Heuristic Processing
counterfactual thinking
The tendency to think about and experience events according to "what might have been"
availability heuristic
the tendency to make judgments of the frequency or likelihood that an event occurs on the basis of the ease with which it can be retrieved from memory
Psi-gamma
those phenomena that involve anomalous information transfer, like ESP, clairvoyance, and remote viewing
psi-kappa
those phenomena that involve anomalous transfer of matter, such as psychokinesis or telekinesis (the ability to move things with one's mind), or even anomalous transfer of energy, such as pyrokinsesis (the ability to set things aflame with one's mind).
representativeness heuristic
base our judgments on information that seems to represent, or match, what we expect will happen, while ignoring other potentially more relevant statistical information
heuristics
information-processing strategies that are useful in many cases but may lead to errors when misapplied
Probability
likelihood of something happening
gambler's fallacy
people who see a flipped coin come up "heads" five times in a row will frequently predict, and perhaps even wager money, that "tails" will be next.
algorithms
recipe-style information-processing strategies that guarantee a correct answer at all times