INTRO TO COMPUTER SCIENCE 14
A ____ structure is an element that dictates a program's flow and enforces modular structured programming. control logical string relational
A
A logically ordered set of statements used to solve a problem is known as a(n) ____. algorithm representation routine process
A
A(n) ____ is an interface provided with software development languages that incorporates all the tools needed to write, compile, and distribute programs. integrated development environment graphical development environment command-line system integrated compilation environment
A
A(n) ____ language is a programming language that uses binary code for instructions. low-level high-level intermediate object
A
In assembly language, the ____ instruction moves values around. mov sto jmp cmp
A
____ is an object's capability to use the same expression to denote different operations. Polymorphism Inheritance Encapsulation Composition
A
A ____ class is a general class from which other classes can be created via inheritance. simple base general child
B
A(n) ____ is a name used to identify a certain location in the computer's memory. literal variable expression statement
B
A(n) ____ is a program that reads assembly-language code and converts it into machine language. compiler assembler interpreter linker
B
All programming languages end up in ____. assembly binary byte code intermediate languages
B
In many high-level languages, ____ are used to manipulate the data stored in variables. operands operators expressions literals
B
The ____ instruction tells the assembler to compare two values. jmp cmp inc mov
B
____ is the process of creating more specific classes based on generic classes. Polymorphism Inheritance Overloading Composition
B
A(n) ____ is an application that converts each program statement into a language the computer understands. compiler linker interpreter editor
C
A(n) ____ is an application that reads all the program's statements, converts them into computer language, and produces an executable file that doesn't need an interpreter. linker editor compiler assembler
C
In programming, a(n) ____ consists of steps you need to follow to solve the problem. process psuedocode algorithm procedure
C
The ____ instruction tests the value of the ZR flag maintained by the system. jmz jmp jnz jzn
C
____ is rules for how a programming language's statements must be constructed. Psuedocode Algorithm Syntax Compilation
C
____ is the process of hiding an object's operations from other objects. Inheritance Polymorphism Encapsulation Abstraction
C
A ____ is a more specific class based on a parent class and created via inheritance. base class general class composite class subclass
D
A collection of statements or steps that solves a problem and needs to be converted into a language the computer understands to perform tasks is known as a(n) ____. process object link program
D
A(n) ____ is simply a programming statement that returns a value when it's executed. algorithm function procedure expression
D
The ____ instruction adds 1 to the register being used. dec add mov inc
D
____ is a detailed yet readable description in human language that describes an algorithm so that it can be converted into programming statements. An algorithm A task A flowchart Pseudocode
D
____ is a programming language that's one step up from machine language; it assigns letter codes to each machine-language instruction. Java C++ PARC Assembly language
D