UX studyguide
Which of the following options helps you visualize the interaction between users, systems, and other individuals?
creating personas
When is a team best able to prioritize capabilities?
when members have gone through all stages of user-centered design
Medium fidelity prototypes are best for _____.
when the design is partly defined
Turn this pain point into a goal: I don't know how to find my contacts.
I can easily find my contacts
What is a wireframe?
Wireframes are an early rendering of the user interface that communicates layout and hierarchy in grayscale
What is a mockup?
a fully rendered user interface with color details, typography, hierarchy, and the look of the final product
You are collecting data to develop user-centered design. Which group of users would you select to research?
a representative sample performing representative tasks
What should you do when collecting information?
ask open-ended questions write down what users do and say ask for specific examples
The best way to approach testing a low fidelity prototype is by:
asking open ended questions
You are researching how users interact with wearable exercise equipment. Where should you observe their usage?
at the gym, as they exercise
When using a paper prototype, how should you draw a flow?
draw each screen represented in the design, and the actions that resulted in the screen
Sketch-based prototypes are helpful for _____.
early phase designs
The user centered design process is described as _____.
empathizing and designing around user needs.
Which is not a key metric?
experience
Low fidelity prototypes only refer to sketches.
false
Once you create a prototype, you're stuck with that design.
false
Paper prototyping can be time consuming and expensive.
false
Prototype fidelity does not evolve with the fidelity of the design.
false
Sketches cannot be used for prototyping.
false
If you want feedback on color choices, which fidelity prototype is best?
high fidelity
You are designing an application used by nurses in a hospital. What is the best way to gather user data?
invite nurses to your office and ask them about their job
Why are users more likely to give feedback when you show them a low fidelity prototype?
it's obvious the design is in an early state
When ideating around an early concept, what prototype fidelity level is best?
low fidelity
_____ data allows you to determine why your users may be struggling.
qualitative
What should be your first step when starting a new design?
sketch out your ideas
What is the benefit of low fidelity prototyping?
users are more likely to be open with their feedback easy to create easy to iterate
What should be your central goals when testing your prototype?
determine if the design is usable and solves the user's problem
What information should you include in an experience map?
persona information goals pain points
If you want to validate an early concept and rapidly iterate through designs, which approach might be best?
sketch paper based prototypes
What does the "fidelity" of a prototype refer to?
the visual appearance and the functionality
What is the perfect prototyping tool?
there is no perfect tool, since tools are secondary to the process
Which of the following options does NOT refer to personas?
they help the team focus on a character with specific attributes
Three of these choices are disadvantages of high fidelity prototyping. What is not a disadvantage?
they look very professional
In an experience map, what goes along the horizontal axis?
time
Why is it worth the time to create a prototype?
to find out if the core design idea is good to get feedback from your target audience to get through bad ideas quickly
What's the best reason to use a design prototype?
to gain rapid feedback from customers
Why should you create a prototype?
to test a design's usability to validate a concept or idea to communicate a design vision
Ideation works best when team members from multiple disciplines are involved.
true
It's important to set a clear goal of what you want to get out of your user research.
true
Low fidelity prototypes have limited flows or interaction behavior.
true
Paper prototypes can be drawn using simple shapes.
true
The majority of sticky notes on an experience map should be user quotes
true
Understanding your users' pain points is critical to product improvement.
true
Usability tests can be run using paper prototypes.
true
When using paper prototype sketches, you will need a facilitator.
true
You need to add interactivity to a prototype to understand how the design will function when someone takes an action on the user interface.
true