UX studyguide

Pataasin ang iyong marka sa homework at exams ngayon gamit ang Quizwiz!

Which of the following options helps you visualize the interaction between users, systems, and other individuals?

creating personas

When is a team best able to prioritize capabilities?

when members have gone through all stages of user-centered design

Medium fidelity prototypes are best for _____.

when the design is partly defined

Turn this pain point into a goal: I don't know how to find my contacts.

I can easily find my contacts

What is a wireframe?

Wireframes are an early rendering of the user interface that communicates layout and hierarchy in grayscale

What is a mockup?

a fully rendered user interface with color details, typography, hierarchy, and the look of the final product

You are collecting data to develop user-centered design. Which group of users would you select to research?

a representative sample performing representative tasks

What should you do when collecting information?

ask open-ended questions write down what users do and say ask for specific examples

The best way to approach testing a low fidelity prototype is by:

asking open ended questions

You are researching how users interact with wearable exercise equipment. Where should you observe their usage?

at the gym, as they exercise

When using a paper prototype, how should you draw a flow?

draw each screen represented in the design, and the actions that resulted in the screen

Sketch-based prototypes are helpful for _____.

early phase designs

The user centered design process is described as _____.

empathizing and designing around user needs.

Which is not a key metric?

experience

Low fidelity prototypes only refer to sketches.

false

Once you create a prototype, you're stuck with that design.

false

Paper prototyping can be time consuming and expensive.

false

Prototype fidelity does not evolve with the fidelity of the design.

false

Sketches cannot be used for prototyping.

false

If you want feedback on color choices, which fidelity prototype is best?

high fidelity

You are designing an application used by nurses in a hospital. What is the best way to gather user data?

invite nurses to your office and ask them about their job

Why are users more likely to give feedback when you show them a low fidelity prototype?

it's obvious the design is in an early state

When ideating around an early concept, what prototype fidelity level is best?

low fidelity

_____ data allows you to determine why your users may be struggling.

qualitative

What should be your first step when starting a new design?

sketch out your ideas

What is the benefit of low fidelity prototyping?

users are more likely to be open with their feedback easy to create easy to iterate

What should be your central goals when testing your prototype?

determine if the design is usable and solves the user's problem

What information should you include in an experience map?

persona information goals pain points

If you want to validate an early concept and rapidly iterate through designs, which approach might be best?

sketch paper based prototypes

What does the "fidelity" of a prototype refer to?

the visual appearance and the functionality

What is the perfect prototyping tool?

there is no perfect tool, since tools are secondary to the process

Which of the following options does NOT refer to personas?

they help the team focus on a character with specific attributes

Three of these choices are disadvantages of high fidelity prototyping. What is not a disadvantage?

they look very professional

In an experience map, what goes along the horizontal axis?

time

Why is it worth the time to create a prototype?

to find out if the core design idea is good to get feedback from your target audience to get through bad ideas quickly

What's the best reason to use a design prototype?

to gain rapid feedback from customers

Why should you create a prototype?

to test a design's usability to validate a concept or idea to communicate a design vision

Ideation works best when team members from multiple disciplines are involved.

true

It's important to set a clear goal of what you want to get out of your user research.

true

Low fidelity prototypes have limited flows or interaction behavior.

true

Paper prototypes can be drawn using simple shapes.

true

The majority of sticky notes on an experience map should be user quotes

true

Understanding your users' pain points is critical to product improvement.

true

Usability tests can be run using paper prototypes.

true

When using paper prototype sketches, you will need a facilitator.

true

You need to add interactivity to a prototype to understand how the design will function when someone takes an action on the user interface.

true


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