Chapter 3 Digital Citizenship

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digital footprint

A data record of all of an individual's online activities.

digital literacy

Ability to use technology to create, locate, evaluate, and communicate information.

infringement

Any use of copyrighted material without permission.

proprietary information

Any work created by company employees on the job that is owned by that company.

open source

Applies to software that has source code made available to the public at no charge.

social responsibility

Behaving with sensitivity to social, environmental, and economic issues.

cookies

Bits of data stored on your computer that record information about the websites you have visited.

plagiarism

Claiming another person's material as your own, which is both unethical and illegal.

software virus

Computer program designed to negatively impact a computer system by infecting other files.

netiquette

Etiquette used when communicating electronically; also known as digital etiquette.

digital communication

Exchange of information through electronic means.

identity theft

Illegal act that involves stealing someone's personal information and using that information to commit theft or fraud.

piracy

Illegal copying or downloading of software, files, or other protected material, including images, movies, and music.

hacking

Illegally accessing or altering digital devices, software, or networks.

Internet protocol address

Number used to identify an electronic device connected to the Internet; also known as an IP address.

false advertising

Overstating the features and benefits of products or services, making false claims about them.

firewall

Program that monitors information coming into a computer and helps ensure that only safe information gets through.

libel

Publishing a false statement about someone that causes others to have a bad opinion of him or her.

public domain

Refers to material that is not owned by anybody and can be used without permission.

acceptable use policy

Set of rules that explains what is and is not acceptable use of company-owned and company-operated equipment and networks.

spyware

Software that spies on a computer.

digital citizen

Someone who regularly and skillfully engages in the use of technology such as the Internet, computers, and other digital devices.

intellectual property

Something that comes from a person's mind, such as an idea, invention, or process.

slander

Speaking a false statement about someone that causes others to have a bad opinion of him or her.

digital citizenship

Standard of behavior when using technology to communicate.

malware

Term given to software programs that are intended to damage, destroy, or steal data; short for malicious software.

ethics

The principles of what is right and wrong that help people make decisions.

phishing

Use of fraudulent e-mails and copies of valid websites to trick people into providing private and confidential data.

cyberbullying

Using the Internet to harass or threaten an individual.


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