ch12

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15. In the nominal group technique, individuals generate their ideas: a. in writing. b. only as a group. c. virtually. d. verbally.

A

20. Which of the following guidelines will help a virtual leader gain the advantages of virtual creativity? a. Limit the influence of one idea on another b. Ensure members are easily identified. c. Choose members who share the same values. d. Meet face-to-face.

A

3. _________ and ____________ are the main reasons group interaction leads to less creativity than when individuals work alone. a. Cognitive interference, social inhibition. b. Extrinsic rewards, evaluation apprehension. c. Social interference, internal paradigms. d. Cognitive interference, evaluation apprehension.

A

5. The goal of brainstorming is to encourage creativity by: a. reducing criticisms of novel ideas. b. developing social relationships in the group. c. focusing ideas and reducing wild suggestions. d. reducing the number of creative ideas that need to be evaluated.

A

19. Multiple voting is an approach to: a. democraticize the group creativity process. b. help select from many solutions generated by brainstorming. c. generate as many ideas as possible. d. generate high quality ideas.

B

2. People are more creative when: a. they can work inside their own paradigms. b. they are intrinsically motivated. c. their work is critically evaluated. d. they have monetary performance rewards.

B

8. From an organizational perspective, creativity: a. is needed under situations of uncertainty. b. is necessary to encourage innovation and change. c. is fostered without organizational support. d. involves little risk.

B

13. Organizations that support the social aspects of creativity do all of the following EXCEPT they: a. allow the open expression of ideas. b. encourage risk taking. c. encourage competition. d. reflect confidence in employees.

C

6. Research on brainstorming shows: a. it is the best way to enhance group creativity. b. it is superior to individuals working alone. c. it is not superior to individuals working alone. d. traditional brainstorming is more effective than virtual brainstorming.

C

4.

Cognitive interference relates to anxiety about how others will evaluate one's ideas. a. True b. False b

1. Creativity is defined as: a. something that is both novel and useful. b. a process that uses divergent thinking. c. a process that uses convergent thinking. d. all of the above are true.

D

16. Which of the following statements is FALSE about brainwriting? a. Individuals generate their ideas in writing. b. It is an effective alternative to traditional brainstorming. c. It combines the benefits of individual and group creativity. d. It cannot be conducted virtually.

D

4. Research on group creativity shows that: a. groups are more creative than individuals. b. groups generate more unique ideas than individuals. c. individuals are more creative when working in the presence of others. d. highly creative teams are composed of members who are somewhat familiar with each other.

D

7. Which of the following are NOT findings from research on virtual brainstorming? a. It is superior to traditional brainstorming. b. Group size increases the number of ideas. c. Anonymity encourages people to comment more on others' ideas. d. It is not possible to use brainstorming with virtual teams.

D

9. Organizations can encourage creativity by: a. using vague goals. b. stimulating employees to work harder. c. providing a bureaucratic job structure. d. promoting collaborative generosity.

D

2.

Group brainstorming produces more creative ideas than individuals alone. a. True b. False b

3.

It is not possible to have virtual groups engage in creative tasks. a. True b. False b

5.

The best-known and most widely used group creativity technique is brainwriting. a. True b. False b

1.

Time pressures help increase group creativity. a. True b. False b

12. Why must organizations rely on team creativity? a. Because problems they face are too complex for individual solution b. Because teams are more creative than individuals c. Because teams are more efficient d. Because teams take more risks

a

6. Conflict or dissent is positive for group creativity. a. True b. False

a

7. Organizational climates that encourage risk-taking have more creativity. a. True b. False

a

8. Extrinsic rewards can hurt creativity. a. True b. False

a

10. A study (Farh, Lee, & Farh, 2010) of Chinese IT teams shows how _______ relates to the creativity of teams. a. leadership b. conflict c. intelligence d. culture

b

11. Which of the following factors would NOT enhance group creativity? a. Conflict b. Competition c. Experience d. Familiarity of team members

b

17. Which of the following is an environmental factor that does NOT stimulate creativity? a. Freedom b. Encouragement c. Competition d. Challenge

c

14. What approach combines the benefits of individual and group creativity? a. Nominal group technique b. Brainwriting c. Brainstorming d. a and b.

d

18. What types of tasks do NOT generate creativity? a. Challenging b. Interesting c. Important d. Routine

d


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