CS634 Final Exam

Lakukan tugas rumah & ujian kamu dengan baik sekarang menggunakan Quizwiz!

Functional Requirement

A technical functionality documented quantitatively (i.e. authentication, admin functions)

Affinity Estimating

A technique designed to rapidly estimate a large feature backlog (shirt sizes, Fibonacci sequence)

Working software

According to the Agile Manifesto, _______ over comprehensive documentation

Customer collaboration

According to the Agile Manifesto, _______ over contract negotiation

Responding to change

According to the Agile Manifesto, _______ over following a plan

Individuals and interactions

According to the Agile Manifesto, _______ over processes and tools

UI design

Addresses how users will interact with the system

SAFe

Addresses scaling agile at 4 levels

Participate throughout the project

Agile customers

Continuous assessment of relevancy

Agile planning

Iterative

Agile project lifecycle

Facilitates project

Agile project manager

Testing is continuous

Agile testing

Continuous Delivery

Any change can be deployed at any time (but typically isn't), business determines when released

Product

App or service that is being delivered to the end customer

Form of user story

As a _____, I want to _____ so that I can _____.

Low fidelity wireframes or prototypes

Best way to illustrate a concept to users

Product manager

CEO of product who guides design and implementation of product throughout the lifecycle

Continuous Deployment

Changes automatically deployed

Release train engineer

Chief ScrumMaster in ART

UI

Component of UX

UX

Context of usage

Technical Debt

Cost of leaving technical items undone, a shortcut in favor of getting a project finished

Development Process

Creating the best product possible

DEEP product backlog

Detailed appropriately, emergent, estimated and prioritized

Progressive Estimation

Determine difficulty of a backlog item

Relative Sizing

Estimating the size of a story in comparison with another story (most difficult to least, without specific points)

Project charter

Formal document created after the vision to authorize the project and to secure funding

Product Roadmap

From backlog to release planning. Answers what & when, not how. The visual layout of the product's deliverables and their ordered plans for release

Ideal Time

Full work day with no interruptions

Complex, complicated

Good type of project for agile

Simple, chaotic

Good type of project for traditional project management

Independent, Negotiable, Valuable, Estimable, Small, Testable

INVEST (in good user stories) stands for...

7 +/- 2

Ideal # of people on a team

Release Plan

Includes the features that will be delivered by the release date

Viable, desirable, feasible

Intersect these 3 types of design solutions for a project

Epics

Large user stories with little detail, can be decomposed into smaller stories as functionality is prioriized

Vision statement

Lightweight artifact that helps communicate intent of the product/service idea

Big product owner

Manages product roadmap, owns product backlog, facilitates financial management (at a big tech company)

By example; given/when/then; test with/test that

Methods for establishing user acceptance criteria

High Fidelity Wireframe

Mockup close to the final product, with lots of detail and a good indication of the final proposed aesthetics and functionality

Potentially Shippable Product Increment

Output at end of sprint, meets team's definition of "done" and the user story is ready to deploy

Enterprise Architect

Person grounded in tech & business, provides the bridge between IT and the business

Agile Coach

Person most likely responsible in helping an org improve agile dev practices

Lean

Process efficiency, continuous improvement, inspecting & adapting, retrospectives, customer value

Scrum

Process framework that is not prescriptive on roles or practices

Backlog Grooming

Process of adding new user stories to the backlog, re-prioritizing existing stories as needed, creating estimates, and deconstructing larger stories into smaller stories or tasks

Refactoring

Process of updating/improving code without changing functionality

Release Management team

Provides governance, scope management, & impact planning in ART

Acceptance Testing

Provides the final certification that the system is ready to be used in a production setting

Agile Quality Management

Quality assessed after each iteration, focus on prevention over detection, whole team effort

What went well, areas for improvement

Questions for sprint retrospective

Operations Process

Releasing a shippable product to customers & maintaining it

Product management

Represents entire lifecycle of the product from ideation to delivery to evolution

2 common causes of error in Agile Quality

Requirements (errors of omission, clarity, ambiguity) & design (fails functional or non-functional reqs)

Continuous Integration

Requires an automated build & devs integrating code into a shared repo several times a day; process of writing, checking, and building on a very frequent basis

Release train engineer, release management team, product managers, architects, devOps

Roles in ART (Agile Release Train)

Low fidelity wireframe

Rough preliminary sketch of UI

Scaled agile framework

SAFe stands for

SAFe (Scaled Agile Framework), DAD (Disciplined Agile Delivery), LeSS (Large Scale Scrum), S@S (Scrum @ Scale)

Scaled Agile options

Sprint Planning

Selecting high priority stories to accomplish during the sprint

Minimum Viable Product (MVP)

Smallest product release that successfully achieves its desired outcomes

Nonfunctional Requirements

Specifies criteria to judge the system operation in particular conditions, rather than specific behaviors (i.e. security, scalability, capacity)

Architectural Runway

Sustainable, scalable, existing infrastructure to deliver functionality across products down the road

Project

Temporary endeavor undertaken to create a unique product, service, or result

Agile Manifesto

The agreement made among SWEs on 4 main principles

Sprint review

The meeting where dev teams demonstrate progress to customers

User flow

The path users take from getting to a website through taking one of an action on the site

Personas

The people that we are developing for

Velocity

The speed at which a team completes a sprint; always unique to a team; provides a way to estimate total project duration

Minimally Viable Concept

To develop a simple yet complete set of features to engage with users

Planning Poker

Tool to estimate effort on user stories by a team

Extreme programming (XP)

Used to scale up Scrum practices for large complex projects

UX Honeycomb Model

Valuable, desirable, accessible, credible, findable, usable, useful

Agile Release Train (ART)

Virtual organization of 5-12 teams (50-125 people) that plans, commits, and executes together

Release roadmap

Visualizes the incremental release strategy for the product

Involved in upfront planning and launch

Waterfall customers

Once and done

Waterfall planning

Sequential

Waterfall project lifecycle

Controls project

Waterfall project manager

Performed at the end

Waterfall testing

Release

When a product is formally delivered to customers

Product Vision

Who will use the product, what needs will it address, what attributes are critical, how much time & money we have

Small product owner

Works with dev & ScrumMaster, manages product backlog, writes user stories, attends Scrum meetings & release planning (not too much authority, conduit for execs)

False

(T/F) Stories can be split across sprints

Context, content, users

3 circles of digital information architecture

Lean, scrum, XP

3 methodologies that work together to enable Agile software development

Did yesterday, doing today, any blockers

3 questions at daily stand ups

ScrumMaster, Product Owner, dev

3 roles of scrum team

Planning, execution, review, retrospective

4 components of Scrum

Team, program, portfolio, large solution

4 levels of the SAFe framework, built on Lean-Agile principles and leverages Scrum/XP/Kanban practices at the team level

Wireframes

A blueprint-like diagram of a UI, a mockup/sketch that typically goes through iterations after getting feedback

Test driven development

A method that helps developers write better code; rapid cycle of testing, coding, and refactoring

Story point

A number that represents the overall level of effort to complete a story

Fibonacci sequence

A sequence of numbers in which each number is the sum of the preceding two

Product backlog

A single list of features prioritized by business value, used to capture requirements


Set pelajaran terkait

Fluid, Electrolyte, and Acid-Base Regulation

View Set

Critical Care Exam 3: Burns Specifics

View Set

Chapter 3: Radio Frequency Components, Measurements, and Mathematics

View Set

Retirement Planning and Employee Benefits - Nonqualified Plans

View Set