Transformations/Rigid Motions
Opposite Isometry
preserves the size, but the order of the vertices changes
Glide Reflection
a composition of a translation and a reflection
Identity Transformation
a rotation of 360° will always map a figure back on to itself
Transformation
is a change in the position, shape, or size of a figure
Vector
is a directed line segment that has both length and direction
Rotation
is a rigid motion that turns a figure about a fixed point called the center of rotation
Rigid Motion
is a transformation that changes only the position of the figure (length and angle measures are preserved). 1. reflection 2. rotations 3. translation
Isometry
is a transformation that does not change in size. These include all of the rigid motions: reflections, translation and rotations.
Lines Of Symmetry
is equidistant from all corresponding pairs of points
Rotations Symmetry
is rotation that maps a figure back on to itself
Angel of Rotation
is the number of degrees the figure rotates. A positive angle of rotation turns the figure counterclockwise (a negative angle of rotation can be used for clockwise rotations).
Pre-image
is the original figure prior to any transformation being applied to it
Image
is the result of a transformation of a figure (called the pre-image). To identify the image of a point, use prime notation. The image of point A is A' (read as A prime).
Regular Polygons
polygons in which all sides and angles are congruent
Direct Isometry
preserves size and the other (orientation) of the vertices.
Point Symmetry
when reflecting an obect through a point, the image and pre-image creates BLANK and the object will look exactly the same upside down