TTL 2- MODULE 3

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a programming platform designed specifically for engineers and scientists to analyze and design systems and products that transform our world.

MATLAB

This is a website that offers a range of math games and activities for children aged 5-12. The games and activities are designed to help children develop problem-solving skills, logical thinking, and math concepts.

Math Playground

This is a popular game that encourages problem-solving, creativity, and collaboration. It allows children to build and explore virtual worlds, and they must use problem-solving skills to progress through the game.

Minecraft

This software is designed for children aged 6-12 and offers a range of resources on topics such as animals, science, and history, with games, quizzes, and videos.

National Geographic Kids

Educational software can provide customized learning experiences tailored to the needs and pace of individual learners, which can lead to better learning outcomes.

Personalized Learning

An online platform that offers a variety of educational resources for children in kindergarten through 12th grade, including games, videos, and interactive lessons.

PowerMyLearning

It is an educational software that provides an environment for recalling information, sequencing, analyzing, organizing, predicting outcomes, and formulating ideas

Problem-Solving Software

a website that allows teacher or students to create and share flashcards. The students can access the link to the set of flashcards and then choose how they would like to study the flashcards.

Quizlet

A reading program for children ages 2-13 that uses games, songs, and rewards to make learning to read fun.

Reading Eggs

Educational software can provide real-time feedback to students, which allows them to see their progress and identify areas where they need to improve.

Real-time Feedback

It is a method used by researchers to demonstrate that they have a thorough and appropriate literature search and reading. To accurate acknowledge another people's work and ideas when writing your own work, you need to use referencing style..

Reference Software

This is a programming language software designed for children aged 5-7. It allows children to create interactive stories and games using blocks that snap together like puzzle pieces. It helps children develop problem-solving skills and creativity.

Scratch Jr.

This is a visual programming language designed specifically for children ages 5-7, that allows them to create their own interactive stories and games.

Scratch Jr.

an engineering simulation platform that is revolutionizing the way engineers, designers, scientists, and students design their products.

Sim Scale

a product of the SIMUL8 Corporation used for simulating systems that involve processing discrete entities at discrete times.

Simul8

based on the process of modeling a real phenomenon with a set of mathematical formulas. It is, essentially, a program that allows the user to observe an operation through simulation without actually performing that operation.

Simulation Software

a set of computer programs that are used by the developers to create, maintain, debug, or support other applications and programs.

Software Tools ​

An online learning program for children in preschool through second grade that focuses on reading, math, and phonics.

Starfall

an educational website that offers games and activities for children from preschool to second grade, focusing on early reading and math skills.

Starfall

An adaptive learning system for children in kindergarten through eighth grade that assesses students' skills and provides personalized instruction.

i-Ready

An early learning academy for children ages 2-8 that covers reading, math, science, art, and music.

ABCmouse

This is a popular educational software program for children ages 2-8 that helps kids learn to read through interactive games and activities.

ABCmouse. com

a programming language that actually describes itself as a hackable text editor. Developed by GitHub, it gives new and intermediate programmers the chance to create their own text editor even without long years of work experience.

ATOM

Educational software can provide accommodation for students with disabilities, making it easier for them to access and participate in learning activities.

Accessibility

An immersive virtual world for children ages 8-13 that teaches a variety of subjects, including math, science, and social studies.

Adventure Academy

is a multimethod simulation modeling tool that supports agent-based, discrete event, and system dynamics simulation methodologies.

Any Logic

a software-as-a-service platform designed for team collaboration and work management. Teams can create projects, assign tasks, set deadlines, and communicate directly within Asana. It also includes reporting tools, file attachments, calendars, and goal tracking.

Asana Inc.

This software is designed for children aged 5-9 and offers a range of animated educational videos on topics such as science, social studies, and English.

BrainPOP Jr.

these are more sophisticated, and the next question is determined by whether the question at hand was answered correctly or not. Ex. Flashcard Deluxe app that can be downloaded for Apple and Android devices. ​

Branching Drills

Educational software can facilitate collaboration between students and teachers, as well as among students, through features such as discussion boards, online forums, and virtual classrooms.

Collaboration

Educational software can be less expensive than traditional classroom resources, making it an affordable option for schools and students.

Cost-effective

This software is designed for children aged 6-11 and offers a range of resources on topics such as science, history, and geography, with interactive features such as quizzes and games.

DK Find Out!

Educational software can collect data on student performance and learning outcomes, which can help teachers identify areas where students are struggling and adapt their teaching strategies accordingly.

Data Analysis

A math program for children in kindergarten through eighth grade that adapts to each child's learning style and pace.

DreamBox Learning

-allows students to work example items one at a time. This type of software will typically provide feedback to the student. However, the type of feedback does vary from program to program. Types include Provides opportunities for students to work on problems or examples one at a time and then receive feedback on their performance. -used to learn new content or to review content.

Drill and Practice Software

This type of software is for practice and assessment tests of students. This is a dummy software that helps students to take practice tests and mock rounds. Such software is extremely beneficial to teachers and institutions that are helping students to be well prepared for exams and other tests.

Drill and Practice Software

a language learning app that is suitable for children as young as five years old. It offers a fun and interactive way to learn languages through games and activities.

Duolingo

computer software with the primary purpose of teaching or self-learning. Using computer software and hardware in education and training goes back to the early 40s, when American researchers were able to develop flight simulators that used analog computers for generating simulated onboard instrument data.

Educational Software

This software is designed for children aged 6-12 and offers a comprehensive encyclopedia that includes articles, videos, images, and more. ​

Encyclopedia Britannica Kids

students will receive feedback as to why the answer was wrong, though this is sometimes mistaken for a tutorial as the feedback can be very detailed.

Extensive Feedback

-student chooses and answer and then the program gives feedback. -Depending on the site, the student may tell the software that they got the information correct, or the website may provide feedback dependent on the response.

Flash card Activities

a 3D simulation software that can be used for several industries like healthcare, manufacturing, mining, warehousing, material handling, and more. The software is powerful and flexible and can be used for simulating, modeling, visualizing, and predicting systems.

Flex Sim

Educational software can be accessed at any time, from any location, and on any device, making it flexible and convenient for both students and teachers.

Flexibility

Educational software can automate administrative tasks, such as grading and record-keeping, which can save teachers time and increase their efficiency.

Improved Teacher Efficiency

Educational software can help bridge the gap for students who might not have access to traditional educational resources, such as textbooks, teachers, or schools.

Increased Access

provide the means for learning activities that have rules and can provide a sense of competition. The whole purpose is to keep students motivated and engaged while actually working on a curriculum topic. They can be used in place of worksheets and exercises, to be used in group work, and/or as a reward / competition.

Instructional Game Software

actually pretty cool pieces of tech. ILSs use a wide range of media and methods to enhance learning. It means students no longer need to sit at a desk and write notes, they can take interactive quizzes, watch videos, create multi-media portfolios, or even enter a whole new virtual world. so they can learn in a way that suits them. a self-directed, multisensory learning experience.

Integrated Learning System

This helps teachers in developing their own instructional software. They could build electronic flash cards of index cards for teaching children on specific concepts. Furthermore, they could build multimedia content such as lessons, reviews, and tutorials. One could even consider web alternatives, since web authoring systems help teachers in building multimedia content that could be used on a website. ​

Integrated Learning Systems

Educational software is designed to be interactive, engaging, and fun, making it more likely that students will be motivated to learn and retain the information.

Interactive Learning

is a powerful work management tool designed for software teams that want to organize and track their projects.

Jira

This software is designed for children aged 4-10. It teaches programming concepts like loops and conditions in a game-like environment. Children have to solve puzzles to move through the levels and progress through the game.

Kodable

A learning program for children ages 3-6 that covers math, reading, and science through interactive games and videos.

LeapFrog Academy

a flashcard app designed specifically for high school and college students. Users curate their own digital flashcards using text, images, or voice recordings. meant to work as a collaborative study guide, allowing users to search for their specific school, subject, class, and teachers.

Study Blue

An online curriculum for children in preschool through high school that covers math, language arts, science, and social studies.

Time4Learning

a series of apps for young children that promote creativity, exploration, and imagination. They are designed to be intuitive and easy to use.

Toca Boca

This software is designed for children aged 7-13. It teaches programming concepts like loops, conditions, and variables. It offers a range of games, puzzles, and challenges to help children develop their problem-solving skills.

Tynker

This software is designed for children aged 5-12 and offers an encyclopedia with age-appropriate content, including articles, images, videos, and interactive games.

World Book Kids


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