: Has its own page. Shows Damage: On the plant side, the wall-nut, tall-nut, pumpkin, garlic and spikerocks show damage. Most zombies show damage with their forms of defense being damaged and then destroyed, and then their arms falling off. The Zombonis will also show damage. The Siege: The zombies siege your home. Smash Mook: The Gargantuar plays this straight and also subverts it. Played straight by the fact that it usually does nothing other than 1) advance forward 2) smash ANY of your plants flat with a sign, telephone pole, lamp-post, or another zombie. Subverted by the fact that it also has the ability to launch an Imp into your defenses once its health gets low. Sound-Coded for Your Convenience: A few of the more potentially dangerous zombies give off a sound cue before they enter the screen, or when they are on the screen (Zombonis, Dolphin riders, Jack-in-the-box, Balloons, Diggers, Pogos). Speaking Simlish: A variant; Crazy Dave is crazy enough that he's no longer actually speaking anything but gibberish, but you've known him long enough that you can translate. Also likely done deliberately to save on disk space; the whole game only takes up 25 MB.note And ease up localization in other languages: the French version has every text dutifully translated, but the audio (mostly "Braaaains") and the final song stay in English. Spikes of Doom: Spikeweeds/Spikerocks. On top of causing Damage Over Time against normal zombies, One-Hit Kill against vehicle enemies (and Barrel Zombie in the sequel). There's also the Endurian, which is basically a Wall-Nut that deals damage to zombies eating it via its spikes. Spiritual Successor: To Insaniquarium. It actually started out in development as a sequel to Insaniquarium. This explains the appearance of Stinky the Snail and the Zombiquarium minigame. Splash Damage: Melon-pult and Winter Melon. Flaming peas too, but on a very short radius. Spread Shot: Threepeaters and Starfruit are able to do this. It's also what makes a field full of Threepeaters and Starfruit particularly dangerous to zombies. Not to mention those two plants can This example contains a YMMV entry. It should be moved to the YMMV tab.easily screw up your zombies, especially Imps, in "I, Zombie". When powered-up with Plant Food in the sequel, the Threepeater fires a rapid barrage of peas in a waving fan pattern that can cover most of the level. Starting Units: Your very first plant is a Peashooter. Every 2 levels you'll be given a new plant to use. Stealth Pun: The Lily Pad is a plant that basically acts as a water platform for plants that can't live in water. It's a support class. The Stoic: Lily Pad is described as this. The Tall-nut is also this. Wall-nut starts out smiling, but it turns into a pained-looking frown as its "skull" is slowly chewed away. But the Tall-nut's stoic glower is marred, no matter the damage taken, by no more than a single tear. Stone Wall: The Wall-nut and Tall-nut serve no purpose other than defending your easily-killed attackers by taking damage for them. And they sure can take LOTS of it. Even more in the sequel if you give them Plant Food. Pumpkins turn any plant into these. Including the Nuts. While not a defensive plant per se, Spikerock deserves a mention as being the only plant that Zombonis and Gargantuars can't one-shot. Sudden Musical Ending: Once you defeat Dr Zomboss, you get one final letter that says the zombies give up and just want to make a music video with you. Sugar Apocalypse: Cute little plants who happily defend your home and fight zombies, most of them eventually doomed to be munched on. Summon Backup Dancers: The Dancing Zombie's power. Super Spit: A large number of plants attack by spitting projectiles at the zombies. Super Strength: The Gargantuar uses telephone poles, animal crossing signs and other zombies to smash your plants with. Plus, he wields them with only one hand. When you fail to find any brains during a "Brain Ball" challenge, the newspaper clearly shows a Gargantuar holding a house up. Tactical Suicide Boss: Dr. Zomboss would be invincible if he didn't lower his robot's head. There's a glitch that may occur in the minigame where he in fact doesn't. Tagline: "Get ready to soil your plants!" Temporary Online Content: If you update the game regularly, this happened to the Michael Jackson zombie some time in late 2009. Understandably, some fans of both MJ and PvZ refuse to update their copy for this exact reason after learning that Popcap refused to cave in to the demand of MJ's foundation to give them a cut of the game's profits and replaced the MJ zombie with the Disco Dan Zombie. Plants vs. Zombies Adventures on Facebook was closed down for good on October 12, 2014 due to not being very popular. This meant all your hard-earned stuff on that game was gone. The Tetris Effect: Don't worry if you can still see the plants when you look away. That's perfectly natural. If you start seeing zombies, go see a doctor. There Is No Kill Like Overkill: After a while, just about any lawn can turn into this. This Banana is Armed: The game is based on the premise that you defend your home during a Zombie Apocalypse with assorted vegetables, fruits, mushrooms and other plants that can do massive damage to endless hordes of invading zombies. Too Dumb to Live: The zombies do almost nothing that significantly aids in their quest for brains and a lot of the time, their ideas are downright stupid. Plus, they have horrible handwriting and grammar. Dr. Zomboss subverts this big time. Not only does he have perfect handwriting and grammar, he is also smart enough to build a Humongous Mecha for your fight with him. Also according to his almanac entry, he earned his Doctorate in Thanatology in only two years. Transformation Is a Free Action: Averted in the first game, as the Imitater can be eaten by zombies during its transformation sequence, making it often impractical to use to copy a one-hit-kill plant. In the second game, this is not such a problem. Translated Cover Version: Laura Shigihara has written the original English theme tune and a Japanese version (with her father taking over as the zombie voices). There is also a Spanish version. Turns Red: Destroying the Newspaper Zombie's, well, newspaper causes him to run and hit as fast as Football Zombies! Thankfully, he doesn't get as tough too. Twitchy Eye: Jack-in-the-box Zombie has quite a strong one and has the chills from his insanity. Wall-Nut gets one when he's taken enough damage, poor guy. Even more notable in the sequel. Crazy Dave, too. Unsound Effect: When a zombie meets a Potato Mine: SPUDOW!! When the Doom-shroom explodes: DOOM!! Variable Mix: During large waves, the music picks up more instruments. They go away once the wave dies down. Versus Title: Plants Versus Zombies. Vertical Kidnapping: The Bungee zombies. War Has Never Been So Much Fun: Damn right! A Wild Rapper Appears!: Inverted in Crazy Dave's song "Wabby Wabbo", where... well, just watch. World of Pun: As if the plant names weren't enough, Crazy Dave delivers plenty of cringe-inducing puns in the sequel. Writing Around Trademarks: The newer almanac entry on the Zomboni: Not to be mistaken for a Zamboni® brand ice resurfacing machine. Zamboni® and the image of the ice resurfacing machine are registerd trademarks of Frank J. Zamboni & Co., Inc., and "Zomboni" is used with permission. For all your non-zombie-related ice resurfacing needs, visit www.zamboni.com! A more straight example: According to Word of God, the game was originally going to be called "Lawn of the Dead", but was deemed too close to the title it was parodying and nixed by the lawyers. You All Look Familiar: Pretty much all the zombies have similar face designs. However, realizing that this game only takes up 25 MB and was made to be available online, it's easier to take in than most examples. You Require More Vespene Gas: Sun is the form of currency for your plants, dropped from the sky on day levels and produced by Sunflowers and Sun-shrooms. In Survivor Endless, upgradable plants keep costing more and more Sun as you plant them. This makes those This example contains a YMMV entry. It should be moved to the YMMV tab.Game-Breaker plants prohibitively expensive. For whatever reason, Zombies in "I, Zombie" require sun to launch. You Shouldn't Know This Already: Attempting to enter some of the secret codes from the Tree of Wisdom before it's tall enough to tell them to you produces the popup message "you don't have a tall enough Tree of Wisdom for that!". The other codes work fine before it tells you, though. Zerg Rush: The main tactic of the zombies; especially true in Survival Mode. Zombie Apocalypse: Now in Jock, Salaryman, and Dolphin flavors! Zombie Gait: Most of the zombies are slow, quite thankfully, or else you'd have no chance to build a proper defense. There are, however several notable exceptions, especially the Football Zombies (which are full-on Lightning Bruisers), the Pole Vaulter zombies and Dolphin Riders (before jumping), the Newspaper Zombies (after the newspaper is destroyed), the Imps and those This example contains a YMMV entry. It should be moved to the YMMV tab.*******ed Pogo Zombies.

Fridge Brilliance During the credits, and when a zombie breaches your defenses in your backyard, you can see a tricycle in the corner. Think about it: what kind of adult would just have a pink tricycle lying around in their backyard? This means that the person planting the plants (I.E: YOU) has a very young son or daughter in the house with them, explaining the reason you didn't just run from the house at first sight: you're trying to protect your child, and possibly your entire family, from the hordes of the undead, and it would be too dangerous to attempt an escape plan. Although the way the game acts about it, it seems Zombies are a common nuisance and commonly dealt with by a company that apparently monopolizes the anti-zombie plant market, escaping would just be impractical. Besides, I would have a pink tricycle... Some Fridge Horror to go with this. You know in 4-10, the zombies imitate your mother and request you to come over to her house? How would they eat your brains if you're not at your home? This can lead to two possibilities, both horrifying. They turned your mother into a zombie They're going for the other members of your family. Or they're hoping you leave and get you on the way. Considering the same note asks you to leave your lawn unguarded and your door unlocked, there has to be someone else in the house that they're after, otherwise they wouldn't bother with that request. Advertisement: Loonboon sounds like an odd name for the minigame music but it actually isn't. Loonboon actually refers to Crazy Dave- he's a loon (because he's CRAAAAZY) and a boon (since he helps the player). Hence, Loonboon. Think about the concept of the game: You're fighting zombies, living corpses, with plants and fungi — like decomposition! The zombies are a perversion of the natural order, and by creating the plant towers to destroy them, the player brings said natural order back. Why do you think the Kernel-Pult can lob butter? Vegetable fat. Nuth said... Either that or because corn tends to be eaten with butter quite often. Why replace the Michael Jackson zombie with a disco zombie? Disco is dead. Same reason we have a Deader Than Disco trope. Crazy Dave isn't wearing a pot on his head because he's crazy; he's protecting his sweet, delicious brain from being eaten by zombies. This may be cause for an Oh, Crap! moment later — right before the Final Boss, a bungie zombie grabs Crazy Dave, and the pot falls off. Advertisement: Disco in PvZ seems to be a Popularity Polynomial, considering that it's become popular again in the future as seen by the Disco-Tron 3000. Just came to realise this: zombies lose their left arm (or right on certain occasions...) when they take enough damage. The left arm usually hurts first whenever a person starts to have a heart-attack. Coincidence? The Jester Zombie can reflect almost all projectiles... except the Magnifying Grass' sunray shots. It's pretty impossible to Catch and Return a projectile that isn't physical. Despite this, it can reflect Citron's plasma balls but not the Plant Food powered version. Despite the Excavator Zombie's shovel clearly being a metal object, it can't be stolen by the Magnet-Shroom. It's made of gold, which is non-magnetic. Why isn't the Phat Beet affected by Boombox Zombie's boombox music? He's wearing headphones, so he can't hear the music from the boombox. Advertisement: It seems odd that the Breakdancer Zombie shares a Rap Jam Theme Music Power-Up with MC Zom-B, being the only zombies to share a preferred Jam. Not quite odd as Breakdancing is usually danced to rap music. Furthermore, Rap music videos tend to have a rapper (MC Zom-B) and dancing performers (Breakdancer). Why do the dinosaurs only react to zombies and not the plants? They're used to seeing plants, as there were LOADS of plants around the Mesozoic Era. Zombies on the other hand, yet alone bipedal humanoids, never existed, so of course the dinos would be terrified seeing such a strange race. In Jurassic Marsh, why can't the plants hurt the dinosaurs, yet can hurt the zombies? Because altering something from the past will cause a Butterfly Effect on the future. Jurassic Marsh Zombies on the other hand don't belong in the time period, so it's ok to kill them without altering the course of history. Why does Dusk Lobber have the ability to fire three exploding buds at a go when powered up by Moonflower? It's based on a Prickly Pear Cactus, which are known for growing multiple buds on each "pad". In the Bible, sheep were associated with good and goats were associated with evil. When hit by Wizard Zombie's and Rose's Baleful Polymorph spells respectively, the plants (who are the good guys) get turned into sheep, and the zombies (who are the bad guys) get turned into goats. After Modern Day Day 16, notice the road signs saying 'STOP', 'WRONG WAY', and 'DEAD END' in the background? This is Foreshadowing, as to prevent Crazy Dave from ruining the timeline. Why did Zomboss gave Crazy Dave a taco with a waffle on it after his defeat in Modern Day Day 34? Because he knew that Dave would cause a Time Paradox if he re-eats his original taco. It's pretty telling how the Octo Zombie is one of the most overpowered zombies in Plants vs. Zombies 2: It's About Time when Plants Vs Zombies: Heroes re-introduces him as one of the most powerful zombie teammates in the game- a legendary rare card with very useful abilities, in fact. Fridge Horror Partially a byproduct of re-used sound effects, a plant-munching sound can be heard when the zombies finally reach your house. However, this doubles as the sound of your skull getting munched by the zombies. You hear the Big "NO!" AFTER that sound. As mentioned above, it is possible there is a young child in the house. What if the Big "NO!" is you seeing the zombie eat your child? If you scroll down on the Achievements screen, you'll find a lot of ShoutOuts to other Pop Cap titles buried in the dirt ... but go far enough, and you'll find China, also overrun by zombies. The game's bright colors and tongue-in-cheek style work to hide the fact that the entire Earth has succumbed to the Zombie Apocalypse. That's right, the world has ended and you didn't even stop to think about it. When the zombies drop seeds, you don't even think about it. You just figure that they picked it up somewhere. But once you remember zombies recruit, that's when you realize, SOMEBODY HAS DONE THIS BEFORE. Lots of people have! The zombies carrying seeds were once fellow gardeners, whose brains have been eaten. You are just retrying what hundreds have done before you... and they all failed. There's a tricycle parked in the backyard (one of the zombies sings about it in the end). Does that mean there's a little kid around somewhere? One who belongs to your family? On another note, the zombies could have been alive for a while. And during that time, everyone could have been turned into a zombie. EVERYONE BUT THE PLAYER! But hey, I'm not ruining your fun. But Crazy Dave is still alive.... Anyone pay attention to Dave's dialogue before the battle against the Zombot Tomorrow-tron when Zomboss activates his hypnosis? Because it sounds eerily similar to the dialogue at the end of the tutorial... Crazy Dave finally gets his taco back, albeit with a waffle on it. One wonders if Dave ate the taco and then he wanted to eat it again, considering he had broken the time-space continuum... Fridge Logic How on the world can a MASSIVE ZOMBIE ROBOT STAND ON A ROOFTOP WITHOUT IT COLLAPSING!?!?! How on Earth can said massive zombie robot constantly slam Winnebagos down on the roof without it collapsing? How on earth can plants resist a zombie invasion? Rule of cool. Tingle's Law; Anything the developers do not want to break will not break, no matter how many times you hit it with your sword. When a headwear zombie steps on Spikeweeds/Spikerocks, their headwear takes damage instead of the zombie itself. Despite their feet being stabbed by the spikes. So next time you have to tread barefoot on gravel, nails, burning coal, or broken glass, wear a helmet on your head? This one gets even more puzzling when you consider that zombies that carry shields in front of them (the Screen Door Zombie, the Ladder Zombie, and the Newspaper Zombie) take the damage instead of their shields taking damage when they walk over spikeweeds and spikerocks (they also take damage directly from any variety of lobbed-shot plants). How does headgear block damage from all directions when shields only block frontal damage? To kill a zombie, the head must be destroyed or cut off; that is why the headgear takes the damage. How on earth did Gargantuar climb on the roof in the first place? Uh, there was a ladder... Either that, or Zomboss drops them off... How did any zombies get on the roof? They've already been repelled from both yards. You've repelled them from the front and back, but not from the side. How does a mighty Gargantuar get into your front door... or climb over your backyard fence... ...or go down your chimney...... How can you actually water a plant that's on fire? Lampshaded in the sequel's Zen Garden. When you water the Torchwood (or other fire-based plants, it's fire disappears, it looks sad, then relights it. Although it would be easier to water it by the roots, as it's a tree... The aquatic plants note don't exactly look thrilled when you water them either... It doesn't make sense that a zombie can pogo stick on spikes. Why on earth are there modern explorer zombies in Ancient Egypt? Or robot bulls in the Wild West? Three words: Dr Edgar Zomboss. Think about it. He might also be the reason as to why there are zombies everywhere in time... Dr. Zomboss has a gigantic brain, so why do none of the other zombies ever hunger for it? No Zombie Cannibals. How does the Shadow-Shroom poison zombies, which are already dead and rotting to begin with? Even stranger is that it can also poison robots... Mushrooms are the reproductive organs of fungi. The main section of the fungus is a network of threads that gain much of their nutrition by decomposing dead organisms. Zombies are nothing so much as well-preserved, mobile, dead organisms. Therefore the zombies are not being "poisoned" so much as "eaten alive." The mushroom theory falls flat when you realize that a levelled Stunion, the Goo Peashooter and the Ail-Mint can also poison zombies despite none of them being mushrooms. How could the Shrinking Violet shrink Imps into oblivion, while the Imps that drives the Disco-tron 3000 and Gargantuar Prime doesn't?


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